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Zangief help vs Chun Li, others

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Kris Grytebust

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Jul 24, 1996, 3:00:00 AM7/24/96
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I don't know why I'm giving you tips to beat me but here goes.Zan CAN
beat chun BUT the way you play against her is all wrong. ......First if
you NEED to jump come with earlier down forward knees ALWAYS. Best
jumping move for him to atleast trade with. You tend to want to jump ALOT
when trapped in the corner.Understandable to an extent but try being more
patient,and use standing forward to trade when expecting a fireball
coming.As far as the low forward I really don't use it that much to be
concerned about it.(I think?!)I believe a standing short will also
CLEANLY take out the low forward,. Ok.now when I do the RH flip kick,into
a COLESLAW,U need to pay attention to where the RH flip is hitting you at.
Believe it or not but you CAN get a SPD out before the coleslaw is
activated.But be aware that chun can reverse this into the upkick If I
expect it....Oh yea you need to really REALLY work on expecting a throw.
Especially when you jump and I walk 1/2 way across the screen and slam
you. Two things you can do is SPd,and CC will cancel the throw.Sticking
out a low jab doesn't hurt either.....These things might help but face it,
it does not hold up well for the gief man. Damn those joysticks up there
are pure unadultriated ass!Oh by the way please name me 1 normal Dan move
that has good priority,,,.....ALRIGHTY THEN! MAX-OUT kRIS G.


Linda Abraham

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Jul 24, 1996, 3:00:00 AM7/24/96
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>Oh by the way please name me 1 normal Dan move
>that has good priority,,,.....ALRIGHTY THEN! MAX-OUT kRIS G.

I haven't played him that much , but won't the st. RH take out most
jumping attacks? Also his jumping attacks have good priority but the lag
time makes them hard to time.

Alan Abraham


Hunter

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Jul 25, 1996, 3:00:00 AM7/25/96
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David Boudreau <dbou...@lynx.dac.neu.edu> wrote in article
<4t8ebb$s...@chaos.dac.neu.edu>...
> Kris Grytebust (JBZ...@prodigy.com) wrote:
> : are pure unadultriated ass!Oh by the way please name me 1 normal Dan


move
> : that has good priority,,,.....ALRIGHTY THEN! MAX-OUT kRIS G.
>

> c. feirce is good. his low roundhouse is useful, but not necessarily
> good in terms of priority i guess. it really depends on a) who he's
> fighting, and then b) catering the necessary timing for that match-up.
> his towards+foward/roundhouse, the one where he sort of lunges foward
> and kicks out really fast, is good and in many cases has good priority
> (because of the speed of the move).
>
> david boudreau--------------------------------------
> dbou...@lynx.dac.neu.edu---------------------------
> ----------------------------------------------------
> ---------alpha chains break your joysticks----------
> ----------------------------------------------------
>

Low roundhouse is actually a bit weak... it's range is also shorter than
you would think (esp compared to Ryu/Ken) Another move with good priority
though is standing forward. Works nice against both jumpers and ground.
While you have to get a little close, it's quick and usually wins.

- Hunter
hun...@ecom.net

Mike Finnie

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Jul 25, 1996, 3:00:00 AM7/25/96
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Beating Chun with Zangief is IMPOSSIBLE. Can't beat her low RH when you
jump. When she gets SC, which is fast, the game is over. Low forward,
low forward, forever. If he jumps, SC fireball him. That's game. 10-0
Chun.

chris


Prospect Hts. Pub. Lib. Dist.

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Jul 25, 1996, 3:00:00 AM7/25/96
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Kris Grytebust (JBZ...@prodigy.com) wrote:
: I don't know why I'm giving you tips to beat me but here goes.Zan CAN
: beat chun BUT the way you play against her is all wrong. ......First if
: you NEED to jump come with earlier down forward knees ALWAYS. Best
: jumping move for him to atleast trade with. You tend to want to jump ALOT
: when trapped in the corner.Understandable to an extent but try being more
: patient,and use standing forward to trade when expecting a fireball
: coming.As far as the low forward I really don't use it that much to be
: concerned about it.(I think?!)I believe a standing short will also
: CLEANLY take out the low forward,. Ok.now when I do the RH flip kick,into
: a COLESLAW,U need to pay attention to where the RH flip is hitting you at.

