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MvC Blocking query

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Ultima

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Feb 4, 2000, 3:00:00 AM2/4/00
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Quick question: In MvC, when your opponent sends out a helper and then
tries to attack you, whom do you block? Do you:

a) Block the helper, ignore the character
b) Block the character, ignore the helper
c) Block accordingly depending on whose attack makes contact with you
first
d) It depends on the helper

I don't know. I always thought it was C. But this week someone sent
Colossus after me while I jumped towards him, then dashed underneathe
me. He was directly under me when Colossus made contact, or maybe a
little behind. I tried to block Colossus, but I got hit. I think my
block just gave out (our joysticks aren't great), but my opponent
insists that I was supposed to get hit because his character "crossed me
up". Personally I think he's full of shit, but I thought I'd ask before
I go back and do any more testing on Monday.

--
Ultima - The Right Arm of Scrub Voltron
http://members.xoom.com/Ultima1 - The Street Fighter RPG Manifesto!
http://members.xoom.com/ShinUltima - U's Ultimate Rambling Page

"How do you "perfect" gameplay? That's like saying music has
been "perfected" over thousands of years. Fun is a matter of
taste." - Jeff Williams 25/10/99

If an arcade doesn't have a version of SF or SS in it, then it's not an
arcade

Luis Ramirez

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Feb 4, 2000, 3:00:00 AM2/4/00
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Anthony Cannon wrote:

> There's all kinds of evil things you can do against people who don't
> know this. My favorite is:
>
> 1) kill the other guy
> 2) call Lou
> 3) Walk underneath them when coming in. Most people will try to
> block Lou. That's wrong, since I'm on the other side. Hit
> them with super.
>

Ahhh... so that the 'infamous' Lou trick. I was wondering why people liked
him so much.

Luis.
-guess I just got a new trick to use on my nephews. Wonder if they'll ever
catch on to it.


Anthony Cannon

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Feb 5, 2000, 3:00:00 AM2/5/00
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In article <389BA04B...@rit.edu>, Ultima <jas...@rit.edu> wrote:
>Quick question: In MvC, when your opponent sends out a helper and then
>tries to attack you, whom do you block? Do you:
>
>a) Block the helper, ignore the character
>b) Block the character, ignore the helper
>c) Block accordingly depending on whose attack makes contact with you
>first
>d) It depends on the helper
>
>I don't know. I always thought it was C. But this week someone sent
>Colossus after me while I jumped towards him, then dashed underneathe
>me. He was directly under me when Colossus made contact, or maybe a
>little behind. I tried to block Colossus, but I got hit. I think my
>block just gave out (our joysticks aren't great), but my opponent
>insists that I was supposed to get hit because his character "crossed me
>up". Personally I think he's full of shit, but I thought I'd ask before
>I go back and do any more testing on Monday.

In any situation, the rule is b. This is true for duos, doubles,
helpers, supers... everything. It doesn't matter what else is
going on around you, you block the other guy's sprite. During the
duo, you block the person with the 1UP or 2UP above his head (which
will always be the caller).

There's all kinds of evil things you can do against people who don't
know this. My favorite is:

1) kill the other guy
2) call Lou
3) Walk underneath them when coming in. Most people will try to
block Lou. That's wrong, since I'm on the other side. Hit
them with super.

--
Tony Cannon
pon...@best.com


whoa...@my-deja.com

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Feb 5, 2000, 3:00:00 AM2/5/00
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> I don't know. I always thought it was C. But this week someone sent
> Colossus after me while I jumped towards him, then dashed underneathe
> me. He was directly under me when Colossus made contact, or maybe a
> little behind. I tried to block Colossus, but I got hit. I think my
> block just gave out (our joysticks aren't great), but my opponent
> insists that I was supposed to get hit because his character "crossed
me
> up". Personally I think he's full of shit, but I thought I'd ask
before
> I go back and do any more testing on Monday.

Actually, if he did do what you say he did, he's absolutely right. I've
been doing this for a long time now, and it freaks out most opponents.
If you dash quickly enough and time it right, you can also make
Colossus come out of the OPPOSITE side of the screen and make him hit
the opponent from the back!


