What i do is i set the game to the difficulty of 1 to get used to the
game and to see the endings. Well i have yet to get beyond the 5th
match. I have played for 10 hours total. I easily beat SFA3 -PSX -
withen 30 minutes on level one the first time i played it. I used Ryu
btw. Ryu seems to suck in MvC2. His strength the fireball is horrible
compared to Cable's wave shot.
Also i buy a lot of fighting games and never have i been this stumped on
the simplest difficulty. DOA1 and 2 - no problem, SF all incarnations -
no problem, DS1 ok it was very tough.
I only play console fighters btw.
Thank god i can purchase characters in MvC2 without having to see the
ending. I collected 10 fighters so far. Although it feels like cheating
ie playing a little ways then buying characters.
So far my best team is Cable, Doom and Hayoto since i can get this team
to the 5th match with few deaths but 5th match - whammo.
BTW why isn't Hayoto considered a good fighter? I have yet to see him in
top tiers. He is excellent in close with his slash moves.
Is there a good easy team? Right now i just want to get to the final
boss.
So is it me not used to tag battles or is this just a tough game or a
problem with the difficulty setting? Although i had no problems with
DOA2 but that tag teaming was far simpler it seems.
--
All Purpose Cultural Randomness
http://www.angelfire.com/tx/apcr/index.html
You must have gotten lucky and found the one difficult MvC2 game in the world.
> What i do is i set the game to the difficulty of 1 to get used to the
> game and to see the endings. Well i have yet to get beyond the 5th
> match. I have played for 10 hours total. I easily beat SFA3 -PSX -
> withen 30 minutes on level one the first time i played it. I used Ryu
> btw. Ryu seems to suck in MvC2. His strength the fireball is horrible
> compared to Cable's wave shot.
I guess you're just new to the game... with a bit of practice, you'll find
that the AI is the easiest of any Capcom game to date. The computer pretty
much never blocks. Setting the difficulty level is meaningless, it's the
same on any level... don't ask me why they bothered to pretend that they're
different.
> Also i buy a lot of fighting games and never have i been this stumped on
> the simplest difficulty. DOA1 and 2 - no problem, SF all incarnations -
> no problem, DS1 ok it was very tough.
Must be bad luck...
> BTW why isn't Hayoto considered a good fighter? I have yet to see him in
> top tiers. He is excellent in close with his slash moves.
He just can't cause damage as quickly and as safely as so many other
characters can. He's an OK character, he just doesn't have any really strong
stuff.
> Is there a good easy team? Right now i just want to get to the final
> boss.
If you just want to win, I recommend Cable, Sentinel with the third assist,
and Juggernaut with the second. From full screen away, shoot his fierce gun
four times while calling Sentinel assist, and do a fierce viper beam. If you
see that it hits and you have meter available, do a super viper beam for
tons of damage. This ought to get you up to the last boss. If Cable ever
dies, put in Sentinel and do standing fierce + Juggernaut assist, and follow
with a rocket punch. Since the computer never blocks, it should be dead
within seconds. If somehow Sentinel dies, just headcrush everything with
Juggernaut and the match should be over very quickly.
If you don't have Sentinel available yet, use Iceman or Iron Man and keep
shooting beams while calling the Juggernaut assist, assuming Cable ever
dies, which he shouldn't.
No the EASIEST Capcom fighter ever is X-Men Vs Streetfighter on Saturn
- even on maximum difficulty it's an absolute pushover.
Marvel VS Capcom 2 is a bit harder - but not especially difficuly.
Mostly the problems for me occur with the pad being a bit awkward for
some things. Practice helps though.
Sent via Deja.com http://www.deja.com/
Before you buy.
Cause after about o 100+ so matches people vs people, if you play the computer
by about roud 4 they start blocking everything. (and attempting play styles as
the human opponent) Then you wind up winning/loosing cause of some stupid time
out.
And no chucking screen length beam supers doesn't work. Esp if you don't have
beam characters on the team.
They've toned Ryu down considerably for this game but he's still tough and
comes in handy. I prefer the speed and power of Akuma actually. Ryu, Cable,
Akuma, Magneto, Sabertooth, and Omega Red are the best in the game IMO.
>I guess you're just new to the game... with a bit of practice, you'll find
>that the AI is the easiest of any Capcom game to date. The computer pretty
>much never blocks. Setting the difficulty level is meaningless, it's the
2>same on any level... don't ask me why they bothered to pretend that
they're
>different.
