Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Quake on the psx?????

2 views
Skip to first unread message

James bond

unread,
Sep 1, 1998, 3:00:00 AM9/1/98
to
Hi I need some help

I got the source to Quake way back in april 97, I was involved with the
port to the amiga. I am not sure how well it will end up on the psx, what
with the psx having its own 3d functions etc. I have heard that quake 2
will be out by cristmas so if that can be ported then I am sure this can.

I am currently also looking for the libarys for using the multitap and the
dual shock controler, if you could ask anyone you know about this I would
be a great help. I need the dual shock for quake and multitap suport for
mabey quake and a micromachines game i am designing.

Any help would be greatly appreciated

bye

Jon

Mark Smith

unread,
Sep 2, 1998, 3:00:00 AM9/2/98
to
Apparently Quake would not port very well to the Playstation (according to
ID)

Be nice if you can do it though :-) There are routines about that
demonstrate the Dual-Shock (no source but dis-asming should be no problem to
you if you are attempting a Quake port :-) the link is :-

http://www.geocities.com/SiliconValley/Hills/8543/index.htm

Or it was last time I looked.

Regards

Mark
ma...@storagedirect.REMOVETHISBIT.com


James bond wrote in message <01bdd5ea$0d13b1e0$3e71d4d4@lordship>...

James bond

unread,
Sep 3, 1998, 3:00:00 AM9/3/98
to
Thanks I will check it out

Mark Smith <ma...@storagedirect.REMOVETHISBIT.com> wrote in article
<904729430.10517.0...@news.demon.co.uk>...

Robert Swan

unread,
Sep 4, 1998, 3:00:00 AM9/4/98
to
Mark Smith wrote:
>
> Apparently Quake would not port very well to the Playstation (according to
> ID)

Thre are plenty of reasons why Quake would not port straight to the PSX,
not least of which is processor speed. Quake relies on BSP three d
routines to get its nice architectural look, which if implemented
directly on the psx (assuming the psx had the 12 megs of memor or so
required for it) then I can assume at the lowest res it would update
somewhere in the region of once every 5 minutes; meaning to get quake
running fast you would need to use the proper psx functions which would
mean it not looking like quake...

:)

Rob

0 new messages