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Helpers (was Re: sentinel in mvc)

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Ricardo A Lafaurie Jr.

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Apr 22, 1999, 3:00:00 AM4/22/99
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Francis Cruz Ibanez wrote in message <371FE4...@i-manila.com.ph>...
>I use Sentinel as my helper all the time. I don't know why here in the
>Philippines, at least in my area, everybody uses Colossus. Anyway, after
>you win a match, hold down these buttons:
>
>MP + HP + MK + START


I always use Psylocke. Here is why it's a good idea:

1) Psylocke plows through Colossus.
2) Psylocke goes straight through... you can jump and make 'em afraid and they end up blocking her
3) She sets up supers better.
4) She's hot.

Also, when playing pixies, I like Iceman.
A little variety is the spice of life. I mean, Colossus, Colossus, Colossus... gets boring. What helpers do *you* use?

Jinston

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Apr 22, 1999, 3:00:00 AM4/22/99
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Ricardo A Lafaurie Jr. <kicka...@hotmail.com> wrote in message
news:7foqne$4...@journal.concentric.net...
<SNIP>

> Also, when playing pixies, I like Iceman.
> A little variety is the spice of life. I mean, Colossus, Colossus,
Colossus... gets boring. What helpers do *you* use?
>
I think the best helpers are: (In no particular order) Colossus, Psylocke,
Lou, Devilot, Cyclops.

--
Jinston
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Ricardo A Lafaurie Jr.

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Apr 22, 1999, 3:00:00 AM4/22/99
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NaUtiCaZuN wrote in message <19990423022313...@ng-cr1.aol.com>...
>Lou is pretty cool, he stops people like colossus and psylocke. Does good
>damage too. Plus you can use him up to 8 times.

Yeah, Lou is great... plus he makes a moderate shield for you.

NaUtiCaZuN

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Apr 23, 1999, 3:00:00 AM4/23/99
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JB Gainz

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Apr 23, 1999, 3:00:00 AM4/23/99
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collosus is probably the best helper for the fact

1) he is an anti air attack
2) comes out quick (even though he moves slow
3)his multi-hit gives you plenty of time to pull of a super for cheap
combo-especially beams
4)fills up a lot of the screen-- psyloche can be easily jumped over.

JB GAINZ

Ricardo A Lafaurie Jr.

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Apr 23, 1999, 3:00:00 AM4/23/99
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JB Gainz wrote in message <19990423033327...@ng-cf1.aol.com>...

>collosus is probably the best helper for the fact
>1) he is an anti air attack


...which is quickly taken out (or trading hits) by a high priority attack from Strider, Wolverine, Hulk, or Spider-Man.

>2) comes out quick (even though he moves slow


Psylocke is instant.

>3)his multi-hit gives you plenty of time to pull of a super for cheap
>combo-especially beams


So can Psylocke.

>4)fills up a lot of the screen-- psyloche can be easily jumped over.


So can Colossus. You must be thinking of Sentinel.
The point is, once every single person uses Colossus, you will find ways to get around his ass. Psylocke will take Colossus out
and keep on moving. While Colossus is probably the best helper in the hands of a master, he is by no means invincible.

By the way, w/Psylocke, or maybe Colossus, bring her/him in and then jump. See if they try to jump over 'em.

>JB GAINZ
Mr. "Thanos has no supers"

WhoaMoses

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Apr 23, 1999, 3:00:00 AM4/23/99
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I cannot believe you can be forgetting one of the best helpers....Michelle
Hart! Why? Well, first of all, she comes out fast and negates any other helper
there is! Goodbye Lou, Sentinel, Collosus, Psylocke....they're all toast.
Second, she does significant chipping damage. Third, she's the only helper who
actually works against Gold War Machine. And fourth, she's comboable! Okay, not
into beam supers, but when used with quick pixies like Wolverine or Strider
she's pretty deadly.

PanzerStar

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Apr 24, 1999, 3:00:00 AM4/24/99
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I like using Lou and Michele Hart. Lou makes a great shield, and Michele Hart
makes pretty good cover fire and some chip damage. Plus, you can use them more
than eitherPsylocke or Colossus.

NaUtiCaZuN

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Apr 24, 1999, 3:00:00 AM4/24/99
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Didn't SpiderDan once say that you can roll out after the first hit of
Colossus? I've done it once or twice but can't do it upon reaction. Thor is
actually pretty cool too. His biggest problem is that he comes out way too
slow.

Ricardo A Lafaurie Jr.

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Apr 24, 1999, 3:00:00 AM4/24/99
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NaUtiCaZuN wrote in message <19990424033806...@ng-cs1.aol.com>...

>Didn't SpiderDan once say that you can roll out after the first hit of
>Colossus?

If you do the roll motion IMMEDIATELY after being hit out of the air by Colossus, you will roll and avoid the rest of the hits.
This is a life saver. It's imperative that you learn this. I do it almost every time.

>Thor is
>actually pretty cool too. His biggest problem is that he comes out way too
>slow.

Have Thor come out as the enemy lands from a jump and if they know anything, they'll duck, which is your cue to jump in and upset
their defense.


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