@mike.garcia#0 - 2024-01-09 09:30
I had a bug where the C:psx3 NY program would crash the emulator but not on hardware, and the code warrior build wouldnt crash anything, so I couldnt step debug it.
So I thought I would use PSX.DEV and step debug it there, and it always crashed at the same place... before GsSortObject4
First thing to look at is increasing the packet size !!
I was using the yarmico2 code base on 3D!!
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