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ALL ABOUT SFIII (Jeff S.) everything here!

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LA Akuma

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Jan 6, 1997, 9:00:00 AM1/6/97
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ok guys, you owe me for this. I have the advanced copy of sf3 strategy
guide from japan in my hot hands, I have move lists with pictures and
explanation of every character, even cool art work.

I know everything, including a preminition on whos the best and why.

here it is.

Graphics: in Sfa2 ryu's fireball animation is 4 frames, sf3 its 7
frames.
backgrounds are very detailed.

Super Arts Select: this is an option when you first select your
character, you must select what super you will be using. Ex. you pick
ryu, you must pick whether you want a super spin kick, uppercut or
fireball and then you only have 1 super in the game. If you pick super
fireball then you can't do super uppercuts or spin kicks.

Blocking: well, this is definitly an AC, for sure. All it does is cancel
the block stun so heres the lowdown. When dudley rushes forward to hit
you, you block with ryu, then you AC it, recover right away and then do
duck forward super fireball. This is way better than an AC, because it
does 2x as much damage as any AC in sfa2, so you guys out there who hate
AC's will hate SF3. And I mean, really hate it. In other words, when
ryu and ken have the lead they win for free because they turtle, turtle
and more turtle then they super combo you when you try to hit them. So
its defensive offensiveness!!! Ryu and Ken actually take off huge
ammounts of energy from blocking! Gram Wolf is gonna love this game..all
he does is block.

ALEX-

a large character that is slow but has very, very long jump reach, he can
kick you in the face from length of the screen if he jumps forward. his
supers are good against ryu, he flys over fireballs just like birdie and
grabs you. He also has like a jit rush like sodom, a pile driver like
sodom and a crazy flying knee in the air that slams opponents to the
ground. he also has a super pile driver. he is like zangief and sodom,
but more like sodom.

RYU-

in my opinion the best character, by FAR. I am saying now, to anyone who
comes to the next huge LA tournament, that ryu is gonna win 1st place.
BTW, LA players have decided they are sick and tired of always going to
sunnyvale just to kill them time and time again, so LA players are going
to only attend tournaments in LA because we know we have the best players
and if you want to beat us, you have to come here.

ryu has a new kick which single handedly makes him rediculous. its his
standing roundhouse, it reaches out incredibly far. Its like the old ken
pattern, jab fireball then when you jump in, standing forward, but this
time its fireball standing roundhouse from crazy range, and it does great
damage. Ryu's elbo jab is back so the cheating is even easier than its
ever been! You guys are gonna laugh when you see how dominant and long
that new standing roundhouse is. It also throws you really far.

YUN AND YANG

they suck in my opinion, there limbs are short but they other dumb
abilities. They can roll. these rolls go under fireballs and dudleys
rushes. they have a bison head stomp, they have funky throws, they have a
flying kick like fie long and they have an afterimage super like roses.
Their roll actually hits like gens so its actually usefull.. There super
roll is good.

DUDLEY

he is the best character in the game until a guy gets 1 level of super,
then he sucks. He is the biggest AC bait, I have ever seen. He is
identical in almost every way to Balrog, except he has an uppercut, like
ryu. He in no way can beat ryu and ken, because his limbs don't come out
that far when he jumps, ryu and ken can throw jab fireballs all day and
when he jumps they just standing fierce him for free. HE sucks against
ken and ryu.
His supers are a super uppercut, a super rush forward and a super grab.

NECRO

this is dhalsim 90%, he is the same as dhalsim except he has no fireballs,
I dont know how in the hell this guy is going to beat ken and ryu, he has
0% comeback power, he has to throw you to hurt you! his supers are like
rolento's, one goes on the ground and fries you, one grabs, the other one
rolls forward and hits.
JASON COLE will be playing this worthless guy, and he will consistently
lose because of the same reason he lost on SFA2. no comeback power. this
guy gets works by the AC move too! you can ac his limb from so far and
then super fireball him and he cant block. Can you say, this guy sucks?

