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Chun CC

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Julien B Beasley

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Nov 15, 1996, 3:00:00 AM11/15/96
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I know that Chun's best CC involves the RH lightning kick, but I can't
press the buttons fast enough to do it consistently. Instead, I just use
her rising kick CC. When I do a level 1, I get two rising kicks. At level
2, I also get 2 kicks. At level 3 I can do 3 kicks.
Now I know that I've seen others get 4 kicks out of a level 3. It also
seems strange that a level 2 should do no more than a level 1. What am I
doing wrong? Or does the meter run out faster on some machines?

Thanks,

-Julien

--
Stream polished pebbles SF2 Code v1.0: t+ c+ T+ r+(-) f g+
In the mind's still garden pool m+ s+ v+ M+(-) n+:++ o+

Dark Knight

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Nov 15, 1996, 3:00:00 AM11/15/96
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On 15 Nov 1996 06:52:26 GMT, j...@mit.edu (Julien B Beasley) wrote:

>I know that Chun's best CC involves the RH lightning kick, but I can't
>press the buttons fast enough to do it consistently. Instead, I just use
>her rising kick CC. When I do a level 1, I get two rising kicks. At level
>2, I also get 2 kicks. At level 3 I can do 3 kicks.

Level 2 you can 2 3 kicks. But the last one must be done more early.
It's a little difficult. I sometimes "miss" it too.

Here's one CC that's relatively easy to do and the damage is quite
big.

Start with sweep, use 1 or two standing attack just to "catch the
Rhythm" (use kick so it's easier). Then some quick lighting kick, end
it with rising kick at the moment just before the meter bar finishes.
It's very easy to do even in level 1 CC.

Cheers, :-)
Dark Knight!

Milo D. Cooper

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Nov 15, 1996, 3:00:00 AM11/15/96
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Julien B Beasley wrote:
> [... some stuff...]
> --
> Stream polished pebbles SF2 Code v1.0: t+ c+ T+ r+(-) f g+
> In the mind's still garden pool m+ s+ v+ M+(-) n+:++ o+

Julien, is that "SF2 Code v1.0" actually Geek Code (for
those of you who don't know, no, that's not an insult), or is
it a Street Fighter version of the Geek Code? If it's Street
Fighter Geek Code, where do I get the code wheel and notation?
If it *isn't* SF Geek, then I think that we a.g.sf2'ers should
create such notation.
--
/|_____Milo D. Cooper_____|\
\| mdco...@ix.netcom.com |/

Allen Jameson Klein

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Nov 15, 1996, 3:00:00 AM11/15/96
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Dunno anything about Chun's CC but I wanted to mention that Birdie's CC,
although generally sucky, is not TOO bad at level one. (don't think
anyone brought this up in that older level-1 CC thread)

Low short -> 3-5 standing strongs -> murderer chain. (^^ )


Then, it's not TOO bad at level three either if you do four 'final'
TAHs, I guess...

al
--
allen j. klein YR3VALSN1SS yan...@cmu.edu 3N1PPAH don't goad th' toad

Milo D. Cooper

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Nov 15, 1996, 3:00:00 AM11/15/96
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Milo D. Cooper wrote:
>
> Julien B Beasley wrote:
>> [... some stuff...]
>> --
>> Stream polished pebbles SF2 Code v1.0: t+ c+ T+ r+(-) f g+
>> In the mind's still garden pool m+ s+ v+ M+(-) n+:++ o+
>
> Julien, is that "SF2 Code v1.0" actually Geek Code (for
> those of you who don't know, no, that's not an insult), or is
> it a Street Fighter version of the Geek Code? If it's Street
> Fighter Geek Code, where do I get the code wheel and notation?
> If it *isn't* SF Geek, then I think that we a.g.sf2'ers should
> create such notation.

