--
Jinston
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>How the hell do use the one that's not the sonic booms and flash kicks?
>What's it do? He does some pose, then nothing.
I think it's a counter super; if someone hits him in that pose, he
goes into an autocombo...
Jinston wrote:
> How the hell do use the one that's not the sonic booms and flash kicks?
> What's it do? He does some pose, then nothing.
Blue Noctourne is a counter super. If anything other than a fireball or a throw
hits him he counters with a nicely damaging combo. Unfortunately the timing is
extremely tight and the flash really gives it away. :(
--
---------------------------------------------------------
.-. .---------------------------------. .-.
| | | Jonathan Winkler * | |
.-|-' | jonw...@concentric.net * .-|-'
| | | Digipen Institute of Technology * | |
'-' '********************************** '-'
"Hey, pick Iori."
"Okay."
"No not her! I said *Iori*."
"That *is* Yuri."
it's a counter super...
what is capcom thinking??? :(
--
__________________________
http://www.amphibious.net/
audio visual experiences/ //
/____________//
Mark Zedaker wrote:
> In article <92921500...@news.zipcon.net>, sam...@sim.zipcon.net
> (Matt Russell) wrote:
>
> > Jinston (1JJC...@MtSAC.Edu) wrote:
> > > How the hell do use the one that's not the sonic booms and flash kicks?
> > > What's it do? He does some pose, then nothing.
> >
> > it's a counter super...
> >
> > what is capcom thinking??? :(
>
> That super is so, SO bad. Unless there's some trick to it, the
> timing for it is even stricter than Dudley's crosscounter, and it does
> next to no damage. Use the FK super :p
>
I'll agree about the timing, but the damage is something like 35%, which is
actually quite a lot for a super that takes about 10-15 secs to charge. Only
if the opponent is on the ground tho.
> Jinston (1JJC...@MtSAC.Edu) wrote:
> > How the hell do use the one that's not the sonic booms and flash kicks?
> > What's it do? He does some pose, then nothing.
>
> it's a counter super...
>
> what is capcom thinking??? :(
That super is so, SO bad. Unless there's some trick to it, the
timing for it is even stricter than Dudley's crosscounter, and it does
next to no damage. Use the FK super :p
--
Mark Zedaker 'Users amaze accursed skill.'
ch...@home.com
Right, only if the opponent is on the ground. Do it when they're jumping in,
and he hits them ONCE, and whiffs the rest, leaving him open for a big-damage
combo. Geez, Capcom, get a clue will ya? How many characters start combos on
the ground in this game? Everybody knows that jump-ins (especially crossups)
are the best way to start a combo, so why the ground-only counter?
He does an autocombo. The only reasony why you get that silly looking
pose is b/c you did it too late. It's made to hurt OTG high/low
attackers. I haven't been able to use it against a fb (ex. c.forward xx
fb, then super agains the fb). But, against people who like high low
attacks, it's awesome. The timing is super hard. But it's good b/c it
keeps people away and you can play sb-flash kick games w/them, unless
they're *really good* at parrying.
Dale
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