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Nuke musings...

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Jodo Kast

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Feb 22, 1999, 3:00:00 AM2/22/99
to
This is a rather situation-specific tactic, but it might work- play an ally
game, have you and your ally be terran and zerg, hope the other guys will
pick terran, get defilers w/dark swarm and ghosts w/cloak, get a nuke
primed, cloak the ghost, target terran defenses and throw up a dark swarm
over him- siege tanks, wraiths and marines are useless, and not many people
build firebats, and by the time they do the nuke will have landed. Not sure
if this would work, and I am sure there are counters (get firebats!), but it
seems like it would be pretty effective. Has anyone ever tried this?
just thinking...

Jodo Kast
--
Windows 95/98 - "A 32 bit extension and graphical shell,
for a 16 bit patch to an 8 bit operating system, originally
coded for a 4 bit microprocessor, written by a
2 bit company, that can't stand 1 bit of competition."
_____________________________________________
when (if) replying, add an "n" to the end: .net

Mike Lavin

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Feb 22, 1999, 3:00:00 AM2/22/99
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I am not too sure, but I think I remember reading somewhere on here
that dark swarm wont help your teammate, but only on team-melee.

anonymous

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Feb 23, 1999, 3:00:00 AM2/23/99
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Mike Lavin <mpl...@erols.com> wrote:

: Jodo Kast wrote:
:>
:> This is a rather situation-specific tactic, but it might work- play an ally
:> game, have you and your ally be terran and zerg, hope the other guys will
:> pick terran, get defilers w/dark swarm and ghosts w/cloak, get a nuke
:> primed, cloak the ghost, target terran defenses and throw up a dark swarm
: I am not too sure, but I think I remember reading somewhere on here

: that dark swarm wont help your teammate, but only on team-melee.

Nope, dark swarm effects everyone, friend and foe alike. The two major
drawbacks to this are going to be:

A) The dark swarm is going to be a huge target painted on your ghost.
In a way, it kind of defeats the cloak, since they'll know right
where to ping for it.

B) Yamamoto blasts (I believe) and tanks can still get you. Remember that
tanks do splash damage. Or a very desperate Terran could run up
a vulture and drop a mine right next to your butt. I've never timed
how long an irradiate takes to kill a ghost, it might be something to
watch out for.

We've tried this tactic before. Scared the yellow water right
outta the other guy, who has always been one of those heavy-air-game
players. You can also kind of play the 'shell game' if you're into
a long set-up -- take 3 ghosts, throw them all under seperate dark swarms,
and have one of them launch a nuke. The swarm blurs what's under it
enough that it can be hard to tell who's in the 'nuke position'.


Craig Barnes

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Feb 23, 1999, 3:00:00 AM2/23/99
to Jodo Kast
Yes, and dark swarm doesn't apply to air units (Dont u love them? One more
reason why the president is compared to Intelligent AI (Which means by
translation that the puter cheats)

Jodo Kast wrote:

> This is a rather situation-specific tactic, but it might work- play an ally
> game, have you and your ally be terran and zerg, hope the other guys will
> pick terran, get defilers w/dark swarm and ghosts w/cloak, get a nuke
> primed, cloak the ghost, target terran defenses and throw up a dark swarm

Mikolaj

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Feb 23, 1999, 3:00:00 AM2/23/99
to

>We've tried this tactic before. Scared the yellow water right
>outta the other guy, who has always been one of those heavy-air-game
>players. You can also kind of play the 'shell game' if you're into
>a long set-up -- take 3 ghosts, throw them all under seperate dark swarms,
>and have one of them launch a nuke. The swarm blurs what's under it
>enough that it can be hard to tell who's in the 'nuke position'.


U can also drop _one_ nuke with _tree_ ghosts simultanoesly.

