i mean, they are good once upgraded and attack in groups!! they take out air
units instantly!!
their hp is ok, and their armor is upgradable!!
so what the hell is the problem with them??
Dylan
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>damit, why do people think goliaths suck???
>
>i mean, they are good once upgraded and attack in groups!! they take out air
>units instantly!!
>
>their hp is ok, and their armor is upgradable!!
>
>so what the hell is the problem with them??
>
>
I don't think they suck.
-John
John Piddock wrote in message <3554cf67...@news.connix.com>...
Of course, I'm a newbie to this game, so what do I know?
On Sat, 09 May 1998 21:49:44 GMT, jpid...@connix.com (John Piddock)
wrote:
Punisher wrote:
> Well I guess people hate goliaths basically because they do suck. They are
> totally weak against an onslaught of mutalisks.
They're the best thing you can have against an onslaught of mutalisks! (Well
okay, an onslaught of cloaked wraiths or fully powered battlecruisers are
better) but when you think about it, they have air attack don't they? They
have the HP don't they? What would I rather have facing those mutas?
Goliaths. Why? Because Marines die too easy, tanks can't attack air, neither
can firebats, ghost reload time sucks, so what else do I have?
Stack Overflow wrote:
--
Dominic aka Jaba'al aka DelvEcCiO
i would rather have marines...
for the cost of building those goliaths.
build marines tons of em.. and upgrade and stimpack them.
mutas goes down like flies.. of course if they have enuff guardians its a
different story.
but anyway i almost never build goliaths.
jon. wrote:
damaged grunts stay damaged.
damaged goliaths can be repaired.
A few goliaths left at defensive points allows grunts to run amok
causing havoc elsewhere. <g>
(I build a few goliaths, but generally go for more grunts.)
--
Michael Richardson
remove the .NOSPAM to reply
rich...@db.erau.edu.NOSPAM
http://erau.db.erau.edu/~richarmi
------------=====================-----------------
"Computers are incredibly fast, accurate and stupid.
Humans beings are incredibly slow, inaccurate and brilliant.
Together they are powerful beyond imagination."
-=Albert Einstein=-
1879 - 1955
>How else do they drink through a straw?
Isn't there a vacuum cleaner called Goliath?
Hogfather
Bryan Wires wrote:
> Punisher wrote:
>
> > Well I guess people hate goliaths basically because they do suck. They are
> > totally weak against an onslaught of mutalisks.
>
A non-upgraded Goliath does 20 air damage => 10 to mutas.
A non upgraded Marine does 6 ground/air damage against any unit.
A fully upgraded goliath does 26 air damage => 13 to mutas.
A fully upgraded Marine does 9 ground/air damage against any unit.
With stimpack, Marines do a better job than Goliaths, but it makes them
die a lot faster.
Goliaths can do near-stimmed marines damage to mutas, and a lot better
against the other air units.
For Mutas, Goliaths are like stimmed marines that you can heal instead
of killing them with the stimpack.
Mike
>Make that HALF their damage in explosive damage penalty.
What exactly does this mean? You're not saying the Goliaths
damage themselves when they attack a mutalisk?
Hans-Georg
[No mail please]
>damit, why do people think goliaths suck???
I wouldn't say they suck...just don't have an obvious place in the
strategy of the game. They aren't hard core ground attack like tanks
and they aren't hard core air like missile turrets. They are a little
bit of both, and that makes them harder to use effectively or in small
numbers. I think an experianced player can use Goliaths effectively,
but in most cases I would rather have their value in Marines.
_______________________________
Clay Niemann
www.dillonet.com
Remove NO_JUNK to reply by E-Mail
Hans-Georg Michna wrote in message <3557e2fb...@enews.newsguy.com>...
>Hogfather <ra...@fl.net.au> wrote:
>
>>Make that HALF their damage in explosive damage penalty.
>
>What exactly does this mean? You're not saying the Goliaths
>damage themselves when they attack a mutalisk?