IBUKI

now this character has posibilities, she is like rolento, she throws
daggers down at you and flys around. She is fast and has great range.
she has a submission grab like blanka and her supers are wierd, they go
along the ground, one does a big puff ball like chun li, and the other one
is unclear...she is kinda like chun li, she has a toe move when she
jumps.. she is good and will be one of the best.

ELENA

I dont know what to say, except its another dhalsim. her duck roundhouse
is half the screen. She has like an invisibility super and a couple super
that throw you and beat the crap out of you. I DON"T LIKE HER.

ORO

what a wierd guy, he has an uppercut, a great grab range and a wierd
fireball cloud thing that takes a long time to come out like reptile in
mk. he has a cool rag doll super that throws you on your head 3 times
back and forth like jax in mk.
however, I see no way of getting in on ryu except to jump forward. he
plays like og chun li and zangief combined.

KEN

here is the second best guy in the game in my opinion. he still has his
unbeatable forward kick when you jump in from far. super spin kick, super
uppercut far and the super uppercut straight up again. his fierce
uppercut has good range and his spin kick hits you when your ducking for
the first hit. he is pretty much the same as in sfa2.

SEAN

same exact basic moves as ryu, except he can run forward like guy, he can
also do that 2 hit running kick like guy, he has a super fireball, a
super beat the crap out of you and a super flying kick like charlie but
flying. I dont know if he throws fireballs or not, sorry, there is no
information on this in this book. Just a super fireball. If he has a
fireball, there is no point in ever playing ryu because this guy has 3
more moves than ryu and they have range.

based on research and hearing from people who have played it and reading
this whole book I come to the conclusion that the only way to win is throw
fireballs.

heres the chart in my opinion, if you e-mail me or post bad things about
this chart your a fool, because this is my opinion.

1-ryu
2-ken
3-ibuki
4-dudley
5-oro
6-sean
7-alex
8- yang
9-elena
10-necro

ryu and ken are the best because they are reaction players, you can see
dudleys rush come out, or seans rushes, or yangs rushes come out and then
uppercut on reaction. this will always be the best way to win. I
remember Tomo on all versions he used to play ryu and just sit there 2-3
inches away, if you did a double kick with bison, rushes with balrog,
tiger knee'd with sagat, bullit with honda, rolled with blanka he would
just BUST you in half with his uppercut on reaction. No one in the U.S.
has reactions likeTomo so he alone makes ryu and ken the best.

I can't wait to see all these people who hate AC's play this game, I am
going to AC them, recover right away and then do duck strong, duck
forward, level 1 super fireball with ryu from close, and don't be
mistaken, if you are real close and you hit short and I AC it, I have
enough time to combo you, no problem. Wow you just lost 30%for 1 AC, this
game rocks with skill.

You guys were dreaming if you think they would take AC out and make it an
offensive game again. Capcom is too smart for that, they have had that
for 4 years, its time for a change now and its SF3.

ALL FACTS ARE TRUE

JEFF SCHAEFER

I will be at the local arcades perfecting my AC then super combo.

cclayton

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Jan 6, 1997, 9:00:00 AM1/6/97
to

HAHAHAHAH!

Everyone on #sf3 was making fun of this shit. He's just taking stuff
he saw on the AVI and talking about it. Plus making some stuff up.
Plus a little smack just for fun. His info on Elena is wrong, according
to the gamefan info. This, to me, is more funny than pathetic.


CreeD

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Jan 6, 1997, 9:00:00 AM1/6/97
to

gun...@bga.com (cclayton) blurted..:

>HAHAHAHAH!

