Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Throwing: Why is it considered cheap Gameplay?

44 views
Skip to first unread message

Jinston

unread,
Aug 27, 2000, 3:00:00 AM8/27/00
to
What's this <P> stuff?
And why are you jumping at anyone with Cable?
It's considered cheap because a lot of people are too stupid to figure out
how not to fall into it.
I wonder what that guy would do to this person I know that uses Guile's air
throw as anti-air. ;)

--
Jinston
--------
LEGAL NOTICE: Anyone sending unsolicited commercial e-mail to this address
will be charged a $1,500 proof-reading fee. This is an official
notification. Failure to abide by this will result in legal action as per
the following: By US CODE Title 47,sec.227(a)(2)(b), a
computer/modem/printer meets the definition of a telephone fax machine. BY
SEC 227 (b)(1)(c), it is unlawful for anyone to send any unsolicited ads to
such equipment. BY SEC 227 (b)(3)(c)a violation of the a fore mentioned
Sec. is punishable by action to recover actual monetary loss, or $1500,
which ever is greater.
--------
"Irish" <irish...@hotmail.com> wrote in message
news:8ocnpf$vhe$1...@nnrp1.deja.com...
> I was at the arcade today, and I was using Cable, CapCom, and Storm.
> Now, I'll be the first to admit I throw quite a bit. But its part of
> the game play to me. This guy, totally flipped because I was throwing
> him with Cable. Now, if we both jump at each other and you don't do
> anything, I'm gonna throw you. After having down this several times
> (around 7 or 8 in a row) he started to get visually agitated. After I
> finished the match off. He flipped out. Swearing at me, as well, as
> asking if I wanted to take it outside. <P>
> Now, SF as been out for around a decade now, a little more I guess. I
> would think people would be a little more open to throws. Are they
> cheap, or even a reason for exploding like this guy at the arcade did?
> Or was he just pissed because I did the same shit he did with Cable and
> CapCom that much better?<P>
> I was just wondering what everybody else's view on the whole throwing
> issue was.<P>
> Irish
>
>
> Sent via Deja.com http://www.deja.com/
> Before you buy.

Irish

unread,
Aug 27, 2000, 11:54:31 PM8/27/00
to

RedBastad

unread,
Aug 28, 2000, 2:01:09 AM8/28/00
to
Its only cheap to the people that don't know how to defend against it, which
just happen to be the same people that turtle WAY too much. They also are
usually scrubs. I personally feel its just part of the games strategy, and if
you keep getting thrown, you deserve to get thrown for leaving yourself open to
it.


The Redbastard

David Tsang

unread,
Aug 28, 2000, 2:18:27 AM8/28/00
to
You shoulda gone outside and THROWN his ass for real :)

j/k

"Irish" <irish...@hotmail.com> wrote in message
news:8ocnpf$vhe$1...@nnrp1.deja.com...

tortoise

unread,
Aug 28, 2000, 3:00:00 AM8/28/00
to
In article <POnq5.58$MT28.2...@news.randori.com>,
"Jinston" <1JJC...@MtSAC.Edu> wrote:

> What's this <P> stuff?

That would be HTML, Jinston.

> And why are you jumping at anyone with Cable?

I was wondering that too.


--
Matt
mgreer[at]artic[dot]edu

who can't sleep tonight...

Jinston

unread,
Aug 28, 2000, 3:00:00 AM8/28/00
to

"tortoise" <tor...@my-deja.com> wrote in message
news:8od3ln$bvp$1...@nnrp1.deja.com...

> In article <POnq5.58$MT28.2...@news.randori.com>,
> "Jinston" <1JJC...@MtSAC.Edu> wrote:
>
> > What's this <P> stuff?
>
> That would be HTML, Jinston.

Umm... no. That's not how HTML references are used, but he jumps at people
with Cable so you could be right.


>
> > And why are you jumping at anyone with Cable?
>
> I was wondering that too.
>
>
> --
> Matt
> mgreer[at]artic[dot]edu
>
> who can't sleep tonight...
>
>

> Sent via Deja.com http://www.deja.com/
> Before you buy.