--
---===<<< Mikolaj Milewicz >>>===---
Time in the past runs faster then in the future

"Smokin. Ssomebody stop me"

Phoenix

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Feb 23, 1999, 3:00:00 AM2/23/99
to
your both wrong. first
tanks cant hit targets in dark swarm DIRECTLY but they do splash damage.so
the tanks would kill the ghost, but in the upside, you CAN sheild your ally
with dark swarm, on the downside, enemies can step inside a dark swarm and
they will also be protected....

Mike Lavin wrote in message <36D216...@erols.com>...


>Jodo Kast wrote:
>>
>> This is a rather situation-specific tactic, but it might work- play an
ally
>> game, have you and your ally be terran and zerg, hope the other guys will
>> pick terran, get defilers w/dark swarm and ghosts w/cloak, get a nuke
>> primed, cloak the ghost, target terran defenses and throw up a dark swarm
>> over him- siege tanks, wraiths and marines are useless, and not many
people
>> build firebats, and by the time they do the nuke will have landed. Not
sure
>> if this would work, and I am sure there are counters (get firebats!), but
it
>> seems like it would be pretty effective. Has anyone ever tried this?
>> just thinking...
>>
>> Jodo Kast
>> --
>> Windows 95/98 - "A 32 bit extension and graphical shell,
>> for a 16 bit patch to an 8 bit operating system, originally
>> coded for a 4 bit microprocessor, written by a
>> 2 bit company, that can't stand 1 bit of competition."
>> _____________________________________________
>> when (if) replying, add an "n" to the end: .net
>

Adam Smith

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Feb 23, 1999, 3:00:00 AM2/23/99
to
anonymous (er...@pcisys.net) wrote:
:
: Nope, dark swarm effects everyone, friend and foe alike. The two major

: drawbacks to this are going to be:
[snip]

Yep. Another tactic I've seen talked about, but never seen in use, is
using an arbiter's stasis on a nuking ghost. Accodring to the stories
I've seen, the ghost is frozen in the stasis field, but the nuke light
keeps shining, and the nuke comes down anyway. Anyone tried this?

--
Adam Smith
Boston University
Department of Aerospace and Mechanical Engineering

"In theory there's no difference between theory and practice, but in
practice there is."

Chris Byler

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Feb 23, 1999, 3:00:00 AM2/23/99
to
On 23 Feb 1999 06:06:17 GMT, anonymous <er...@pcisys.net> wrote:

>Mike Lavin <mpl...@erols.com> wrote:
>: Jodo Kast wrote:

>:> This is a rather situation-specific tactic, but it might work- play an ally
>:> game, have you and your ally be terran and zerg, hope the other guys will
>:> pick terran, get defilers w/dark swarm and ghosts w/cloak, get a nuke
>:> primed, cloak the ghost, target terran defenses and throw up a dark swarm

>: I am not too sure, but I think I remember reading somewhere on here


>: that dark swarm wont help your teammate, but only on team-melee.

>Nope, dark swarm effects everyone, friend and foe alike. The two major


>drawbacks to this are going to be:

>A) The dark swarm is going to be a huge target painted on your ghost.


>In a way, it kind of defeats the cloak, since they'll know right
>where to ping for it.

So don't bother researching personnel cloak.

>B) Yamamoto blasts (I believe) and tanks can still get you. Remember that
>tanks do splash damage. Or a very desperate Terran could run up
>a vulture and drop a mine right next to your butt. I've never timed
>how long an irradiate takes to kill a ghost, it might be something to
>watch out for.

Bring 3-4 other ghosts with lockdown. There'll be too many to yamato
them all, and under the swarm he won't be able to see which one is in
the targeting stance. You can probably lock down tanks before the
splash kills you (if you're not taking the actual damage) - and
anyway, you knew where the tanks were before you started this
operation, so place accordingly. Or have your partner broodling them.

Irradiate can kill a ghost quickly enough - but not if there's a medic
standing near him. Even without restore, a medic can heal the ghost
faster than irradiate can kill him.