He means that they only do 1/2 damage to the unit i.e. A goliath that
normally does 20 damage to a large unit, since it does explosive damage and
mutas are small, the goliath will only do 10 damage to the muta.
>
>Hans-Georg
>
>[No mail please]
>> They're the best thing you can have against an onslaught of mutalisks!
>(Well
>>okay, an onslaught of cloaked wraiths or fully powered battlecruisers are
>>better) but when you think about it, they have air attack don't they?
>They
>>have the HP don't they? What would I rather have facing those mutas?
>>Goliaths. Why? Because Marines die too easy, tanks can't attack air,
>neither
>>can firebats, ghost reload time sucks, so what else do I have?
>
>
>i would rather have marines...
>for the cost of building those goliaths.
>build marines tons of em.. and upgrade and stimpack them.
>mutas goes down like flies.. of course if they have enuff guardians its a
>different story.
>but anyway i almost never build goliaths.
I feel the same way. I'd rather have the marines. Still, goliaths are
handy as mobile anti-air.
Upgraded marines rule the battlefield, IMO.
Mark Asher
Mike wrote in message <3556D91D...@worldnet.net>...
>Hogfather wrote:
>>
>> Make that HALF their damage in explosive damage penalty.
>
>
>Hans-Georg Michna wrote in message <3557e2fb...@enews.newsguy.com>...
>>Hogfather <ra...@fl.net.au> wrote:
>>
>>>Make that HALF their damage in explosive damage penalty.
>>
>>What exactly does this mean? You're not saying the Goliaths
>>damage themselves when they attack a mutalisk?
>He means that they only do 1/2 damage to the unit i.e. A goliath that
>normally does 20 damage to a large unit, since it does explosive damage and
>mutas are small, the goliath will only do 10 damage to the muta.
James,
thanks. I knew this, but the formulation was misleading. I
thought I had missed something.
Hans-Georg
[No mail please]
Remember, all Terran air units are size Large. This makes the Goliath a
good choice against them. And if the odd Marine wanders into their path, it
can handle that too.
In the final mission of the Terran campaign, I conceived of this use for the
Goliath. As I was able to secure more land, I wanted to establish a tight
defense so that the forces I was using in constant skirmishes could go take
some new territory. I set up choke points, just about everywhere where I
could grab some high ground; I'd put a bunker in the valley between the
elevated areas, have a couple of Siege Tanks to collect a toll from anyone
passing through, and a few missile turrets in case of an air strike... and
so on. This worked great against a ground force, but I found I was
unpleasantly surprised when the enemy bypassed the choke points altogether
with his dropships.
If you're ever in a similar situation, you may want to consider a Goliath
patrol along your borders. They're fast enough to cover ground quickly.
Their relative fragility is well-compensated when they're on places that are
hard to reach by ground (like the elevated areas in my example). Unlike
missile turrets, you can move them--if, for instance, you just conquered a
new hill and want to include it into your border. And the units they kick
butt against are precisely the ones you don't want jumping past your border.
Anyway, that's what I use 'em for--walking missile turrets that can shoot
infantry and run from anything else.
jon. wrote in message <6j741b$95n$1...@m5.att.net.hk>...
>damit, why do people think goliaths suck???
Because most people are idiots in this world. That's why everyone
plays zerg, because it fits with the idiotic mode of play...you can
still do alright with zerg even though your strategy sucks.
When they try to play humans, they don't realize that goliaths are
designed to complement the siege tanks against air units.
TIGEN
All true. Vs Terrans and Protoss they have a solid use. However my initial
response was in regards to a comment made that Goliaths make good anti-Mutalisk
forces.
I use Goliaths, mostly as a medium-armoured complement to my main land force of
mostly Siege Tanks, and of course some bads of Marines, mostly to assist Base
clearing and to use to hit enemy Siege Tanks in siege mode (after distracting
them with A Guardian rush backed by my own Siegers). They are good multi-purpose
patrol guards able to give back against any unit in the game except for the
cloaked. I just dont use em when fighting Zerg. =)
Hogfather wrote:
Thats stupid, sorry but it is. Goliaths are possibly the WORST thing vs.