Never mind, Julien; on a hunch, I jammed over to Hannibal
and discovered your fabrication of the SF2 code by modification
of the Geek code. Pretty cool.
--
/|_____Milo D. Cooper_____|\ SF2 code v1.0: t@+ c@+ T(+) -r+ f g- m+
\| mdco...@ix.netcom.com |/ s@+ v(+) M@- n+:+->--:-- o+->--

Linda Abraham

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Nov 15, 1996, 3:00:00 AM11/15/96
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"Milo D. Cooper" <mdco...@ix.netcom.com> wrote:
>
> Never mind, Julien; on a hunch, I jammed over to Hannibal
>and discovered your fabrication of the SF2 code by modification
>of the Geek code. Pretty cool.
>--
> /|_____Milo D. Cooper_____|\ SF2 code v1.0: t@+ c@+ T(+) -r+ f g- m+
> \| mdco...@ix.netcom.com |/ s@+ v(+) M@- n+:+->--:-- o+->--

Actually Mark Zedaker (sp?) wrote an SFA2 version of the code, including
things like AC's, CC's etc.. It's at his page: http://www.magik.com/adon,
(not sure about the adress though).

Alan Abraham


Chris Finnie

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Nov 15, 1996, 3:00:00 AM11/15/96
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In article <jbb-151196...@hannibal.mit.edu>, j...@mit.edu says...

>
>I know that Chun's best CC involves the RH lightning kick, but I can't
>press the buttons fast enough to do it consistently. Instead, I just

I can press them fast enogh to get it everytime but I never really
played Chun, heh. In total hindsight I should have played nothing but
her all the time... stupid game...

use
>her rising kick CC. When I do a level 1, I get two rising kicks. At
level
>2, I also get 2 kicks. At level 3 I can do 3 kicks.

>Now I know that I've seen others get 4 kicks out of a level 3. It also
>seems strange that a level 2 should do no more than a level 1. What am
I
>doing wrong? Or does the meter run out faster on some machines?

When you do the 2 triple kicks in the level 1, your meter is basically
out when you start the 2nd triple kick. The rest of the hits are normal
juggle hits but they for some reason do increased damage.

When you do the second rise kick in the level 2, there's still meter
when you start it therefore when you land, your meter is gone, so you
use your meter for the whole 2 kicks. You're better off doing a RH
lighnigh kick thow hole time and just ending with a RH lightning leg.
Anyways It's better just to use CC"s at level 1 just cause of the
ridiculous damage you get for one level.

chris


Chris Finnie

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Nov 15, 1996, 3:00:00 AM11/15/96
to

In article <328C38...@ix.netcom.com>, mdco...@ix.netcom.com says...

>it a Street Fighter version of the Geek Code? If it's Street
>Fighter Geek Code, where do I get the code wheel and notation?
>If it *isn't* SF Geek, then I think that we a.g.sf2'ers should
>create such notation.

Frankly I think there should be new criteria made for the code... Too
many people are abusing it like Omega Mad, and lots of these things just
don't apply anymore, and of course there are a few things in there
(meaty attacks and the assumption they rule all) that... hmm yeah they
don't apply either.


chris

>--
> /|_____Milo D. Cooper_____|\

> \| mdco...@ix.netcom.com |/


Marcor

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Nov 15, 1996, 3:00:00 AM11/15/96
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In article 3F...@ix.netcom.com, "Milo D. Cooper" <mdco...@ix.netcom.com> writes:
> Julien B Beasley wrote:
> > [... some stuff...]
> > --
> > Stream polished pebbles SF2 Code v1.0: t+ c+ T+ r+(-) f g+
> > In the mind's still garden pool m+ s+ v+ M+(-) n+:++ o+
>
> Julien, is that "SF2 Code v1.0" actually Geek Code (for
> those of you who don't know, no, that's not an insult), or is
> it a Street Fighter version of the Geek Code? If it's Street
> Fighter Geek Code, where do I get the code wheel and notation?
> If it *isn't* SF Geek, then I think that we a.g.sf2'ers should
> create such notation.
> --
> /|_____Milo D. Cooper_____|\
> \| mdco...@ix.netcom.com |/


Its the SF2 version of the code.


