Day One
Hmm, for starters, the Jacquets do not have enough cooking skills to
replace their inventory. Ok. I use simmodder to give them both +10
cooking. I send them off to the bakery.
For seconds, I have a really hard time getting the old lady to cook
any desserts. Finally, if I tell her to make many group meals, I can
get her to make repeated batches of each of the deserts, at least I
can once the business opens. She uses the chef's cook stove. The
other cook stoves seem inoperable. I cannot find any way to make her
cook individual plates. I suppose you could invite people over, serve
food, then quick-interupt-them-and-take-the-individual-servings-and-
put-them-into-the-owners-inventory. I decide to just replace
individual servings with group meal plates as the individual ones are
sold.
For thirds, one customer stands in front of the cash register
trying to make up his mind until several others have thrown their
cheesecakes at him and left without paying. I close the store, then
rearrange the store so that the display cases are against the wall and
far from the registers. I get rid of "place holders" for individual
servings that have been sold and replace them with the group meal
platters from Gilbert's inventory.
For forths, his inventory screen is very confusing because I cannot
find his cheesecakes and am farily certain that no one made twelve
baked alaskas. Eventually I figure out the the last-made item (the
baked alaska) is displayed for all the group meals, and that the rest
are in a separate menu behind the baked alaska.
Nevertheles, the day goes ok, and the Jacquets have almost as much
money as when they started the day. Gilbert has learned a little
about selling things and has survived being punched in the stomach by
the cash register.
I send everyone home. I replace the home computer with Moniques so
that, eventually, Gilbert can learn how to run a cash register by
reading on the internet. Or, at least learn how to counter some of
the mauler moves those registers make.
Day Two,
The Jaquets have breakfast, then head off to the bakery.
For fifths, they rearange the display cases some more and buy some
lovely bakery-related art. Well, food related art. They clearly need
some bigger ticket items to avoid bankruptcy. They put some spice
racks, flower paintings and the like up for sale, reserving a few
hundred dollars to cover expenses for the day. Art has helped out
many a store of mine. Well, most of those few stores I've ever tried.
For sixths, the day goes very badly. Every customer is unhappy.
They get mad when Gilbert tries to sell them items. They get mad when
he doesn't. Gilbert spends most of his time complaining about some
"mess". So does his mother.
Well, the kitchen has one messy counter. I send the wining
Gilbert off to clean it up, while mom closes the store and sends their
cashier home. I kaching as the buffer savings I'd left to tide them
through the day has vanished. I search high and low and can find
nothing wrong. Moreover, lots of items in the store have hefty
environment points: the display cases, chairs, paintings (the
originals, not the ones for sale I'd added). I kaching a few more
times and add lovely curtains to all the walls. I send them to the
now clean kitchen, where they briefly stop whining. I send them back
into the store. Whine, whine, whine about the mess.
I motherlode and redo floors, walls, and everything I can think
of. Then....
For sevenths, I move the display cases onto the paito. Vavoom!
The room score shoots up. What the explitive deleted? I move the
display cases back. Whine, whine, whine about the mess. Eventually,
I conclude that, although the for-sale food looks appetizing, it has
somehow aged and is considered a spoiled mess. Hmm, maybe this
explains why I could no longer get sims to eat food they'b bought at
another J'Adore Bakery in another universe? At any rate, it explains
all the furious customers.
So, lovely as all those cheesecakes look, I sadly conclude that no
business savy can make a self supporting bakery because all the food
in the display cases will rapidly be reguarded as spoiled. I suppose
the Jacquets are fortunate that no one from the center for disease
control has come with a police escort to arrest the pair for trying to
kill off the neighborhood.
Apparently all cooked food (set for sale in the chill case or not)
becomes inedible after installing a new expansion/stuff pack (same as
everyone getting reset out of bed, off the toilet, etc.) and the only
thing to do is dump the existing food in the cases and start anew.