--

EternalFtr

unread,
Aug 28, 2000, 3:00:00 AM8/28/00
to
I think air throws are totally ok, since the person is jumping and in terms
wanting to fight you, but I think ground throws are cheap (excluding PileDriver
and anyother throw that is considered a move)


>I was at the arcade today, and I was using Cable, CapCom, and Storm.
>Now, I'll be the first to admit I throw quite a bit. But its part of
>the game play to me. This guy, totally flipped because I was throwing
>him with Cable. Now, if we both jump at each other and you don't do
>anything, I'm gonna throw you. After having down this several times
>(around 7 or 8 in a row) he started to get visually agitated. After I
>finished the match off. He flipped out. Swearing at me, as well, as
>asking if I wanted to take it outside.
>

>Now, SF as been out for around a decade now, a little more I guess. I
>would think people would be a little more open to throws. Are they
>cheap, or even a reason for exploding like this guy at the arcade did?
>Or was he just pissed because I did the same shit he did with Cable and
>CapCom that much better?
>

>I was just wondering what everybody else's view on the whole throwing
>issue was.
>

>Irish

Stilt Man

unread,
Aug 28, 2000, 3:00:00 AM8/28/00
to
In article <20000828094622...@ng-cv1.aol.com>,

EternalFtr <etern...@aol.com> wrote:
>I think air throws are totally ok, since the person is jumping and in terms
>wanting to fight you, but I think ground throws are cheap (excluding PileDriver
>and anyother throw that is considered a move)

Well, between that and the question about whether we'd see any "skill" (which
you defined as "not Cable, Doom, or Sentinel") at CTF I think we have a rough
idea where you fit into the grand scheme of things. :)

More seriously.... I would suggest that you get over this attitude. There are
very few ways to anchor yourself down in scrubdom better than considering some
element of the game to be "cheap". I usually take it as a pretty good sign
that I'm in scrubland (and I know I'm not alone) whenever I'm beating the holy
tar out of someone and they gripe about something being cheap. That usually
translates pretty well to "I don't even know where to begin analyzing what
I'm doing wrong."

It was actually rather amusing when someone up in Seatac Mall this last weekend
when I was up there was calling me a "roundup player", which he seemed to
define as "someone who calls assists and does the same move over and over."
I'd never heard that particular term for it, and I found it amusing that (a) he
was grousing about the fact that I was simply using a core feature of the game,
(b) he seemed, by implicit admission, to be _falling_ for the same move over
and over. I wasn't even playing a particularly keepawayish team, either... I
was just messing around with Rogue/Doom/Cammy, which pretty much forces you to
play very aggressively (even with Doom) since all the good assists with those
three have a fairly short effective range. _I_ can't help it if the guy's
fool enough to repeatedly get cannon spiked.

=-=-=-=-=-=-=-=
The Stilt Man stil...@teleport.com
http://www.teleport.com/~stiltman/stiltman.html
< We are Microsoft Borg '98. Lower your expectations and >
< surrender your money. Antitrust law is irrelevant. >
< Competition is irrelevant. We will add your financial and >
< technological distinctiveness to our own. Your software >
< will adapt to service ours. Resistance is futile. >

Fluffy

unread,
Aug 28, 2000, 3:00:00 AM8/28/00
to
In article <0Qpq5.66$MT28.1...@news.randori.com>,

"Jinston" <1JJC...@MtSAC.Edu> wrote:
>
> "tortoise" <tor...@my-deja.com> wrote in message
> news:8od3ln$bvp$1...@nnrp1.deja.com...
> > In article <POnq5.58$MT28.2...@news.randori.com>,
> > "Jinston" <1JJC...@MtSAC.Edu> wrote:
> >
> > > What's this <P> stuff?
> >
> > That would be HTML, Jinston.
>
> Umm... no. That's not how HTML references are used, but he jumps at
people
> with Cable so you could be right.

Actually, that's the HTML tag for starting a new paragraph. I think
Irish isn't too familiar with the way his usenet service writes
messages. Needless to say, he only needs to manually push Enter to
start a new paragraph instead of putting the HTML tag in for it.

> > > And why are you jumping at anyone with Cable?
> >
> > I was wondering that too.

Because Cable has mad air throw priority and if someone want to jump at
you, why not air throw? Builds meter, creates distance, and you didn't
even have to use a helper.

