@Garcia#3676 - 2021-07-17 10:45
....Replying to....
Gobousei#7592
2021-06-28 16:40:28.164000
CW exes are regular PS-exes. That's why they fail to load from the OPSM menu.
....Replying to....
I tried loading CW exe's in all the emulators and hardware but I don't think they're regular "PS-X EXE" format.. they didn't load for me... I think it's a custom format which CW works with.
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@Garcia#3676 - 2021-07-17 10:47
Looks like the official siocons has support for loading native PSX EXE files but I can't get it to work
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@Garcia#3676 - 2021-07-17 10:51
> Subject: Re: Target management
> Date: Sun, 27 Jul 97 01:12:33 GMT
> From: Joel Sumner <
sum...@metrowerks.com>
> Newsgroups: scea.yaroze.programming.codewarrior
>
>
> >What is going on with the .pse files. What are these puppies? The target
> >file under Target/MIPS Project is specified as a .pse file, yet .pxe files
> >are created as well and these are the playstation executables. Any
> >enlightenment?
>
> I think this is buried in the Targeting PlayStation manual somewhere around
> the description for the MIPS Linker Panel in the IDE. The .pse file is a
> combination of the executable code and the debug information (encapsulated in
> ELF/DWARF format in case you were wondering). This file is used by the
> debugger.
>
> The .pxe file is in the format PSX-EXE which is a Sony format for Playstation
> Executable files. This is the file which would go on a CD that the
> professionals create. This is just the program code without any debug symbols.
> The PlayStation Postlinker turns a .pse file into a .pxe file.
>
> For some reason, SIOCONS doesn't support PSX-EXE format, only ECOFF (which the
> GNU tools generate). Thus, you need to use PSComUtil to download the .pxe
> files. If I get a spare second, I'll post the PSX-EXE file format up
> somewhere. Is anyone interested in it?
>
> -Joel
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@Garcia#3676 - 2021-07-17 10:52
A shame nobody was interested 😦
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Discord: netyaroze-europe
https://discord.gg/QjnKns8e38
Channel: #ny-games-demos
Date: 2021-07-17
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