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Blackheart Combos

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Joe Zaza

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Apr 20, 1999, 3:00:00 AM4/20/99
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Does Blackheart's Armageddon (One of the most underestimated supers in MSH) come out with the rocks landing in random positions in
MSHvSF? In MSH, they would and would make comboing Armageddon a touchy-tricky thing! The only two moves I can usually combo it off
of regularly are ducking fierce (close, so you get the punch in) and standing strong.

Anyone know any good corner air combos with BH in MSH? I can think of S.Forward, S.Strong ^ SJ.Jab, SJ.Short, SJ.Strong,
SJ.Forward (FS), SJ.Short (OTG), then try tacking something on here... I thought of S.Strong and trying to throw them with a
regular jump already, that knocks them up too high... Also, standing roundhouse won't combo the demons, and I haven't been able to
do special moves after the OTG... So a S.Strong XX Armageddon wouldn't be kosher...

Also I know you can do two infernos... but does the second one always have to OTG? Can you have the pillar come out while they are
airborne still?

Can you do a heart of darkness after the second inferno?

The only way I can combo Dark Thunder is with D.Fierce (close, so the punch hits): D.Fierce XX Jab Dark Thunder.

Can you do a jump in and subsequently combo S.Rhouse? I can't, but maybe the slowdown on the PSX version screws me up... If you
could you could virtually do a jump in combo, S.Rhouse (Close so the stomp would hit), S.Strong, Air combo...

What is the easiest way to air throw combo with Blackheart? I found wide intervals while comboing SJ.Jab, SJ.Short to work well,
but is there a better way?

Help, please! =)

WhoaMoses

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Apr 21, 1999, 3:00:00 AM4/21/99
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Hmph. There's not much to help with really.

>Does Blackheart's Armageddon (One of the most underestimated supers in MSH)
>come out with the rocks landing in random positions in
>MSHvSF?

As far as I can tell, yup.

>Anyone know any good corner air combos with BH in MSH? I can think of
>S.Forward, S.Strong ^ SJ.Jab, SJ.Short, SJ.Strong,
>SJ.Forward (FS), SJ.Short (OTG), then try tacking something on here... I
>thought of S.Strong and trying to throw them with a
>regular jump already, that knocks them up too high... Also, standing
>roundhouse won't combo the demons, and I haven't been able to
>do special moves after the OTG... So a S.Strong XX Armageddon wouldn't be
>kosher...
>

Hmm....well I knew the roundhouse wouldn't combo, it never does. I would have
suggested trying an airborne Judgement Day after the OTG short, but he can't do
any special moves at that point. Um....I think the only other thing you can do
is an OTG forward, standing forward, which looks pretty sick, but doesn't do a
heck of a lot. Blackheart is definitely a limited character.


>Also I know you can do two infernos... but does the second one always have to
>OTG? Can you have the pillar come out while they are
>airborne still?
>

Yes, it has to OTG, because he's too slow for another inferno to come out
before they hit the ground from the first. The only problem is, most people
roll after the first inferno, and so if you go for the second and they roll,
you're combo bait.

>Can you do a heart of darkness after the second inferno?
>

You can go for anything you want after the second inferno. It might not
necessarily hit....

>The only way I can combo Dark Thunder is with D.Fierce (close, so the punch
>hits): D.Fierce XX Jab Dark Thunder.

Don't try to combo it, you can't. It's strickly a keep-away move, and is a lot
more useful when Blackheart is used as a helper character than when he's the
tagged-in fighter. Don't use it, stick strictly to keep-away moves like
standing forward and tick-damage moves like the jumping judgement day.

>Can you do a jump in and subsequently combo S.Rhouse? I can't, but maybe the
>slowdown on the PSX version screws me up... If you
>could you could virtually do a jump in combo, S.Rhouse (Close so the stomp
>would hit), S.Strong, Air combo...

Nope, like I already said, the standing Roundhouse never combos for some
reason.....it kinda ruins the fun of it.

>What is the easiest way to air throw combo with Blackheart? I found wide
>intervals while comboing SJ.Jab, SJ.Short to work well,
>but is there a better way?