You should be able to find it on brawl at:

ftp://brawl.mindlink.net/pub/sf2/misc/sf2.geek.code.beasley

Marcor

SF2 code: v1.2 t A- C+ c+ T+(++) -r+ (-)f++ g+
!m? -s++ v++ M+ n+:+ o+(++)


Tony Cannon

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Nov 16, 1996, 3:00:00 AM11/16/96
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In article <56io1t$h...@carrera.intergate.bc.ca>,

Chris Finnie <sfi...@intergate.bc.ca> wrote:
>In article <328C38...@ix.netcom.com>, mdco...@ix.netcom.com says...
>Frankly I think there should be new criteria made for the code... Too
>many people are abusing it like Omega Mad, and lots of these things just
>don't apply anymore, and of course there are a few things in there
>(meaty attacks and the assumption they rule all) that... hmm yeah they
>don't apply either.
>
>chris

Well, here's my attempt to clean up/expand the code. I've tried
to only include things that pretty much apply across all versions
and put in some more things related to agsf2 in general. Suggestions?
(code follows sig...)

--
Tony Cannon
can...@cs.stanford.edu
SSF2 Code V2.0 [ Dh>+ S v s++ t+(++vs.%ARK) ^tm++:-- $B3++ n+++:-- o ]


=== Super SF2 code v2.0 (SSF2 Code V2.0) ===
(The following adapted from Julien Beasley's SF2 code v1.0
which is an adaptation from Robert A. Hayden's Geek code v2.1).

We Street Fighter players are many. Some of us are newbies, some of us
are masters, some are scrubs. This is my first attempt to provide a
code for fellow SF2 players to recognize each other simply, and without
undue flamage.

How to tell the world you are a SF2 player, you ask? Use the
universal SF2 code. By joining the SF2 players organization, you
have license to use this special code that will allow you to let other
un-closeted SF2 players know who you are in a simple, codified statement.

The single best way to announce your SF2 player status is to add
your SF2 code to your signature file and announce it far and wide.
But be careful, you may give other SF2 players the courage to come
out of the closet. You might want to hang on to your copy of the
code in order to help them along.

The SF2 code consists of several categories. Each category is labeled
with a letter and some qualifiers. Go through each category and
determine which set of qualifiers best describes you in that category.
By stringing all of these 'codes' together, you are able to construct
your overall SF2 code. It is this single line of code that will inform
other SF2 players the world over of what a great SF2 player you
actually are.

Some of the qualifiers will very probably not match with you exactly.
Simply choose that qualifier that MOST CLOSELY matches you. Also, some
activities described in a specific qualifier you may not engage in,
while you do engage in others. Each description of each qualifier
describes the wide range of activities that apply, so as long as you
match with one, you can probably use that qualifier.

Also, pay particular attention to case-sensitivity, there can be a big
difference between a 't' and a 'T'.

Characters Traits -
Character traits are used in a lot of different ways in the
SF Code, as you'll see later. For now, lets just make
a list of all the characters and their codes. All Character
Traits begin with a capital letter.

The Characters -
R - Ryu Cl - Chun Li Dh - Dhalsim Z - Zangief
K - Ken Bl - Blanka EH - E. Honda G - Guile
MB - M. Bison V - Vega B - Balrog S - Sagat
C - Cammy FL - Fei Long TH - T. Hawk DJ - Dee Jay
Bd - Birdie A - Adon Gy - Guy Ad - Adon
Sk - Sakura Ro - Rolento Gn - Gen A - Akuma
D - Dan %R - Evil Ryu

Special Characters -
G - Grapplers (Zangief, Birdie, Sodom)
ARK - The Shotokan's (Akuma, Ryu, Ken)
:P - Goofy characters (Vega, Adon, Cammy, etc.)

Version Symbols -
Used when a character just isn't enough or when you want to describe
a particular genre in general.

SF1 - Street Fighter
SF2 - Street Fighter 2
SFCE - Street Fighter 2 Champions Edition
SFHF - Street Fighter 2 Hyper Fighting
SSF2 - Super Street Fighter 2
SSF2T - Super Street Fighter 2 Turbo
SFA - Street Fighter Alpha
SFA2 - Street Fighter Alpha 2
SFZ2A - Street Fighter Zero 2 Alpha

Basic Modifiers -
The basic modifiers range from some degree of +'s to -'s depending
on how you feel about a particular trait. Each modifier is (of
course!) trait sensitive.

