Here's the scenario: I was playing on difficulty level 6, all other settings
at their defaults. I picked Ryu as my character and proceeded to storm
through the game, hoping that my final battle would not be with the heinous
M. Bison, but rather the diabolical Akuma.
I lost a few rounds here and there, but never lost any complete matches, so
I never had to continue. A good number of my victories were accomplished
using Ryu's super combo (Shinku Hadoken). Finally, after beating Sagat, and
viewing Ryu's victory screen, I waited in anticipation for what would come
next.
The globe screen appeared. At the bottom left was Ryu. At the bottom right
was not M. Bison as usual, but instead AKUMA! Yes, I hit the jackpot!
Next was the versus screen, with Ryu's portrait on the left, and Akuma's
portrait on the right. Everything was looking good for that final showdown.
Then, instead of getting to the main gameplay screen like I should have, the
game showed a large picture of Akuma, which appeared to be his victory
screen. However, it seemed to have some red and orange speckles, like you
see when you have a low-color bitmap in a paint program and you alter the
palette. Akuma's music (like in SSF2T) was playing in the background.
And that's it. The game locked up hard at that point. There was no response
from any of the buttons. I even left it on for about 2 more minutes,
wondering if anything would happen. Nope, that was it. I had to turn off the
system at this point. My battle with Akuma never occurred.
I decided that I would try again. So, I powered up the system, and noticed
that Akuma was now on my select screen! That was pretty cool, although I am
not sure how I unlocked him. I don't know if it was because I had reached
Akuma in the game (even though I never actually fought him), or because I
happened to exceed 5000 total VS points after what I gained from the last
game (good thing the cartridge saves your accumulated VS points after every
match).
Anyway, I picked Ryu again, same settings, and went through the game in
pretty much the same way. I never lost a match, but did lose individual
rounds, and I won at least half the time using supers. After beating Sagat,
I got the globe screen with Akuma, got the versus screen with Akuma, and
then it locked up with the same glitchy picture and Akuma's music playing in
the background.
I tried it a third time, and got the same bug again.
I don't know if this is just my cartridge, or if this happens to all of
them, but I'd like to find out. Has anyone else encountered this bug? I'm
going to try reaching Akuma using a character other than Ryu, but I haven't
done it yet. If you've got the game, try it using the criteria I described
above and tell us whether you experience the same problem or not.
By the way, if you happen to unlock Akuma, you might be surprised to find
out there are some minor changes to him in this version of the game as
opposed to SSF2T in the arcades or on other video game systems. I'll save
those details for another message.
--
Sal Manfredonia (hyst...@gti.net)
"It's true! It's true!" -- Kurt Angle
Gamespot review already noted this bug IIRC, plus a serious mix-up with
victory quotes for the four 'bosses.'
For example, you have cape wearing M.Bison (formerly Vega) saying what Vega
(Spanish ninja) would say.
It seems the Japanese team FIRST shuffled the names of the bosses around for
the US market (which is what they should do),
and THEN shuffled the victory quotes around afterward to match up with the
already shuffled names, which they shouldn't have done.
I guess they didn't realize the victory quotes are attached to the
characters AND not the names, despite them already localizing
Street Fighter games for the millionth time!
First they give us a SNES port of Final Fight for the GBA instead of an
arcade port
with the US version using the same exact graphics set from the US SNES game
(no female fighters),
and now they screw up the localization of SSF2T Revival, with added bugs.
Seems Capcom really like to screw up their secondary releases.
Yeah, I already read the Gamespot review and knew about the mix-up for the
victory quotes. I just checked again and I didn't see anything there about
the Akuma bug, though. Perhaps it was another review that mentioned this.
Oh well, in a way it's good to know that it's not my cartridge that's messed
up. It would be nice if they could fix this bug--I'd like to give Akuma a
good fight!
i noticed that too when i was playing SSF2T on GBA, i was saying WTF is Bison
saying a Vega quote.