>We've tried this tactic before. Scared the yellow water right
>outta the other guy, who has always been one of those heavy-air-game
>players. You can also kind of play the 'shell game' if you're into
>a long set-up -- take 3 ghosts, throw them all under seperate dark swarms,
>and have one of them launch a nuke. The swarm blurs what's under it
>enough that it can be hard to tell who's in the 'nuke position'.

Hell, if you're doing that, take 6 ghosts, put them 3 each under 2
dark swarms, and have 1 of each group launch a nuke, simultaneously.
Even if he's good enough to beat the three-ghosts-under-a-swarm setup
in time, he probably won't stop _both_ nukes, and if you chose your
targets wisely, either nuke alone justifies the cost of the entire
operation.

--
Chris Byler cby...@vt.edu
"I'm not a speed reader. I'm a speed understander."
-- Isaac Asimov

Gamma

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Feb 23, 1999, 3:00:00 AM2/23/99
to
Jodo Kast <jodo...@earthling.et> wrote:
>This is a rather situation-specific tactic, but it might work- play an ally
>game, have you and your ally be terran and zerg, hope the other guys will
>pick terran, get defilers w/dark swarm and ghosts w/cloak, get a nuke
>primed, cloak the ghost, target terran defenses and throw up a dark swarm
>over him- siege tanks, wraiths and marines are useless, and not many people
>build firebats, and by the time they do the nuke will have landed. Not sure
>if this would work, and I am sure there are counters (get firebats!), but it
>seems like it would be pretty effective. Has anyone ever tried this?
>just thinking...

This is yet another reason why I have two or three SVs minimum at
each base. The ghost would be irradiated.

Accompanying medics would be EMPed.

Extra ghosts - EMPed, then also irradiated.

Nuke 'em from orbit, it's the only way to be sure. :-)

No one in this thread has suggested attacking the ghost with
SCVs. They have a fairly decent attack rate (as fast as a marine),
and you're sure to have a ton of them, up to six of which should be
able to get close enough to a ghost to attack it. And I don't
think it's a ranged attack (I could be wrong). Six SCVs would do
12 dmg per attacks to a fully-upgraded ghost (45 hp). Certainly a
desperation tactic, but if it works, it works, and would totally
humiliate the ghost's owner. :-)

--

Paul Brinkley
ga...@clark.net


Jodo Kast

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Feb 23, 1999, 3:00:00 AM2/23/99
to
Gamma wrote in message <7avcmb$49m$1...@clarknet.clark.net>...
>Jodo Kast <jodo...@earthling.et> wrote:
<snip>

>No one in this thread has suggested attacking the ghost with
>SCVs. They have a fairly decent attack rate (as fast as a marine),
>and you're sure to have a ton of them, up to six of which should be
>able to get close enough to a ghost to attack it. And I don't
>think it's a ranged attack (I could be wrong). Six SCVs would do
>12 dmg per attacks to a fully-upgraded ghost (45 hp). Certainly a
>desperation tactic, but if it works, it works, and would totally
>humiliate the ghost's owner. :-)
>
>Paul Brinkley
>ga...@clark.net


Hmm, the SCV idea sounds like a good one.. and it *is* a melee attack
(otherwise they wouldn't have to get right next to you to attack!)
I like it...

Jodo Kast

Jodo Kast

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Feb 23, 1999, 3:00:00 AM2/23/99
to

A question about this all... Does the Nuke laser out-range a missile
turret's sight?

S. Wilson

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Feb 23, 1999, 3:00:00 AM2/23/99
to

> A question about this all... Does the Nuke laser out-range a missile
> turret's sight?

By a lot. Nuke range is one less than the sight range of the Ghost. (Sight
= 9, +2 with the upgrade.) Turrets have a sight range of 11, but detect
things only within their attack radius, or 7. You can get fairly close to
a turret with a nuking Ghost before anything sees you.

Keep the turret limitation in mind when using Dark Templar and Wraiths as
well.