>
Never blocks? Are we playing the same game? I have it set on level 2, I'm
at ex level 34 and the game clock says 10 hours. Believe me the AI in this
game blocks just as much as in MvC1. In fact they block just about
everything I do on stages 6 and 7 and usually takes me a couple of continues
to get past it. For some reason the AI has no trouble blocking, doing 7-10
hit air combo's, assists, triple team combo's.
However Abyss is an absolute chump compared to Onslaught.
>> Also i buy a lot of fighting games and never have i been this stumped on
>> the simplest difficulty. DOA1 and 2 - no problem, SF all incarnations -
>> no problem, DS1 ok it was very tough.
>
>Must be bad luck...
>
>> BTW why isn't Hayoto considered a good fighter? I have yet to see him in
>> top tiers. He is excellent in close with his slash moves.
>
>He just can't cause damage as quickly and as safely as so many other
>characters can. He's an OK character, he just doesn't have any really
strong
>stuff.
>
He doesn't have really strong stuff but he's pretty good. You can use a
slash combo and go right into a super for a lot of damage. I use him alot,
right behind Cable, Magneto and Akumu. I love Akuma's speed but he seems to
take a lot of damage.
>> Is there a good easy team? Right now i just want to get to the final
>> boss.
>
Yeah, just use Cable and have Juggernaut on assist (if you have him
already). Use Cable's gun and quarter circle forward+Punch to use his beam
weapon. Then call in Juggernaut and use Cable's super combo beam weapon
which does a lot of damage, or any other way you want to do it. You can't
really lose with Cable on your team.
This game does seem tough and cheap at first but it really isn't with a lot
of practice. Stages 6 and 7 can be killer at times though because of all the
damn blocking. And if the AI chooses Rogue or Omega Red, it's all over. Just
be thankful the last boss isn't nearly as hard as Onslaught was, it took me
20 mins to beat that bastard the first time I got to him.
-David
Dan Tropea wrote:
> BTW why isn't Hayoto considered a good fighter? I have yet to see him in
> top tiers. He is excellent in close with his slash moves.
He is one of my best. He's great both as your active fighter and for
assists.
> Is there a good easy team? Right now i just want to get to the final
> boss.
My best team (over 2.2 million....wait or is it billion? points and which
crushed the end bosses) is Mega Man, Hayato, and Sentinel.
: Chocobo wrote in message <3962F1FA...@mindspring.com>...
: >Dan Tropea wrote:
: >
: >> What i do is i set the game to the difficulty of 1 to get used to the
: >> game and to see the endings. Well i have yet to get beyond the 5th
: >> match. I have played for 10 hours total. I easily beat SFA3 -PSX -
: >> withen 30 minutes on level one the first time i played it. I used Ryu
: >> btw. Ryu seems to suck in MvC2. His strength the fireball is horrible
: >> compared to Cable's wave shot.
: >
: They've toned Ryu down considerably for this game but he's still tough and
: comes in handy. I prefer the speed and power of Akuma actually. Ryu, Cable,
: Akuma, Magneto, Sabertooth, and Omega Red are the best in the game IMO.
: >I guess you're just new to the game... with a bit of practice, you'll find
: >that the AI is the easiest of any Capcom game to date. The computer pretty
: >much never blocks. Setting the difficulty level is meaningless, it's the
: 2>same on any level... don't ask me why they bothered to pretend that
: they're
: >different.
: >
: Never blocks? Are we playing the same game? I have it set on level 2, I'm
: at ex level 34 and the game clock says 10 hours. Believe me the AI in this
: game blocks just as much as in MvC1. In fact they block just about
: everything I do on stages 6 and 7 and usually takes me a couple of continues
: to get past it. For some reason the AI has no trouble blocking, doing 7-10
: hit air combo's, assists, triple team combo's.
Actually, if you want to cheese the cpu (and if you don't have problems
cheesing people, cheesing the cpu shouldn't be an issue).. abuse the fact
that the computer blocks... a LOT.
Strider's dog and spiral's incessant swortd/assist alternation is a prime
example. Do it over and over again.. and don't stop. You can easily
block damage most of your cpu opponent to death. Even try Cyclops' s.
fierce and c. fierce over and over again(which is damned fast by the
way.. not bad to use full screen against pixie humans)... then MOB when you
have level.
