The Sega DreamCast is a 128-bit system, more or less. Marvel Vs. Capcom is,
for the most part, a 32-bit game, done in resolution less than the DC's
640x480 standard. The screenshots for MvC-DC do not look like 128-bit, they
look like 32-bit, with sprites only having 16-bit color palettes. Now my
problem is that while I am all for an exact conversion of this game, couldn't
Capcom do better by doing things like increasing the number of frames of
animation, to the point that you can't see every individual frame in this
CPS-2 game? The CPS3-board is obsolete compared to the DC's capabilities.
The Sega Saturn can recreate Capcom fighters perfectly (so I'm told; I've
never actually seen a Saturn Capcom game, but I do believe what I've heard),
and I think the only reason that this game is being brought over to DC is the
SS's demise. There is nothing radically different about MvC compared to MSF.
My fear is that MvC, when compared to the other 2 big DC fighters (VF3tb and
Power Stone), will look pathetic and old. It might be like playing the Super
Famicom Final Fantasy games that make up the PSX game "Final Fantasy
Collection". Sure they are good games (including MvC!), but graphically
speaking they are dinosaurs compared to the latest models. MvC should be
recreated as a "CPS-4" game with more playable characters (bringing back the
cast of XSF and MSF for starters, maybe adding fighters from other fighters
like Darkstalkers).
And no, I am not planning on buying DC, mainly 'cause I'm holding out for
PSX2, and PSX1 suits me just fine right now, thank you. ^_^
As a sidenote, for PSX I am looking forward to the following:
SFA3
FFVII
the aforementioned FFC (my hope is that they release them complete and
uncensored. And I've never played FFV before ^^;)
Parappa 2: Um Jammer Lammy
Suikoden 2
SFEX2 (hopefully)
Fred Davis
psu1...@irn.pdx.edu
Say it with me: "purei-sutee-shon" ^_^
-----------== Posted via Deja News, The Discussion Network ==----------
http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
Marvel Vs. Capcom looks good period. I'm sure Capcom could have added
more to the game, but this is the one time they'll adhere to the "If it ain't
broke don't fix it" policy. Also it's one of the first 2D fighters for the
system with KoF somewhere off in the distance.
Not to mention launching or having Marvel Vs. Capcom for the system
when it's available in the states will be a big favor for Sega since the game
is extremely popular. More so than VF3, and the yet to be released Power
Stone.
>And no, I am not planning on buying DC, mainly 'cause I'm holding out for
>PSX2, and PSX1 suits me just fine right now, thank you. ^_^
>
>As a sidenote, for PSX I am looking forward to the following:
Hey, don't forget "Marvel Vs. Capcom EX"!!!
50 million Playstations can't possibly be wrong.
> I'm sure everyone's seen the pics for this game right now. Some things
> trouble me, though.
>
> The Sega DreamCast is a 128-bit system, more or less. Marvel Vs. Capcom is,
> for the most part, a 32-bit game, done in resolution less than the DC's
> 640x480 standard. The screenshots for MvC-DC do not look like 128-bit, they
> look like 32-bit, with sprites only having 16-bit color palettes. Now my
> problem is that while I am all for an exact conversion of this game, couldn't
> Capcom do better by doing things like increasing the number of frames of
> animation, to the point that you can't see every individual frame in this
> CPS-2 game? The CPS3-board is obsolete compared to the DC's capabilities.
>
What you're asking for is a virtual impossibility, since Capcom would have
to reacquire the licence to animate the Marvel people, and since CPS3 is
strictly arcade for now and takes a grueling amount of time to complete
from start to finish (as far as drawing all those frames are concerned),
so they'd never do that.
Besides, I've heard otherwise that Capcom is rather dissapointed with the
subpar CPS3 capabilities the DC has, so perhaps these CPS3 games that some
of us have been waiting for will have to wait yet another generation until
a home system can handle it all.
Besides, don't worry about looking dated; M/C has stood right next to
VF3tb, Tekken 3, and the rest of that polygonal crap and still made good
notice and profit, which only attests to the fact that even though it
might look "dated", those who actually know what 2D has been and is will
know that an arcade perfect DC game of M/C will be fine enough. Gameplay
is strictly another issue.