Basic Modifiers as Applied to Character Traits -
Applying a basic modifier to a character trait describes your
skill in that particular character. Using Sagat as an example:

S-- - Don't even know Ryu's moves.
S- - Ryu scrub. Would rather play the computer than
real competition.
S - Decent Ryu player... nothing special.
S+ - My Ryu wins most of the time locally.
S++ - My Ryu takes John Choi 8/10 times.

!S - I don't play Ryu as a matter of principle.
%S - My Ryu would be described as "Cheap" by scrubs. =)

Advanced Modifiers -
You can apply advanced modifiers to any trait in order to more
fully qualify how you feel about that trait. The advance modifiers
are:
! - Depending on context, is used to either specify apathy about
a particular trait or an exclusion from an already existing
variable. For example, I've never played Street Fighter Zero
2 Alpha would be !SFZ2A. If you have a good Chun Li, but stopped
playing her because of SFA2 you would use CL+(!SFA2).

@ - For variable. Said trait is not very rigid. May change with
time or with individual interaction. For example, people who
like to give 2nd rounds, but only to scrubs might list themselves
as 2++@.

() - For explicit indicating ranges or exceptions. If you play Ken
only in Hyper Fighting, use K(SF2HF). Someone who thinks throwing
is ultra-cheap except when using Zan, Birdie or Sodom would list
t--(!Z,!S,!Bd) or possibly t--(!G) since they're all grapplers.
If you're mostly a nice guy, but sometimes like to really CRUSH
your opponent, use r-(++).

> - For 'wannabe' ratings. Indicates that while you are at one
rating, you are striving to reach another. If you're just
picking up Rolento but plan to dominate the world, you would
use Ro->++.

vs.- Used to apply a modifier to when you're playing against another
character. If my Birdie is really bad, but I've optimized him
to kill Shotokaners, I would use B-(++vs.ARK). If I only play
Chun Li to take out Zangief, I would list !Cl(+vs.Z).

Other Traits
Most other traits begin with a lowercase letter (as opposed to
Character traits which all begin with capital letters). Below is
an exhaustive listing.

Variety
v-- - I've only tried once character since SF2 first came out
and have never felt the desire for anything more.
v- - I play one character. I'm pretty much screwed if I can't
beat my opponent with him.
v - I have a main character and a backup character if I lose.
v+ - I play 4 or 5 characters regularly.
v++ - I play every single character.
v? - I'm still deciding who to play.

!v - The only two worth playing are Ryu and Ken, so that's all
I play.

Throwing
t-- - I'll slam your face on the machine if you throw me.
The last Zangief player I fought now is now missing a testicle.
t- - I'll sac throw, or walk under throw, but that's it. Walk
up throws and/or ticks are cheap!
t - I'll throw you if you're turtling, but I don't go out of
my way to throw.
t+ - I have no compulsions about using repeated ticks. They win
me the game, don't they?
t++ - My name is Rasheed Rankins, or Lord Baal. My goal in life is
to throw you. I'll throw instead of combo you when you are
dizzy, just to make a point.

Grapplers
g-- - Forget it. After 5 years and 100K, I've given up on trying
to get an SPD.
g- - I spin the joystick around like crazy and mash on the buttons,
shaking the machine and jumping up and down. It works more
often than you think!
g - I'm a fairly average grappler. I can SPD most of the time,
I guess.
g+ - Can SPD 100% of the time. I've spent quite a bit of time with
grapplers, and I can crush you like an empty tin can if
you blink.
g++ - Can tick into a FAB. Consistently.

Money
m-- - I still have tokens left over from when I last played...
in CE.
m- - I spend less than a dollar a week on Street Fighter.
m - I'm restrained enough to put in one quarter, play one game,
and leave afterwards.
m+ - I'll easily spend over $5 in one sitting. Once I've
found good competition, the money just keeps on flowin'!
m++ - I spend over $50 a week on streetfighter.