Argh!!! It's Cocoa! Not coleslaw!
heh
-Nhat

: Believe it or not but you CAN get a SPD out before the coleslaw is

: activated.But be aware that chun can reverse this into the upkick If I
: expect it....Oh yea you need to really REALLY work on expecting a throw.
: Especially when you jump and I walk 1/2 way across the screen and slam
: you. Two things you can do is SPd,and CC will cancel the throw.Sticking
: out a low jab doesn't hurt either.....These things might help but face it,
: it does not hold up well for the gief man. Damn those joysticks up there

David Boudreau

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Jul 25, 1996, 3:00:00 AM7/25/96
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Kris Grytebust (JBZ...@prodigy.com) wrote:
: are pure unadultriated ass!Oh by the way please name me 1 normal Dan move
: that has good priority,,,.....ALRIGHTY THEN! MAX-OUT kRIS G.

c. feirce is good. his low roundhouse is useful, but not necessarily

Chocobo

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Jul 26, 1996, 3:00:00 AM7/26/96
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Damn. I was hoping there is some trick to getting past her attacks...

Mike Finnie

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Jul 26, 1996, 3:00:00 AM7/26/96
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cho...@concentric.net said...


I think your only chance is to get some meter somehow and CC her low RH
or puffball, but this sounds pretty difficult. It is probably the
biggest mismatch in the game unfortunately.

chris


Prospect Hts. Pub. Lib. Dist.

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Jul 26, 1996, 3:00:00 AM7/26/96
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Mike Finnie (sfi...@intergate.bc.ca) wrote:

: Beating Chun with Zangief is IMPOSSIBLE. Can't beat her low RH when you
: jump. When she gets SC, which is fast, the game is over. Low forward,
: low forward, forever. If he jumps, SC fireball him. That's game. 10-0
: Chun.

: chris

A really good zangief can beat a good chun. But a really good gief
wouldn't beat a really good chun. I don't think that it's 10-0. It's
probably more like 7-3 or 6-4. Chocobo has a great gief. I wouldn't be
so sure about that 10-0 until you've seen that gief..
-Nhat


Prospect Hts. Pub. Lib. Dist.

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Jul 27, 1996, 3:00:00 AM7/27/96
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Mike Finnie (sfi...@intergate.bc.ca) wrote:
: cho...@concentric.net said...
: >

: >Mike Finnie wrote:
: >>
: >> Beating Chun with Zangief is IMPOSSIBLE. Can't beat her low RH when
: you
: >> jump. When she gets SC, which is fast, the game is over. Low forward,
: >> low forward, forever. If he jumps, SC fireball him. That's game. 10-0
: >> Chun.
: >
: >Damn. I was hoping there is some trick to getting past her attacks...


: I think your only chance is to get some meter somehow and CC her low RH
: or puffball, but this sounds pretty difficult. It is probably the
: biggest mismatch in the game unfortunately.

: chris


Actually, I think 'gief vs. Dhalsim is more mismatched. At least Gief has
a CHANCE of getting close to chun li to try to kill her. With a
dhalsim..there's virtually no chance.
-Nhat


Allen Jameson Klein

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Jul 28, 1996, 3:00:00 AM7/28/96
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Excerpts from netnews.alt.games.sf2: 26-Jul-96 Re: Zangief help vs Chun
Li.. by Mike Fin...@intergate.bc
> I think your only chance is to get some meter somehow and CC her low RH
> or puffball, but this sounds pretty difficult. It is probably the
> biggest mismatch in the game unfortunately.

Use zangief's superior ground game to get her distracted then jump in.
No way she'll be able to do anything, she's too busy thinking up ways to
counter zangief's superior footspeed, and normal move priority.