And if you think MC will look dated, what about KOF98?? Jesus, the MVS
hardware is basically a Genesis with more memory... ironic, isn't it, that
one of the main 2D games on a 128 bit system comes from a company who
still puts out the gold on their "dated" 16 bit hardware...
-Fonz
--------
"Repeat this after me:
I will not take on a God again."
-Rugal Bernstein, KOF98
You rely too much on 'on-paper' specs. DC is 'technically'
a 64-bit system, with some 32-bit and 16-bit addresses.
Increasing the number of frames would delay the game, as
each and every new frame has to be drawn by the artists and
animated by the 'Scroll Design' staff. MvC, like all other
CPS-2 games, are 16-bit (the CPS-2 is in reality, a Super
Nintendo with more RAM and a faster clock speed).
> My fear is that MvC, when compared to the other 2 big DC fighters (VF3tb and
> Power Stone), will look pathetic and old. It might be like playing the Super
> Famicom Final Fantasy games that make up the PSX game "Final Fantasy
> Collection". Sure they are good games (including MvC!), but graphically
> speaking they are dinosaurs compared to the latest models. MvC should be
> recreated as a "CPS-4" game with more playable characters (bringing back the
> cast of XSF and MSF for starters, maybe adding fighters from other fighters
> like Darkstalkers).
Like I said earlier, it would take too much time to
redo MvC for DC according to your plans. As for the
'2 big DC fighters', there are others including
Gamest Award winner Psychic Force 2012 and KOF '98.
My predictions: MvC would sell around 250,000 in
Japan alone, the versus games are simply more popular
in the US compared to in Japan. 2D fighters never
get better than 500,000 these days (SFZ3 for PS sold
around 380,000).
> And no, I am not planning on buying DC, mainly 'cause I'm holding out for
> PSX2, and PSX1 suits me just fine right now, thank you. ^_^
Ahh, the console advocate, how I hate thee. Not to
spoil your plans, but I don't think Sony is going
to release a PSX2 anytime soon. They'll be abandoning
50 million systems sold (don't know how many are
repeat purchases, what with the defect rates of early
PS systems). Just because everyone else is upgrading
their hardware to compete with you doesn't mean
you should too, especially considering your market
presence. That's not a good idea from a business
standpoint if you ask me. The PS should still be the
market leader well in to the 21st Century.
> As a sidenote, for PSX I am looking forward to the following:
>
> SFA3
I'm still surprised that you haven't bought the Japanese
version. You can read Nihongo without any problems, so
why not invest one now and get the US version later on
as well?
> FFVII
If I read this one right, this game has been released
already, unless you mean FFVIII.
> the aforementioned FFC (my hope is that they release them complete and
> uncensored. And I've never played FFV before ^^;)
Japan is getting this soon (along with a tabletop clock).
Does Sony or Square planning on releasing this game in
the US? (SCE America's pretty strict about game releases,
they refused Capcom's Generation games last year, because
it's too 'old' looking).
> Parappa 2: Um Jammer Lammy
> Suikoden 2
> SFEX2 (hopefully)
While EX2 is still popular in the arcades in Japan,
I think Arika won't reprogram the game for the PS
(the arcade uses the same hardware as Tekken 3),
as they're busy doing several other projects
(mostly non-Capcom related) right now.
--
----------------------------------------------------
This message has been brought to you by
<Team Red Herring>
Red Herring - Evil Herring - Hirokun
mailto:ham...@pc.jaring.my - Main e-mail
mailto:go...@tm.net.my - Emergency e-mail
----------------------------------------------------
>>I'm sure everyone's seen the pics for this game right now. Some things trouble
>>me, though. The Sega DreamCast is a 128-bit system, more or less. Marvel Vs.
>>Capcom is, for the most part, a 32-bit game, done in resolution less than the
>>DC's 640x480 standard. The screenshots for MvC-DC do not look like 128-bit,
>>they look like 32-bit, with sprites only having 16-bit color palettes. Now my
>>problem is that while I am all for an exact conversion of this game, couldn't
>>Capcom do better by doing things like increasing the number of frames of
>>animation, to the point that you can't see every individual frame in this
>>CPS-2 game? The CPS3-board is obsolete compared to the DC's capabilities.
...from Thomas D Mc Nulty <tmc...@uic.edu>....