>First they give us a SNES port of Final Fight for the GBA instead of an
>arcade port
>with the US version using the same exact graphics set from the US SNES game
>(no female fighters),
even with the rating system now, they still have the female fighters replaced.
i thought the rating system is to allow freedom of doing the game you wanted it
to be. talk about censorship
>and now they screw up the localization of SSF2T Revival, with added bugs.
>Seems Capcom really like to screw up their secondary releases.
"Ask any racer, any real racer, It dont matter if you win by an inch or a mile,
winnings winning." Dominic Toretto
"When the sun goes down, another world comes to life. " TFATF tagline
I wonder if it's related to the name-swap issue. In other words Vega isn't
called Vega, he's called M.Bison so in the code if they say "Swap Vega w/
Akuma" and didn't change that you could run into issues.
Anyone try the Japanese release? Is it buggy too?
- Jordan
lu...@earthlink.net
********************************************************************
* "What lies behind us and what lies before is are small matters *
* compared to what lies within us." - Oliver Wendell Holmes *
********************************************************************
The Akuma bug is a well known glitch. Supposedly Capcom's recalling all
unsolde versions of SSFTR becauee of that and a few other snarls in the
programming.
Possibly.
> Anyone try the Japanese release? Is it buggy too?
Yes. No. I'm not sure who was responsible for introducing the bugs --
Capcom of Japan could have started the localization process and done so,
or it could be Capcom of America's fault, yet again.
Best,
--Imad "(e)magius" Hussain
_____________________________________________________________________
"I object to you. I object to intellect without discipline. I object
to power without constructive purpose."
-- Spock to Trelane, "The Squire of Gothos"
______________________________________________________________________
<SNIP>
> even with the rating system now, they still have the female fighters replaced.
> i thought the rating system is to allow freedom of doing the game you wanted it
> to be. talk about censorship
It's Capcom USA -- they're kinda batty. ;)
> First they give us a SNES port of Final Fight for the GBA instead of an
> arcade port
> with the US version using the same exact graphics set from the US SNES game
> (no female fighters),
> and now they screw up the localization of SSF2T Revival, with added bugs.
> Seems Capcom really like to screw up their secondary releases.
as long as GBA owners continue to spend $40 on ports of old SNES games, why
should they care? besides the blame falls on Nintendo as much as on Capcom USA
since all the games go through Nintendo's Q&A before they get the "seal" of
approval
We've already discussed this -- *someone* censored/screwed up many
recent US PSX and Dreamcast releases. It couldn't have been NoA, as
Nintendo doesn't have any input into what's censored on Sony or Sega
consoles (furthermore, they haven't censored any games in the last
five or more years), and since the Japanese versions of the titles
weren't messed up, whoever adultrated the games did so between the
Japanese release and the US release, placing the blame squarely on
Capcom USA.
> On Sat, 10 Nov 2001, Roger More wrote:
>
> > Tempora wrote:
> >
> > > First they give us a SNES port of Final Fight for the GBA instead of an
> > > arcade port
> > > with the US version using the same exact graphics set from the US SNES game
> > > (no female fighters),
> > > and now they screw up the localization of SSF2T Revival, with added bugs.
> > > Seems Capcom really like to screw up their secondary releases.
> >
> > as long as GBA owners continue to spend $40 on ports of old SNES games, why
> > should they care? besides the blame falls on Nintendo as much as on Capcom USA
> > since all the games go through Nintendo's Q&A before they get the "seal" of
> > approval
>
> We've already discussed this -- *someone* censored/screwed up many
> recent US PSX and Dreamcast releases. It couldn't have been NoA, as
> Nintendo doesn't have any input into what's censored on Sony or Sega
> consoles (furthermore, they haven't censored any games in the last
> five or more years), and since the Japanese versions of the titles
> weren't messed up, whoever adultrated the games did so between the
> Japanese release and the US release, placing the blame squarely on
> Capcom USA.
I'm not talking about the censorship, I'm talking about the bugs, all the games go
through Nintendo's QA process before they're allowed to go into production, Nintendo
sends the games back to developers if they come across any bugs on the games they're
testing, so I repeat the blame falls on Nintendo as much as on Capcom USA because
they did not catch the bugs