Hemlock


Rygar1

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Feb 24, 1999, 3:00:00 AM2/24/99
to
On 23 Feb 1999 18:32:06 GMT, acs...@bu.edu (Adam Smith) wrote:

>Yep. Another tactic I've seen talked about, but never seen in use, is
>using an arbiter's stasis on a nuking ghost. Accodring to the stories
>I've seen, the ghost is frozen in the stasis field, but the nuke light
>keeps shining, and the nuke comes down anyway. Anyone tried this?

Oh man! I have *got* to try that!!! :o) My partner said he heard
it didn't work... but there's only one way to find out for sure :)


webrunner

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Feb 24, 1999, 3:00:00 AM2/24/99
to
Actiually, oddly enough, the three peons actually count as ranged attacks.
They -really- have a 2 space range.. they can attack zerglings and such
before they hit them.

It's wierd, i know.

Jodo Kast wrote in message <36d39282$0$2...@nntp1.ba.best.com>...

DJSystem

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Feb 24, 1999, 3:00:00 AM2/24/99
to
Adam Smith wrote in message <7aus76$419$2...@news1.bu.edu>...
>anonymous (er...@pcisys.net) wrote:
>:
>: Nope, dark swarm effects everyone, friend and foe alike. The two major

>: drawbacks to this are going to be:
>[snip]

>
>Yep. Another tactic I've seen talked about, but never seen in use, is
>using an arbiter's stasis on a nuking ghost. Accodring to the stories
>I've seen, the ghost is frozen in the stasis field, but the nuke light
>keeps shining, and the nuke comes down anyway. Anyone tried this?


This is VERY interesting :) Do I hear mindcontrol ?

DJSystem

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Feb 24, 1999, 3:00:00 AM2/24/99
to
Håvard K. Moen wrote in message <36de2940...@news.online.no>...

>On 23 Feb 1999 18:32:06 GMT, acs...@bu.edu (Adam Smith) wrote:
>
>> Yep. Another tactic I've seen talked about, but never seen in use, is
>> using an arbiter's stasis on a nuking ghost. Accodring to the stories
>> I've seen, the ghost is frozen in the stasis field, but the nuke light
>> keeps shining, and the nuke comes down anyway. Anyone tried this?
>
>Yes, we tried it. It doesn't work.
>
You might say that, but what DOES happen then ? The ghost is
in the stasis, does that stop the nuke ? What happens to the
red dot ? Specify !

Murvin Ming-Wai Lai

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Feb 24, 1999, 3:00:00 AM2/24/99
to

Sorry, if the ghost is frozen by stasis, the nuke will gone.

Adam Smith (acs...@bu.edu) wrote:


: anonymous (er...@pcisys.net) wrote:
: :
: : Nope, dark swarm effects everyone, friend and foe alike. The two major
: : drawbacks to this are going to be:
: [snip]

: Yep. Another tactic I've seen talked about, but never seen in use, is


: using an arbiter's stasis on a nuking ghost. Accodring to the stories
: I've seen, the ghost is frozen in the stasis field, but the nuke light
: keeps shining, and the nuke comes down anyway. Anyone tried this?

: --

: Adam Smith
: Boston University
: Department of Aerospace and Mechanical Engineering

: "In theory there's no difference between theory and practice, but in
: practice there is."

