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SSF2T PSX vs. 3DO further observations :)

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Mountain Dew Geist HS

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Dec 13, 1997, 3:00:00 AM12/13/97
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Hi,

Well after reading the discussion on the newsgroup here.
Complaining to my friend about the PSX version. Coming home and
playing on my 3DO I've decided to post my observations. . .

Graphics - Easily the PSX wins in this category. At first I
thought the 3DO was comparable. After playing it again tonight I have
to admit the PSX version has what seems to me to be more frames of
animation. Probably true considering Panasonic handled the 3DO port.
Overall I'd have to say even though PSX has prettier and larger
looking character, and parallax scrolling I'm still satisfied with the
somewhat dated look of the 3DO.

Sound - I'd have to give this mark to the 3DO. Simply because
the music is outstanding. I can't tell you if it's arcade perfect,
Nick Des Barres claims it remix(?), but it sounds excellent. PSX has
crisper sounding vocals and sound FX, but for comparisons sake they
sound like those in SFA2 for the Saturn, a little worse IMO. 3DO
vocals and sound FX are muted but don't have that toilet ambiance
we've come to expect from Saturn ports. :) I also noticed 3DO will
ocassionally not register an effect, like if you hit an opponent you
won't hear the thud. All weirdness aside I prefer the 3DO sound. The
musics where it's at. . .

Control - I'd say it's equal on both systems. A slight edge
goes to the PSX for the simple reasoning that it is INFINTELY easier
to find a suitable joystick to play the game. Unless you're going to
plunk down the cash for a MAS stick your stuck with a 3DO pad (Odd
considering Panasonic Japan released an arcade style joystick in the
3DO's hey-day). Aside from that all the moves are intact and respond
equally well.

I can't comment on the AI of the PSX version as I only played
versus mode against my friend. If it's any indicator though 3DO on
default was playing it's Zangief very much like my friend. :P The AI
Zangief would take full advantage of it's throw range and annihilate
my Dee Jay JUST like my friend (HOW ANNOYING!!!). Oh and my friend is
no slouch so it goes without saying. . .

One thing that REALLY irritated me about the PSX version is
the copious amounts of loading screens! 3DO *NEVER* taunts you with a
loading screen! PSX has load screen before battle. Before victory
qoute. And just about anywhere else a first time CD game developer
can think of sticking a loading screen (see also: SFA1). I really
think this is just poor programming on Capcoms part. I wont argue it
because it shows in the lack of Enhanced Dramatic Battle in SFZ2A,
poor sound quality in both discs, and the aforementioned copious
amounts of booty (Mmmmm SSF2T Chun Li fireball). . . err. . . loading.
They added Cammy to Alpha. Ugh, I'd rather just play her in XvSF.

This collection was one of the "Terrible Three". Marvel
Superheroes, SSF2 Collection, and the forthcoming D&D: Collection.
So far Capcom has raped the puppy on two of these offerings. Lets
hope the don't go for a 100% fuck-up ratio. And lets also hope Capcom
never loses interest in porting a game again. . .

Dave Connoy

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Dec 13, 1997, 3:00:00 AM12/13/97
to

On Sat, 13 Dec 1997, Mountain Dew Geist HS wrote:

> This collection was one of the "Terrible Three". Marvel
> Superheroes, SSF2 Collection, and the forthcoming D&D: Collection.
> So far Capcom has raped the puppy on two of these offerings. Lets
> hope the don't go for a 100% fuck-up ratio. And lets also hope Capcom
> never loses interest in porting a game again. . .

This comment really pisses me off. REALLY. I have NEVER gotten to play
Super Turbo in my life. It has never come to an arcade near me, I do not
own a 3DO, and I don't have the money or desire to buy one. Since 90% of
the people on this NG say ST is the best SF ever and I respect their
opinions, I am thanking my LUCKY FUCKING STARS that Capcom even decided to
release this game, PERIOD. In this age of 'newer, faster, better' I
thought ST eould be forgotten in the polygon mayhem, and I am practically
twitching in anticipation of putting it in my PSX and seeing what 'the
best SF ever' is all about.

My point? You're missing the forest for the trees. A somewhat flawed
translation is a hell of a lot better than no translation at all. And the
flaws are in the sound and AI departments? Who gives a fuck??? The
2-player game is what matters, and I turn on some rock 'n' roll if I'm
going to playing for an extended period.

I'm sorry if this seems bitchy, but the constant negativity on this group
is starting to frustrate me. "Terrible Three"? I'm just glad it's not
the "Terrible One" because they decided to stop after MSH.

Dave Connoy
con...@students.uiuc.edu
SF Code v5.0:
{Ak->+ Cl G K[II]+(!A2) Ry[III]+(!A2) Bd- #Cl+ Cr D So+ Ax[I]++ Yg[I]+}
[ac@ ch- c+ cc+ m+ n+:- o+ r-@++ s++ sp- st- t+ th-->- tm--:-- tr:+ v+]


WlcatIKUZE

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Dec 13, 1997, 3:00:00 AM12/13/97
to

>My point? You're missing the forest for the trees. A somewhat flawed
>translation is a hell of a lot better than no translation at all. And the
>flaws are in the sound and AI departments? Who gives a fuck??? The
>2-player game is what matters, and I turn on some rock 'n' roll if I'm
>going to playing for an extended period.

Dude, Grade AAA post!!! I mean, we all debate and try to take apart every new
Capcom release, analyzing them with a microscope, but lately people are getting
waaay too anal. SSF2T IS the best fighting game, ever. Period. Play it, love
it, live it, enjoy it. Don't bitch because of a few infinitely minor flaws. I
owned the board, and I can tell you that I thoroughly enjoy playing these new
translations. Be glad that the mighty Super Turbo returned in an age of
over-hyped, glitzy, shallow piece of shit fighting games.
It will most likely never be this good again. =)

James J. Jefferies
WLCAT...@aol.com
"Survival never goes out of style."

rudy vasquez

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Dec 13, 1997, 3:00:00 AM12/13/97
to

On Sat, 13 Dec 1997, Dave Connoy wrote:

> On Sat, 13 Dec 1997, Mountain Dew Geist HS wrote:
>
> > This collection was one of the "Terrible Three". Marvel
> > Superheroes, SSF2 Collection, and the forthcoming D&D: Collection.
> > So far Capcom has raped the puppy on two of these offerings. Lets
> > hope the don't go for a 100% fuck-up ratio. And lets also hope Capcom
> > never loses interest in porting a game again. . .
>
> This comment really pisses me off. REALLY. I have NEVER gotten to play
> Super Turbo in my life. It has never come to an arcade near me, I do not
> own a 3DO, and I don't have the money or desire to buy one. Since 90% of
> the people on this NG say ST is the best SF ever and I respect their
> opinions, I am thanking my LUCKY FUCKING STARS that Capcom even decided to
> release this game, PERIOD. In this age of 'newer, faster, better' I
> thought ST eould be forgotten in the polygon mayhem, and I am practically
> twitching in anticipation of putting it in my PSX and seeing what 'the
> best SF ever' is all about.

hmm, maybe you weren't here as a freshman but the lame arcade spaceport
(that was recently closed) had two ST machines back in 1995 and there was
some fierce competition. I had never gotten my ass handed to me so badly
before coming down here and playing the UIUCer's. I agree with the rest
of your post, and its too bad that ST machine isn't still around, but now
all we have on this campus is an MK4 which is a piece of shit just like
the other three installments.
later,
Rudy

btw, you can pick up a 3D0 for like $50 these days.


Jenn Dolari

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Dec 13, 1997, 3:00:00 AM12/13/97
to Mountain Dew Geist HS

On Sat, 13 Dec 1997, Mountain Dew Geist HS wrote:

> Graphics - Easily the PSX wins in this category. At first I
> thought the 3DO was comparable. After playing it again tonight I have
> to admit the PSX version has what seems to me to be more frames of
> animation. Probably true considering Panasonic handled the 3DO port.
> Overall I'd have to say even though PSX has prettier and larger
> looking character, and parallax scrolling I'm still satisfied with the
> somewhat dated look of the 3DO.

Not so much "less" frames of animation, but what bugged me about the 3DO
version, was how blurry it was. I love the PSX version myself, but even
playing it via the composite cables, it's still less blurry than the 3DO.
The 3DO also seemed "Blanched." The character colors weren't nearly as
rich.

> Sound - I'd have to give this mark to the 3DO. Simply because
> the music is outstanding. I can't tell you if it's arcade perfect,
> Nick Des Barres claims it remix(?), but it sounds excellent.

The 3DO version is remixed, and it IS better than the arcade music...not
that the arcade version was bad....

> PSX has
> crisper sounding vocals and sound FX, but for comparisons sake they
> sound like those in SFA2 for the Saturn, a little worse IMO. 3DO
> vocals and sound FX are muted but don't have that toilet ambiance
> we've come to expect from Saturn ports. :) I also noticed 3DO will
> ocassionally not register an effect, like if you hit an opponent you
> won't hear the thud. All weirdness aside I prefer the 3DO sound. The
> musics where it's at. . .

Bzzt. Good music does not a perfect game make. Yes, the music is nicer,
but the version I have, the sound is very "bleedy" as if the volume was
WAY too up. My only problem with the PSX fx was that the default volume
is way too low, and the music drowns out voices. However, for quick
clicks and a save later, the problem is gone. :)

> Control - I'd say it's equal on both systems. A slight edge
> goes to the PSX for the simple reasoning that it is INFINTELY easier
> to find a suitable joystick to play the game. Unless you're going to
> plunk down the cash for a MAS stick your stuck with a 3DO pad (Odd
> considering Panasonic Japan released an arcade style joystick in the
> 3DO's hey-day). Aside from that all the moves are intact and respond
> equally well.

And for those of us without the money for a joystick, the PSX pad is MUCH
better than the 3DO mash pad. :)

> I can't comment on the AI of the PSX version as I only played
> versus mode against my friend. If it's any indicator though 3DO on
> default was playing it's Zangief very much like my friend. :P The AI
> Zangief would take full advantage of it's throw range and annihilate
> my Dee Jay JUST like my friend (HOW ANNOYING!!!). Oh and my friend is
> no slouch so it goes without saying. . .

I played the 3DO version and then played the PSX version side by side. My
earlier post WAS wrong. The 3DO has much better AI. I have the feeling
the AI we have on ollection is the Japanese AI and not the US (which was
much harder). Even the PC version was harder than the PSX version. It's
not so bad, since it's still solid gameplay, just not as agggressive as it
shoudl be.

> One thing that REALLY irritated me about the PSX version is
> the copious amounts of loading screens! 3DO *NEVER* taunts you with a
> loading screen! PSX has load screen before battle. Before victory
> qoute. And just about anywhere else a first time CD game developer
> can think of sticking a loading screen (see also: SFA1). I really
> think this is just poor programming on Capcoms part.

It's also a BAD comestic problem on the part of Capcom...if they didn't
SHOW us a blank "Now Loading" screen, we'd prolly not notice it as much.
The 3DO loaded, but without the screen, it seems to go much faster.

> This collection was one of the "Terrible Three". Marvel
> Superheroes, SSF2 Collection, and the forthcoming D&D: Collection.
> So far Capcom has raped the puppy on two of these offerings. Lets
> hope the don't go for a 100% fuck-up ratio. And lets also hope Capcom
> never loses interest in porting a game again. . .

Raped the puppy on this one? No...they gave us a game we wanted, and I
for one am VERY happy to have it. ?Yes, I'm a bit dissapointed in the
skill level of the CPU, but everything else I wanted in the game exists.
I'd say I'm 85% satisfied with mine: Good job, Capcom...next time, go for
100%. :)

Jenn
------------------------------------------------------------------------
CHUN LI - SHEEVA - KITANA - SONYA BLADE - MILEENA - SINDEL - CAMMY
ROSE Strength. Beauty. We have no equal in the kingdom. KING
PAI - SAKURA dol...@dragondata.com ANNA - MAI
JADE - ELLIS http://www.dragondata.com/~dolari SOFIA - NINA
HSIEN KO Not all warriors are called "Sir!" MICHELLE
CHAOS - MORRIGAN - CHARLOTTE - NAKORURU - CHAM CHAM - FELICIA - ORCHID
------------------------------------------------------------------------


nicholas louis rogal

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Dec 13, 1997, 3:00:00 AM12/13/97
to


On Sat, 13 Dec 1997, rudy vasquez wrote:

> On Sat, 13 Dec 1997, Dave Connoy wrote:
>
> > On Sat, 13 Dec 1997, Mountain Dew Geist HS wrote:
> >
> > > This collection was one of the "Terrible Three". Marvel
> > > Superheroes, SSF2 Collection, and the forthcoming D&D: Collection.
> > > So far Capcom has raped the puppy on two of these offerings. Lets
> > > hope the don't go for a 100% fuck-up ratio. And lets also hope Capcom
> > > never loses interest in porting a game again. . .
> >

> > This comment really pisses me off. REALLY. I have NEVER gotten to play
> > Super Turbo in my life. It has never come to an arcade near me, I do not
> > own a 3DO, and I don't have the money or desire to buy one. Since 90% of
> > the people on this NG say ST is the best SF ever and I respect their
> > opinions, I am thanking my LUCKY FUCKING STARS that Capcom even decided to
> > release this game, PERIOD. In this age of 'newer, faster, better' I
> > thought ST eould be forgotten in the polygon mayhem, and I am practically
> > twitching in anticipation of putting it in my PSX and seeing what 'the
> > best SF ever' is all about.
>
> hmm, maybe you weren't here as a freshman but the lame arcade spaceport
> (that was recently closed) had two ST machines back in 1995 and there was
> some fierce competition. I had never gotten my ass handed to me so badly
> before coming down here and playing the UIUCer's. I agree with the rest
> of your post, and its too bad that ST machine isn't still around, but now
> all we have on this campus is an MK4 which is a piece of shit just like
> the other three installments.
> later,
> Rudy

Well now that we got UofI convention going is there any
Compatetion in MSF or SFIII in this town.

Dave Connoy

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Dec 13, 1997, 3:00:00 AM12/13/97
to

On Sat, 13 Dec 1997, nicholas louis rogal wrote:

> Well now that we got UofI convention going is there any
> Compatetion in MSF or SFIII in this town.

Dude, when Space Port was around I used to play SF3 about 16 hours a day.
If you saw a guy on the machine and it wasn't Seth (blond fellow, plays
cross-handed) then chances are it was me. As it is now I'm going to have
to go to Marketplace on the weekends, I guess. I was there last night and
this afternoon as well.

Dave Connoy

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Dec 13, 1997, 3:00:00 AM12/13/97
to

On Sun, 14 Dec 1997, Mountain Dew Geist HS wrote:

> Did you expect me to give thanks and praise to the PSX? This
> may not be the best way to put it but I think Capcoms fans should stop
> being 'thankful' for their favorite company just abusing their
> namesake.

Yes, but do you really think it was a 'shameless' effort to make money to
release ST on the new consoles? X-Men Vs. SF EX, now *there* is a
shameless effort to make money, and it will. But who of the vast majority
of MK- and Tekken-loving, mostly uninformed PSX users are going to take a
'trip through Street Fighters past'?

> In a nutshell if you're a fan of the series the SSF2T
> Collection is your best bet.

This is all I really wanted to hear. It's not like the game is so bad as
to be unplayable. (And I've played it, so now I can comment.:)

> I on the other hand I am fortunate enough to have a choice.
> It may not be the best choice but as far as I'm concerned I've shelled
> out too much for SF (SF2, SF2T, SSF2, SSF2T, SFA1, SFA2, XvSF, SFEX+A)
> games so far and this poor conversion is not going to see any money
> out of my pocket. Given Capcom's other near flawless ports (Alpha 2,
> Darkstalkers 2, and XvSF) I don't think I need to explain my distaste
> for this port. The reasons I dislike this collection are the same
> reasons that led me to sell my SFA1.

That's your prerogative and I totally respect it. I thought that the tone
of your earlier post gave the impression that PSX SSF2T was not worth
playing, even if it's your only option.

> As far as the music. . . I don't know about your arcades. But
> in the noisey and smoke filled abyss' that populate this city I can't
> hear the tunes of my favorite games. I think hearing them coherently
> for the first time anywhere, be it in a quickee-mart, on in a home
> conversion is a bonus. And surprisingly enough some fans like the
> games music enough to let it on. If I could supply a soundtrack to
> the game and still hear the sound FX (Which may be possible if I
> recall the PSX option screen) clearly I *might* do it. Although the
> music in Super Turbo adds to the ambiance of the game. Especially
> when it changes to the threatening up tempo near death music.

Touche. I will eat crow on this one because a) music is a matter of taste
and it should be good if you want to hear it and b) I played the game this
afternoon and you're right... the music is pretty piss-poor. Moreso than
I thought it would be.

> I believe Capcom could have done a much nicer job. And had
> they not lost enthusiasm for these translations halfway through like
> they did I'm certain it would have turned out much nicer.

Do you have an inside source at Capcom? Otherwise how do you know they've
'lost enthusiasm' for translations? I'm not busting on you here, I just
want to know why you think that.

> Usually the Subject Header of an article is a good indication
> of what is contained within. If it looks like something inflammatory,
> or just something that you disagree with don't read it. I'd have a
> lousy day if I replied to all the "X suck Y rules" threads. But I
> read the headers and stay out of it. Unless I'm feeling saucey.

<Ed McMahon voice> "YES! Yes, sir, saucy, sir. Indeed, sir!"

But beyond the excellent use of 'saucy' this is a little... weird. You
mean if I see something that I don't agree with I should just sit by and
let it propagate? We'll all be nice little conformists patting each other
on the back if we do that, won't we? Yeah my reply was a little 'saucy'
but I felt that your comments on the new release needed to be put into
perspective.

> >Dave Connoy
> >con...@students.uiuc.edu
> >SF Code v5.0:
> > {Ak->+ Cl G K[II]+(!A2) Ry[III]+(!A2) Bd- #Cl+ Cr D So+ Ax[I]++ Yg[I]+}
> > [ac@ ch- c+ cc+ m+ n+:- o+ r-@++ s++ sp- st- t+ th-->- tm--:-- tr:+ v+]
>

> I think this explains a lot. . . ^^^

I'm confused by this comment. Is it that my Birdie sucks or that I try
not to spaz, and what does it explain? I think there's a pretty good
variety of character types up there, so I don't think a cheap shot at
the inclusion of ARK is justified, if that's what you're doing.