Sent via Deja.com http://www.deja.com/
Before you buy.

Alexander J Koo

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Feb 5, 2000, 3:00:00 AM2/5/00
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If you totally want to abuse the situation, try the following:

1) activate Lou
2) Activate a teleport move, such as Wolverine's teleport slash,
Strider's teleport kick, Strider's teleport, CapAm's cartwheel, etc.

Wolverine's teleport slash makes Lou's ground attack virtually impossible
to block... which is why if you get caught in that situation you should
head straight for the air..(as with all helper attacks)

--
Alex Koo
University of Pennsylvania - Class of '01

blt

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Feb 5, 2000, 3:00:00 AM2/5/00
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block away from your opponents character.. helper is irrelevant..ignore
everything except for your opponent.

this can be tricky with certain good helpers like lou because the arrow
can contact you right as they go over your head and you won't know whether
they are in front of or behind you.

if someone calls a helper and then jumps over your head they are basically
crossing you up, only instead of actually attacking they let the helper
try to hit you. treat it like a crossup. when they go over your head,
swithc your block.

Ultima

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Feb 5, 2000, 3:00:00 AM2/5/00
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Anthony Cannon wrote:
>
> In article <389BA04B...@rit.edu>, Ultima <jas...@rit.edu> wrote:
> >Quick question: In MvC, when your opponent sends out a helper and then
> >tries to attack you, whom do you block? Do you:
> >
> >a) Block the helper, ignore the character
> >b) Block the character, ignore the helper
> >c) Block accordingly depending on whose attack makes contact with you
> >first
> >d) It depends on the helper

[clip]

> In any situation, the rule is b. This is true for duos, doubles,
> helpers, supers... everything. It doesn't matter what else is
> going on around you, you block the other guy's sprite. During the
> duo, you block the person with the 1UP or 2UP above his head (which
> will always be the caller).

Hmmm... In a duo, I usually just blocked whoever happened to be the
caller. I never noticed with 1UP or 2UP thing.


> There's all kinds of evil things you can do against people who don't
> know this. My favorite is:
>
> 1) kill the other guy
> 2) call Lou
> 3) Walk underneath them when coming in. Most people will try to
> block Lou. That's wrong, since I'm on the other side. Hit
> them with super.

We do this all the time, actually. I've gotten into the habit of
blocking against the character (i.e. towards Lou) because usually the
character's attack makes contact with me first. That's why I thought it
was C. It may be coincidence, is all. However, in the above scenario,
what if you walk under and don't stick out anything immediately? Does
Lou hit at all?

And here's my next question, just to confirm things: If someone calls
Colossus when I jump towards them and they manage to dash under me, and
don't stick anything out before Colossus makes contact with my sprite,
which way to I block? Forward (i.e. towards Colossus)? What do I do if
they just stand there and let Colossus carry me to the end of the
screen, putting me back on the "normal" side of Colossus? Do I have to
switch blocks in the middle?

BTW, Thanks for responding...

Ricardo A Lafaurie Jr.

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Feb 5, 2000, 3:00:00 AM2/5/00
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On Fri, 04 Feb 2000 23:00:11 -0500, Ultima <jas...@rit.edu> wrote:
>Quick question: In MvC, when your opponent sends out a helper and then
>tries to attack you, whom do you block? Do you:
>a) Block the helper, ignore the character
>b) Block the character, ignore the helper
>c) Block accordingly depending on whose attack makes contact with you
>first
>d) It depends on the helper

Usually, B, since you block in the direction of the opponent's attack
anyway.

>I don't know. I always thought it was C. But this week someone sent
>Colossus after me while I jumped towards him, then dashed underneathe
>me. He was directly under me when Colossus made contact, or maybe a
>little behind. I tried to block Colossus, but I got hit. I think my
>block just gave out (our joysticks aren't great), but my opponent
>insists that I was supposed to get hit because his character "crossed me
>up". Personally I think he's full of shit, but I thought I'd ask before
>I go back and do any more testing on Monday.

