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Net Yaroze chat server:
http://netyaroze.com/chat
Chat and attachments archived:
https://archive.org/download/netyaroze-chat-archive
Channel: #game-jam
Date: 2024-01-22
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@aionmagan#0 - 2024-01-20 19:28
@mike.garcia do i have to use that netyaroze picture ?
cant i add that information to the title screen instead ?
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@mike.garcia#0 - 2024-01-20 20:55
....Replying to....
aionmagan#0
2024-01-20 19:28:04.620000
@mike.garcia do i have to use that netyaroze picture ?
cant i add that information to the title screen instead ?
....Replying to....
you dont have to use the NY picture, you dont even have to use a picture.
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@mike.garcia#0 - 2024-01-20 20:56
....Replying to....
molit#0
2024-01-03 22:16:03.714000
The files contained in the archive are those necessary for Yaroze
demos that are going on the Official demo disk, the screen should be
visible for at least 5 seconds and should contain the information
as in the example.bmp. I.e. the title of the game, the author and the
development time.
....Replying to....
you can do what you like, but maybe reading this, Ill leave it up to you
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@molit#0 - 2024-01-20 21:31
@aionmagan, if you use @mike.garcia image you can put text quite easily
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@molit#0 - 2024-01-20 21:32
Actually biggest limitation is that we can only read from CD what was included
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@molit#0 - 2024-01-20 21:32
Lol
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@aionmagan#0 - 2024-01-21 00:47
....Replying to....
molit#0
2024-01-20 21:31:29.859000
@aionmagan, if you use @mike.garcia image you can put text quite easily
....Replying to....
yeah i know, am just asking in the possible case that i run out of memory to store the image
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@aionmagan#0 - 2024-01-21 00:48
....Replying to....
mike.garcia#0
2024-01-20 20:55:24.964000
you dont have to use the NY picture, you dont even have to use a picture.
....Replying to....
ill keep this in mind just in case
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@molit#0 - 2024-01-21 17:58
....Replying to....
aionmagan#0
2024-01-21 00:47:47.960000
yeah i know, am just asking in the possible case that i run out of memory to store the image
....Replying to....
The 256 8bit is not bad
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@molit#0 - 2024-01-21 17:59
Or as this is not official, we can assume it is on the CD @mike.garcia ??
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@mike.garcia#0 - 2024-01-21 19:10
....Replying to....
molit#0
2024-01-21 17:59:03.493000
Or as this is not official, we can assume it is on the CD @mike.garcia ??
....Replying to....
I dont make the CDs @gobousei does.
Not putting the title is unofficially unofficial, which is a double negative.
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@molit#0 - 2024-01-21 19:15
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@mike.garcia#0 - 2024-01-21 19:15
I dont see the point in enforcing any rules, except that it uses Net Yaroze SDK and it runs, something is better then nothing
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@mike.garcia#0 - 2024-01-21 19:18
Besides the cd isnt just game jam games
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@molit#0 - 2024-01-21 19:35
No idea, for working on emulator I always load files from CD. I have a function which does it and sets memory address to a pointer so I dont have to think about memory
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@molit#0 - 2024-01-21 19:36
Which I have implemented it on my SIOCONS implementation too (getting old makes you lazy )
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@molit#0 - 2024-01-21 19:37
But I think that for me having all in memory will work
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@mike.garcia#0 - 2024-01-21 21:38
IMO the only files a Net Yaroze game should access on a CDROM are the boot disc files, music files
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@mike.garcia#0 - 2024-01-21 21:39
I dont think reading files from a CD will make a better game, only last longer
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@molit#0 - 2024-01-21 21:43
Well, you can have better assets if you can load them per screen and not all at once
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@mike.garcia#0 - 2024-01-21 21:51
streaming data of the disc, you would have a big level instead of a small level
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@mike.garcia#0 - 2024-01-21 21:52
I think a better game is better algorithms, coding etc not just (more) assets
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@molit#0 - 2024-01-21 21:53
Then I dont understand why we have gone from Amiga to PS5...
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@molit#0 - 2024-01-21 21:54
Its a mix
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@molit#0 - 2024-01-21 21:54
And a big level can make your game more challenging and better
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@molit#0 - 2024-01-21 21:54
So who knows!
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@molit#0 - 2024-01-21 22:00
And also you dont need to reserve memory from the game to show a nice title screen and menus
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@molit#0 - 2024-01-21 22:00
Thats why a lot of NY games were lacking it
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@molit#0 - 2024-01-21 22:02
obviously a good game mechanics, you dont need to stream data from the CD, but your game will be short
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@mike.garcia#0 - 2024-01-21 22:30
that loaded TIM space in RAM can be reused after its copied to VRAM, so I dont see the big deal
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@aionmagan#0 - 2024-01-22 01:21
....Replying to....
mike.garcia#0
2024-01-21 22:30:27.095000
that loaded TIM space in RAM can be reused after its copied to VRAM, so I dont see the big deal
....Replying to....
i can see the problem in that, because it means that memory is unusable until after everything else is loaded then trasnfer the tim to vram display it and delete but that new empty space can only be used for logic, so you wont be able to load another asset on top of it unless you write code that construct such asset, i think thats what @molit is talking about
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@mike.garcia#0 - 2024-01-22 09:03
its not a problem, its a limitation, one that as Net Yaroze developers we agreed too...
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@mike.garcia#0 - 2024-01-22 09:04
like the title screen, its an agreement that limits you, but you are not bound to it.
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@mike.garcia#0 - 2024-01-22 09:07
but then is it a net yaroze jam game game without the title image?
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@mike.garcia#0 - 2024-01-22 09:08
is it a net yaroze game reading non boot disc data of a CDR?
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@mike.garcia#0 - 2024-01-22 09:19
Sorry to get philosophical, but that was the point of Net Yaroze, it was designed for a small game experience, and not to compete with the pro kit
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@mike.garcia#0 - 2024-01-22 09:20
But making something small and releasing it, is still better then trying to make something big that goes nowhere
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@mike.garcia#0 - 2024-01-22 09:37
That title screen is recognizable in PAL regions, because NY games were published on many Official PS Magazine cover discs
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@mike.garcia#0 - 2024-01-22 09:52
Some small NY games went onto commercial releases, and thats more of a reality today then what it was back in the 90s thanks to all the digital stores
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@mike.garcia#0 - 2024-01-22 09:54
I could have fleshed out Yamico 1 & 2 and put them up on steam and switch or N64 or GBA or 3DO or Nuon etc etc
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@mike.garcia#0 - 2024-01-22 10:28
.....Attachment....shadows.mp4 - 9129466B
https://cdn.discordapp.com/attachments/1018850045107376238/1198937201359204362/shadows.mp4?ex65c0b847&is65ae4347&hma696cf5a6b27e4dd4d125644c1d817a8e4cd1f62c0d6a0b09eef9542a96d50a1&
.....Attachment....
I think we should all aspire to do that, but Im too easily distracted and I like to tinker too much
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