Today I was sippin' on Jin and Juice, laid back, with my mind on kickin ass...
What's his best regular jump in? Super jump should be fierce, right? With regular I like short, strong... can you combo short into
rhouse (jumpin) and get 3 hits?
Can you combo into Blodia Vulcan and Punch with ducking strong? Not intrested in knowing about the big ass backhand XX Blodia
Punch combo since I think we all know it and the one measley almost always OTG hit Blodia gives in pathetic.
Can you combo great cyclone? How?
Whaddyall think his best air combo is? He's got so many damn AC finishers, I's go for Rhouse since its more hits, but you can
combo into the throw as well, right? Which takes more off?
Are there any tricky ways to fit in any more hits in an air combo?
Can you combo TYPHOON!!?? Maybe in a jump in combo? (Jump Short, J.Strong, S.Jab, D.Strong XX Typhoon?)
No way to combo that "pinball throw" of his? (QCB + Kick)
Please do not respond to me with his dumb-ass fire infinite, I'm looking for real answers.
Ho ho ho.....you'll find none of them here son!
Okay, in all seriousness:
His best regular jump in is fierce, has more priority than short, strong....
I'm not too sure you can combo the supers without the strong.....
You can combo great cyclone off of a standing strong launcher....if your timing
is superb. I've only got it to work once or twice....
Nope, Jin's air combos are pathetic....
Sure you can combo typhoon. How about crouching jab, strong, typhoon?? No
problem!
And no, no way I know to combo his "pinball throw...."
Hope this helped a little.
>At least I'll say this, GAINZ... Forgive any crappy grammar!
>
>Today I was sippin' on Jin and Juice, laid back, with my mind on kickin ass...
>
>What's his best regular jump in? Super jump should be fierce, right? With regular I like short, strong... can you combo short into
>rhouse (jumpin) and get 3 hits?
Best overall is the fierce. I think that jumping short to fierce
works... but not sure you can get all three hits from a j. short, j.
roundhouse on most characters. I've done it on Z and *of course*
Onslaught, but noone else.
>Can you combo into Blodia Vulcan and Punch with ducking strong? Not intrested in knowing about the big ass backhand XX Blodia
>Punch combo since I think we all know it and the one measley almost always OTG hit Blodia gives in pathetic.
Well, you can do d. jab, d. strong into Punch if you start up close.
Don't think you can combo Vulcan off the d. strong though, too much
delay.
>Can you combo great cyclone? How?
No idea.
>Whaddyall think his best air combo is? He's got so many damn AC finishers, I's go for Rhouse since its more hits, but you can
>combo into the throw as well, right? Which takes more off?
I usually do sj. jab, short, roundhouse. The throw does a little more
damage, but it's techable. I've never tried to see if sj. jab, short,
fierce, immediate roundhouse works or not...
>Are there any tricky ways to fit in any more hits in an air combo?
Don't think so.
>Can you combo TYPHOON!!?? Maybe in a jump in combo? (Jump Short, J.Strong, S.Jab, D.Strong XX Typhoon?)
Yeah, it's comboable. I remember accidentally comboing it from the
launcher. Didn't do much except get me hurt, but it comboed for 2 or
3 hits. You should be able to combo it from standing/ducking jab,
standing short and ducking strong.
>No way to combo that "pinball throw" of his? (QCB + Kick)
Nope. I wish there was though. I like the Saotome Rug Burn.
>Please do not respond to me with his dumb-ass fire infinite, I'm looking for real answers.
Heh. Any character that has an infinite where they light their back
on fire with a towel is cool though.
In article <7fs8rs$8...@journal.concentric.net>,
"Joe Zaza" <joe...@geocities.com> wrote:
>
> What's his best regular jump in? Super jump should be fierce, right? With
> regular I like short, strong... can you combo short into
> rhouse (jumpin) and get 3 hits?