--
AK
Somebody mentioned Omega Red, and yeah, his AI can cause problems, but it
doesn't seem any different than it was in MSF.
Yes, the AI Rogue and Storm both have bugs in them where they'll both suddenly
start "going nuts" and moving far faster than either of them have any business
whatsoever moving. Heck, AI Rogue "going nuts" moves even faster than a real
Rogue does with a speedup.
>Somebody mentioned Omega Red, and yeah, his AI can cause problems, but it
>doesn't seem any different than it was in MSF.
A real human Omega Red is nastier than the AI one. Think lots of omega
strikes, each one retracting just as it gets to full screen length. You
have beams or air-dashes-plus-AAA, or you're basically pointless.
=-=-=-=-=-=-=-=
The Stilt Man stil...@teleport.com
http://www.teleport.com/~stiltman/stiltman.html
< We are Microsoft Borg '98. Lower your expectations and >
< surrender your money. Antitrust law is irrelevant. >
< Competition is irrelevant. We will add your financial and >
< technological distinctiveness to our own. Your software >
< will adapt to service ours. Resistance is futile. >
That would be any MVC2 game or arcade machine. Honestly I don't
lose unless I pick a character I am really horrible at and even
then I have to try to lose. The only challenge in the game is
when I play humans because they are actually unpredictable.
When I play the computer I can have Rogue walk right up to
them before the start of the match hit both helper buttons
and have Rogue do her punch super and take off about 1/2
of the first characters life. Then I just do my aerial
rave combo of lk,lk,hk,lp,lp,hp and usually I beat everyone
with Rogue. The only time I switch out is when I do a super
and switch to the other charatcers super during Rogues super.
I can't remember what this technique is called because it is
almost 2am and I am too lazy to look it up. Usually I win with
a team super. Abyss is a push over he is all looks and really weak.
The game is easy you just need to keep playing.
> In article <3963DEF0...@acm.org>, John Syers <jsy...@acm.org> wrote:
>> It seems about the same as the rest of the vs. games IMO...these games don't
>> seem to get any harder...with two exceptions: Rogue & Storm. Every now and
>> then these two just go berzerk.
>
> Yes, the AI Rogue and Storm both have bugs in them where they'll both suddenly
> start "going nuts" and moving far faster than either of them have any business
> whatsoever moving. Heck, AI Rogue "going nuts" moves even faster than a real
> Rogue does with a speedup.
Actually add Magneto to that list too. It's just weird when you're sitting
and playing and suddenly the CPU decides to whoop your arse into the corner
by going air dash crazy in addition to near inhuman assist frequency.
-----------------------------------------------
Dion A. Madrilejo | DAM Design
d.mad...@att.net | home.att.net/~d.madrilejo
-----------------------------------------------
If you're new to the Vs. games, and MvC2 in particular, get used to using
assists a lot. They're ultra-easy to use, and the CPU tends to eat them a
lot. Try using Cable (obviously) as your main, with Juggernaut and Doom as
your helpers. And when it comes to Abyss, Cable all the way.
Bill Wood
Dan Tropea wrote:
> I have played most of the SF games but none of the VS games until MvC2.
> The last truly tough Capcom fighter i bought was Darkstalkers 1 for the
> PSX.
>
> What i do is i set the game to the difficulty of 1 to get used to the
> game and to see the endings. Well i have yet to get beyond the 5th
> match. I have played for 10 hours total. I easily beat SFA3 -PSX -
> withen 30 minutes on level one the first time i played it. I used Ryu
> btw. Ryu seems to suck in MvC2. His strength the fireball is horrible
> compared to Cable's wave shot.
>
> Also i buy a lot of fighting games and never have i been this stumped on
> the simplest difficulty. DOA1 and 2 - no problem, SF all incarnations -
> no problem, DS1 ok it was very tough.
>
> I only play console fighters btw.
>
> Thank god i can purchase characters in MvC2 without having to see the
> ending. I collected 10 fighters so far. Although it feels like cheating
> ie playing a little ways then buying characters.
>
> So far my best team is Cable, Doom and Hayoto since i can get this team
> to the 5th match with few deaths but 5th match - whammo.
>
> BTW why isn't Hayoto considered a good fighter? I have yet to see him in
> top tiers. He is excellent in close with his slash moves.
>
> Is there a good easy team? Right now i just want to get to the final
> boss.