--
.........................................................................
*>>>>Murvin Lai<<<< >>>>--Muffin--<<<< email: murvi...@sfu.ca *
*homepage: http://www.sfu.ca/~mmlai mm...@sfu.ca *
`````````````````````````````````````````````````````````````````````````


webrunner

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Feb 24, 1999, 3:00:00 AM2/24/99
to
Same thing if you kill the ghost or mc it.. the nuke flies off into space
and smacks into some mutalisk flying through space midning its' own
business.

DJSystem wrote in message <7b1bd1$ca8$1...@news2.xs4all.nl>...


>Håvard K. Moen wrote in message <36de2940...@news.online.no>...
>>On 23 Feb 1999 18:32:06 GMT, acs...@bu.edu (Adam Smith) wrote:
>>

>>> Yep. Another tactic I've seen talked about, but never seen in use, is
>>> using an arbiter's stasis on a nuking ghost. Accodring to the stories
>>> I've seen, the ghost is frozen in the stasis field, but the nuke light
>>> keeps shining, and the nuke comes down anyway. Anyone tried this?
>>

Gamma

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Feb 24, 1999, 3:00:00 AM2/24/99
to
Håvard K. Moen <hkm...@bigfoot.com> wrote:
>acs...@bu.edu (Adam Smith) wrote:
>
>> Yep. Another tactic I've seen talked about, but never seen in use, is
>> using an arbiter's stasis on a nuking ghost. Accodring to the stories
>> I've seen, the ghost is frozen in the stasis field, but the nuke light
>> keeps shining, and the nuke comes down anyway. Anyone tried this?
>
>Yes, we tried it. It doesn't work.

Yes, the nuke is aborted, just as if you kill the ghost.

This is a VERY good thing, if you think about it. If stasis
didn't cancel a nuke, pretty soon you would see people all
over Bnet playing Protoss/Terran ally games, building ghosts and
arbiters, and wreaking havoc with unstoppable nukes.


--

Paul Brinkley
ga...@clark.net


Mikolaj

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Feb 24, 1999, 3:00:00 AM2/24/99
to

Jodo Kast wrote in message <36d39341$0$1...@nntp1.ba.best.com>...

>
>A question about this all... Does the Nuke laser out-range a missile
>turret's sight?


With upgeded ghost seeing rage: Yes

--

Rygar1

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Feb 24, 1999, 3:00:00 AM2/24/99
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On 23 Feb 1999 23:13:15 GMT, ga...@clark.net (Gamma) wrote:

>No one in this thread has suggested attacking the ghost with
>SCVs.

Probably because by the time they got there, the nuke would have gone
off :o) Oh well, at least a few SCVs made it out alive....


Gamma

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Feb 24, 1999, 3:00:00 AM2/24/99
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webrunner <webr...@zerg.com[SPAMSPAMSPAMSPAMSPAMSPAM]> wrote:
>Actiually, oddly enough, the three peons actually count as ranged attacks.
>They -really- have a 2 space range.. they can attack zerglings and such
>before they hit them.
>
>It's wierd, i know.

I find this hard to believe.

According to the Compendium, all peon attacks have range 1. All
other units whose range is 1 are known melee units; there are no
non-peons with a ranged attack of range 1. Given this, I would
believe peon attacks are melee.

After experimenting with it, however, you appear to be right in
that peon attacks are ranged.


--

Paul Brinkley
ga...@clark.net


webrunner

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Feb 24, 1999, 3:00:00 AM2/24/99
to
It's actually 1.5 i'd guess... because there are times where a peon could
attack a zergling but not vice versa.


Gamma wrote in message <7b1u37$jnp$1...@callisto.clark.net>...

S. Wilson

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Feb 24, 1999, 3:00:00 AM2/24/99
to

> >Actiually, oddly enough, the three peons actually count as ranged attacks.
> >They -really- have a 2 space range.. they can attack zerglings and such
> >before they hit them.
> >
> >It's wierd, i know.
>
> I find this hard to believe.
>
> According to the Compendium, all peon attacks have range 1. All
> other units whose range is 1 are known melee units; there are no
> non-peons with a ranged attack of range 1. Given this, I would
> believe peon attacks are melee.

As an aside, drones and probes both have a range of 32, or one matrix.
SCVs have a range of 3, hand-to-hand range, like zerglings. However, they
do attack 50% faster.

Hemlock


DJSystem