Hmm. Well, the best way to avoid this is... don't jump in. This
reprehensible technique is the corner guard, and it relies on the
opponent backing himself up so he can throw out his charging helper
when you jump in. This really scrubby tactic is solved by just not
doing anything when he tries it. It may piss him off, but who
cares...

DanSTurTle

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Feb 5, 2000, 3:00:00 AM2/5/00
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Now now... this Lou thing. You got it mixed up guys. As far as I'm concerned,
it's unblockable...

BECAUSE WOLVERINE SHOULDN'T TOUCH THE OPPONENT UNTIL THEY ARE ALREADY IN HIT
STUN...

Wolverine calls out Lou... immediately Wolverine does the back slash teleport
move so that he completely passes through the opponent. Lou's arrows are now
on their way, with Wolverine on the other side. The computer forces you to
face Wolverine and therefor cannot block the arrows. Once the arrows hit you,
Wolverine then can proceed to combo your ass.

This is the same concept behind the strider duo team super. Say paired with
Wolverine. Have Wolverine be in, kill the first opponent and then call a duo
team super. Call it out so that Wolverine completely whiffs and passes under
the incoming opponent. As the opponent lands, he is forced to face Wolverine.
While this is going on however, Strider's legion is coming from behind, and
cannot be blocked because your face the wrong way... and you are NOT in block
stun.

If anyone can correct me... please. I honestly feel this is a bit of BS in the
game, very avoidable, but still BS.


Ricardo A Lafaurie Jr.

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Feb 5, 2000, 3:00:00 AM2/5/00
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On 05 Feb 2000 08:02:58 GMT, danst...@aol.com (DanSTurTle) wrote:
>Wolverine calls out Lou... immediately Wolverine does the back slash teleport
>move so that he completely passes through the opponent. Lou's arrows are now
>on their way, with Wolverine on the other side. The computer forces you to
>face Wolverine and therefor cannot block the arrows. Once the arrows hit you,
>Wolverine then can proceed to combo your ass.

Well, that doesn't seem to be too hard to deal with. Just block in
the other direction. Maybe I haven't seen it done correctly, but I've
had it attempted to be done to me and it's rather easy. Besides, you
can always jump.

>This is the same concept behind the strider duo team super. Say paired with
>Wolverine. Have Wolverine be in, kill the first opponent and then call a duo
>team super. Call it out so that Wolverine completely whiffs and passes under
>the incoming opponent. As the opponent lands, he is forced to face Wolverine.
>While this is going on however, Strider's legion is coming from behind, and
>cannot be blocked because your face the wrong way... and you are NOT in block
>stun.

Does this work? Because in duos, you always block in the direction of
the caller (I think) and even if attacks come from behind, you still
block it. I've tried doing something like that before, and it doesn't
work - first of all, you can't do a duo before the other opponent
jumps in, and second, once he does come in this is difficult to set
up.

Chocobo

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Feb 5, 2000, 3:00:00 AM2/5/00
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Ultima wrote:

> Anthony Cannon wrote:


> >
> > In article <389BA04B...@rit.edu>, Ultima <jas...@rit.edu> wrote:
> > >Quick question: In MvC, when your opponent sends out a helper and then
> > >tries to attack you, whom do you block? Do you:
> > >
> > >a) Block the helper, ignore the character
> > >b) Block the character, ignore the helper
> > >c) Block accordingly depending on whose attack makes contact with you
> > >first
> > >d) It depends on the helper
>

Always press away from your opponent's character to block. Even if Colossus is
directly behind you, you block by pressing away from the opponent (towards
Colossus).