>What you're asking for is a virtual impossibility, since Capcom would have to
>reacquire the licence to animate the Marvel people, and since CPS3 is strictly
>arcade for now and takes a grueling amount of time to complete from start to
>finish (as far as drawing all those frames are concerned), so they'd never do
>that.
>Besides, I've heard otherwise that Capcom is rather dissapointed with the
>subpar CPS3 capabilities the DC has, so perhaps these CPS3 games that some of
>us have been waiting for will have to wait yet another generation until a home
>system can handle it all.
>Besides, don't worry about looking dated; M/C has stood right next to VF3tb,
>Tekken 3, and the rest of that polygonal crap and still made good notice and
>profit, which only attests to the fact that even though it might look "dated",
>those who actually know what 2D has been and is will know that an arcade
>perfect DC game of M/C will be fine enough. Gameplay is strictly another issue.
>And if you think MC will look dated, what about KOF98?? Jesus, the MVS hardware
>is basically a Genesis with more memory... ironic, isn't it, that one of the
>main 2D games on a 128 bit system comes from a company who still puts out the
>gold on their "dated" 16 bit hardware...
...from Team Red Herring <ham...@pc.jaring.my>...
>You rely too much on 'on-paper' specs. DC is 'technically' a 64-bit system,
>with some 32-bit and 16-bit addresses. Increasing the number of frames would
>delay the game, as each and every new frame has to be drawn by the artists and
>animated by the 'Scroll Design' staff. MvC, like all other CPS-2 games, are
>16-bit (the CPS-2 is in reality, a Super Nintendo with more RAM and a faster
>clock speed).
...from Jonathan Winkler <jonw...@concentric.net>...
>On paper it may seem that, but Capcom initially complained about the DC's lack
>of 2D sprite libraries. Also don't expect too much from a 1st-generation title,
>no matter what system it is.
>>The Sega Saturn can recreate Capcom fighters perfectly (so I'm told; I've
>>never actually seen a Saturn Capcom game, but I do believe what I've heard),
>>and I think the only reason that this game is being brought over to DC is the
>>SS's demise. There is nothing radically different about MvC compared to MSF.
...from Jonathan Winkler <jonw...@concentric.net>...
>The Saturn was built to be a powerful sprite-rendering system, as even the
>president of Sega has stated. The DC was built to be a powerful
>polygon-rendering system. So naturally they both have their shortcomings in the
>opposite fields. I wouldn't expect the DC's "2D" to be much better than the
>Saturn's. More colors, more sprites on the screen at once, and that's about it.
>>My fear is that MvC, when compared to the other 2 big DC fighters (VF3tb and
>>Power Stone), will look pathetic and old. It might be like playing the Super
>>Famicom Final Fantasy games that make up the PSX game "Final Fantasy
>>Collection". Sure they are good games (including MvC!), but graphically
>>speaking they are dinosaurs compared to the latest models. MvC should be
>>recreated as a "CPS-4" game with more playable characters (bringing back the
>>cast of XSF and MSF for starters, maybe adding fighters from other fighters
>>like Darkstalkers).
...from 976SpamBlock <fat...@stratos.net (George Tinkle)>...
>Marvel Vs. Capcom looks good period. I'm sure Capcom could have added more to
>the game, but this is the one time they'll adhere to the "If it ain't broke
>don't fix it" policy. Also it's one of the first 2D fighters for the system
>with KoF somewhere off in the distance.
>Not to mention launching or having Marvel Vs. Capcom for the system when it's
>available in the states will be a big favor for Sega since the game is
>extremely popular. More so than VF3, and the yet to be released Power Stone.
...from Team Red Herring <ham...@pc.jaring.my>...
>Like I said earlier, it would take too much time to redo MvC for DC according
>to your plans. As for the '2 big DC fighters', there are others including
>Gamest Award winner Psychic Force 2012 and KOF '98. My predictions: MvC would
>sell around 250,000 in Japan alone, the versus games are simply more
>popular in the US compared to in Japan. 2D fighters never get better than
>500,000 these days (SFZ3 for PS sold around 380,000).
...from Jonathan Winkler <jonw...@concentric.net>...
>That is not just a problem with DC. It's a problem with games in general.