!m - I win enough money/tokens from tournaments to finance my
playing (so it cost virtually nothing).
$m - I play so much, I figured it would be more efficient to
buy an SF machine.

Sheng Long (be honest!)
s-- - Have played Sheng Long. Think that there's a hidden char
called "Ariel Rave" in XvsSF.
s- - Sheng Long is in there, it's just no one's found him
yet. EGM printed it, so it MUST be true (d00d)!
s - Fell for the EGM trick, but realize there's no Sheng Long.
s+ - Have doubted the existance of Sheng Long all the time, with
some lingering doubts.
s++ - Have never believed in the existance of "Sheng Long"
as a hidden character (and there never will be DAMNIT!).

Giving 2nd Rounds
2-- - Why should I give 2nd? The line's long enough as it is!
2- - Will seldom give 2nd's, but only if you ask (and maybe pay me).
2 - Doesn't really try during the 2nd round. If you earn it,
you can have it.
2+ - Will give seconds, but makes it look like you've earned it.
2++ - Helps scrubs by critiquing their game during the
2nd Round and offering helpful pointers.

Tournaments
tm--:-- - Never been to a tournament : I'm always out in 2.
tm-:- - Been to a few tournaments : I sometimes place in the top
half.
tm: - I go to tournaments about once a month : I always place
in the top half.
tm+:+ - I live in Sunnyvale / go to weekly tournaments : Place
in the top four.
tm++:++ - I go to every tournament I can, travelling huge
distances if necessary : I always win tournaments,
rarely taking second.

$tm - I'll only compete in a tournament if money is involved.
^tm - I organize tournaments.

Ruthlessness
r-- - I don't care whether I win or lose. The fun is in
playing the game! I make it a point not to stay on the
machine for more than 2 turns.
r- - I'm a nice guy. I'll give second rounds, and I'll play
goofy characters even against good players just for the fun
of it.
r - I kid around sometimes.
r+ - I use any method within the game to win. I'll pretend to be
weaker against weaker players to 'milk' them for the most
amount of money.
r++ - I crush newbies like the girly men they are! I like to use
big combos and ticks when they're trying to figure out
blocking!

B3
B3-- - Was against B3 from the start because it was held at
Sunnyvale Golfland (violating a contractual agreement).
B3- - Thought about going to B3, but watched TV instead.
B3 - Wanted to go to B3, but couldn't.
B3+ - Was at B3 on the weekend. Sweated my ass off, too.
B3++ - Was at B3 from Thursday to Sunday. Bought a T-Shirt.
Lets do it again!
B3? - What's B3? Does it have a DP?

-->B3 - Travelled a great distance to get to B3.
%B3 - Complained about the sticks at B3.
$B3 - Ordered a B3 tape (and where in all HELLS is it!?!?)

The Net
n--:-- - I'm from AOL and don't understand the stigma against me :
I'm a total lurker, never posted.
n-:- - I rarely read agsf2 : I post occasionally, but don't
say a whole lot.
n: - I read agsf2 when I'm bored : I've posted a few articles
n+:+ - I read most articles on agsf2 : I post quite a bit
and the veterans recognize me.
n++:++ - I have read every article on agsf2 : I'm known as a
net.personality on agsf2.
n+++:+++ - I was here for the Ming/Su wars, the discovery of combos,
and before the rgva->agsf2 split : I've met several
agsf2 net.personalities.

Obsession
o++ - SF2 is my life. I stay up at night thinking of combos and
strategies. I'm going to marry Chun Li.
o+ - I play every day. I read SF2 fiction, and tell SF2 jokes.
My friends think I'm wierd.
o - I play occasionally, but that's about it.
o- - I really don't have time to make SF2 a priority.
o-- - SF2 fiction? You guys need to get a life!
-o+ - I don't really care about the game, but I still want to marry
Chun Li.