Mountain Dew Geist HS

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Dec 14, 1997, 3:00:00 AM12/14/97
to

Dave Connoy <con...@students.uiuc.edu> wrote:

>On Sat, 13 Dec 1997, Mountain Dew Geist HS wrote:
>
>> This collection was one of the "Terrible Three". Marvel
>> Superheroes, SSF2 Collection, and the forthcoming D&D: Collection.
>> So far Capcom has raped the puppy on two of these offerings. Lets
>> hope the don't go for a 100% fuck-up ratio. And lets also hope Capcom
>> never loses interest in porting a game again. . .
>
>This comment really pisses me off. REALLY. I have NEVER gotten to play
>Super Turbo in my life. It has never come to an arcade near me, I do not
>own a 3DO, and I don't have the money or desire to buy one. Since 90% of
>the people on this NG say ST is the best SF ever and I respect their
>opinions, I am thanking my LUCKY FUCKING STARS that Capcom even decided to
>release this game, PERIOD. In this age of 'newer, faster, better' I
>thought ST eould be forgotten in the polygon mayhem, and I am practically
>twitching in anticipation of putting it in my PSX and seeing what 'the
>best SF ever' is all about.
>

>My point? You're missing the forest for the trees. A somewhat flawed
>translation is a hell of a lot better than no translation at all. And the
>flaws are in the sound and AI departments? Who gives a fuck??? The
>2-player game is what matters, and I turn on some rock 'n' roll if I'm
>going to playing for an extended period.

Did you expect me to give thanks and praise to the PSX? This


may not be the best way to put it but I think Capcoms fans should stop
being 'thankful' for their favorite company just abusing their
namesake.

In a nutshell if you're a fan of the series the SSF2T
Collection is your best bet.

I on the other hand I am fortunate enough to have a choice.


It may not be the best choice but as far as I'm concerned I've shelled
out too much for SF (SF2, SF2T, SSF2, SSF2T, SFA1, SFA2, XvSF, SFEX+A)
games so far and this poor conversion is not going to see any money
out of my pocket. Given Capcom's other near flawless ports (Alpha 2,
Darkstalkers 2, and XvSF) I don't think I need to explain my distaste
for this port. The reasons I dislike this collection are the same
reasons that led me to sell my SFA1.

As far as the music. . . I don't know about your arcades. But


in the noisey and smoke filled abyss' that populate this city I can't
hear the tunes of my favorite games. I think hearing them coherently
for the first time anywhere, be it in a quickee-mart, on in a home
conversion is a bonus. And surprisingly enough some fans like the
games music enough to let it on. If I could supply a soundtrack to
the game and still hear the sound FX (Which may be possible if I
recall the PSX option screen) clearly I *might* do it. Although the
music in Super Turbo adds to the ambiance of the game. Especially
when it changes to the threatening up tempo near death music.

>I'm sorry if this seems bitchy, but the constant negativity on this group


>is starting to frustrate me. "Terrible Three"? I'm just glad it's not
>the "Terrible One" because they decided to stop after MSH.

I believe Capcom could have done a much nicer job. And had


they not lost enthusiasm for these translations halfway through like
they did I'm certain it would have turned out much nicer.

Usually the Subject Header of an article is a good indication


of what is contained within. If it looks like something inflammatory,
or just something that you disagree with don't read it. I'd have a
lousy day if I replied to all the "X suck Y rules" threads. But I
read the headers and stay out of it. Unless I'm feeling saucey.

>Dave Connoy

Krool.

unread,
Dec 14, 1997, 3:00:00 AM12/14/97
to


WlcatIKUZE wrote:

> >My point? You're missing the forest for the trees. A somewhat flawed
> >translation is a hell of a lot better than no translation at all. And the
> >flaws are in the sound and AI departments? Who gives a fuck??? The
> >2-player game is what matters, and I turn on some rock 'n' roll if I'm
> >going to playing for an extended period.
>

> Dude, Grade AAA post!!! I mean, we all debate and try to take apart every new
> Capcom release, analyzing them with a microscope, but lately people are getting
> waaay too anal. SSF2T IS the best fighting game, ever. Period. Play it, love
> it, live it, enjoy it. Don't bitch because of a few infinitely minor flaws. I
> owned the board, and I can tell you that I thoroughly enjoy playing these new
> translations. Be glad that the mighty Super Turbo returned in an age of
> over-hyped, glitzy, shallow piece of shit fighting games.
> It will most likely never be this good again. =)
>
> James J. Jefferies
> WLCAT...@aol.com
> "Survival never goes out of style."


youre absolutely 100000% correct, fighting games these days are too shallow.
SSF2t/x was the best fighting game of the time, however closely followed by
samourai showdown 1+2, MK2 and KOF'94, my times may be incorrect, but thats what
were out here when ssf2t was out and still being played...


Krool.

Mountain Dew Geist HS

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Dec 14, 1997, 3:00:00 AM12/14/97
to

Dave Connoy <con...@students.uiuc.edu> wrote:

>Yes, but do you really think it was a 'shameless' effort to make money to
>release ST on the new consoles? X-Men Vs. SF EX, now *there* is a
>shameless effort to make money, and it will. But who of the vast majority
>of MK- and Tekken-loving, mostly uninformed PSX users are going to take a
>'trip through Street Fighters past'?

You have a point. Although I can't really comment on how well
Capcom knows it's market share. So I can't say Capcom just kind of
went forward with plans to make the SSF2T fans happy. After all they
did include an updated Alpha 2. So I guess in a way Capcom knew the
risk invloved and chose to include the newer title as something of a
safety net.

Although I must say that if they chose to release a
Collection with SF1, SF2, SF2HF I would rush out and buy it. The
novelty of SF1, which I never had the opportunity to play a working
version. The classic SF2. And the cream of the crop, IMO, Street
Fighter 2 Hyper Fight. But how many others would buy it? Depending of
course on how well they ported them. >:P

>Touche. I will eat crow on this one because a) music is a matter of taste
>and it should be good if you want to hear it and b) I played the game this
>afternoon and you're right... the music is pretty piss-poor. Moreso than
>I thought it would be.

I'm not sure if you have tried it yet. My friend sets the
sound to Mono and it seems to improve the quality somehow ever so
slightly. Try it out.

>> I believe Capcom could have done a much nicer job. And had
>> they not lost enthusiasm for these translations halfway through like
>> they did I'm certain it would have turned out much nicer.
>

>Do you have an inside source at Capcom? Otherwise how do you know they've
>'lost enthusiasm' for translations? I'm not busting on you here, I just
>want to know why you think that.