>
>Try using Cable (obviously) as your main, with Juggernaut and
Doom as
>your helpers. And when it comes to Abyss, Cable all the way.
Overall Abyss is pretty easy. But to beat him handily I like to
use storm, cable, iceman, guile, and any other beam
characters. For the first form I do a combo that ends in your
characters launcher and launch off of that (you fly into the
air and abyss doesn't go anywhere) so you can land behind him
and do it again. Just do that over and over and he never
really catches on. So for the first form I think a pixie is best.
For the second form iceman takes no block damage at all, and
storm can fly and just vertical typhoon/assist over and over.
For the final form beam supers do ridiculous damage to him.
Hyper Viper Beam does about 80%
Matt
mgreer[at]artic.edu
"And if your dog or cat ever dies, I'll buy you a ewe."
-----------------------------------------------------------
Got questions? Get answers over the phone at Keen.com.
Up to 100 minutes free!
http://www.keen.com
> in article 8k0tf8$a6e$1...@user2.teleport.com, Stilt Man at
> stil...@user2.teleport.com wrote on 7/5/00 11:12 PM:
>
> > In article <3963DEF0...@acm.org>, John Syers <jsy...@acm.org> wrote:
> >> It seems about the same as the rest of the vs. games IMO...these games don't
> >> seem to get any harder...with two exceptions: Rogue & Storm. Every now and
> >> then these two just go berzerk.
> >
> > Yes, the AI Rogue and Storm both have bugs in them where they'll both suddenly
> > start "going nuts" and moving far faster than either of them have any business
> > whatsoever moving. Heck, AI Rogue "going nuts" moves even faster than a real
> > Rogue does with a speedup.
>
> Actually add Magneto to that list too. It's just weird when you're sitting
> and playing and suddenly the CPU decides to whoop your arse into the corner
> by going air dash crazy in addition to near inhuman assist frequency.
I've never seen it with Mags...you're saying he moves like Rogue & Storm?? Yeah,
Storm is especially good with throwing that assist in.
And I left out a comment about Omega Red earlier, but somebody beat me to it...there
are human ORs that are better than the computer. It just takes time for a human to
learn how to work with the coils and strikes. I was strictly keepaway (with Mags no
less) until I saw the computer play OR in MSF. It inspired me to go on the
offense. Heck, I'm probably more offensive with him than with Strider...
js
3
> Wood <kater...@earthlink.net> wrote:
> >I've played nearly every Capcom fighting game from SFII on SNES
> to the
> >Saturn imports. All I can tell you is MvC2 is the only Capcom
> game I've
> >ever played that I can consistently beat on Level 8 without
> continuing. I
> >even picked three characters I've never used before (Rogue,
> Thanos,
> >Sentinel) and beat the game without continuing on Level 8
> difficulty.
> >
> I agree. MvC2 is too easy. Although there is a rumor the AI gets
> better the more experience points you get (or whatever
> the US equivalent is.) I think that rumor is true as the AI does
> seem to be getting better for me. They tag more often,
> actually DHC on occassion and do pretty long combos. Still too
> easy though :/
Something else I've yet to see: the computer do a DHC, and I've been on
expierence level 99 for awhile now...
js
3
>I've never seen it with Mags...you're saying he moves like
Rogue &
Storm?? Yeah,
>Storm is especially good with throwing that assist in.
Felicia also goes ape-shit.
All I gotta say is try to counter every chance ya get...Go to training an' make
the computer do combos. Analyze how you have to do the counter. (High, low,
mid) I use Ryu Hayabusa, Lei-Fang, or that Jahn-Lee. I like Ryu since when you
reverse a punch, he'll launch you up an' you can do his Izuna Drop combo thow.
=)
Bugs? Who the hell would think that that is a bug? Rogue taunts after
she goes apeshit for a while. Is that part of the bug? This is just
the AI creators having a little fun. (And demonstrating that the
computer could easily whip your ass if it made a real attempt, since
it's not required to make any mistakes.)
Also, why would you think that they are moving faster than normal?
Haven't you seen a good human Rogue or Storm? It just seems faster
than it should be because they are continuously using air dashes and
land->ground dash.
