Well, here are their stats:
Name Size Sup. Min. Gas Armor HP SP
Att. Cool Range Sight BT
Valkyrie L 3 250 125 2 200 0
5es 64 6 8 60
Corsair M 2 150 100 1 100 80
5es 8 5 9 40
Counting the supply as 12.5 minerals per point, the average ratio
between valkyries and corsairs is (287.5/175+125/100)/2 = 8/12 (not
exact, but exact enough). In that ratio, the following duels are
possible:
When valkyries and corsairs are fighting mutalisks, the corsairs
perform slightly better.
When valkyries and corsairs fight wraiths, the corsairs were that much
stronger it wasn't even funny anymore.
Against scouts, the corsair won clearly.
Against each other, the valkyrie won.
After upgrades, the corsair is even better and wins against the
valkyrie, too.
After these facts are give, what do they tell us?
Usually, the terran player has an early advantage in regard to air
troops. He can kill wraiths, scouts, corsairs and mutalisks easily.
But as the upgrades grow, both corsairs and valkyries are getting
worse. They still kill wraiths, scouts and unsupported mutalisks, but
that group gets problems.
In regard to damage, both units are approximately the same. The
valkyrie does a little bit more splash, the corsair does direct damage
to one unit.
Maybe some of the duels (for example vs. mutalisks) were affected by
the sprite bug; there were a lot of mutalisks needed to be a threat to
12 corsairs. But anyway, both units are pretty good in their purpose.
The only units that could mean any danger to these two are carriers,
BC's and devourers with mutalisk support.
The corsair has his disruption web, making him way more useful than
the valkyrie.
--
Steve Wolter
ICQ: 58652584
Battle.net nick: Conray
Mario aka scorpion
Steve Wolter wrote:
>
> When valkyries and corsairs are fighting mutalisks, the corsairs
> perform slightly better.
>
Id figure the valks would rip apart a grop of muties faster than sairs
with all that splash damage
> When valkyries and corsairs fight wraiths, the corsairs were that much
> stronger it wasn't even funny anymore.
i can see this
>
> Against scouts, the corsair won clearly.
a group of them or just 1?
>
> Against each other, the valkyrie won.
again.. in a group or..?
>
--
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sairs completely own wraiths...
I don't know, since
a) valkyries are much worse in small numbers, so it had been unfair.
b) for 8 valkyries, it needed a lot of mutalisks to kill these, and
the sprite bug hit me...
>> Against scouts, the corsair won clearly.
>
>a group of them or just 1?
The group :-)
>> Against each other, the valkyrie won.
>
>again.. in a group or..?
The 8 valkyries killed the 12 corsairs.
As long as you have no upgrades. With upgrades, corsairs are still
better, but if you spread out the wraiths, you can win.
Late game, the only choice for terran against corsairs is the BC, if
you are stuck to air.
Ahhh... yes. I remember it quite well. The screams of your pilots as their
cockpits ruptured in flames.. your ground units being shredded to pieces by my
reavers.. ahhh, war...
--
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corny.
>When valkyries and corsairs fight wraiths, the corsairs were that much
>stronger it wasn't even funny anymore.
>
This is true... ;-)
>Against scouts, the corsair won clearly.
>
Well, depends on the numbers. 2 scouts per 3 corsairs, if you count on
gas... It also depends a lot on the micro: If the scouts are spread
out, they will beat the corsairs.
>Against each other, the valkyrie won.
>
Thanks to the valks armor... 3 damage isn't just enough, the armor
helps a lot when countering the splash of the corsair.
>After upgrades, the corsair is even better and wins against the
>valkyrie, too.
Yep... =(
Valks suck majorly(aside from that they suck completely) after armor
upgrades kick in.
[SNIP]
>Maybe some of the duels (for example vs. mutalisks) were affected by
>the sprite bug; there were a lot of mutalisks needed to be a threat to
>12 corsairs. But anyway, both units are pretty good in their purpose.
you can bet it does...
>The only units that could mean any danger to these two are carriers,
>BC's and devourers with mutalisk support.
>
>The corsair has his disruption web, making him way more useful than
>the valkyrie.
And is a lot cheaper than the valkyrie.
--
The Melodramatic MuuMi
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ICQ: 26741225
E-Mail: kristian.h...@BLOODYlarkan.edu.hel.fiSPAM!
Remove the nospam thingy for valid E-mail adress.
PROTOSS RULE
> Usually, the terran player has an early advantage in regard to air
> troops. He can kill wraiths, scouts, corsairs and mutalisks easily.
> But as the upgrades grow, both corsairs and valkyries are getting
> worse. They still kill wraiths, scouts and unsupported mutalisks, but
> that group gets problems.
>
> In regard to damage, both units are approximately the same. The
> valkyrie does a little bit more splash, the corsair does direct damage
> to one unit.
>
> Maybe some of the duels (for example vs. mutalisks) were affected by
> the sprite bug; there were a lot of mutalisks needed to be a threat to
> 12 corsairs. But anyway, both units are pretty good in their purpose.
>
> The only units that could mean any danger to these two are carriers,
> BC's and devourers with mutalisk support.
>
> The corsair has his disruption web, making him way more useful than
> the valkyrie.