Not really. Maybe you can stick an extra jab or short in there for good
measure, but as soon as you do the air strong, you can't throw anymore.

Onaje Everett

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Apr 21, 1999, 3:00:00 AM4/21/99
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In article <7fjsjs$n...@journal.concentric.net>,

"Joe Zaza" <joe...@geocities.com> wrote:
> Does Blackheart's Armageddon (One of the most underestimated supers in MSH)
come out with the rocks landing in random positions in
> MSHvSF?

No.

>In MSH, they would and would make comboing Armageddon a touchy-tricky
>thing! The only two moves I can usually combo it off
>of regularly are ducking fierce (close, so you get the punch in) and standing
>strong.

It's tricky because it has startup time, not because of the rocks landing in
random positions. The best place to combo the Armageddon is in the corner and
off of the 2nd hit of standing strong. Crouching fierce is slow and the
opponent can probably escape.

> Anyone know any good corner air combos with BH in MSH? I can think of
S.Forward, S.Strong ^ SJ.Jab, SJ.Short, SJ.Strong,
> SJ.Forward (FS), SJ.Short (OTG), then try tacking something on here... I
thought of S.Strong and trying to throw them with a
> regular jump already, that knocks them up too high... Also, standing
roundhouse won't combo the demons, and I haven't been able to
> do special moves after the OTG... So a S.Strong XX Armageddon wouldn't be
kosher...

As a general rule, you can't do special moves after initiating a Flying
Screen. You HAVE read the MSH Combo FAQ, right?

> Also I know you can do two infernos... but does the second one always have to
> OTG? Can you have the pillar come out while they are airborne still?

If you catch them high enough in the air, it logically follows that you can
hit them again while still in mid air when Blackheart recovers.

> Can you do a heart of darkness after the second inferno?

Another general rule: If it hits in mid-air, it will juggle.
Another general rule: You can only OTG once in any given combo.

All of this is explained in the MSH Combo FAQ.

> The only way I can combo Dark Thunder is with D.Fierce (close, so the punch
hits): D.Fierce XX Jab Dark Thunder.

You can't combo it off of the first hit of standing roundhouse? It's always
something I've wanted to try. Ah well...

Anyway, you could also combo it off of an Inferno, OTG or juggle.

> Can you do a jump in and subsequently combo S.Rhouse? I can't, but maybe the
slowdown on the PSX version screws me up... If you
> could you could virtually do a jump in combo, S.Rhouse (Close so the stomp
would hit), S.Strong, Air combo...

Maybe if you hit really deep with a jumping forward or a jumping jab?

> What is the easiest way to air throw combo with Blackheart? I found wide
intervals while comboing SJ.Jab, SJ.Short to work well,
> but is there a better way?

That's the best way.

Onaje Everett, just a humble lover of combos at (o_ev...@hotmail.com).
Meaning: The Sensitive One Nicknames: FreshOJ, DaJooce, The Juice
Mantra: "I can do all things through Christ, who strengthens me."
-Philippians 4:13

-----------== Posted via Deja News, The Discussion Network ==----------
http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own

JB Gainz

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Apr 21, 1999, 3:00:00 AM4/21/99
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Blackheart on the PSX MSH can pull off about 4 jab hits if you are fast
enough. One combo I created was 3 shorts and 4 jabs (or the other way around)
as you may know Blackheard defies the chain combo laws.. I believe you can go
strong into a jab. These combos are pointless because they take off way too
little damage, but they are good for cornering.

JB GAINZ

Mike Z

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Apr 21, 1999, 3:00:00 AM4/21/99
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Best combo I've seen/done with BH:
(optional s.RH, then dash in if they don't shake it off, or just start
with a j.RH)
[corner] s.Forward->s.Strong /\ sj.Jab->Short->Strong->Forward, OTG
falling Forward \/ s.Forward->d.Jab x3, s.Short->d.Jab,
s.Short->d.Strong.
The aircombo is done: Jab, pause, Short->Strong (FAST, if you are able
to it can be done like the Fierce/RH from Guile's magic throw and it
will still come out), Forward at your leisure. The last part after the
s.Forward at the end is all *links* except the s.Short->d.Jab part, and
it's mostly for show - if you want, you can just do the d.Strong. :^)
--
Mike Z--The Zangief Solution:
They jump/duck/punch/kick/Super/special/throw attempt?
Block or Tech Hit, (if applicable,) then SPD/FAB.
They die? Laugh. Then whup the computer.