Mutalisks
as they suffer 1/5 of their damage in explosive damage penalty vs small
creatures.
Use marines - their normal damage is 100% vs. mutalisks."
"Goliaths are possibly the WORST thing vs. Mutalisks
as they suffer HALF of their damage in explosive damage penalty vs small
creatures."
This statement (And I DID immediately repost when i found that using the keypad
I hit 5 instead of 2, and you replied to that copy) speaks for itself. I dont
find it convoluted or misleading.
If you suffer a reduction in something from a penalty by a factor, you remove a
portion of the something, you dont receive hurt.
I just thought it was pretty friggen clear.
Hogfether
>"Goliaths are possibly the WORST thing vs. Mutalisks
>as they suffer HALF of their damage in explosive damage penalty vs small
>creatures."
The misconception came only from the ambiguity of "they".
All cleared up now.
Hans-Georg
[No mail please]
>>damit, why do people think goliaths suck???
>
>Because most people are idiots in this world. That's why everyone
>plays zerg, because it fits with the idiotic mode of play...you can
>still do alright with zerg even though your strategy sucks.
>
>When they try to play humans, they don't realize that goliaths are
>designed to complement the siege tanks against air units.
>
>TIGEN
>
It's rather becuase you can simply use the marines instead of goliaths.
it's cheaper. (against zerg players)
because of the half damage thing for the mutas, I don't build any goliaths.
maybe against protoss...
They rock! When attacking, I use 12 marines in front, 4 siege tanks
(scattered like a diamond) and 8 goliaths and 2 SCV's. (note, that is 2
hotkeys: 1 for the marines and 1 for everything else)
In later stages, I usually have a third group of wraiths,
battlecruisers, and a science vessel, but I still try to attack all air
with my goliaths and then cloak the wraiths and attack with them)
Paul
Doctor Who wrote in message <355A85EA...@fuse.net>...
Tigen wrote in message <35596e3d.46065277@news>...
>On Sat, 9 May 1998 12:18:26 -0700, "Dylan" <h8sc...@usa.net> wrote:
>
>>damit, why do people think goliaths suck???
>
>Because most people are idiots in this world. That's why everyone
>plays zerg, because it fits with the idiotic mode of play...you can
>still do alright with zerg even though your strategy sucks.
>
>When they try to play humans, they don't realize that goliaths are
>designed to complement the siege tanks against air units.
>
>TIGEN
>
Whether this is true in practice is unknown to me.
Hogfather <ra...@fl.net.au> writes:
>Make that HALF their damage in explosive damage penalty.
>Hogfather wrote:
>> Thats stupid, sorry but it is. Goliaths are possibly the WORST thing vs. Mutalisks
>> as they suffer 1/5 of their damage in explosive damage penalty vs small creatures.
>> Use marines - their normal damage is 100% vs. mutalisks.
>>
>> Hogfather
>>
>> Bryan Wires wrote:
>>
>> > Punisher wrote:
>> >
>> > > Well I guess people hate goliaths basically because they do suck. They are
>> > > totally weak against an onslaught of mutalisks.
>> >
>> > They're the best thing you can have against an onslaught of mutalisks! (Well
>> > okay, an onslaught of cloaked wraiths or fully powered battlecruisers are
>> > better) but when you think about it, they have air attack don't they? They
>> > have the HP don't they? What would I rather have facing those mutas?
>> > Goliaths. Why? Because Marines die too easy, tanks can't attack air, neither
>> > can firebats, ghost reload time sucks, so what else do I have?
:x
:x
Hello,
In my experience, (I am a Zerg player basically, but play human a lot too) I think
the goliaths are awesome against zerg. In particular, mutalisks and guardians. I don't
care what a manual says. No one ever puts out 1 goliath and expects it to hold the fort.