*
whew
*
....had me going. I can't see anything that indicates he's wrong
about anything so far though :) ... okay, maybe the elena stuff, but
I bet blocking is as bad as he makes it out to be.
If blocking worked like that, they should make it so that only a jab
will come out fast enough to connect after 'blocking' any attack, and
then you shouldn't be able to do four jabs or shorts in a row. That
would force you to have a little skill if you planned on cancelling a
normal into a super every time you 'block' stuff. Your window of
opportunity would be pretty small, especially if you couldn't buffer
anything during the blocking animation <would be nice> ...
anyway.
*
whew
*
...

/------------------/
| sig in a box. |
/------------------/

Standard blathering.
"Standard" -Quote
Stan...@email.address


Cr...@UCLA.edu.


cclayton

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Jan 7, 1997, 9:00:00 AM1/7/97
to

This liar e-mailed me of course:

>dude are you dumb?
>I have an official guide to SF3 that is 110 pages long with every move and
>description.
>Everything that I wrote is true, your an idiot if you don't believe it.
>jeff s.

When you lie, its not enough to bury it in truth, and use word tricks,
you also have to trick people into not suspecting the lie. If you make
the lie the focus, it will be seen. It's better to focus on something
obviously true and sneak the lie in behind it. To try to get attention
in this way is kind of sad.

>tiger knee'd with sagat, bullit with honda, rolled with blanka he would
>just BUST you in half with his uppercut on reaction. No one in the U.S.
>has reactions likeTomo so he alone makes ryu and ken the best.

I'm foolishly hoping that KenRyu will lose all of their invulnerability,
and have the DPs be specialized, like Guy's HKs or Sagat's TBs. As you
slow the game down (also, increase human response speed) invincible
moves gain more and more power.

>I can't wait to see all these people who hate AC's play this game, I am
>going to AC them, recover right away and then do duck strong, duck
>forward, level 1 super fireball with ryu from close, and don't be
>mistaken, if you are real close and you hit short and I AC it, I have
>enough time to combo you, no problem. Wow you just lost 30%for 1 AC, this
>game rocks with skill.

People who hate ACs are people who are good at SF. I hope you are being
sarcastic about the 'rocks with skill.' In all truth, I really cannot
tell.

>ALL FACTS ARE TRUE

How self evident.

Nick Des Barres

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Jan 7, 1997, 9:00:00 AM1/7/97
to

Jeff's blocking info is wrong. Trust mine...

Mortalmak3

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Jan 7, 1997, 9:00:00 AM1/7/97
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I agree i must have played Tomo 30 times and i one only 6 or seven times,
i learned that no matter what there is always someone better, he just has
insane timing

Allen Jameson Klein

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Jan 7, 1997, 9:00:00 AM1/7/97
to

Excerpts from netnews.alt.games.sf2: 6-Jan-97 ALL ABOUT SFIII (Jeff S.)
e.. by LA Ak...@aol.com
> When dudley rushes forward to hit
> you, you block with ryu, then you AC it, recover right away and then do
> duck forward super fireball.

I'm under the impression that you have to remove "you block with ryu"
from the above for it to be accurate.

Jeff, "blocking" can't be done on reaction. You must do it BEFORE the
attack for it to work. "Blocking" close moves requires the same skill
as Jab DPing close moves!

Thanks for the scoop, btw.

al
--
allen j. klein YR3VALSN1SS yan...@cmu.edu 3N1PPAH don't goad th' toad

Student

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Jan 7, 1997, 9:00:00 AM1/7/97
to

In article <5ascga$u...@news3.realtime.net>, gun...@bga.com (cclayton) wrote:

> This liar e-mailed me of course:
>
> >dude are you dumb?
> >I have an official guide to SF3 that is 110 pages long with every move and
> >description.
> >Everything that I wrote is true, your an idiot if you don't believe it.
> >jeff s.
>
> When you lie, its not enough to bury it in truth, and use word tricks,
> you also have to trick people into not suspecting the lie. If you make
> the lie the focus, it will be seen. It's better to focus on something
> obviously true and sneak the lie in behind it. To try to get attention
> in this way is kind of sad.
>