>Nobody in the general population seems to think a 2D game even looks half as
>good as a 3D one, no matter how much 2D games advance. It's a damn shame
>because I've yet to see a polygon-based game that can graphically exaggerate
>anything the way a 2D game can, or actively show personality in every single
>action a character does. They're expected to be realistic and in many ways
>reality stinks.
>>And no, I am not planning on buying DC, mainly 'cause I'm holding out for
>>PSX2, and PSX1 suits me just fine right now, thank you. ^_^
...from 976SpamBlock <fat...@stratos.net (George Tinkle)>...
>Hey, don't forget "Marvel Vs. Capcom EX"!!! 50 million Playstations can't
>possibly be wrong.
...from Team Red Herring <ham...@pc.jaring.my>...
>Ahh, the console advocate, how I hate thee. Not to spoil your plans, but I
>don't think Sony is going to release a PSX2 anytime soon. They'll be abandoning
>50 million systems sold (don't know how many are repeat purchases, what with
>the defect rates of early PS systems). Just because everyone else is upgrading
>their hardware to compete with you doesn't mean you should too, especially
>considering your market presence. That's not a good idea from a business
>standpoint if you ask me. The PS should still be the market leader well in to
>the 21st Century.
...from Jonathan Winkler <jonw...@concentric.net>...
>Wheeeee. Bully for you.
Okay, I wanted to respond to everyone in the normal way, but DejaNews isn't
keeping up with RemarQ in terms of how fast responses are posted. So this is
going to be a big monkey-ass cut-and-paste response to 4 people at once,
because I don't wanna wait until tomorrow morning. Also, the post may be
unforgivingly big, so "sumimasen" in advance.^_^
">>" is my post, ">" are people's responses my post and
not each others.
>>I'm sure everyone's seen the pics for this game right now. Some things trouble
>>me, though. The Sega DreamCast is a 128-bit system, more or less. Marvel Vs.
>>Capcom is, for the most part, a 32-bit game, done in resolution less than the
>>DC's 640x480 standard. The screenshots for MvC-DC do not look like 128-bit,
>>they look like 32-bit, with sprites only having 16-bit color palettes. Now my
>>problem is that while I am all for an exact conversion of this game, couldn't
>>Capcom do better by doing things like increasing the number of frames of
>>animation, to the point that you can't see every individual frame in this
>>CPS-2 game? The CPS3-board is obsolete compared to the DC's capabilities.
...from Thomas D Mc Nulty <tmc...@uic.edu>....
>What you're asking for is a virtual impossibility, since Capcom would have to
>reacquire the licence to animate the Marvel people,
I wasn't aware that they had lost the license. Hmm. But I don't think they
would mind them upgrading the animation; it would just be in-between work to
make the animation smoother/
and since CPS3 is strictly
>arcade for now and takes a grueling amount of time to complete from start to
>finish (as far as drawing all those frames are concerned), so they'd never do
>that.
Well. we waited a few years from A2 to A3. Of course, it could be argued that
Capcom spent a lot of time creating the 3 Vs. games.
>Besides, I've heard otherwise that Capcom is rather dissapointed with the
>subpar CPS3 capabilities the DC has, so perhaps these CPS3 games that some of
>us have been waiting for will have to wait yet another generation until a home
>system can handle it all.
Capcom seems intent on porting the CPS-3 game "JoJo's Venture" for PSX...maybe
they figured out how to do CPS-3 games on that system, since they are getting
really close to doing that with CPS-2 games (A3 is nearly perfect from what I
read).
>Besides, don't worry about looking dated; M/C has stood right next to VF3tb,
>Tekken 3, and the rest of that polygonal crap and still made good notice and
>profit, which only attests to the fact that even though it might look "dated",
>those who actually know what 2D has been and is will know that an arcade
>perfect DC game of M/C will be fine enough. Gameplay is strictly another issue.
That's true, at Lloyd Mall there are two big-ass T3 machines right next to the
big-ass MvC machine, and I always see more people playing/watching it.
>And if you think MC will look dated, what about KOF98??
Heh. Low-res pixelated looks-like-HF crap. Graphically speaking. It's a fun
play, though.
Jesus, the MVS hardware
>is basically a Genesis with more memory... ironic, isn't it, that one of the
>main 2D games on a 128 bit system comes from a company who still puts out the
>gold on their "dated" 16 bit hardware...