I usually have a bunch, ready to fight a bunch of mutas or kill guardians that come
roaming in.
As testimony, as Zerg, before making a flying attack, I'll send in a group of queens
to broodle goliaths or if ground attack, tanks.
Goliaths are awesome against guardians, because they are "movable towers" plus some.
Paul
Dylan
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>First of all, Zergs DO take strategy, why do people say that they don't? A
>rush is only the rushing stage, if ur a dumbass, then u'll be killed during
>that initial stage. Zergs just take on a different type of strategy than
>the other two races. The burrow, the speed of the zergling, the low cost
>for units and buildings (300 minerals for a new colony), the defiler's
>plague.. etc....
You have to admit they require much less management than terran or
protoss. There's movable overlord "farms" which also transport and
spy, all your units come out of one building, and there's not many
upgrade buildings to worry about. Then there's the versatility of
zerg units. Most Terran units suck by themselves, requiring complex
combined arms. But zerg, just throw a bunch of hydras out and you'll
be ok. Of course, tossing in zerglings, mutas and guardians doesn't
hurt either, but that doesn't take much thinking. Queens and defilers
can be nice but I rarely find them to be necessary, usually just for
"style points."
TIGEN
I've learned one thing about the "zerg haters" and that is that they don't want
to think, they just want to fight. Zerg armies are easily opposed and defeated
IF you can scout properly, see when scouts are coming, and stop/minimize the
expansions. I've found most of the zerg haters, just want 2 hours to build up
their base, and then everyone runs to the middle for a big fight.
GEE, that's great, but I'm a strategist.
I've learned one thing about the "zerg haters" and that is that they don't want
to think, they just want to fight. Zerg armies are easily opposed and defeated
IF you can scout properly, see when attacks are coming, and stop/minimize the
Once you can them, you can win most any game using only
mutalisks, guardians, drones, and overlords. That is
The Problem With Starcraft.
The only way a protoss player can stop them is to use psi
storm, and you can deal with that by spreading out your
flyers.
The only way terrans can deal with them is to have a bunch
of marines and a whole LOT of cloakable wraiths (which are
more expensive than the mutalisks) or battle cruisers
(same).
Blizzard says the balance problem is due to more cheaters
using zerg, but that seems like nonsense to me.
--
Dan Zerkle zer...@cs.ucdavis.edu
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Dan Zerkle wrote in message <6juveu$dem$1...@mark.ucdavis.edu>...
>Doctor Who (drca...@fuse.net) wrote:
>: 4) You DON'T use queens and defilers? They are always a preface to an
>: attack, sneak attacks, and scouting for me.
>
>Once you can them, you can win most any game using only
>mutalisks, guardians, drones, and overlords. That is
>The Problem With Starcraft.
>
>The only way a protoss player can stop them is to use psi
>storm, and you can deal with that by spreading out your
>flyers.
>
>The only way terrans can deal with them is to have a bunch
>of marines and a whole LOT of cloakable wraiths (which are
>more expensive than the mutalisks) or battle cruisers
>(same).
>
>Blizzard says the balance problem is due to more cheaters
>using zerg, but that seems like nonsense to me.
The zerg are too powerful, I'd like to see them toned down a bit and I play
as zerg.
I think people are afraid to do anything to the game this early on but it is
clear that the zerg have an advantage.
Trajen.
>Just make it so that the Damn hatchery only has 1 (ONE) larva!!!! That will
>solve the problem.
Well, that would weaken them too much. It is already a
disadvantage that they cannot stuff 5 units into the
manufacturing schedule like the other races, but have to attend
to the larvae all the time.
I am for a slight toning down of the Zerg as well, though. It
has to be done carfully, so the Zerg don't end up as the weakest
race. Nobody wants that.
Hans-Georg
[No mail please]
Definetly. The balance is delicate, but weighed slightly in favour of Zerg I
think, however it certainly isnt greatly swayed. Skill still counts for a lot in
my opinion.
Hogfather