> >tiger knee'd with sagat, bullit with honda, rolled with blanka he would
> >just BUST you in half with his uppercut on reaction. No one in the U.S.
> >has reactions likeTomo so he alone makes ryu and ken the best.
>

> I'm foolishly hoping that KenRyu will lose all of their invulnerability,
> and have the DPs be specialized, like Guy's HKs or Sagat's TBs. As you
> slow the game down (also, increase human response speed) invincible
> moves gain more and more power.
>

> >I can't wait to see all these people who hate AC's play this game, I am
> >going to AC them, recover right away and then do duck strong, duck
> >forward, level 1 super fireball with ryu from close, and don't be
> >mistaken, if you are real close and you hit short and I AC it, I have
> >enough time to combo you, no problem. Wow you just lost 30%for 1 AC, this
> >game rocks with skill.
>

> People who hate ACs are people who are good at SF. I hope you are being
> sarcastic about the 'rocks with skill.' In all truth, I really cannot
> tell.
>
> >ALL FACTS ARE TRUE
>
> How self evident.

All i want to know is, how the hell did you get a hold of a strategy guide
already? The game hasn't even been on test for a month. I'm not calling
you a liar or anything, I'm just curious how you came by it.
-wes

Allen Jameson Klein

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Jan 8, 1997, 9:00:00 AM1/8/97
to

Excerpts from netnews.alt.games.sf2: 7-Jan-97 Re: ALL ABOUT SFIII (Jeff
S.. by Stu...@tc.umn.edu
> All i want to know is, how the hell did you get a hold of a strategy guide
> already? The game hasn't even been on test for a month. I'm not calling
> you a liar or anything, I'm just curious how you came by it.

Could be some sort of Japanese "preview" publication...

Matt Taylor

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Jan 9, 1997, 9:00:00 AM1/9/97
to

Regarding the Street Fighter Alpha 2 Strategy Guide's move names:

I greatly appologize for any confusion the inconsistency between the
move names of past strategy guides and this strategy guide caused.
True, every past Capcom Street Fighter II guide (all of which I also
co-authored) referred to moves as the popular Americanized names, i.e.
Fireball, Dragon Punch, Flash Kick, Spinning Piledriver. However, due
to the massive amount of move names, and the fact that we'd gotten
complaints in the past about how bad some of the translations were, we
thought it would be wise to hire an ultra, ultra professional
translator. What we were handed was a, once and for all, CORRECT list
of move translations. What we discovered was that, for the last five
years, everyone in the U.S. (from Capcom down to the players) had been
as often as not referring to these moves with inaccurate translations.
Some differences were vast (Fireball is nothing like Wave-Motion
Fist), while some were minor (Spinning Piledriver vs. Screw
Piledriver).

Yes, it would have made the book much easier to write, AND much easier
to read, if we had used the popular names.But where do you draw the
line? Akuma's Instant Hell Murder (correct translation) is often
referred to by players AND by Capcom USA as the "Raging Demon." It is
not IN ANY WAY the Raging Demon. Worse yet, some alleged expert
players simply call it the "Level 3 Grab." What kind of a name is
that? Rolento's Take No Prisoners (correct translation) is often
called "The String" by players. Come on guys, some of the "popular"
names that everyone use are pathetic.

Would you like to read a book where every move name is created by the
players as opposed to the designers of the game?

Someone has to stand up for Capcom R&D. Someone has to try to
communicate what the designers of the game intended. The designers
spend HOURS thinking up move names to match the personality of the
characters. Their intent should not be diluted in any way. It may be
hard at first to read a book where many of the move names are totally
different than your ingrained thought patterns, but in the long run, I
think that everyone will get used to the correct names. Besides, isn't
it much cooler to yell to your friend, "Hey Jimmy, do Sodom's Bill for
Divine Punishment" than "Hey Jimmy, do the Super Grab"?

Just my thoughts on the subject.