Heh, just kidding. But, seriously, if zan anticipates a low forward so
much that the chun li player hits the button a split second after he has
left the ground (their eyes haven't sent the signal to their
brain->fingers yet) he can get a jump in. Works for me against scrubby
chuns when I'm using birdie, at least...

Hasn't zan vs. chun always been difficult for the russian?

al

Omega MAD

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Jul 28, 1996, 3:00:00 AM7/28/96
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In article <01bb4fea$4eb13b00$83e3...@ryu.ecom.net>, Hunter
<hun...@ecom.net> writes

>
>
>David Boudreau <dbou...@lynx.dac.neu.edu> wrote in article
><4t8ebb$s...@chaos.dac.neu.edu>...
>Low roundhouse is actually a bit weak... it's range is also shorter than
>you would think (esp compared to Ryu/Ken) Another move with good priority
>though is standing forward. Works nice against both jumpers and ground.
>While you have to get a little close, it's quick and usually wins.
>
How about St. Fierce? It's fast quite long range and i've rarly seen it
beeten.
--
Omega MAD
----------------------------------------
"You cannot fight destiny,
The world will be mine!"
-M.Bison
----------------------------------------

thinhdo

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Jul 28, 1996, 3:00:00 AM7/28/96
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> alI thought he sat on her head but it has been awhile since I've played
anything prior to Alpha. Didn't he have a good anti-air move against her
and a nastier tick? Longer SPD range and no cc that can counter the
tick. Again it has been so long since I had good competition using
Zan so don't flame me.
out,
do

Chocobo

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Jul 30, 1996, 3:00:00 AM7/30/96
to Jason Malone

Jason Malone wrote:

>
> sfi...@intergate.bc.ca (Mike Finnie) wrote:
> >
> >Beating Chun with Zangief is IMPOSSIBLE. Can't beat her low RH when you
> >jump. When she gets SC, which is fast, the game is over. Low forward,
> >low forward, forever. If he jumps, SC fireball him. That's game. 10-0
> >Chun.
>
> actually, Chun is one of the easier characters to beat with
> gief, since most good chun players in my area have an aggressive
> fighting style. The ones that give me a hard time are Charlie
> and Dhalsim.

Well, obviously you don't know what the hell you're talking about. These
"good" Chun Li's aggressive style is probably, low forward, FB over and
over, and block when you jump in. Dhalsim is tough, but Charlie doesn't
stand much of a chance against Zangief.

Jason Malone

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Jul 30, 1996, 3:00:00 AM7/30/96
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David Alexander S Dial

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Aug 3, 1996, 3:00:00 AM8/3/96
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In article <4tjqrk$s...@taco.cc.ncsu.edu>,

Jason Malone <jdma...@unity.ncsu.edu> wrote:
>sfi...@intergate.bc.ca (Mike Finnie) wrote:
>>
>>Beating Chun with Zangief is IMPOSSIBLE. Can't beat her low RH when you
>>jump. When she gets SC, which is fast, the game is over. Low forward,
>>low forward, forever. If he jumps, SC fireball him. That's game. 10-0
>>Chun.
>
>actually, Chun is one of the easier characters to beat with
>gief, since most good chun players in my area have an aggressive
>fighting style.

The Chun players must not be as good as the Chun players over here (which
I *DOUBT*). While it is *possible* to beat Chun with Zangief (mostly on
trading hits, and getting the occasional SPD to pull ahead), it is in no
way EASY.

>The ones that give me a hard time are Charlie

Distance yourself and attack with low Fierce. Measure so you hit him if
he flinches. This will take off a ridiculous amount of energy with
relative ease. Block and SPD anything you can. If you have to jump, jump
as he Sonic Booms, IN CLOSE RANGE. Jump in with the invincible knee.
Against good players, don't even bother with extra hits. Knee - SPD. If
you ever have to jump when Charlie's charged for a Sonic Kick, make sure
you can either block or CC through it.

