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Street Fighter 3

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Pac Jamm

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Jul 21, 1999, 3:00:00 AM7/21/99
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..
--
Posted via Talkway - http://www.talkway.com
Exchange ideas on practically anything (tm).


L0SiDriver

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Jul 21, 1999, 3:00:00 AM7/21/99
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what the hell was that?

Pac Jamm

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Jul 21, 1999, 3:00:00 AM7/21/99
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....I'm a Street Fighter 3 addict!! Enthusiasts of other fighting game
breeds will never quite understand .....the purity ...the
rigidness.....the unforgiveness of SF2 & 3. Street Fighter is not just
a game.....it is a journey.

I'm hoping this topic page will generate lots of info to help
"Hardcore" Street Fighter 3, Third Strike Players!! It's been out for
a couple of months now, so i know tips, combos, strategies etc. are
surfacing. Please, let's not turn this into a debate page!!

Moving on....

For some odd reason i've chosen to play only Dudley, for now. Therefore
let's start with him!! So if you're a Dudley guru, please help me
out!! If you have any info, tips etc. to add about any character,
please post it!!!

************************Dudley**************************************

Specials:

Machine gun blow = half circle forward(HCF) + any punch.
Uppercut = forward, down, down forward + any punch.
Cross counter blow = half circle back (HCB) + any punch.
Stagger blow = HCB + any kick.
Ducking move = HCB + any punch (+ punch to come out of it with a
standing straight) or (+ kick to come out of it with
an kneeling uppercut).

Dudley is a chain combo monster!! here's only a few!! (please add!)

jab = light punch
strong = medium punch
fierce = hard punch
short = light kick
forward = medium kick
roundhouse = hard kick

Combo 1 -> short, forward, strong, fierce
Combo 2 -> forward, roundhouse, fierce, fierce
Combo 3 -> strong, roundhouse, fierce

From my experience Dudley seems to be more effective when played in an
aggressive way. Try to keep some pressure on & make your opponent guess
(wrong hopefully) with top down, leap attacks or low trips and sweeps.

WhoaMoses

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Jul 21, 1999, 3:00:00 AM7/21/99
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>what the hell was that?

I think it went a little something like this:

>..

Jonathan Winkler

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Jul 21, 1999, 3:00:00 AM7/21/99
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IMHO I think the problem is distance. His range is too short, so try f,
f and then DP. And your parry strategy is all messed up... don't be so
predictable or the other guy will punish you heavily; try mixing low
forw with universal overheads and an occasional f+RH since it looks like
the BSPoD. And *use* the damn super art in a combo (it does 70% even
after scaling you know) or you will lose

Hope that helps

--
---------------------------------------------------------

.-. .---------------------------------. .-.
| | | Jonathan Winkler * | |
.-|-' | jonw...@concentric.net * .-|-'
| | | Digipen Institute of Technology * | |
'-' '********************************** '-'

"Hey, pick Iori."
"Okay."
"No not her! I said *Iori*."
"That *is* Yuri."


---Ever feel like you've missed something? ^_~


Pac Jamm

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Jul 21, 1999, 3:00:00 AM7/21/99
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Good point Jonathon!! Using supers along with the combos is
devastating. When playing Dudley try a flow chain combos into supers.
or 2 in one into a super cancel. (here's a couple)

Combo 1 -> short, forward, strong into super! (must be fast to pull)
Combo 2 -> strong, 2 in one to uppercut, super cancel to super!
(use corkscrew 0r Uppercut)

Bashar Al-Nusif

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Jul 21, 1999, 3:00:00 AM7/21/99
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On Wed, 21 Jul 1999 03:48:51 GMT, "Pac Jamm" <Dud...@hotmail.com>
wrote:

I don't know if this was posted before but now you can juggle with
C.RH ! , for example: J.Fierce , S.RH into EX MGB , jab MGB, C.RH ,jab
MGB,C.RH, ducking uppercut with forward + kick. (must be done in
corner, also you need some practice to get the correct timing for the
C.RH to juggle)

also another interesting combo is J.Fierce,F+Forward cancel it with
HCB,F+Fierce (f,df,d,db,b,f+Fierce) , very good to fill the dizzy
meter.

Hope this helps.


-----------------------
Bashar Al-Nusif
morp...@qualitynet.net

Neo Elu

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Jul 22, 1999, 3:00:00 AM7/22/99
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>I don't know if this was posted before but now you can juggle with
>C.RH ! , for example: J.Fierce , S.RH into EX MGB , jab MGB, C.RH ,jab
>MGB,C.RH, ducking uppercut with forward + kick. (must be done in
>corner, also you need some practice to get the correct timing for the
>C.RH to juggle)
>
>

I've gotten this to work only against Elena in the corner. If I try it on other
characters it whiffs.

Sea...@aol.com

Bashar

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Jul 22, 1999, 3:00:00 AM7/22/99
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I think you need to step a little bit forward after the C.RH to do it
again, i've done it to nearly all the characters.

I found another great combo for Dudley: J.Fierce,S.RH into ducking
uppercut with forward + P and cancel it into Rolling Thunder super, it
can dizzy characters with small dizzy meter like Akuma or Remy, and it
takes alot of damage.


-----------------------
Bashar Al-Nusif
morp...@qualitynet.net

Pac Jamm

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Jul 22, 1999, 3:00:00 AM7/22/99
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Awesome Combos Bashar!!! I'm headed to the arcade today to try those!!
I haven't been doing a whole lot of juggling. The one juggle that i do
use consistently is (below).

Combo -> crouching RH. sweep, ducking short + kick (for kneeling
uppercut), cancel to corkscrew blow. (or rocket uppercut,
but the rocket super doesn't connect all the way, the
opponent kinda just falls out of it towards the end.....?)
maybe i'm doing something wrong..

