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What do you guys think about NO-ism?

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Evil Ken

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Sep 1, 1998, 3:00:00 AM9/1/98
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Well, personally, i think that Rolento and Dhalsim will be easier to beat
when you dont have a guard meter to worry about.
Akuma will be better IMO. Dhalsim will be better too. WHo uses dhalsims
super anyway? Or Akuma's?
What characters do you guys think will be worth playing in no-ism?

--
"When you play me, dont get frustrated because you will lose that much
faster"


Viscant

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Sep 1, 1998, 3:00:00 AM9/1/98
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>What characters do you guys think will be worth playing in no-ism?

It'd be time for more Cody turtling! If I can make people curse a blue streak
at my V-ism Cody turtling, imagine how much they'd hate no-ism! But, R. Mika
would also benefit a bit from no-ism. A bad trade off though. I need that
Main Event super. But maybe if you play her the right way, she wouldn't miss
it. Definitely would not miss the Thirteen Peach Special.

Infinity

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Sep 7, 1998, 3:00:00 AM9/7/98
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Evil Ken wrote in message
<01bdd58b$73495c80$0e00...@LAAkuma.pacbell.net>...

[snip]

>Akuma will be better IMO. Dhalsim will be better too. WHo uses dhalsims
>super anyway? Or Akuma's?

Exsqueeze me? Baking powder? Anybody that's good with them, that's who.

>What characters do you guys think will be worth playing in no-ism?
>

Cody and Gief are my favorites. Just because of the guard break problems.


WhoaMoses

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Sep 8, 1998, 3:00:00 AM9/8/98
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Gief is AWESOME in no-ism. He actually stands a chance against Vega now! In
fact, here's what i've found Gief can use to counter Vega:
Any jumping attack: standing jab (early)
Any standing attack: well timed standing or crouching fierce punch (since Gief
pulls back before he punches, press fp when Vega sticks out his claw, and Gief
will get a counter hit)
Any crouching attack: repeated crouching jabs, or a well timed crouching FP
Wall jumps: use a standing jab if Vega stays away in midair, or the punch
spinning lariat if he stays directly overhead
That jump off the wall where Vega flies straight at you (sorry I was never one
for move names): a well-timed jab flaming hand
That pesky ground roll: really the only thing Gief has trouble with. Sometimes
a well-placed jab will stop it, otherwise block it and then counter his next
move

So there you are, everything you need to make no-ism Gief a powerhouse against
Vega. Tell me whatcha think. Down with that fag!

Ken

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Sep 13, 1998, 3:00:00 AM9/13/98
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Waste of quarters (I'm trying to keep my replies short and to the point,
since I tend to add my two cents quite a bit).
Viscant wrote in message
<199809011731...@ladder01.news.aol.com>...

>>What characters do you guys think will be worth playing in no-ism?
>

RpM - acct4/5

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Sep 15, 1998, 3:00:00 AM9/15/98
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No-ism?

No block meter, no missed throw animation,
more damage per hit?

Old-school fun. :)

Though I think I think I'll be annoyed once the
Ryu hordes realize the power of No-ism Ryu.

The ones that don't like No-ism so far are the
people that evolved with the idea that a
supermove is something you just can't live
without.

-r

John Syers

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Sep 17, 1998, 3:00:00 AM9/17/98
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RpM - acct4/5 wrote:

> No-ism?
>
> No block meter, no missed throw animation,
> more damage per hit?
>
> Old-school fun. :)
>

<snip>

I hate to admit it, but I still haven't mastered the motions for most
super moves (heck, I still haven't completely mastered the DP motion),
so maybe this is good news for me...

js
3


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