>and Dhalsim.

This is and always has been a difficult match for Zangief. Ground game is
imperative (and it's something I have to work on :). As James Chen
pointed out, you must stay at 1/2 screen or less (or full screen)
distance. NEVER be 3/4. That is the danger zone. Use the Kick
Spin-punches to your advantage. They'll hit practically everything. Jump
in with invincible knees, SPD, CC, do anything you can, but DON'T
TURTLE :).

- David

Chocobo

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Aug 4, 1996, 3:00:00 AM8/4/96
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Kris Grytebust wrote:
>
> sORRY maybe I'm reading this wrong but are you saying that gief destroys
> charlie.(hope not)Im gonna have to show you are wrong on this count to.
> Kris g.

Unless that standing strong is a lot more powerful than I thought and can
stop my jumping strong or forward knees, I don't think Charlie stands a
chance. That's if the controller is friendly that day of course, and will
let me CC...

Kris Grytebust

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Aug 5, 1996, 3:00:00 AM8/5/96
to

Prospect Hts. Pub. Lib. Dist.

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Aug 5, 1996, 3:00:00 AM8/5/96
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Chocobo (cho...@concentric.net) wrote:
: Kris Grytebust wrote:
: >
: > sORRY maybe I'm reading this wrong but are you saying that gief destroys

: > charlie.(hope not)Im gonna have to show you are wrong on this count to.
: > Kris g.

: Unless that standing strong is a lot more powerful than I thought and can

: stop my jumping strong or forward knees, I don't think Charlie stands a
: chance. That's if the controller is friendly that day of course, and will
: let me CC...

You're wrong, Charlie kills Giefs.
-Nhat


David Alexander S Dial

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Aug 5, 1996, 3:00:00 AM8/5/96
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In article <320599...@concentric.net>,

Chocobo <cho...@concentric.net> wrote:
>Kris Grytebust wrote:
>>
>> sORRY maybe I'm reading this wrong but are you saying that gief destroys
>> charlie.(hope not)Im gonna have to show you are wrong on this count to.
>> Kris g.
>
>Unless that standing strong is a lot more powerful than I thought and can
>stop my jumping strong or forward knees, I don't think Charlie stands a
>chance. That's if the controller is friendly that day of course, and will
>let me CC...

Choc knows what he's talking about HERE. The jumping strong is great
agains Charlie's ground moves. But don't forget that low Fierce to beat
Charlie's low forwards! Charlie isn't as hard as he used to be. And if
you have a meter when you're in the air, the match is yours! :P

David


J Chensor

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Aug 5, 1996, 3:00:00 AM8/5/96
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In article <4u3ntc$j...@usenetz1.news.prodigy.com>, JBZ...@prodigy.com
(Kris Grytebust) wrote:

> sORRY maybe I'm reading this wrong but are you saying that gief destroys
> charlie.(hope not)Im gonna have to show you are wrong on this count to.
> Kris g.

I played this fight to DEATH with my friend here and I think I found
that this fight is almost even, maybe in Zang's favor slightly. Charlie
has to keep moving and jumping in order to beat Zangief.

--
- J.C.

"What's the sense in arguing when you're all alone?"
- TMBG
_____________________________________________________________________
James Chen AKA "James Chensor"
jche...@ucla.edu
_____________________________________________________________________

David Alexander S Dial

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Aug 6, 1996, 3:00:00 AM8/6/96
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In article <4u56af$1...@news.acns.nwu.edu>,

Prospect Hts. Pub. Lib. Dist. <ph...@nslsilus.org> wrote:
>Chocobo (cho...@concentric.net) wrote:
>: Kris Grytebust wrote:
>: >
>: > sORRY maybe I'm reading this wrong but are you saying that gief destroys
>: > charlie.(hope not)Im gonna have to show you are wrong on this count to.
>: > Kris g.
>
>: Unless that standing strong is a lot more powerful than I thought and can
>: stop my jumping strong or forward knees, I don't think Charlie stands a
>: chance. That's if the controller is friendly that day of course, and will
>: let me CC...
>
>You're wrong, Charlie kills Giefs.
>-Nhat

What we have here is someone who has never seen a quality Zangief player,
ask James Chen - Charlie is very easy to beat with Zangief. Let's analyze
the situation...