-Matt Taylor

Matt Taylor

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Jan 9, 1997, 9:00:00 AM1/9/97
to

I appologize for double posting some of my messages. It was not
intentional. My newsreader/poster is so bad it's hard/impossible to
tell when I a post has actually been delivered.
-Matt

David Boudreau

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Jan 11, 1997, 9:00:00 AM1/11/97
to

Matt Taylor (MATa...@ix.netcom.com) wrote:
: Regarding the Street Fighter Alpha 2 Strategy Guide's move names:

[blah blah blah]

so, matt... how do you pronouce ryu's name?

david boudreau
dbou...@lynx.dac.neu.edu

Matt Taylor

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Jan 11, 1997, 9:00:00 AM1/11/97
to David Boudreau

The big secret is that in Japanese, there is no R and there is no L.
The "R" in Japanese is halfway in between these letters. So, it's
R-YOU. But remember, the R is like half an L and half an R.

It is RYou, not RyeYou.

-Matt

Allen Jameson Klein

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Jan 11, 1997, 9:00:00 AM1/11/97
to

Excerpts from netnews.alt.games.sf2: 11-Jan-97 Re: SFA 2 Strategy Guide
mo.. by Matt Tay...@ix.netcom.co
> The big secret is that in Japanese, there is no R and there is no L.
> The "R" in Japanese is halfway in between these letters. So, it's
> R-YOU. But remember, the R is like half an L and half an R.
>
> It is RYou, not RyeYou.

Watch out for Mr. Boudreau, not as cute and cuddly as those weird
bright-pink hair afro dolls popular a few years ago, but he's from the
same species.

Matt Taylor

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Jan 11, 1997, 9:00:00 AM1/11/97
to Allen Jameson Klein

Allen Jameson Klein wrote:
>
> Excerpts from netnews.alt.games.sf2: 11-Jan-97 Re: SFA 2 Strategy Guide
> mo.. by Matt Tay...@ix.netcom.co
> > The big secret is that in Japanese, there is no R and there is no L.
> > The "R" in Japanese is halfway in between these letters. So, it's
> > R-YOU. But remember, the R is like half an L and half an R.
> >
> > It is RYou, not RyeYou.
>
> Watch out for Mr. Boudreau, not as cute and cuddly as those weird
> bright-pink hair afro dolls popular a few years ago, but he's from the
> same species.
>
> al

Al-

Please translate the above comment. Sorry! I don't know Mr. Boudreau.
-Matt

Kuroyume

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Jan 12, 1997, 9:00:00 AM1/12/97
to

Matt Taylor <MATa...@ix.netcom.com> wrote:

>Al-

Translation: The dude is a freak and a half.

--
Kuroyume
pai...@rohan.sdsu.edu

David Boudreau

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Jan 14, 1997, 9:00:00 AM1/14/97
to

Kuroyume (pai...@rohan.sdsu.edu) wrote:
: Matt Taylor <MATa...@ix.netcom.com> wrote:

: >Please translate the above comment. Sorry! I don't know Mr. Boudreau.
: >-Matt

: Translation: The dude is a freak and a half.

: Kuroyume

matt, i hadn't realized you missed out on one of the greatest flame wars
in the history of this newsgroup; it was over the pronounciation of
ryu.

i say it as "rai yu" if i'm speaking to americans, and guys like kuroyume
and mat findlay got on my case about this act of blatant racism.

david boudreau
dbou...@lynx.dac.neu.edu

Kuroyume

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Jan 15, 1997, 9:00:00 AM1/15/97
to

dbou...@lynx.dac.neu.edu (David Boudreau) wrote:

>: Matt Taylor <MATa...@ix.netcom.com> wrote:

>: >Please translate the above comment. Sorry! I don't know Mr. Boudreau.
>: >-Matt

>matt, i hadn't realized you missed out on one of the greatest flame wars


>in the history of this newsgroup; it was over the pronounciation of
>ryu.

>i say it as "rai yu" if i'm speaking to americans, and guys like kuroyume
>and mat findlay got on my case about this act of blatant racism.