Well basically earlier this year there was news circulating
that Capcom was planning on cancelling MSH, SSF2TC, and D&D:
Collection. Luckily they changed their minds. Unfortunately the
after effects really show. I think this may have been the time they
decided to include Alpha 2 Gold. They also recently decided to use
the 4 Meg Ram cart on Saturn for the D&D: Collection. So hopefully it
will be a phenomenal port. I never really played them in the arcades
because my pockets were not so deep after SF2.

><Ed McMahon voice> "YES! Yes, sir, saucy, sir. Indeed, sir!"
>
>But beyond the excellent use of 'saucy' this is a little... weird. You
>mean if I see something that I don't agree with I should just sit by and
>let it propagate? We'll all be nice little conformists patting each other
>on the back if we do that, won't we? Yeah my reply was a little 'saucy'
>but I felt that your comments on the new release needed to be put into
>perspective.

I was just stating that if you know that something is going to
offend you try not reading it. Most of the times it results in a long
drawn out flame war. Thankfully we of the SF2 newsgroup are above all
that pettiness. :)

>> >SF Code v5.0:
>> > {Ak->+ Cl G K[II]+(!A2) Ry[III]+(!A2) Bd- #Cl+ Cr D So+ Ax[I]++ Yg[I]+}
>> > [ac@ ch- c+ cc+ m+ n+:- o+ r-@++ s++ sp- st- t+ th-->- tm--:-- tr:+ v+]
>>
>> I think this explains a lot. . . ^^^
>

>I'm confused by this comment. Is it that my Birdie sucks or that I try
>not to spaz, and what does it explain? I think there's a pretty good
>variety of character types up there, so I don't think a cheap shot at
>the inclusion of ARK is justified, if that's what you're doing.
>
>Dave Connoy

I was taking a cheap shot at you and the rest of the SF Code
users. :)

May as well be honest. I think that whole thing with the SF
Code is somewhat ridiculous. I've read it. I think in some respects
it's interesting, but for the most part it's quite silly. Sure my
logic of "It doesn't apply to me so don't be inflammatory" applies
here.

I've decided I'd rather not be in that "Old School" mentality.
It just made me really bitter about a lot of fun games out there. :)
With the exception of MK and KI which were always low skill level
crap. Heh. . . shit am I still Old School?

Mountain Dew Geist HS

unread,
Dec 14, 1997, 3:00:00 AM12/14/97
to

Jenn Dolari <dol...@shell.dragondata.com> wrote:

>Not so much "less" frames of animation, but what bugged me about the 3DO
>version, was how blurry it was. I love the PSX version myself, but even
>playing it via the composite cables, it's still less blurry than the 3DO.
>The 3DO also seemed "Blanched." The character colors weren't nearly as
>rich.

Yeah. I witnessed this first class with Dee Jay. His skin
tone is MUCH richer on the PSX. The underside of his chest and the
base of his shoulders are good bench marks.

Was the EVER a red pantsed Dee Jay? I seem to recall one am I
on something wicked or what?!!

>> Control - I'd say it's equal on both systems. A slight edge
>> goes to the PSX for the simple reasoning that it is INFINTELY easier
>> to find a suitable joystick to play the game. Unless you're going to
>> plunk down the cash for a MAS stick your stuck with a 3DO pad (Odd
>> considering Panasonic Japan released an arcade style joystick in the
>> 3DO's hey-day). Aside from that all the moves are intact and respond
>> equally well.
>
>And for those of us without the money for a joystick, the PSX pad is MUCH
>better than the 3DO mash pad. :)

Well flat out I disagree with you. I hate ANY pad for Street
Fighter 2. I conformed to using one with my SNES (And broke two in
the process) and for the 3DO temporarily. NEVER again. Pads are
TOTALLY inadequate and will only contribute to the acceleration of
Carpal Tunnel Syndrome. This has been a public service announcement
brought to you by the National Joystick Association of America. :)

>I played the 3DO version and then played the PSX version side by side. My
>earlier post WAS wrong. The 3DO has much better AI. I have the feeling
>the AI we have on ollection is the Japanese AI and not the US (which was
>much harder). Even the PC version was harder than the PSX version. It's
>not so bad, since it's still solid gameplay, just not as agggressive as it
>shoudl be.

Yeah. I witnessed first hand the weak AI tonight. The first
time I played SSF2T on the 3DO on default I accidentally got to Gouki.
For the nest four hours I was consistently handed my ass on a platter.
My friend tonight was testing out his PSX copy and made it to GOuki on
default. He easily defeated the Lord of the Trolls. Oh well. . .

>Jenn
> ------------------------------------------------------------------------
> CHUN LI - CAMMY


> ROSE Strength. Beauty. We have no equal in the kingdom. KING
> PAI - SAKURA dol...@dragondata.com ANNA - MAI

> ELLIS http://www.dragondata.com/~dolari SOFIA - NINA
> HSIEN KO Not all warriors are called "Sir!" MICHELLE

> MORRIGAN - CHARLOTTE - NAKORURU - CHAM CHAM - FELICIA

> ------------------------------------------------------------------------

Now it's the perfect sig! :)

These remaining characters far outclass those two bit hussies
masquerading as fighters.

James Fabiano

unread,
Dec 14, 1997, 3:00:00 AM12/14/97
to

All this for AI and BGM quibbles? OK, I can see why hardcore SF fans would be
disappointed, but from all the other stuff I heard about PSX SSF2X, I don't
think it's another PSX MSH (slowdown and missing frames and no options, oh my!)
I haven't played it yet (and if certain parents of mine don't get it for me for
Christmas, I'm taking hostages :-)), but I heard it looks and plays good, and
the BGM is only like that to try and duplicate the Q-sound arcade music instead
of using remixes. As for the AI, hey, I'm more of a 2 player guy anyways (I
suck against the computer, so slightly easier game play might be a good thing)

Bottom line: I don't give a damn about arcade perfect difficulty or stuff like
that. All I want to know is if it's a good game or not on its own.

J.F.

P.S. - BTW, how's SFA2G?