Charlie throws Sonic Booms
Zangief can either
a) Backhand them
b) Spinpunch through them (if far enough) or
c) Jump over them

If Ziggy jumps over them, he can either
a) Jumping Strong ANY of Charlie's ground moves or
b) Jumping Knee MOST of Charlie's ground OR air moves (thus taking
the air game out of the question)

It becomes a guessing game. If Ziggy *LOSES* the guessing game, it
becomes a trade of energy. Guess who loses more?


Charlie turtles up and utilizes that annoying low Forward Kick

Zangief can either
a) Nail it with a low Fierce Punch (best counter) or
b) Jump in with either Strong or low Forward/Short (Knee)

If Zangief jumps in and Charlie is charged for a Sonic Kick,
Zangief can either
a) trade hits with a Knee (not likely, but possible) or
b) CC through the Kick and juggle Charlie with either
Spinpunches or Backhand CCs (guess which takes off more -
the Sonic Kick, or the CC? :). The key is to never
jump in on a charged Charlie unless you have a meter. As
MUCH meter as possible. You charge this by Backhanding
whenever safe (after SPD or footsweep, cancelling a Boom, etc.)

If Zangief connects with the Strong or Knee, he can either
a) complete it with an IMMEDIATE SPD tick
b) hit a low Jab/low Short/standing Short (not sure about
standing Jab) and tick a SPD (if very, VERY deep, you
can even tick with Standing Strong)
c) hit two cherry hits (Jab/Short), and tick a SPD (Jab
grabs from the farthest, but it's possible to grab with
Fierce) or

if the opponent is expecting a SPD tick after any of the
cherry hits

a) hit a SC Air Throw (preferably lvl 2 or above) or
b) hit a backhand (which never connects unless the opponent
tries to escape a tick)

Say Charlie Sonic Booms and jumps in with an attack. Ziggy can either
a) counterattack in the air with a Knee or Strong (see above.
Of course, you can use other attacks, but these are safer).
b) CC the attack and juggle with Backhands or Spinpunches
c) AC the attack (remember, you ALWAYS have meter because you
are charging with the Backhand whenever possible) or
d) block and SPD (reversal or no reversal - again, guess which
attack takes off more power : Charlie's or Ziggy's?)

If Charlie is stupid enough to take to the air without Booming first,
Ziggy can either
a) Spinpunch the attack (fairly to very safe)
b) Low Strong the attack (very safe)
c) use either standing or crouching Fierce or Roundhouse (not very
safe)
d) CC through the attack and juggle (see above.)
e) AC the attack
f) SC Air Throw (lvl 2 or above) the attack.

(As you can see, Charlie has a better chance on the ground, but as I
pointed out above, there is an easy counter to ALL of Charlie's ground
moves).

So the game becomes this:

Counter the low Forwards, Jump in on Sonic Booms, SPD or footsweep
whenever possible, backhand whenever possible, and force Charlie into an
air game, which you can beat easily. Remember to replace any of the above
SPDs with a SC SPD. The match is yours! I think I've proven that Ziggy
can easily beat Charlie...

David

Omega MAD

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Aug 6, 1996, 3:00:00 AM8/6/96
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In article <4u56af$1...@news.acns.nwu.edu>, "Prospect Hts. Pub. Lib.
Dist." <ph...@nslsilus.org> writes

>Chocobo (cho...@concentric.net) wrote:
>: Kris Grytebust wrote:
>: >
>: > sORRY maybe I'm reading this wrong but are you saying that gief destroys
>: > charlie.(hope not)Im gonna have to show you are wrong on this count to.
>: > Kris g.
>
>: Unless that standing strong is a lot more powerful than I thought and can
>: stop my jumping strong or forward knees, I don't think Charlie stands a
>: chance. That's if the controller is friendly that day of course, and will
>: let me CC...
>
>You're wrong, Charlie kills Giefs.
>
Well you're the only one that believes ite I haven't even seen the
match, and I can't imagine Charlie getting that close to stopping Zang.