Chocobo

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Feb 5, 2000, 3:00:00 AM2/5/00
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DanSTurTle wrote:

> Now now... this Lou thing. You got it mixed up guys. As far as I'm concerned,
> it's unblockable...
>
> BECAUSE WOLVERINE SHOULDN'T TOUCH THE OPPONENT UNTIL THEY ARE ALREADY IN HIT
> STUN...
>

> Wolverine calls out Lou... immediately Wolverine does the back slash teleport
> move so that he completely passes through the opponent. Lou's arrows are now
> on their way, with Wolverine on the other side. The computer forces you to
> face Wolverine and therefor cannot block the arrows. Once the arrows hit you,
> Wolverine then can proceed to combo your ass.
>

You can block the arrows. Press away from Wolverine.


sol t kim

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Feb 5, 2000, 3:00:00 AM2/5/00
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In article <389BEA61...@mindspring.com>,
Chocobo <cho...@mindspring.com> wrote:
<snip?

and once you are in a blockstun, you will automatically block whatever
even if things are coming from behind. due to poor timing(on their part),
i managed to block shinku hadouken and proton cannon coming from opposite
side of the screen because i was stuck in a block stun all the time
through.
--


DanSTurTle

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Feb 6, 2000, 3:00:00 AM2/6/00
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Either I'm really see the screen wrong, but the arrows attack you from the
behind. You are facing Wolverine. Keep in mind you are NOT in block stun. If
you press towards Wolverine, you get hit from the back. If you press away from
Wolverine, you still get hit in the back. You are facing Wolverine, but he is
not touching you. The arrows come at you, from your sprites perspective, from
the back. There is not attacking coming at you from your front so either way
you press, you are not blocking. The arrows WILL hit you if I'm not mistaken.
From there Wolverine can combo you off Lou's arrows.

As far as I'm concerned, the only escape is jumping.

BTW, when I said duo team super, I meant the half circle FORWARD and fierce +
roundhouse one. Not the duo team beating where you can control the guys.

Alexander J Koo

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Feb 6, 2000, 3:00:00 AM2/6/00
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This is the case guys. you have to change your blocking dynamically. as
everyone has said 1,000 times (uh, can you guys read the whole thread
before responding for once?), you simply block in the direction of where
your opponent is. If wolverine goes from one side to the other while
you're being attacked with arrows or anything, you HAVE to change positions.

The most obvious demonstration to show that there are cases where dynamic
blocking situations is WOlverine's AC into "unblockable" Fatal Claw(f, d,
df+PP). do the following:

launch, sj. jab, sj. short, sj. strong, sj. forward, (whiffed) stomp \/
Fatal Claw.

Your opponent will have to change blocking directions in the middle of
the super if you do it right(it's hard to do WRONG). This is virtually
impossible... WOlverine moves from one side of the opponent to the next,
and only the computer can block this perfectly. And yes, even the
computer messes up blocking this one.

Case closed.

Ultima (jas...@rit.edu) wrote:
: Quick question: In MvC, when your opponent sends out a helper and then
: tries to attack you, whom do you block? Do you:

: a) Block the helper, ignore the character
: b) Block the character, ignore the helper
: c) Block accordingly depending on whose attack makes contact with you
: first
: d) It depends on the helper

: I don't know. I always thought it was C. But this week someone sent


: Colossus after me while I jumped towards him, then dashed underneathe
: me. He was directly under me when Colossus made contact, or maybe a
: little behind. I tried to block Colossus, but I got hit. I think my
: block just gave out (our joysticks aren't great), but my opponent
: insists that I was supposed to get hit because his character "crossed me
: up". Personally I think he's full of shit, but I thought I'd ask before
: I go back and do any more testing on Monday.

: --

: Ultima - The Right Arm of Scrub Voltron
: http://members.xoom.com/Ultima1 - The Street Fighter RPG Manifesto!
: http://members.xoom.com/ShinUltima - U's Ultimate Rambling Page

: "How do you "perfect" gameplay? That's like saying music has
: been "perfected" over thousands of years. Fun is a matter of
: taste." - Jeff Williams 25/10/99

: If an arcade doesn't have a version of SF or SS in it, then it's not an
: arcade

--

Alexander J Koo

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Feb 6, 2000, 3:00:00 AM2/6/00
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Actually meant f, d, df+KK but you get the idea, it's obvious f, d,
df+PP has no application to this scenario.