Mario Philipps <scor...@nospam.de> wrote in message
news:39566FC2...@nospam.de...
> Steve Wolter wrote:
> >
> > The only units that could mean any danger to these two are carriers,
> > BC's and devourers with mutalisk support.
>
Steve Wolter <swo...@gmx.de> wrote in message
news:tdiels899eie030ni...@4ax.com...
> On Sun, 25 Jun 2000 22:21:11 GMT, Aber <perry...@sympatico.ca>
> wrote to alt.games.starcraft: (snipped parts of message)
>
> >> When valkyries and corsairs are fighting mutalisks, the corsairs
> >> perform slightly better.
> >>
> >
> >Id figure the valks would rip apart a grop of muties faster than sairs
> >with all that splash damage
>
> I don't know, since
> a) valkyries are much worse in small numbers, so it had been unfair.
> b) for 8 valkyries, it needed a lot of mutalisks to kill these, and
> the sprite bug hit me...
>
> >> Against scouts, the corsair won clearly.
> >
> >a group of them or just 1?
>
> The group :-)
>
> >> Against each other, the valkyrie won.
> >
> >again.. in a group or..?
>
> The 8 valkyries killed the 12 corsairs.
>>When valkyries and corsairs are fighting mutalisks, the corsairs
>>perform slightly better.
>>
>That highly depends on the number of units. In smaller numbers, the
>corsairs have advantage thanks to their higher rate of fire(but
>smaller splash), since they kill units faster that way. Valks in small
>numbers on the other hand deal damage somewhat slowly to individual
>units, but once in larger numbers, a single salvo can usually
>eliminate a horde of mutas...
Exactly.
4 valkyries vs. 6 corsairs had no chance.
>>Against scouts, the corsair won clearly.
>>
>
>Well, depends on the numbers. 2 scouts per 3 corsairs, if you count on
>gas... It also depends a lot on the micro: If the scouts are spread
>out, they will beat the corsairs.
I've just tested which of the two is performing better vs. scouts.
>>Against each other, the valkyrie won.
>>
>Thanks to the valks armor... 3 damage isn't just enough, the armor
>helps a lot when countering the splash of the corsair.
You got the point :-)
>>After upgrades, the corsair is even better and wins against the
>>valkyrie, too.
>
>Yep... =(
>Valks suck majorly(aside from that they suck completely) after armor
>upgrades kick in.
IIRC they do no direct damage at all.
>>The corsair has his disruption web, making him way more useful than
>>the valkyrie.
>
>And is a lot cheaper than the valkyrie.
Yeah, but in combat, they perform both quite good. Ok, never send a
lonely valkyrie, but when numbers grow...
Just remember that valkyries are bad as long as the sprite bug is in
game.
Err, no. Well, not as long as the BCs are in large numbers...
MuuMiMan <ihatespamandyoumustr...@mbnet.fi> wrote in
message news:395fc49b...@uutiset.nic.fi...
> In a place known as alt.games.starcraft, "War-Pickle"
> <warp...@netzero.net> war running around screaming something about
> "Re: The valkyrie vs. the corsair". Before the men in white coats
> arrived and took him away, he managed to say the following:
> >how much do valks cost, again?
> >
> 225/150, IIRC.
>
250/125.
I have yet to see that... Of course, i've never seen 30 or so corsairs
go up against a full pack of BCs...
--
If at first it doesn't work, push the button harder.
MuuMiMan <ihatespamandyoumustr...@mbnet.fi> wrote in
message news:3962f46c...@uutiset.nic.fi...
but i could be wrong - i've learned a newfound fear for sairs when playing
as terran...
War-Pickle <warp...@netzero.net> wrote in message
news:ziO65.1771$Hk1.2...@nntp3.onemain.com...
Nah, 'cause like the guy said, if they're bunched up, the splash damage will do
them in fast. Most people aren't smart enough to attack individually -- I use
a-move until I'm under attack.
>but i could be wrong - i've learned a newfound fear for sairs when playing
>as terran...
>
Mwa ha ha ha ha ha... care for another lesson, soon?
--
If at first it doesn't work, push the button harder.
Ghost_[xR] <js...@northrock.bm> wrote in message
news:ro175.1379$I76....@monger.newsread.com...
> you would assum though that 12 bc's targeting one sair at a time would
still
> win, tho losses on the bc side might be kinda heavy...damage wise if
nothing
> more...
>
> but i could be wrong - i've learned a newfound fear for sairs when playing
> as terran...
>
If Island, this isn't a bad idea. Otherwise, I'd mix in guardians and
scouts/carriers so that you can actually take a building.
Mario Philipps wrote:
>
> Steve Wolter wrote:
> >
> > The only units that could mean any danger to these two are carriers,
> > BC's and devourers with mutalisk support.
>
> If you are playin a team game, your team has zerg an toss and the other
> team is goin heavy air, your best choice ist building devourers +
> corsairs. Due to the corsairs high fire rate, the inrease-damage-effect
> of the acid spores really kicks ass to all carriers an BCs.
>
> Mario aka scorpion
--
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http://www.cs.unc.edu/~hall
ha...@cs.unc.edu
ICQ# 6956498
AIM: UNC Cary