Pac Jamm

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Jul 22, 1999, 3:00:00 AM7/22/99
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This may be considered cheap...but... this is "street fighter".
Anything goes in the streets right?!!

I use the ducking move to dish out cheese at times. Especially if the
opponent is hesitant or a nonjumper. I'll drift just outside his
sweeping range. Then without warning i'll duck and come up right on
him...and throw him before he can even realize what happened. The duck
is very quick & will surprise opponents consistently.

An...@home.com

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Jul 23, 1999, 3:00:00 AM7/23/99
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I play Dudley 2 basic ways. I have to say though, I like what you guys
are saying. My bread and butter combo is J.Fierce (or RH), S.Roundhouse,
Fierce uppercut. You can kill Most Characters if you land 2 of these combos
(they are stuned) and then you finish them!(S++) To jump in is the trickiest
part. I find the jumping fierce is good if you mix it with J.Roundhouse. The
parry time is screwed up. also you can time the jumping round house to miss
and your in, right beside them (they can't parry) Also don't forget to jump
in and parryparry.
My other Dudley method is to throw out quick moves punches till I get
in. Some great punches are his f+strong, f+forward kick and his S.Roundhouse
(huge priority against standing attacks and a great move to 2 in 1 off of).
I rarly jump or hide it by doing some sudden punchmovement before.Once
beside my opponent I'd either grab them or tick them with something like
this:

S.short,forward,strong,f+strong,S.Roundhouse, 2in 1 qcf+k,S.Roundhouse, 2 in
1 qcf+k,grab.

In short I'd try to play him like an agressive A3 Guy. You just have to mix
it up alot (make up a series of ticks mixed with parries and grabs) and make
them predictable through agression. Go for stun or quick dammage. Watch out
for red parries (This, in my opinion is Dudley's biggest weakness. Thank God
90% of players don't know how to use it!). Don't go overboard on the high
attacks when ticking, throw in some low shorts follow by something like a
f+strong or a half chain, into another half chain or, a punch that can 2 in
1 into a qcf+k or a qcb+k ,etc,etc.. and stay on them. I personally don't
flirt with the low roundhouse too much, only occasionaly or when I see my
opponent trieng to get in a high parry. One of my tactics (an odvious one)
is to use the Fierce crosscounter to get them to come to me. I sometimes do
this by a 2 in 1 off of a S.Roundhouse (if they are blocking, not in the
corner and I'm at maximum range for my Roundhouse to hit)
I was curious if anyone can 2 in 1 the crosscounter off of the f+Fierce?
Can anything else 2 in 1 there? I've gotten the cross counter there but only
by fluke and when I double hit the feirce (a finger slip!)

I find when I play like this, especialy the first method, I can beat the
average player between 7 and 20 seconds. With the second method I can do
about 40 to 50 percent damage after one good ticking mix up session.
(against certant people based on their playing styles) My success with
Dudley has been quite good. I like Dudley because you can be so creative
with him. He is pure style. I have another friend who uses him. He does
totally different things. He slowly he moves his opponent into the corner
then smothers them. It almost seems like they can't do anything. Dudley has
alot of options so I believe he can be used Successfully in a variety of
playing styles
One final thing. I don't know how many of you noticed, but Dudley seems
to have some advantage over Remy (my opinion for now). You can go over
Remy's low sonic with a Fierce MGB or a EX MGB!! After that you just beat
the crap out of him! I am always on the lookout for ther low attacks the MGB
can dodge. At least its a new option to cover his feet (his second biggest
weakness). If anyone knows any let me know.
His third and final weakness is his range, however thats what makes him
fun. Its nice to do some work, get yourself in, and "Pound on your opponent"

Alot of what I've said is just a matter of personal opinion and style. I'd
love to hear how others out there play Dudley and their opinions.(especially
the one called Rick the ruler. we are both mutual friends of Dave Spence). I
noticed Dudley was popular in the Tournament in Texas, as well as Akuma (My
other Charcter but thats another story).

I'd love to hear some constructive critizism if anyone has some.
Thanx

The Post Man


Pac Jamm <Dud...@hotmail.com> wrote in message
news:A7kl3.2901$J5.3...@c01read02-admin.service.talkway.com...


> Good point Jonathon!! Using supers along with the combos is
> devastating. When playing Dudley try a flow chain combos into supers.
> or 2 in one into a super cancel. (here's a couple)
>
> Combo 1 -> short, forward, strong into super! (must be fast to pull)
> Combo 2 -> strong, 2 in one to uppercut, super cancel to super!
> (use corkscrew 0r Uppercut)

Neo Elu

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Jul 23, 1999, 3:00:00 AM7/23/99
to
>I think you need to step a little bit forward after the C.RH to do it
>again, i've done it to nearly all the characters.
>
>

Ah.. I see. That would explain it.

>I found another great combo for Dudley: J.Fierce,S.RH into ducking
>uppercut with forward + P and cancel it into Rolling Thunder super, it
>can dizzy characters with small dizzy meter like Akuma or Remy, and it
>takes alot of damage.

Ducking uppercut with a p? Ducking Uppercut is hcf+k.

My best Dudley combo is 25 hits. Corner.

Jump in Fp,St. RH,cancel into EX MGB,juggle with another EX MGB..time it so
that the first 3 hits connect the next 4 miss and the last one pops up,you can
then do a jab mgb to juggle,then juggle with a ducking upper with fwd,super
cancel into Rocket Upper.

Elu
I miss Dudley being able to cancel into his ex mgb from jab-strong-fwd. :(

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