Alexander J Koo (ak...@red.seas.upenn.edu) wrote:

: This is the case guys. you have to change your blocking dynamically. as

: everyone has said 1,000 times (uh, can you guys read the whole thread
: before responding for once?), you simply block in the direction of where
: your opponent is. If wolverine goes from one side to the other while
: you're being attacked with arrows or anything, you HAVE to change positions.

: The most obvious demonstration to show that there are cases where dynamic
: blocking situations is WOlverine's AC into "unblockable" Fatal Claw(f, d,
: df+PP). do the following:

: launch, sj. jab, sj. short, sj. strong, sj. forward, (whiffed) stomp \/
: Fatal Claw.

: Your opponent will have to change blocking directions in the middle of
: the super if you do it right(it's hard to do WRONG). This is virtually
: impossible... WOlverine moves from one side of the opponent to the next,
: and only the computer can block this perfectly. And yes, even the
: computer messes up blocking this one.

: Case closed.


DanSTurTle

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Feb 7, 2000, 3:00:00 AM2/7/00
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Alrite, I don't think you guys are picturing what I'm picturing. How do you
block nothing? Your sprite can only block if there is an attack coming at you
from the front first right?

I call these arrows. Now, there is some delay before they actually touch you.

During this time, I telepot claw whatever to get to your other side, WITH OUT
touching you. I completely overshoot you. Your sprite is forced to turn
around and face Wolverine. Because I didn't touch you with Wolverine, you are
not in block stun as the arrows come to you from the back. You get hit.

I wish there was modem play of this right now so this could be settled. Maybe
you guys are picturing what I'm talking about and I'm completely wrong, but
from pulling it off on so many people and not seen it blocked once when pulled
off right, I'm gonna have to go with it's unblockable.

Strider128

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Feb 7, 2000, 3:00:00 AM2/7/00
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>Either I'm really see the screen wrong, but the arrows attack you from the
>behind. You are facing Wolverine. Keep in mind you are NOT in block stun.
>If
>you press towards Wolverine, you get hit from the back. If you press away
>from
>Wolverine, you still get hit in the back. You are facing Wolverine, but he
>is
>not touching you. The arrows come at you, from your sprites perspective,
>from
>the back. There is not attacking coming at you from your front so either way
>you press, you are not blocking. The arrows WILL hit you if I'm not
>mistaken.
>From there Wolverine can combo you off Lou's arrows.
>

as soon as wolvie passes through you you just block wolvie.even if he doesn't
attack and the lou arrows are coming at you from behind you still block
wolverine. this setup is in NO WAY unblockable.now if you are blocking the
arrows and then he slashes through youas he passes though you have 2 switch
your blocking direction

David Wright

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Feb 7, 2000, 3:00:00 AM2/7/00
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"Alexander J Koo" <ak...@red.seas.upenn.edu> wrote in message
news:87gcl4$nsf$1...@netnews.upenn.edu...

> If you totally want to abuse the situation, try the following:
>
> 1) activate Lou
> 2) Activate a teleport move, such as Wolverine's teleport slash,
> Strider's teleport kick, Strider's teleport, CapAm's cartwheel, etc.
>
> Wolverine's teleport slash makes Lou's ground attack virtually impossible
> to block... which is why if you get caught in that situation you should
> head straight for the air..(as with all helper attacks)

not really, you simply hold back until wolvie goes right by you then change
blocks..if you are in between arrows you have plenty of time..if you are in
the middle of blocking an arrow you are still in blockstun so you still have
plenty of time to change your block anyways..the hardest part is just
staying awake so you know to switch your block.

David Wright

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Feb 7, 2000, 3:00:00 AM2/7/00
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"DanSTurTle" <danst...@aol.com> wrote in message
news:20000206193447...@ng-fk1.aol.com...


Nope, we have it right, wolvie is on one side doing jack shit, lou is
hitting you in your back. Treat the arrows as if they were coming from
wolverine and block away from him and you will block.

Alexander J Koo

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Feb 7, 2000, 3:00:00 AM2/7/00
to
Keeping track of a sprite that virtually moves through you in an
instant(cuz it seems Wolv accelerates right through you, starting up
slow, but then ending up at his destination real quick) is difficult,
tied on top of the fact that you can time it differently with Lou's attacks.