Companies really did get a lot out of the 16-bit era. Even today, I can think
of more SNES/Genesis games that are better than the N64/Saturn games of today
(Super Metroid, anyone?).
...from Team Red Herring <ham...@pc.jaring.my>...
>You rely too much on 'on-paper' specs. DC is 'technically' a 64-bit system,
>with some 32-bit and 16-bit addresses.
Hence the expression "more or less". :P
Increasing the number of frames would
>delay the game, as each and every new frame has to be drawn by the artists and
>animated by the 'Scroll Design' staff. MvC, like all other CPS-2 games, are
>16-bit (the CPS-2 is in reality, a Super Nintendo with more RAM and a faster
>clock speed).
Back to the 16-bit thing! ^_^ However, maybe they could release an improved
version as MvC2, with new fighters and whatnot.
...from Jonathan Winkler <jonw...@concentric.net>...
>On paper it may seem that, but Capcom initially complained about the DC's lack
>of 2D sprite libraries. Also don't expect too much from a 1st-generation title,
>no matter what system it is.
True, true. 3rd party games espcially. Is it just me, or did the 8-bit and
16-bit eras start more strongly than the current one?
>>The Sega Saturn can recreate Capcom fighters perfectly (so I'm told; I've
>>never actually seen a Saturn Capcom game, but I do believe what I've heard),
>>and I think the only reason that this game is being brought over to DC is the
>>SS's demise. There is nothing radically different about MvC compared to MSF.
...from Jonathan Winkler <jonw...@concentric.net>...
>The Saturn was built to be a powerful sprite-rendering system, as even the
>president of Sega has stated. The DC was built to be a powerful
>polygon-rendering system. So naturally they both have their shortcomings in the
>opposite fields. I wouldn't expect the DC's "2D" to be much better than the
>Saturn's. More colors, more sprites on the screen at once, and that's about it.
Again, back to the whole "16-bit" thing. And, yes, I do see your point. PSX
and Saturn have a similar relationship.
>>My fear is that MvC, when compared to the other 2 big DC fighters (VF3tb and
>>Power Stone), will look pathetic and old. It might be like playing the Super
>>Famicom Final Fantasy games that make up the PSX game "Final Fantasy
>>Collection". Sure they are good games (including MvC!), but graphically
>>speaking they are dinosaurs compared to the latest models. MvC should be
>>recreated as a "CPS-4" game with more playable characters (bringing back the
>>cast of XSF and MSF for starters, maybe adding fighters from other fighters
>>like Darkstalkers).
...from 976SpamBlock <fat...@stratos.net (George Tinkle)>...
>Marvel Vs. Capcom looks good period. I'm sure Capcom could have added more to
>the game, but this is the one time they'll adhere to the "If it ain't broke
>don't fix it" policy. Also it's one of the first 2D fighters for the system
>with KoF somewhere off in the distance.
And, as pointed out before, first-gen don't always need to look their best.
Especially in KoF's case ^_^
Then again, who is to say Capcom isn't adding a bunch of stuff? Maybe some
A3-PSX options like Team/Dramatic mode. Maybe ISMs? Haha. Yeah right.
>Not to mention launching or having Marvel Vs. Capcom for the system when it's
>available in the states will be a big favor for Sega since the game is
>extremely popular. More so than VF3, and the yet to be released Power Stone.
Yup, the only other fighter that Americans have heard that is coming out for
DC is Dead or Alive 2. Well, it being developed on the Naomi, anyway, so a
DC port isn't out of the question.
...from Team Red Herring <ham...@pc.jaring.my>...
>Like I said earlier, it would take too much time to redo MvC for DC according
>to your plans. As for the '2 big DC fighters', there are others including
>Gamest Award winner Psychic Force 2012 and KOF '98. My predictions: MvC would
>sell around 250,000 in Japan alone, the versus games are simply more
>popular in the US compared to in Japan. 2D fighters never get better than
>500,000 these days (SFZ3 for PS sold around 380,000).
True, these seem to be their final, glorious days. I wouldn't be surprised if
King of Fighters F was in 3-D; Fatal Fury 8 (Fatal Fury 64) is in 3D.
...from Jonathan Winkler <jonw...@concentric.net>...
>That is not just a problem with DC. It's a problem with games in general.