Omega MAD

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Aug 6, 1996, 3:00:00 AM8/6/96
to

In article <4u82oa$g...@crl.crl.com>, David Alexander S Dial
<dd...@crl.com> writes
>In article <4u56af$1...@news.acns.nwu.edu>,

>Prospect Hts. Pub. Lib. Dist. <ph...@nslsilus.org> wrote:
>>Chocobo (cho...@concentric.net) wrote:
>>: Kris Grytebust wrote:
>>: >
>>: > sORRY maybe I'm reading this wrong but are you saying that gief destroys
>>: > charlie.(hope not)Im gonna have to show you are wrong on this count to.
>>: > Kris g.
>>
>>: Unless that standing strong is a lot more powerful than I thought and can
>>: stop my jumping strong or forward knees, I don't think Charlie stands a
>>: chance. That's if the controller is friendly that day of course, and will
>>: let me CC...
>>
>>You're wrong, Charlie kills Giefs.

Looks to me like the situation is far more dire for Charlie than I ever
dreamed!
--
Omega MAD
-----------------------------------------
"Show your opponent no weaknesses,
and he will always fail to find yours."
-M.Bison
-----------------------------------------

Z

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Aug 7, 1996, 3:00:00 AM8/7/96
to

Let me help you. If you find Zangief is beaten easily by ChunLi,
play ChunLi. If you think Zangief beats ChunLi easily, then
play Zangief. Same to Charlie.

Chocobo

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Aug 7, 1996, 3:00:00 AM8/7/96
to

David Alexander S Dial wrote:

> >You're wrong, Charlie kills Giefs.
> >-Nhat
>
> What we have here is someone who has never seen a quality Zangief player,

You dare insult my Zangief?!?!? hehehe... actually, my Gief gets beaten
occasionally by Charlies around here, the main reason being that the
controllers won't let me CC... I've tried pressing all six buttons
together repeatedly, it takes a few seconds of doing this to get a CC.

> So the game becomes this:
>
> Counter the low Forwards, Jump in on Sonic Booms, SPD or footsweep
> whenever possible, backhand whenever possible, and force Charlie into an
> air game, which you can beat easily. Remember to replace any of the above
> SPDs with a SC SPD. The match is yours! I think I've proven that Ziggy
> can easily beat Charlie...

Yes, you have.

David Alexander S Dial

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Aug 7, 1996, 3:00:00 AM8/7/96
to

In article <320862...@concentric.net>,

Chocobo <cho...@concentric.net> wrote:
>David Alexander S Dial wrote:
>
>> >You're wrong, Charlie kills Giefs.
>> >-Nhat
>>
>> What we have here is someone who has never seen a quality Zangief player,
>
>You dare insult my Zangief?!?!? hehehe... actually, my Gief gets beaten

Take it easy Choc! I was talking to Nhat! He thinks Charlie kills
Giefs... :P

>occasionally by Charlies around here, the main reason being that the
>controllers won't let me CC... I've tried pressing all six buttons
>together repeatedly, it takes a few seconds of doing this to get a CC.

Yes, Zangief definitely needs the buttons to be perfect. At B3, I
noticed, if I didn't get the blue color Zangief, I was screwed (that
meant the punch buttons weren't working correctly). Of course, it didn't
help any that I had to play James Chen first - the one who TAUGHT me a
lot of Zangief and knew every Zangief trick in the book. I was in fear
the whole match. :P

>> So the game becomes this:
>>
>> Counter the low Forwards, Jump in on Sonic Booms, SPD or footsweep
>> whenever possible, backhand whenever possible, and force Charlie into an
>> air game, which you can beat easily. Remember to replace any of the above
>> SPDs with a SC SPD. The match is yours! I think I've proven that Ziggy
>> can easily beat Charlie...
>

>Yes, you have.