You can teleport right past your opponent while you're getting hit by
arrows, in between arrows, or even before the arrows come. Of course
the middle case if hardest, but you can mix these up (unintentionally,
just do it so "it works"). I have yet to see anyone block this
combination correctly, and yes, the Break gets some decent competition as
you can imagine...

David Wright (sf2f...@erols.com) wrote:

: not really, you simply hold back until wolvie goes right by you then change


: blocks..if you are in between arrows you have plenty of time..if you are in
: the middle of blocking an arrow you are still in blockstun so you still have
: plenty of time to change your block anyways..the hardest part is just
: staying awake so you know to switch your block.

--

Ricardo A Lafaurie Jr.

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Feb 7, 2000, 3:00:00 AM2/7/00
to
On 07 Feb 2000 00:34:47 GMT, danst...@aol.com (DanSTurTle) wrote:
>I wish there was modem play of this right now so this could be settled. Maybe
>you guys are picturing what I'm talking about and I'm completely wrong, but
>from pulling it off on so many people and not seen it blocked once when pulled
>off right, I'm gonna have to go with it's unblockable.

Well, if this is indeed true, then the answer is simple. Don't try to
block it. Jump, super jump, super, switch, hit Wolvie (btw, the
teleport claw is NOT a real teleport), etc. Just because it's
unblockable doesn't mean it's unbeatable.

Of course, if you acknolwedge that point, then the rest of my post is
rather moot, so don't flame me over it. :-P

spiderdan

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Feb 7, 2000, 3:00:00 AM2/7/00
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In article <20000205232450...@ng-fp1.aol.com>,

danst...@aol.com (DanSTurTle) wrote:
>Either I'm really see the screen wrong, but the arrows attack
>you from the
>behind. You are facing Wolverine. Keep in mind you are NOT in
>block stun. If
>you press towards Wolverine, you get hit from the back. If you
>press away from
>Wolverine, you still get hit in the back.

No, you don't.

>The arrows come at you, from your sprites
>perspective, from the back.

The game does not care.

>The arrows WILL hit you if I'm not mistaken.

You are mistaken. I suggest you actually test this before you
post further.

--
Dan Thompson
[send email to] edge [at] chipware [dot] net

* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network *
The fastest and easiest way to search and participate in Usenet - Free!


spiderdan

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Feb 7, 2000, 3:00:00 AM2/7/00
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In article <87j5gq$9ub$1...@netnews.upenn.edu>,

ak...@red.seas.upenn.edu (Alexander J Koo) wrote:
>Your opponent will have to change blocking directions in the
>middle of
>the super if you do it right(it's hard to do WRONG). This is
>virtually
>impossible... WOlverine moves from one side of the opponent to
>the next,
>and only the computer can block this perfectly.

This is similar to Ryu's super HK trick in MSF.... do the super
HK to an opponent coming in and approximately 2/3rds of the way
through you have to switch block directions. It's not
impossible, but it's very difficult.

One thing you can use to help is the fact that you only have to
switch directions when you leave blockstun (as I said in another
thread, you can't help BUT block if you are stuck in blockstun,
even if you let go of the stick), so if you are fast enough to
watch for the pause in blocked hits, you can switch your block
direction there.

DanSTurTle

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Feb 8, 2000, 3:00:00 AM2/8/00
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Yeah, I'm gonna go test more of this out with perfect situations. All my
testing was during actual play and I've never had it blocked when I pulled it
unless I screw up the timing, and it's very apparent when that happens.

Another question for Spiderdan, can Red Venom air infinite off of the kick
throw?

Alexander J Koo

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Feb 8, 2000, 3:00:00 AM2/8/00
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General knowledge that you CAN air infinite off the kick throw.., just to
give you a speedy response.if you haven't checked it out you should see
the FAQ at www.geocities.com/theak_martini


DanSTurTle (danst...@aol.com) wrote:
: Another question for Spiderdan, can Red Venom air infinite off of the kick
: throw?

--

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