--
Tony Cannon
can...@cs.stanford.edu
SSF2 Code V2.0 [ D>+ S v s++ t+(++vs.%ARK) ^tm++:-- $B3++ n+++:-- o ]


Mat Findlay

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Nov 18, 1996, 3:00:00 AM11/18/96
to

"Milo D. Cooper" <mdco...@ix.netcom.com> wrote:

>Julien B Beasley wrote:
>> [... some stuff...]
>> --
>> Stream polished pebbles SF2 Code v1.0: t+ c+ T+ r+(-) f g+
>> In the mind's still garden pool m+ s+ v+ M+(-) n+:++ o+

> Julien, is that "SF2 Code v1.0" actually Geek Code (for
>those of you who don't know, no, that's not an insult), or is
>it a Street Fighter version of the Geek Code? If it's Street
>Fighter Geek Code, where do I get the code wheel and notation?
>If it *isn't* SF Geek, then I think that we a.g.sf2'ers should
>create such notation.

Just wondering... What the hell is all this? I've been wondering about
those codes ever since I came on this newgroup... I figured it was
just something to do with the PC versions of SF.


"A man has two things in this world... His word, and his balls...
Or is that three things?"

-Jeff Goldblum - Deep Cover

Take it EEZ...

Mat. <tet...@interlog.com>


Geoff Price

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Nov 18, 1996, 3:00:00 AM11/18/96
to

In article <56lfcp$g...@nntp.Stanford.EDU>, can...@Xenon.Stanford.EDU (Tony
Cannon) wrote:

> Well, here's my attempt to clean up/expand the code. I've tried
> to only include things that pretty much apply across all versions
> and put in some more things related to agsf2 in general. Suggestions?
> (code follows sig...)
>

> ...

Suggested SFA2 plug-in extensions for the V2 code:

ACs:
AC-- - Haven't played the game since the first day I saw SFA1
AC- - I've adapted to and still play the alpha series: if
someone ACs me, I just kick them in the kidneys repeatedly
AC - Hey, it's a part of the game
AC+ - AC reversals and whiff luring make the game interesting
AC++ - "Go ahead, make my day"

Crouch fierce:
cf-- - A DP purist; wouldn't use c. fierce to win a $500 pot
cf- - Refuse to play SFA2 Ryu, Ken, Akuma, Rose, Sakura
cf - In a pinch, you use what works
cf+ - What was that DP move for, again?
cf++ - Consistently c. fierce *through* attempted air CCs,
thereby reducing my opponent to incoherent sobbing

--
Geoff Price
Ge...@CalibanMW.com

M. Zaiem Beg

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Nov 18, 1996, 3:00:00 AM11/18/96
to

Hey, folks..just making my SF2 code. Wanted to know if you vetrans
recognize me so I can get the n++:+ rating. =-)

-M. Zaiem Beg
zb...@holly.colostate.edu


Joe Iglesias

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Nov 20, 1996, 3:00:00 AM11/20/96
to

Milo D. Cooper (mdco...@ix.netcom.com) wrote:
: Julien B Beasley wrote:
: > [... some stuff...]
: > --
: > Stream polished pebbles SF2 Code v1.0: t+ c+ T+ r+(-) f g+
: > In the mind's still garden pool m+ s+ v+ M+(-) n+:++ o+

: Julien, is that "SF2 Code v1.0" actually Geek Code (for
: those of you who don't know, no, that's not an insult), or is
: it a Street Fighter version of the Geek Code? If it's Street
: Fighter Geek Code, where do I get the code wheel and notation?
: If it *isn't* SF Geek, then I think that we a.g.sf2'ers should
: create such notation.

: --

: /|_____Milo D. Cooper_____|\
: \| mdco...@ix.netcom.com |/

Check out http://www.electriciti.com/~akuma/sf2code2.html

Mark Zedaker

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Nov 20, 1996, 3:00:00 AM11/20/96
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Hey, thanks for the plug, Joe ^_^

+--------------------------------+----------------------------------------+
|Mark Zedaker | "There's a price for saying 'mabye' |
|ad...@pobox.com | It's the price you gotta pay"-Mr. Big |
+--------------------------------+----------------------------------------+
| "This is world domination, not a popularity contest!" |
+----------------------------------+--------------------------------------+
|http://www.electriciti.com/~akuma/| "Message... sending.. ACTIVATION!" |
+--------------------------------F.I.N.E--ST------------------------------+

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