--
"Our enemies are innovative and resourceful, and so are we. They
never stop thinking about new ways to harm our country and our
people, and neither do we." - George W. Bush [August 5th, 2004]
I think that is what you do have to do with that actually. I've heard a few
complaints about it. Running a bakery is meant to be hard if that's any
compensation at all. BTW, with two of them, you don't really need any
employees I'd say.
Best wishes
maxon
That could be it. However, I started a fresh set of neighborhoods
(renamed the old sims2 directory) when I got seasons. So, the bakery
was created with this expansion pack installed, so to speak.
"DeAnn" <DeAn...@gmail.com> wrote in message
news:1174761421....@l77g2000hsb.googlegroups.com...
After reading the OP's woes with the bakery I decided to run J'Adore myself
and see what's going on.
The food already in the cabinets is definitely off. I had to take it out of
the cabinets, mark it not for sale then get the mum to clean up all the
stinky green fuming plates. Replaced everything with serving platters and
now can't sell anything to save myself because whole cakes are apparently
too expensive, even when you mark them "cheap".
As for trying to do individual serves... If you go the "make many" route and
things end up in your inventory automatically, you don't get the "serve"
option when you take the platter back out of the inventory. You can't "make
many" single serves of cakes, either. So you have to use "serve dessert" on
the stove or fridge, then pause as soon as they serve a slice, chuck it in
the inventory, then follow them around as they keep serving, and keep
grabbing those slices before some over-enthusiastic hungry sim grabs them
first.
I have decided I really hate the bakery. But I will persevere, seeing as
that's the sort of bloody-minded person I am. I have instituted a badge
studying boot camp in the house. Both Gil and mum have a Monique's computer
and are spending whole days studying badges, while their motives are
regularly replenished with cheats. Once they get to gold everything (well...
sales, restocking and cash register, anyway) they will go back to the damn
bakery and hard sell those damn cakes. And I've put in a ticket machine so
that customers pay for hanging around and playing chess while ignoring those
damn cakes. I might put in a couple of other fun things to keep them hanging
around, bleeding money from their pockets. And I've put in some shelves with
cheap decorative items on them, plus marked all the plants around the lot
for sale. Have sold more vases off the tables than cakes... Sigh... :)
Engram
I am thinking that maybe a way to run a 'bakery' is to just have a few
(a very few) display cases--and perhaps an espresso bar--as a part of
another establishment. It may be that the food would have to be
'free' if one used a ticketed lot (people might be annoyed to have to
pay for food and for being their). I'm thinking maybe a bookstore-
chessClub-quiet-entertainment parlor. I have a sim in mind....he is
new in town, got a job as a cop and has finally saved enough money to
open 'Bucaneer's Den' (a small gambling and gaming hall that is trying
to build atmosphere one simoleon at a time). Alas, Edgar Crawford,
that cop, has only made about 25 simoleons from business so far. It
will be a while before HE can afford a second establishment. Hmm,
maybe the lottery-rich Jaquettes should sell that stupid diner (which
now looks nothing like a diner) and try again.
BD
"Engram" <engr...@yahoo.com.au> wrote in message
news:46064dfa$0$9775$afc3...@news.optusnet.com.au...
I tried two businesses when OFB first came out. /yawn/ Haven't done one
since.
Jeanie
The best business I ever had was one of those pay-to-stay home lot jobbies.
Had a hot tub and pool table, plus swings. In the end, rather than
continually cooking, ended up putting in a buffet table and bar, so the
visitors could have food while my sim slept. It was a roaring success,
raking in money hand over fist. The sim became so rich I had no idea what to
do with all the money. I tend to play smallish lots so moving her into a big
mansion just wasn't an option! I find the items-on-shelves businesses too
much like hard work, continually having to restock and make sure everyone is
happy. The tombstone of L and D is great, too. Just choose "make me friendly
to everyone here", talk to the customer once, then hey presto! the stars
come rolling in.
Engram