Wilson Lau

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Dec 14, 1997, 3:00:00 AM12/14/97
to

Jenn Dolari wrote:
>
> On Sat, 13 Dec 1997, Mountain Dew Geist HS wrote:
>
> > Graphics - Easily the PSX wins in this category.
> > Overall I'd have to say even though PSX has prettier and larger
> > looking character, and parallax scrolling I'm still satisfied with the
> > somewhat dated look of the 3DO.
>
> Not so much "less" frames of animation, but what bugged me about the 3DO
> version, was how blurry it was.
>
The thing that really was annoying for me was no parallax scrolling
on the 3D0 port. Even the SNES SSF2 had more scrolling than the 3D0
SSF2T. It seems that the snake in Blanka's stage finally moves its
tongue now, which was not present in the 3D0 version.

> The 3DO has much better AI.

Is it just me or was the SSF2T in the arcade the hardest version of
them all? When you picked Akuma via the long code (wait 2 sec on Guile,
2 sec on T.Hawk, etc), the game became MUCH more difficult. However,
this was not the case on both the PSX and 3D0. I played it on 3D0 and
beat Akuma on lvl 8 after about half an hour. I first time I played the
PSX version, I beat lvl 8 Akuma without losing a single round. So I'd
say the arcade was the hardest, then 3D0, and finally PSX based on
overall difficulty and Akuma all on lvl 8 setting.

> It's also a BAD comestic problem on the part of Capcom...if they didn't
> SHOW us a blank "Now Loading" screen, we'd prolly not notice it as much.
> The 3DO loaded, but without the screen, it seems to go much faster.

I always figured they stuck those now loading screens so the player
would know something is happening. Some other games have LONG loading
times and if no message is given, then a player may reset or think that
the game froze, which has happened to me a few times. I thought PSX had
a slightly better load time but I may be wrong.

> Raped the puppy on this one? No...they gave us a game we wanted, and I
> for one am VERY happy to have it. ?Yes, I'm a bit dissapointed in the
> skill level of the CPU, but everything else I wanted in the game exists.
> I'd say I'm 85% satisfied with mine: Good job, Capcom...next time, go for
> 100%. :)
>

I agree. Collection was a good decision on Capcom although, it
would have been THE SF collection if Capcom had also included SF1, SF2,
SF2CE, SF2HF, and SFA. I didn't really care for SSF2 and SSF2T as much
since I owned all the SNES versions including Alpha 2. I was looking
forward to finally playing Evil Ryu on PSX along with having a version
of Alpha 2 on PSX. Overall, I'd say Capcom has a winner with an old but
fun game. Now if they'd only get an N64 SF out.

Wilson

Jenn Dolari

unread,
Dec 14, 1997, 3:00:00 AM12/14/97
to Mountain Dew Geist HS

On Sun, 14 Dec 1997, Mountain Dew Geist HS wrote:

> Well flat out I disagree with you. I hate ANY pad for Street
> Fighter 2. I conformed to using one with my SNES (And broke two in
> the process) and for the 3DO temporarily. NEVER again. Pads are
> TOTALLY inadequate and will only contribute to the acceleration of
> Carpal Tunnel Syndrome. This has been a public service announcement
> brought to you by the National Joystick Association of America. :)

Like I said, for those of us WITHOUT the money for a Joystick. I've only
had one joystickm in my life, and that was the Capcom Fighter's Joystick.
I loved it, too, even though it wasn't the ebst out there. I'd kill for
one of Derek Liu's homemade PSX joysticks, but I've lost his address...for
the umpteenth time. Anyone with his address readiung this thread, do
send! :)

And anyone willing to donate a MAS joypad to me, please send it to Jenn
Dolari, PO Box 8037, State College, PA, 16803. ;)

> > ------------------------------------------------------------------------
> > CHUN LI - CAMMY


> > ROSE Strength. Beauty. We have no equal in the kingdom. KING
> > PAI - SAKURA dol...@dragondata.com ANNA - MAI

> > ELLIS http://www.dragondata.com/~dolari SOFIA - NINA
> > HSIEN KO Not all warriors are called "Sir!" MICHELLE

> > MORRIGAN - CHARLOTTE - NAKORURU - CHAM CHAM - FELICIA

> > ------------------------------------------------------------------------
>
> Now it's the perfect sig! :)
>
> These remaining characters far outclass those two bit hussies
> masquerading as fighters.

Sigh, and I'm bound by my personal oath of no MK in the SF Newsgroup....
;)

Ultima

unread,
Dec 14, 1997, 3:00:00 AM12/14/97
to

Mountain Dew Geist HS wrote:

Hope nobody minds if I jump in this... I'll still confused like hell
over which version of SFC to get (PSX better for ST, but more money
cause I need an extra joypad and I know the PSX pads will be hideous for
it.. and I don't have the money nor the time for a MAS joystick, cause I
need everything for the 27th - don't ask).



> Dave Connoy <con...@students.uiuc.edu> wrote:
>
> >Yes, but do you really think it was a 'shameless' effort to make money to
> >release ST on the new consoles? X-Men Vs. SF EX, now *there* is a
> >shameless effort to make money, and it will. But who of the vast majority
> >of MK- and Tekken-loving, mostly uninformed PSX users are going to take a
> >'trip through Street Fighters past'?
>
> You have a point. Although I can't really comment on how well
> Capcom knows it's market share. So I can't say Capcom just kind of
> went forward with plans to make the SSF2T fans happy. After all they
> did include an updated Alpha 2. So I guess in a way Capcom knew the
> risk invloved and chose to include the newer title as something of a
> safety net.
>
> Although I must say that if they chose to release a
> Collection with SF1, SF2, SF2HF I would rush out and buy it. The
> novelty of SF1, which I never had the opportunity to play a working
> version. The classic SF2. And the cream of the crop, IMO, Street
> Fighter 2 Hyper Fight. But how many others would buy it? Depending of
> course on how well they ported them. >:P

Not me, for one. I beat the living hell out of my SNES SF2T, and I
refuse to buy another version even if it does fill in the remaining 5%
(or whatever) the SNES version left out. I wanted ST, nothing more...
Super on SNES was NOT ST by a long shot (thankg GOD I didn't actually
buy that garbage... )



> >Touche. I will eat crow on this one because a) music is a matter of taste
> >and it should be good if you want to hear it and b) I played the game this
> >afternoon and you're right... the music is pretty piss-poor. Moreso than
> >I thought it would be.
>
> I'm not sure if you have tried it yet. My friend sets the
> sound to Mono and it seems to improve the quality somehow ever so
> slightly. Try it out.

