I always use Psylocke. Here is why it's a good idea:
1) Psylocke plows through Colossus.
2) Psylocke goes straight through... you can jump and make 'em afraid and they end up blocking her
3) She sets up supers better.
4) She's hot.
Also, when playing pixies, I like Iceman.
A little variety is the spice of life. I mean, Colossus, Colossus, Colossus... gets boring. What helpers do *you* use?
--
Jinston
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Yeah, Lou is great... plus he makes a moderate shield for you.
1) he is an anti air attack
2) comes out quick (even though he moves slow
3)his multi-hit gives you plenty of time to pull of a super for cheap
combo-especially beams
4)fills up a lot of the screen-- psyloche can be easily jumped over.
JB GAINZ
...which is quickly taken out (or trading hits) by a high priority attack from Strider, Wolverine, Hulk, or Spider-Man.
>2) comes out quick (even though he moves slow
Psylocke is instant.
>3)his multi-hit gives you plenty of time to pull of a super for cheap
>combo-especially beams
So can Psylocke.
>4)fills up a lot of the screen-- psyloche can be easily jumped over.
So can Colossus. You must be thinking of Sentinel.
The point is, once every single person uses Colossus, you will find ways to get around his ass. Psylocke will take Colossus out
and keep on moving. While Colossus is probably the best helper in the hands of a master, he is by no means invincible.
By the way, w/Psylocke, or maybe Colossus, bring her/him in and then jump. See if they try to jump over 'em.
>JB GAINZ
Mr. "Thanos has no supers"
If you do the roll motion IMMEDIATELY after being hit out of the air by Colossus, you will roll and avoid the rest of the hits.
This is a life saver. It's imperative that you learn this. I do it almost every time.
>Thor is
>actually pretty cool too. His biggest problem is that he comes out way too
>slow.
Have Thor come out as the enemy lands from a jump and if they know anything, they'll duck, which is your cue to jump in and upset
their defense.