I'm hoping this topic page will generate lots of info to help
"Hardcore" Street Fighter 3, Third Strike Players!! It's been out for
a couple of months now, so i know tips, combos, strategies etc. are
surfacing. Please, let's not turn this into a debate page!!
Moving on....
For some odd reason i've chosen to play only Dudley, for now. Therefore
let's start with him!! So if you're a Dudley guru, please help me
out!! If you have any info, tips etc. to add about any character,
please post it!!!
************************Dudley**************************************
Specials:
Machine gun blow = half circle forward(HCF) + any punch.
Uppercut = forward, down, down forward + any punch.
Cross counter blow = half circle back (HCB) + any punch.
Stagger blow = HCB + any kick.
Ducking move = HCB + any punch (+ punch to come out of it with a
standing straight) or (+ kick to come out of it with
an kneeling uppercut).
Dudley is a chain combo monster!! here's only a few!! (please add!)
jab = light punch
strong = medium punch
fierce = hard punch
short = light kick
forward = medium kick
roundhouse = hard kick
Combo 1 -> short, forward, strong, fierce
Combo 2 -> forward, roundhouse, fierce, fierce
Combo 3 -> strong, roundhouse, fierce
From my experience Dudley seems to be more effective when played in an
aggressive way. Try to keep some pressure on & make your opponent guess
(wrong hopefully) with top down, leap attacks or low trips and sweeps.
I think it went a little something like this:
>..
Hope that helps
--
---------------------------------------------------------
.-. .---------------------------------. .-.
| | | Jonathan Winkler * | |
.-|-' | jonw...@concentric.net * .-|-'
| | | Digipen Institute of Technology * | |
'-' '********************************** '-'
"Hey, pick Iori."
"Okay."
"No not her! I said *Iori*."
"That *is* Yuri."
---Ever feel like you've missed something? ^_~
Combo 1 -> short, forward, strong into super! (must be fast to pull)
Combo 2 -> strong, 2 in one to uppercut, super cancel to super!
(use corkscrew 0r Uppercut)
I don't know if this was posted before but now you can juggle with
C.RH ! , for example: J.Fierce , S.RH into EX MGB , jab MGB, C.RH ,jab
MGB,C.RH, ducking uppercut with forward + kick. (must be done in
corner, also you need some practice to get the correct timing for the
C.RH to juggle)
also another interesting combo is J.Fierce,F+Forward cancel it with
HCB,F+Fierce (f,df,d,db,b,f+Fierce) , very good to fill the dizzy
meter.
Hope this helps.
-----------------------
Bashar Al-Nusif
morp...@qualitynet.net
I've gotten this to work only against Elena in the corner. If I try it on other
characters it whiffs.
I think you need to step a little bit forward after the C.RH to do it
again, i've done it to nearly all the characters.
I found another great combo for Dudley: J.Fierce,S.RH into ducking
uppercut with forward + P and cancel it into Rolling Thunder super, it
can dizzy characters with small dizzy meter like Akuma or Remy, and it
takes alot of damage.
-----------------------
Bashar Al-Nusif
morp...@qualitynet.net
Combo -> crouching RH. sweep, ducking short + kick (for kneeling
uppercut), cancel to corkscrew blow. (or rocket uppercut,
but the rocket super doesn't connect all the way, the
opponent kinda just falls out of it towards the end.....?)
maybe i'm doing something wrong..
I use the ducking move to dish out cheese at times. Especially if the
opponent is hesitant or a nonjumper. I'll drift just outside his
sweeping range. Then without warning i'll duck and come up right on
him...and throw him before he can even realize what happened. The duck
is very quick & will surprise opponents consistently.
S.short,forward,strong,f+strong,S.Roundhouse, 2in 1 qcf+k,S.Roundhouse, 2 in
1 qcf+k,grab.
In short I'd try to play him like an agressive A3 Guy. You just have to mix
it up alot (make up a series of ticks mixed with parries and grabs) and make
them predictable through agression. Go for stun or quick dammage. Watch out
for red parries (This, in my opinion is Dudley's biggest weakness. Thank God
90% of players don't know how to use it!). Don't go overboard on the high
attacks when ticking, throw in some low shorts follow by something like a
f+strong or a half chain, into another half chain or, a punch that can 2 in
1 into a qcf+k or a qcb+k ,etc,etc.. and stay on them. I personally don't
flirt with the low roundhouse too much, only occasionaly or when I see my
opponent trieng to get in a high parry. One of my tactics (an odvious one)
is to use the Fierce crosscounter to get them to come to me. I sometimes do
this by a 2 in 1 off of a S.Roundhouse (if they are blocking, not in the
corner and I'm at maximum range for my Roundhouse to hit)
I was curious if anyone can 2 in 1 the crosscounter off of the f+Fierce?
Can anything else 2 in 1 there? I've gotten the cross counter there but only
by fluke and when I double hit the feirce (a finger slip!)
I find when I play like this, especialy the first method, I can beat the
average player between 7 and 20 seconds. With the second method I can do
about 40 to 50 percent damage after one good ticking mix up session.
(against certant people based on their playing styles) My success with
Dudley has been quite good. I like Dudley because you can be so creative
with him. He is pure style. I have another friend who uses him. He does
totally different things. He slowly he moves his opponent into the corner
then smothers them. It almost seems like they can't do anything. Dudley has
alot of options so I believe he can be used Successfully in a variety of
playing styles
One final thing. I don't know how many of you noticed, but Dudley seems
to have some advantage over Remy (my opinion for now). You can go over
Remy's low sonic with a Fierce MGB or a EX MGB!! After that you just beat
the crap out of him! I am always on the lookout for ther low attacks the MGB
can dodge. At least its a new option to cover his feet (his second biggest
weakness). If anyone knows any let me know.
His third and final weakness is his range, however thats what makes him
fun. Its nice to do some work, get yourself in, and "Pound on your opponent"
Alot of what I've said is just a matter of personal opinion and style. I'd
love to hear how others out there play Dudley and their opinions.(especially
the one called Rick the ruler. we are both mutual friends of Dave Spence). I
noticed Dudley was popular in the Tournament in Texas, as well as Akuma (My
other Charcter but thats another story).
I'd love to hear some constructive critizism if anyone has some.
Thanx
The Post Man
Pac Jamm <Dud...@hotmail.com> wrote in message
news:A7kl3.2901$J5.3...@c01read02-admin.service.talkway.com...
> Good point Jonathon!! Using supers along with the combos is
> devastating. When playing Dudley try a flow chain combos into supers.
> or 2 in one into a super cancel. (here's a couple)
>
> Combo 1 -> short, forward, strong into super! (must be fast to pull)
> Combo 2 -> strong, 2 in one to uppercut, super cancel to super!
> (use corkscrew 0r Uppercut)
Ah.. I see. That would explain it.
>I found another great combo for Dudley: J.Fierce,S.RH into ducking
>uppercut with forward + P and cancel it into Rolling Thunder super, it
>can dizzy characters with small dizzy meter like Akuma or Remy, and it
>takes alot of damage.
Ducking uppercut with a p? Ducking Uppercut is hcf+k.
My best Dudley combo is 25 hits. Corner.
Jump in Fp,St. RH,cancel into EX MGB,juggle with another EX MGB..time it so
that the first 3 hits connect the next 4 miss and the last one pops up,you can
then do a jab mgb to juggle,then juggle with a ducking upper with fwd,super
cancel into Rocket Upper.
Elu
I miss Dudley being able to cancel into his ex mgb from jab-strong-fwd. :(