>Nobody in the general population seems to think a 2D game even looks half as
>good as a 3D one, no matter how much 2D games advance. It's a damn shame
>because I've yet to see a polygon-based game that can graphically exaggerate
>anything the way a 2D game can, or actively show personality in every single
>action a character does. They're expected to be realistic and in many ways
>reality stinks.
In 3-D, posing is never quite the same. Of course, having Dan in a 3-D game
could prove that wrong. ^_^
>>And no, I am not planning on buying DC, mainly 'cause I'm holding out for
>>PSX2, and PSX1 suits me just fine right now, thank you. ^_^
...from 976SpamBlock <fat...@stratos.net (George Tinkle)>...
>Hey, don't forget "Marvel Vs. Capcom EX"!!! 50 million Playstations can't
>possibly be wrong.
Capcom has said that they can't do MvC on PSX, so I assume that means that
they won't be doing that, wise guy. :P
...from Team Red Herring <ham...@pc.jaring.my>...
>Ahh, the console advocate, how I hate thee.
Hey! I'm loyal, so sue me. Then again, until a year and a half I was
pro-Nintendo...^^;
Not to spoil your plans, but I
>don't think Sony is going to release a PSX2 anytime soon. They'll be abandoning
>50 million systems sold (don't know how many are repeat purchases, what with
>the defect rates of early PS systems). Just because everyone else is upgrading
>their hardware to compete with you doesn't mean you should too, especially
>considering your market presence. That's not a good idea from a business
>standpoint if you ask me. The PS should still be the market leader well in to
>the 21st Century.
Well, yeah. That's why I said I would wait for PSX2, 'cause I know it won't
be coming out for awhile. I'll be spending more years with PSX, probably
spending most of those years playing Tekken 3 Team Battle mode to death (Dr.
B is Tekken's Dan! ^_^)
...from Jonathan Winkler <jonw...@concentric.net>...
>Wheeeee. Bully for you.
Bah. Humbug. o_o
>>Say it with me: "purei-sutee-shon" ^_^
I imagine none of these will saying it with me. ^_^;
Fred Davis
psu1...@irn.pdx.edu
The Origin of Evil Ryu, First Verse, as translated by me from SFZ3.
"The Killing Surge: The ultimate power to bring about total destruction..."
more to come...
fred...@my-dejanews.com wrote:
> I'm sure everyone's seen the pics for this game right now. Some things
> trouble me, though.
>
> The Sega DreamCast is a 128-bit system, more or less. Marvel Vs. Capcom is,
> for the most part, a 32-bit game, done in resolution less than the DC's
> 640x480 standard. The screenshots for MvC-DC do not look like 128-bit, they
> look like 32-bit, with sprites only having 16-bit color palettes. Now my
> problem is that while I am all for an exact conversion of this game, couldn't
> Capcom do better by doing things like increasing the number of frames of
> animation, to the point that you can't see every individual frame in this
> CPS-2 game? The CPS3-board is obsolete compared to the DC's capabilities.
On paper it may seem that, but Capcom initially complained about the DC's lack of
2D sprite libraries. Also don't expect too much from a 1st-generation title, no
matter what system it is.
> The Sega Saturn can recreate Capcom fighters perfectly (so I'm told; I've
> never actually seen a Saturn Capcom game, but I do believe what I've heard),
> and I think the only reason that this game is being brought over to DC is the
> SS's demise. There is nothing radically different about MvC compared to MSF.
The Saturn was built to be a powerful sprite-rendering system, as even the
president of Sega has stated. The DC was built to be a powerful
polygon-rendering system. So naturally they both have their shortcomings in the
opposite fields. I wouldn't expect the DC's "2D" to be much better than the
Saturn's. More colors, more sprites on the screen at once, and that's about it.
> My fear is that MvC, when compared to the other 2 big DC fighters (VF3tb and
> Power Stone), will look pathetic and old. It might be like playing the Super
> Famicom Final Fantasy games that make up the PSX game "Final Fantasy
> Collection". Sure they are good games (including MvC!), but graphically
> speaking they are dinosaurs compared to the latest models. MvC should be
> recreated as a "CPS-4" game with more playable characters (bringing back the
> cast of XSF and MSF for starters, maybe adding fighters from other fighters
> like Darkstalkers).