Kazumi Jin

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Apr 22, 1999, 3:00:00 AM4/22/99
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Whooooeee flashback city!!!!

This definitely wont work on a Human so its ALL FOR SHOW...

Mind Gem (recover super)....heart of darkness(as super is refilling)....air
dash....heart of darkness, S. strong, SJ. jab, air throw with Strong, Forward
(on the way down, OTG), S. strong, SJ. Jab, SJ. Strong, SJ. Forward.

From James Chens Excellent Combo Faq:
Enemy in corner: S.Strong XX Fierce Inferno, S.Strong XX Fierce Inferno,
S.Strong XX Fierce Inferno, repeat until enemy is dead.

Anyone gonna do Psylocke????;)

Joe Zaza

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Apr 22, 1999, 3:00:00 AM4/22/99
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Oookay... I didn't really want infinite combos, just some real skill... Cmon man! Every time I'm like... "anyone know XX about XX
character", the 'infinity gem' of this newsgroup has to rear their ugly head... GAWD.

JB GAINZ: 4 jab combos stink =), and Blackhearts combo system is kick to punch, which means on the ground and from regular jumps:
(maybe not for fierce or rhouse, though)

Short, Forward or Rhouse -> Jab, Strong, Fierce

I've tried what I asked (the deep jump-in to combo into rhouse on the ground) and I can only do it with either: early J.Forward,
J.Strong (land) S.Rhouse or DeeP J.Strong (land) S.Rhouse

Whassamatta with you, Fresh OJ? You CAN combo S.Rhouse into his S.strong if you hit them with the initial STOMP... (you STOMP out
tha bad flava!) I also think you can hit them with a 'chest bump' ala soccer with the standing fierce...? I think... =)

MIKE Z: (yeah?) Something that requires such split second timing isn't practical in a real match... Sure, I COULD master it, but,
when and if I do, I'll be reaping the benefits of social security. =)

Mike Z

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Apr 22, 1999, 3:00:00 AM4/22/99
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> MIKE Z: (yeah?)

Er....yeah! ^_^

> Something that requires such split second timing isn't practical in a real match... Sure, I COULD master it, but,
> when and if I do, I'll be reaping the benefits of social security. =)

Er...the only part that requires the timing is the end bit, and like I
said, you can just do s.Forward->d.Strong instead, and you have an
opportunity to throw as they land.
What's so inhumanly hard about that? It's just links, and if you can't
do links, than neither I nor Onaje should be talking to you. ^_^
Besides, if *I* can do it, others can do it, and (last but not least)
I've seen it used, and used it myself, in a real match, so it's
practical there - just maybe not for you, but like I said.....
Heck, I've even seen my 21-hit non-OTG Chun combo used in a real
match......

Joe Zaza

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Apr 22, 1999, 3:00:00 AM4/22/99
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>> MIKE Z: (yeah?)
>
>Er....yeah! ^_^
>

Thats from Shake Your Rump

>> Something that requires such split second timing isn't practical in a real match... Sure, I COULD master it, but,
>> when and if I do, I'll be reaping the benefits of social security. =)
>
>Er...the only part that requires the timing is the end bit, and like I
>said, you can just do s.Forward->d.Strong instead, and you have an
>opportunity to throw as they land.
>What's so inhumanly hard about that? It's just links, and if you can't
>do links, than neither I nor Onaje should be talking to you. ^_^
>Besides, if *I* can do it, others can do it, and (last but not least)
>I've seen it used, and used it myself, in a real match, so it's
>practical there - just maybe not for you, but like I said.....
>Heck, I've even seen my 21-hit non-OTG Chun combo used in a real
>match......


Ahhh, Shiaddap! =) *whimper* Just.. cuz.. I *sniff* can't combo... *sniff* X-D

Joe Zaza

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Apr 22, 1999, 3:00:00 AM4/22/99
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