Thank you. :P

David


J Chensor

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Aug 7, 1996, 3:00:00 AM8/7/96
to

In article <4ua5tt$1...@crl.crl.com>, dd...@crl.com (David Alexander S
Dial) wrote:

> Yes, Zangief definitely needs the buttons to be perfect. At B3, I
> noticed, if I didn't get the blue color Zangief, I was screwed (that
> meant the punch buttons weren't working correctly). Of course, it didn't
> help any that I had to play James Chen first - the one who TAUGHT me a
> lot of Zangief and knew every Zangief trick in the book. I was in fear
> the whole match. :P

I would really like to say that that really sucked (don't worry, Tom
and Tony, it was all fair, I have no complaint to you guys and you're
wonderful job). But getting paired up with you on our first draw was
kinda bad. I felt terrible having to defeat Zangief, my own favorite
cahracter. :-(

David Alexander S Dial

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Aug 7, 1996, 3:00:00 AM8/7/96
to

In article <4u8nf7$o...@srvr1.engin.umich.edu>,

That's some real good advice. Why not "if you feel it's too hard to play,
play Killer Instinct?" The point is to get better at the character of
your choice. Every character can beat every other character, it just
takes a certain level of skill (which I believe is the beauty of the game
:P) The fun is increasing your skill so you can beat any character with
the character you use. Why put credits in and switch every time you get
beat? Learn a certain character that you can beat everyone with - you
save your money, and have more fun!

David


David Alexander S Dial

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Aug 7, 1996, 3:00:00 AM8/7/96
to

In article <jchensor-070...@ts5-6.wla.ts.ucla.edu>,

J Chensor <jche...@ucla.edu> wrote:
>In article <4ua5tt$1...@crl.crl.com>, dd...@crl.com (David Alexander S
>Dial) wrote:
>
>> Yes, Zangief definitely needs the buttons to be perfect. At B3, I
>> noticed, if I didn't get the blue color Zangief, I was screwed (that
>> meant the punch buttons weren't working correctly). Of course, it didn't
>> help any that I had to play James Chen first - the one who TAUGHT me a
>> lot of Zangief and knew every Zangief trick in the book. I was in fear
>> the whole match. :P
>
> I would really like to say that that really sucked (don't worry, Tom
>and Tony, it was all fair, I have no complaint to you guys and you're
>wonderful job). But getting paired up with you on our first draw was
>kinda bad. I felt terrible having to defeat Zangief, my own favorite
>cahracter. :-(

Makes me feel better that you felt terrible! :P But anyway, at B3, my
ground game totally sucked. That was my first experience with playing
against that much quality competition, and to tell the truth I never saw
some of the tricks I saw there. Plus, you were using Sodom. NO ONE around
here uses Sodom anymore! I was totally unprepared... Maybe we can play
against each other at B4 (B3-2?). Or maybe a get together down in LA -

Here's to BLAH - Battle in the Los Angeles Heat!

Ah, we can dream, can't we? :P

David

Chocobo

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Aug 8, 1996, 3:00:00 AM8/8/96
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David Alexander S Dial wrote:
>
> In article <320862...@concentric.net>,
> Chocobo <cho...@concentric.net> wrote:
> >David Alexander S Dial wrote:
> >
> >> >You're wrong, Charlie kills Giefs.
> >> >-Nhat
> >>
> >> What we have here is someone who has never seen a quality Zangief player,
> >
> >You dare insult my Zangief?!?!? hehehe... actually, my Gief gets beaten
>
> Take it easy Choc! I was talking to Nhat! He thinks Charlie kills
> Giefs... :P

I guess I didn't explain this- Nhat has seen plenty of my Gief. He's also
seen it lose, often because of the no low-block, no CC controllers here.

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