COuldn't care less about the music, actually. I have yet to properly
hear the music in any arcade game to date (exept Tekken 3 I think). I
never heard any of the SF tunes before I got the SNES versions, which
aren't quite the same, I liked them a lot...



> >> I believe Capcom could have done a much nicer job. And had
> >> they not lost enthusiasm for these translations halfway through like
> >> they did I'm certain it would have turned out much nicer.
> >
> >Do you have an inside source at Capcom? Otherwise how do you know they've
> >'lost enthusiasm' for translations? I'm not busting on you here, I just
> >want to know why you think that.
>
> Well basically earlier this year there was news circulating
> that Capcom was planning on cancelling MSH, SSF2TC, and D&D:
> Collection. Luckily they changed their minds. Unfortunately the
> after effects really show.

You can tell really. Why make arcade-perfect translations of SFA2, Night
Warriors and XSF and relatively weak versions of MSH and ST..? The
obviously lost interest and didn't put their best teams and effort into
it...

I think this may have been the time they
> decided to include Alpha 2 Gold. They also recently decided to use
> the 4 Meg Ram cart on Saturn for the D&D: Collection. So hopefully it
> will be a phenomenal port. I never really played them in the arcades
> because my pockets were not so deep after SF2.

ENT! I think I might pick up D&D myself... Hopefully it'll last longer
with me than Guardian Heroes did (got that one second-hand, and it was
worth every penny - all 1500 of them, but I really only played it for 4
weeks... not good enough for me)



> ><Ed McMahon voice> "YES! Yes, sir, saucy, sir. Indeed, sir!"
> >
> >But beyond the excellent use of 'saucy' this is a little... weird. You
> >mean if I see something that I don't agree with I should just sit by and
> >let it propagate? We'll all be nice little conformists patting each other
> >on the back if we do that, won't we? Yeah my reply was a little 'saucy'
> >but I felt that your comments on the new release needed to be put into
> >perspective.
>
> I was just stating that if you know that something is going to
> offend you try not reading it. Most of the times it results in a long
> drawn out flame war. Thankfully we of the SF2 newsgroup are above all
> that pettiness. :)

Not all of us are above such pettiness though...



> >> >SF Code v5.0:
> >> > {Ak->+ Cl G K[II]+(!A2) Ry[III]+(!A2) Bd- #Cl+ Cr D So+ Ax[I]++ Yg[I]+}
> >> > [ac@ ch- c+ cc+ m+ n+:- o+ r-@++ s++ sp- st- t+ th-->- tm--:-- tr:+ v+]
> >>
> >> I think this explains a lot. . . ^^^
> >
> >I'm confused by this comment. Is it that my Birdie sucks or that I try not to spaz, and what does it explain? I think there's a pretty good
variety of character types up there, so I don't think a cheap shot at
the inclusion of ARK is justified, if that's what you're doing.

> I was taking a cheap shot at you and the rest of the SF Code
> users. :)

Why..?



> May as well be honest. I think that whole thing with the SF
> Code is somewhat ridiculous. I've read it. I think in some respects
> it's interesting, but for the most part it's quite silly. Sure my
> logic of "It doesn't apply to me so don't be inflammatory" applies
> here.

It's harmless. Yes, it's kinda silly, and for the most part it's just
something to inflate one's signature. But there's nothing wrong with it.
If you think the Sf Code is bad, you should see some of the elaborate
signatures they have over on alt.games.final-fantasy.. :p



> I've decided I'd rather not be in that "Old School" mentality.
> It just made me really bitter about a lot of fun games out there. :)

Hmm..? Where does it say that "old school" means you disdain from other
games? I mean, I only lpay SF and SS because they're the only games that
really attract my attention, but that's me...

> With the exception of MK and KI which were always low skill level
> crap. Heh. . . shit am I still Old School?

You don't have to be old school to disdain MK and KI either. However, I
question referring to them as low-skill. Well, KI maybe, but I don't
think MK (certainly not MK2) qualifies as low-skill. It counts as a LOT
of things, but low-skill isn't one of them. Those combos [MK2] were
tough...

--
Ultima
http://www.concentric.net/~Ultima1 - Street Fighter RPG, Final
Fantasy VII, Fan art, and miscellaneous rambling...

SFCode Ver 5.0:
{V+ MB+ Rl+ Cr+[SFA2] I[III]++ Ax[I,III]++}
[ac- +cc+(!ccRl&MB) ch- cn- c m+ 2+ n++ os+ p+ r@++ sp- st ta--
t(t+SCR) tm-- tr-:- th--@- v+(v++SFA2)]

"If you were stuck on a deserted island, and you could only
choose between MK and SF to be stuck with, and you choose MK,
then you deserve to be on that island" - Slasher Quan

"Get out of my house! - Exodus!" - Hank Hill

Mountain Dew Geist HS

unread,
Dec 15, 1997, 3:00:00 AM12/15/97
to

Jenn Dolari <dol...@shell.dragondata.com> wrote:

>On Sun, 14 Dec 1997, Mountain Dew Geist HS wrote:
>
>> Well flat out I disagree with you. I hate ANY pad for Street
>> Fighter 2. I conformed to using one with my SNES (And broke two in
>> the process) and for the 3DO temporarily. NEVER again. Pads are
>> TOTALLY inadequate and will only contribute to the acceleration of
>> Carpal Tunnel Syndrome. This has been a public service announcement
>> brought to you by the National Joystick Association of America. :)
>
>Like I said, for those of us WITHOUT the money for a Joystick. I've only
>had one joystickm in my life, and that was the Capcom Fighter's Joystick.
>I loved it, too, even though it wasn't the ebst out there. I'd kill for
>one of Derek Liu's homemade PSX joysticks, but I've lost his address...for
>the umpteenth time. Anyone with his address readiung this thread, do
>send! :)
>
>And anyone willing to donate a MAS joypad to me, please send it to Jenn
>Dolari, PO Box 8037, State College, PA, 16803. ;)

Heh. Well it's like beating a dead horse but I must continue
to preach. If you've got a joypad you've got a good start on building
your own first joystick! :P

Actually there are a lot of pages out there on how to build
your own custom joystick. Unfortunately my friend who lives a half
hour away has them all book marked. I think when the next set of
systems become available I will definitely make my own joystick. MAs
Joysticks are nice but in my personal experience they are over priced
and the quality is severly lacking. I had to send my stick back for
repairs TWICE. The third time I fixed it my damn self. You will
believe that a company that charges $79.95+ for a joystick can't
solder connections. Not to mention my friend also had to return his
to MAS for similar repairs. Not to mention when we recieved them back
from MAS the casing of the joystick was damaged. Oh well.