I _am_ a good Rogue. Rogue's airdash is nowhere _near_ as fast as the computer
Rogue's is when she goes berserk, nor is her ground dash or landings. Rogue's
dash is a fairly slow cruise, both in the air and on the ground. It's only
mildly faster when she has a speed-up. The "berserk" AI Rogue has speed better
than Magneto's dashing... even with a speedup, a human Rogue _never_ moves
that fast.
: I _am_ a good Rogue. Rogue's airdash is nowhere _near_ as fast as the computer
: Rogue's is when she goes berserk, nor is her ground dash or landings. Rogue's
: dash is a fairly slow cruise, both in the air and on the ground. It's only
: mildly faster when she has a speed-up. The "berserk" AI Rogue has speed better
: than Magneto's dashing... even with a speedup, a human Rogue _never_ moves
: that fast.
CPU Rogue's airdash speed is skewed by the fact that the CPU Rogue can
consistently airdash immediately during the rise of a j/sj. It makes
Rogue "appear" much faster because Rogue airdashes/divekicks immediately
upon getting air. Not very easy to do consistently as a human since the
whole sequence is done in a very small window of time... but it's
particularly useful, esp. if you're going to have a good Blackheart. Also
makes his sj. roundhouse infinite possible (Blackheart will do a slow
float down if you don't do airdash immediately).
--
AK
>CPU Rogue's airdash speed is skewed by the fact that the CPU Rogue can
>consistently airdash immediately during the rise of a j/sj. It makes
>Rogue "appear" much faster because Rogue airdashes/divekicks immediately
>upon getting air.
It's not a matter of simply her leaving the ground and instantly air dashing.
The CPU Rogue will jump up from a third to half the screen away, air dash
behind you with Wolverine/Magneto-like speed, land in a NORMAL descent, and
initiate an attack _on_the_ground_ as well as mixing in her dive kicks on
occasion. Then she'll lift off again and zip around to the other side and do
it again. She will initiate, chain, re-initiate, and re-chain a good two or
three raves in fewer than that many SECONDS.
A human Rogue cannot lift off the ground that fast.
A human Rogue, no matter _when_ they're air dashing, cannot cover that much
distance that fast.
A human Rogue does not descend back to the ground that fast in a normal drop
that fast.
A human Rogue's ground pokes do not come out that fast. (Frequently the CPU
Rogue will stick out a low short as the initiator of her attack -- that thing
comes out for the CPU faster than a human's _jab_ would. Rogue's _jab_ is not
bad. Her _short_ is fairly slow.)
These things do not change to THAT degree even when she's smooched a pixie.
I know Rogue. I know bugs. And I know the difference. Storm, at least, is
_closer_ to being that fast. Rogue is _not_. She can do some things quickly,
but she can NOT jump, dash, land, attack, re-jump, re-dash, attack, ad nauseum,
several times in the space of a couple or three seconds. This is what the
CPU Rogue does. Rogue can jump and air dash at about any time, yes, and I do
this fairly frequently myself. But her air dash is a slow cruise, not a quick
zip overhead into an insta-drop into an attack and repeat.
Don't get me wrong here. Rogue, if you use the right moves out of her, _does_
have some things she can do fast. But Rogue, speedup or no speedup, can NOT
cross you up in a coast land from one side to the other and land chained moves
at a rate of better than an attack a second. The jump, dash over, dive kick,
and jab/strong or short/forward follow-up on the ground _alone_ takes up
better than two or three seconds to all execute. The CPU Rogue is doing this,
_several_ times faster than a human Rogue can do this, even with a speedup.
Rogue just ain't that flippin' FAST.
> Dan Tropea wrote:
>
> > What i do is i set the game to the difficulty of 1 to get used to the
> > game and to see the endings. Well i have yet to get beyond the 5th
> > match. I have played for 10 hours total. I easily beat SFA3 -PSX -
> > withen 30 minutes on level one the first time i played it. I used Ryu
> > btw. Ryu seems to suck in MvC2. His strength the fireball is horrible
> > compared to Cable's wave shot.
>
> I guess you're just new to the game... with a bit of practice, you'll find
> that the AI is the easiest of any Capcom game to date. The computer pretty
> much never blocks. Setting the difficulty level is meaningless, it's the
> same on any level... don't ask me why they bothered to pretend that they're
> different.
I have to disagree here, it's meaningless for me, but I had some
of my friends over who never play CapCom games, they could get to stage 5
or so on difficulty 2, but reliably lost the stage 2 fight on difficulty
8. So there must be some diffrence.