Best jumping attacks are fierce and roundhouse. If you need an air chain,
use either short-fierce, short-forward, or short-strong. Short-roundhouse
will work on bigger characters, though it's not a bad thing to try on smaller
characters, either. Remember, all of Jin's fierce and roundhouse moves do
block damage.
> Can you combo into Blodia Vulcan and Punch with ducking strong? Not intrested
in knowing about the big ass backhand XX Blodia
> Punch combo since I think we all know it and the one measley almost always OTG
hit Blodia gives in pathetic.
You can only combo the Blodia Vulcan off of his crouch fierce. Blodia Punch
combos off of crouch strong and OTGs off of crouch roundhouse.
> Can you combo great cyclone? How?
Ummm....have Storm as your helper? That's pretty much the only way I can
think of. You can't combo it off of anything he has...OH but what he can do
AFTER it hits!
> Whaddyall think his best air combo is? He's got so many damn AC finishers, I's
> go for Rhouse since its more hits, but you can combo into the throw as well,
> right? Which takes more off?
Actually, IIRC, if you time it right, you can do super jumping
jab-short-strong, super jumping roundhouse. Basically, you can connect
another hit after either s.j. strong or s.j. forward, but I think you have to
be below them when you hit.
> Are there any tricky ways to fit in any more hits in an air combo?
Read above.
> Can you combo TYPHOON!!?? Maybe in a jump in combo? (Jump Short, J.Strong,
S.Jab, D.Strong XX Typhoon?)
Jin Typhoon? No. It's uncomboable, unfortunately. Jin's bread-and-butter
move is the Jin Dynamite, but you knew that. :)
> No way to combo that "pinball throw" of his? (QCB + Kick)
Same as above. The Saotome Crush is also uncomboable, which really makes it
useless since it's blockable.
Onaje Everett, just a humble lover of combos at (o_ev...@hotmail.com).
Meaning: The Sensitive One Nicknames: FreshOJ, DaJooce, The Juice
Mantra: "I can do all things through Christ, who strengthens me."
-Philippians 4:13
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What can you do after it hits? All I ever do is just a crouching strong for a
crappy extra hit.
crouch strong XX Jin Dynamite/Blodia Punch
crouch roundhouse XX Jin Dynamite/Blodia Punch
It's actually surprising that you're hitting them with an OTG, but you're not
interrupting the attack. Why wouldn't you just try something?
Experimentation is the mother of combos, mayyan!!! :)
of course, I mash like MAD when I pull off the Vulcan...
--Cammy, the Cyber-Scrub
"Studying hard? Hardly Studying!"
"Get me off what?"
"O_O;"
[AB POW slice]
> Can you combo TYPHOON!!?? Maybe in a jump in combo? (Jump Short, J.Strong, S.Jab, D.Strong XX Typhoon?)
>
> No way to combo that "pinball throw" of his? (QCB + Kick)
>
> Please do not respond to me with his dumb-ass fire infinite, I'm looking for real answers.
A kinda easy way to combo a typoon is after a OTG. Here's my way of
getting it: (corner, Level 1) Jumping Fierce, crounching Jab, crouching
Strong, Blodia Punch (don't mash), crouching Roundhouse, Jab Typhoon.
You can get the pinball throw after a slide but it will just bounce
them off the floor. However if you get the pinball throw in the corner
you can do similar OTG slide combos. Hope this helps.
Gerald "Yagyu" Joubert
Tsk tsk tsk!!!
Someone did NOT read my post!!! :)
People have been claiming that if you cancel stand strong at the very INSTANT
it hits, Great Cyclone will combo....but I've never been able to do it (and
I've been trying since the game was out). Blodia Vulcan will combo off of a
crouch fierce if you cancel it instantly, as well (and this one I've been
doing from the beginning).
--
Just so no one gets mad: Change the word 'claiming' to 'saying'. It's not
like I don't believe, y'all...but I just haven't done it yet (and I have good
timing, dagnabit!!!). :)