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Feb 25, 1999, 3:00:00 AM2/25/99
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Thank you !

:)

Håvard K. Moen wrote in message <36d731a5...@news.online.no>...


>On Wed, 24 Feb 1999 18:00:40 +0100, "DJSystem"
><bitech@xs_nospam_4all.nl> wrote:
>
>> You might say that, but what DOES happen then ? The ghost is
>> in the stasis, does that stop the nuke ? What happens to the
>> red dot ? Specify !
>

>Nothing happens. Well, the ghost is 'disabled'. If the nuke has been
>launched already, the red dot disappears and the nuke missile thingy
>flies off into space, never to land where it was supposed to.
>
>All you need to know is that statis prevents the nuke from hitting its
>target :-)
>
>--
>Håvard Kvam Moen
> - It has become politically correct
> attempting not to be.

webrunner

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Feb 25, 1999, 3:00:00 AM2/25/99
to
It actually makes sense. If the light is ever moved, the targeting
computer screws up, right? Well wouldn't that big crystal refract hte light
somewhere else therefore screwing up the targeting system of the nuke?

Phoenix

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Feb 25, 1999, 3:00:00 AM2/25/99
to
well, first off, dark swarm is concidered a range melee attack *pretty weird
eh?
it effects a radiouse, BUT it is melee, meaning dark swarm cant protect
against it
and yes, ghosts nuke targeting sight DOES outrange all turrets(missle
turrest, spore colonies, and photons alike)

>

Phoenix

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Feb 25, 1999, 3:00:00 AM2/25/99
to
correction, typos... NUKES are concidered melee range weapons :)

Phoenix wrote in message <7b4l7v$bku$4...@server.cntfl.com>...

anonymous

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Feb 26, 1999, 3:00:00 AM2/26/99
to
Phoenix <pho...@aic-fl.com> wrote:
: well, first off, dark swarm is concidered a range melee attack *pretty weird

: eh?
: it effects a radiouse, BUT it is melee, meaning dark swarm cant protect
: against it
Errr. I'm going to assume you mean a nuke, and not a dark swarm.
I just figure it does a helluva lotta splash damage. After all, splash
damage goes through a swarm.

Message has been deleted

Stealth

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Feb 26, 1999, 3:00:00 AM2/26/99
to
actually, I believe it to be that the laser is still pointing there, sorta
like the medic, which can heal in stasis......so the nuke still
drops....thats the way it should be.....or the crystal reflects it back -
straight back - and it hits the ghost right after he gets outta stasis =)

EAT THAT!! =)

--
Stealth

Lee: Ah! Beach Boys!
Carter: Aw hell no! I know you didn't just touch my radio!
Lee: Beach Boys is great American music.
Carter: Beach Boys is gonna get your ass whooped. You never touch a black
man's radio, boy! Maybe that works in China but it can get you killed over
here.
webrunner wrote in message ...

S. Wilson

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Feb 26, 1999, 3:00:00 AM2/26/99
to

> correction, typos... NUKES are concidered melee range weapons :)

Either that, or it's just their massive amount of splash damage that
penetrates the Dark Swarm.

Hemlock


nick dawg

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Feb 26, 1999, 3:00:00 AM2/26/99
to
well, would maelstroming the ghost stop the nuke?

-nick-

Bob Nicholson

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Feb 26, 1999, 3:00:00 AM2/26/99
to
I'm assuming you mean nukes. It not considered melee. Nukes don't do *any*
direct damage. They are totally splash damage

Phoenix wrote:

> well, first off, dark swarm is concidered a range melee attack *pretty weird
> eh?
> it effects a radiouse, BUT it is melee, meaning dark swarm cant protect
> against it

skiba

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Feb 27, 1999, 3:00:00 AM2/27/99
to

some nuke-throwing tips:

Allways throw 2 nukes at ones at different places if possible, and
target the dot preferably on a flying target, this way the red dot
won't be visible. yep.

(I once took out a whole protoss fleet with a nuke this way; now my
roommate allways moves all his flying units when he hears the warning
:-))

And a defensive matrix on a ghost is a bitch too...
and a medic near it...

KABOOM!

Greets,
Albert

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