Overall I think I'll be able to build my own stick for half
the cost.

I know there are a lot of satisfied customers who have dealt
with MAS.

Mountain Dew Geist HS

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Dec 15, 1997, 3:00:00 AM12/15/97
to

Wilson Lau <wil...@hotmail.com> wrote:

> Overall, I'd say Capcom has a winner with an old but
>fun game. Now if they'd only get an N64 SF out.
>
>Wilson

Is there any logic applied to this thought other than "64 is
better than 32. So anything on the 64 will be better."?

I'm sorry but I don't think Capcom will be able to produce
something more fantastic than their arcade offerings on the
NeintenD'oh 64. And even if they did there's the issue of game pads.
The NeintenD'oh 64 pad is excellent for Mario. However it is totally
unsuitable for a Street Fighter game.

I'll stop. Lets just say I liked the Nintendo company up
until they released this system, started losing, and their president
started talking trash about rival system owners. Unprofessional.

EViLwebs

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Dec 15, 1997, 3:00:00 AM12/15/97
to

Jenn Dolari wrote:
>
> > Well flat out I disagree with you. I hate ANY pad for Street
> > Fighter 2. I conformed to using one with my SNES (And broke two in
> > the process) and for the 3DO temporarily. NEVER again. Pads are
> > TOTALLY inadequate and will only contribute to the acceleration of
> > Carpal Tunnel Syndrome. This has been a public service announcement
> > brought to you by the National Joystick Association of America. :)
>
> Like I said, for those of us WITHOUT the money for a Joystick. I've only
> had one joystickm in my life, and that was the Capcom Fighter's Joystick.
> I loved it, too, even though it wasn't the ebst out there. I'd kill for
> one of Derek Liu's homemade PSX joysticks, but I've lost his address...for
> the umpteenth time. Anyone with his address readiung this thread, do
> send! :)
>

Heheheh, totally agree with you guys. A standard 6-button stick in
the classic SF2 layout is the ONLY way to play these games. 360s
and 720s on a pad? UGH!

I took apart my Saturn controller and my old SNES arcade stick
which I used for SSF2, rewired the guts of the Saturn's controller
to the SNES stick, bought 2 extra push-button switches for the
L&R buttons, changed the plug, and now have a perfect arcade
stick for my Saturn SFA2, at no expense whatsoever :) Sellotape it
to the living-room coffee table (recommend you use industrial-strength
tape, or the stuff which the police use to seal off crime scenes) to
stop it flapping around like a big girl's blouse, and it's just like
being in an arcade! :) :)


--
Web-Slinger [ edit return address to reply by e-mail ]

"Give 'em an inch, they take a foot, and before
you know it you haven't got a leg to stand on."

N64 Gazetta: | E-Mail: | ICQ:
http://www.n64gazetta.com | What about it? | 2429540

EViLwebs

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Dec 15, 1997, 3:00:00 AM12/15/97
to

Wilson Lau wrote:
>

> Is it just me or was the SSF2T in the arcade the hardest version of
> them all? When you picked Akuma via the long code (wait 2 sec on Guile,
> 2 sec on T.Hawk, etc), the game became MUCH more difficult. However,
> this was not the case on both the PSX and 3D0. I played it on 3D0 and
> beat Akuma on lvl 8 after about half an hour. I first time I played the
> PSX version, I beat lvl 8 Akuma without losing a single round. So I'd
> say the arcade was the hardest, then 3D0, and finally PSX based on
> overall difficulty and Akuma all on lvl 8 setting.
>

Yep, the CPU on the arcade definitely plays harder when you select
Akuma, but I wouldn't say it was *that* much harder. The main
difference is that the CPU would be guaranteed to do a Supercombo
attack if you jumped in with an air fireball, knocking seven shades
of crap outta you. However, if their CPU SC gauge wasn't fully
charged, then the air fireball could be used to set up some great
combos & cheese attacks, especially against T-Hawk & Vega :)

I still think the invincibility on Akuma's hurricane kick totally
ruled in ST :)

Lord BBH

unread,
Dec 16, 1997, 3:00:00 AM12/16/97
to

In article <Pine.SOL.3.96.971213...@ux5.cso.uiuc.edu>, Dave
Connoy <con...@students.uiuc.edu> writes:

>This comment really pisses me off. REALLY. I have NEVER gotten to play
>Super Turbo in my life. It has never come to an arcade near me, I do not
>own a 3DO, and I don't have the money or desire to buy one. Since 90% of
>the people on this NG say ST is the best SF ever and I respect their
>opinions, I am thanking my LUCKY FUCKING STARS that Capcom even decided to
>release this game, PERIOD. In this age of 'newer, faster, better' I
>thought ST eould be forgotten in the polygon mayhem, and I am practically
>twitching in anticipation of putting it in my PSX and seeing what 'the
>best SF ever' is all about.
>

>My point? You're missing the forest for the trees. A somewhat flawed
>translation is a hell of a lot better than no translation at all. And the
>flaws are in the sound and AI departments? Who gives a fuck??? The
>2-player game is what matters, and I turn on some rock 'n' roll if I'm
>going to playing for an extended period.

AMEN, BROTHER. AI means nothing. Super Turbo is a game that is practically made
to be played two-player. If you don't have friends that like Street Fighter,
what's the point of getting it? And sound... gee, sounds ok to me, actually.
It's the ARCADE music. When I'm paying for a home conversion of an arcade game,
I sort of like to get what I got in the arcade, ya know? Not some crappy
remixed music.

Capcom has blessed us by releasing a kickass version of ST... it may not be
arcade-perfect, but I'll live. Besides, I hear throw range is messed up in the
3DO version of Super Turbo... what's up with that?

----
Matt Hall (lordbbh@spam_bots_suck.com)

"Get out of my way, all of you! This is no place for loafers!
Join me or die! Can you do no less?" - Mr. Sparkle

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