You're just one of those people that are so stubborn, you will never
accept anything, even if it is the truth. This entire statement by
you is entirely false.


The debate was over the pronunciation of Ryu's name, which is a
Japanese name, and is prononuced by following the rules of the
Japanese language.

The "Rye-you" vs "Ryu" pronunciation debate had nothing to do with
racism and nothing to do with speaking to other Americans. You tried
to cloud the issue by bringing up Korean fingerprinting, asking which
is the most racist country in the world, and such.

We were just telling you how to pronounce the name "Ryu". It's a
shame you cannot comprehend this.

--
Bob Painter
pai...@rohan.sdsu.edu


Tom Cannon

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Jan 15, 1997, 9:00:00 AM1/15/97
to

Kuroyume wrote:
>
> dbou...@lynx.dac.neu.edu (David Boudreau) wrote:
>

[snip]

>
> >matt, i hadn't realized you missed out on one of the greatest flame wars
> >in the history of this newsgroup; it was over the pronounciation of
> >ryu.
>
> >i say it as "rai yu" if i'm speaking to americans, and guys like kuroyume
> >and mat findlay got on my case about this act of blatant racism.
>
> You're just one of those people that are so stubborn, you will never
> accept anything, even if it is the truth. This entire statement by
> you is entirely false.
>
> The debate was over the pronunciation of Ryu's name, which is a
> Japanese name, and is prononuced by following the rules of the
> Japanese language.
>
> The "Rye-you" vs "Ryu" pronunciation debate had nothing to do with
> racism and nothing to do with speaking to other Americans. You tried
> to cloud the issue by bringing up Korean fingerprinting, asking which
> is the most racist country in the world, and such.
>
> We were just telling you how to pronounce the name "Ryu". It's a
> shame you cannot comprehend this.

For the record, the voices in SF3 are _much_ better than in Alpha 2.

When Ryu wins, the announcer very distictly enunciates (spelling
phonetically):

REE-YU WINS.

---
Tom Cannon
t...@vxtreme.com

Shaun P. McIsaac

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Jan 16, 1997, 9:00:00 AM1/16/97
to

Kuroyume wrote:
> dbou...@lynx.dac.neu.edu (David Boudreau) wrote:

> >matt, i hadn't realized you missed out on one of the greatest flame wars
> >in the history of this newsgroup; it was over the pronounciation of
> >ryu.

Birdie is a top tiered character and M.Bison is #1 were good too. I think
Birdie was #1, then Katana (question: how did Katana morph into Ryeyou?), then
"The wild and wacky world of Omega Mad" for #3. Chocobo is full of shit (Gief
vs. Charlie) gets an honorable mention just for the title. ;)

> >i say it as "rai yu" if i'm speaking to americans, and guys like kuroyume
> >and mat findlay got on my case about this act of blatant racism.

> The debate was over the pronunciation of Ryu's name, which is a


> Japanese name, and is prononuced by following the rules of the
> Japanese language.

Debate = getting on his case.

> We were just telling you how to pronounce the name "Ryu". It's a
> shame you cannot comprehend this.

And Dave was telling you that since Ryeyou is what people around here say,
Dave says it Ryeyou. And geuss what? People got really pissed off about this.
150 (+++?) messages later it went to e-flame... sorry, e-mail.

Shaun

Wenchi Liao

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Jan 16, 1997, 9:00:00 AM1/16/97
to

In article <32DD3E...@vxtreme.com>, Tom Cannon <t...@vxtreme.com> wrote:
>
>For the record, the voices in SF3 are _much_ better than in Alpha 2.
>
>When Ryu wins, the announcer very distictly enunciates (spelling
>phonetically):
>
>REE-YU WINS.

funny. In XSF, the first time I heard the announcer say that "Ryu wins,"
I thought it was "You win!"

WL


>
>---
>Tom Cannon
>t...@vxtreme.com

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