That is not just a problem with DC. It's a problem with games in general.
Nobody in the general population seems to think a 2D game even looks half as good
as a 3D one, no matter how much 2D games advance. It's a damn shame because I've
yet to see a polygon-based game that can graphically exaggerate anything the way
a 2D game can, or actively show personality in every single action a character
does. They're expected to be realistic and in many ways reality stinks.
> And no, I am not planning on buying DC, mainly 'cause I'm holding out for
> PSX2, and PSX1 suits me just fine right now, thank you. ^_^
Wheeeee. Bully for you.
--
---------------------------------------------------------
.-. .---------------------------------. .-.
| | | Jonathan Winkler * | |
.-|-' | jonw...@concentric.net * .-|-'
| | | Digipen Institute of Technology * | |
'-' '********************************** '-'
"Hey, pick Iori."
"Okay."
"No not her! I said *Iori*."
"That *is* Yuri."
I agree that well designed sprite based characters exhibit more personality,
but I took a long break from SF the first time I played VF2 and Tekken. The
realistic animation is every bit as appealing as the character graphics, and
since rendering polygonal fighters is improving with technology, advances like
facial expressions and more unique animations will allow it to match even the
top Capcom/SNK designs.
Note: this is a comment on looks alone - the instant play mechanic response of
2D fighters is what slowly brought me back to MvC and SFA3 (something not quite
there yet in Tekken 3 and VF3).
Shauno!
Hey man I think that 2D games are the best games out there. Ok there are a
couple good 3D ones but when U think about it. Street Fighter Started the
fighting game industry.
>I agree that well designed sprite based characters exhibit more personality,
>but I took a long break from SF the first time I played VF2 and Tekken.
U had fun by playing those games and then U realized how fun CAPCOM games
really are.
Maximum Street Fighter-X
http://www.bigfoot.com/~LazyJae
---> LazyJae Vanishes <---
(snip)
> > As a sidenote, for PSX I am looking forward to the following:
> >
> > SFA3
>
> I'm still surprised that you haven't bought the Japanese
> version. You can read Nihongo without any problems, so
> why not invest one now and get the US version later on
> as well?
Well, I can read it, but I don't know that much Kanji so I need to use my New
Nelson's to take on projects like translating Evil Ryu's storyline (which I'm
doing for GPOW right now...and myself) And I only have an unmodded American
PSX. Besides, A3 is only like 80 days away.
>
> > FFVII
>
> If I read this one right, this game has been released
> already, unless you mean FFVIII.
D'oh! Yup, I meant 8, not 7. Cursed Roman numerals.
>
> > the aforementioned FFC (my hope is that they release them complete and
> > uncensored. And I've never played FFV before ^^;)
>
> Japan is getting this soon (along with a tabletop clock).
> Does Sony or Square planning on releasing this game in
> the US? (SCE America's pretty strict about game releases,
> they refused Capcom's Generation games last year, because
> it's too 'old' looking).
Square has hinted at it being released in PSM.
Fred Davis
psu1...@irn.pdx.edu
Say it with me: "purei-sutee-shon" ^_^
-----------== Posted via Deja News, The Discussion Network ==----------
*** Posted from RemarQ - http://www.remarq.com - Discussions Start Here (tm) ***
Any opinions? Or am I just some freak that's addicted to frames of animation?
-Sid Ceaser c/o the Art Institute of New Hampshire
s...@kitty.mv.com
You're just some freak that's.......
j/k.
But seriously, the animation of the Vs. games is some of the best ever. That's
another reason I think they're so fun to play. But as for Cody's backround
stage.....bland dude. The A3 backrounds pale in comparison to the A2 ones.
I still prefer 2D, myself. When done well, it can be considered art. Frankly, a
well done Capcom or SNK game has the amazing fluidity and mesmerizing movement
style that you don't get from 3D, no matter if it's motion captured or what.
The seeming inavoidabilty of polygon tear and the fact that I know there is a
human hand behind every frame of 2D motion says to me that I'll prefer it for a
long time.
Dan Mastriani
Super Chikyujin L3
"It's like a woman who's taken off her clothes!" Leiji Matsumoto's Siegfried
My home page! http://members.aol.com/gaijind/ Home of the GRIT chat room!
Updated 10/28/98! You demanded the best, and now you got this!