--
Fluffy

Greg Young

unread,
Aug 28, 2000, 3:00:00 AM8/28/00
to

> More seriously.... I would suggest that you get over this attitude. There are
> very few ways to anchor yourself down in scrubdom better than considering some
> element of the game to be "cheap".

Actually, there's nothing wrong with considering anything in a game "cheap".

When it comes to this issue, the real problem is those who refuse to use these
"cheap" tactics to win or fail to recognize someone else using them to win. I've
actually heard Alex Valle saying the bosses being "cheap" in ST. We all know he's
no scrub, but we also know exactly what he means - those characters are good.

Greg


Goh with the flow

unread,
Aug 28, 2000, 3:00:00 AM8/28/00
to

AK's Storm strategy hinges on grabbing. So he's a cheap scrub. :>


CG

Ultima

unread,
Aug 28, 2000, 3:00:00 AM8/28/00
to
EternalFtr wrote:

> I think air throws are totally ok, since the person is jumping and in terms wanting to fight you, but I think ground throws are cheap (excluding PileDriver and anyother throw that is considered a move)

Scrub.

--
Ultima - The Right Arm of Scrub Voltron
http://members.xoom.com/Ultima1 - The Street Fighter RPG Manifesto!
http://members.xoom.com/ShinUltima - U's Ultimate Rambling Page

If an arcade doesn't have a version of SF or SS in it, then it's not an
arcade

Nick K. Inabnit

unread,
Aug 28, 2000, 3:00:00 AM8/28/00
to
If this guy wanted to fight you over Cable's *THROW*, I'd just love to
see his reaction to his first character dying to AHVB x3, then his
second character coming in and losing 70% to an unblockable AHVBx2.

Oh, and to address the original topic of the post: No, throws are not
cheap. Allow me to break it down for you...
"Hey, man...that's shit's cheap."
Translation: "That is an effective move/strategy that I don't know how
to get out of/counter, and I'm too lazy/incompetent to find out."


-Nick

V. Equinox

unread,
Aug 28, 2000, 9:34:59 PM8/28/00
to
I don't think throwing's cheap. If someone's turtling up, they deserve to be
thrown. If they'd actually get up and start attacking instead of just sitting
there blocking, they wouldn't have to worry about throws.

Besides, the guy you were playing was probably a scrub. I've played against
scrubs who get mad because I comboed in a super (they yell something like,
"Bull shit! I blocked that!"), or something else equally stupid. If getting
mad helps them cope with their own ignorance and the fact that they suck, then
let them get mad.

---------------------------
"Oh man, I almost had a heart attack there."
-Anonymous McDonald's customer

Irish

unread,
Aug 28, 2000, 10:13:31 PM8/28/00
to
In article <39AB08CC...@swbell.net>,

"Nick K. Inabnit" <ina...@swbell.net> wrote:
> If this guy wanted to fight you over Cable's *THROW*, I'd just love to
> see his reaction to his first character dying to AHVB x3, then his
> second character coming in and losing 70% to an unblockable AHVBx2.

Well, it wasn't exactly a throw. It was more like many, done in part
because it was pissing him off a lot. And an angry opponent is a lot
easier to beat than a calm opponent, in my opinion at least. And in
part because thats how I play.

And I honestly don't do the gaurd break with Cable a lot. I know of
it, can do it, and have. Just tend not to do it a lot. Don't find it
fun, and thats why I play. But anyways

John P. Hayes

unread,
Aug 29, 2000, 3:00:00 AM8/29/00
to

"Greg Young" <you...@meticulous.com> wrote in message
news:39AABD52...@meticulous.com...

There is a mighty big difference between Valle and a huge chunk of the SF
population.

The "wrongness" about calling stuff cheap is that you can start to use it as
an excuse not to try and get better. A floundering newbie, deciding that
something is cheap, may decide not to even try to learn to beat the
technique. Hampering themselves from ever getting better in that area of
the game.

John P. Hayes

unread,
Aug 29, 2000, 3:00:00 AM8/29/00
to

"Ultima" <jas...@rit.edu> wrote in message
news:39AAE51F...@rit.edu...

Hey your site is back? Wasn't that the one with the art and stories and
such? I liked that site!

Jamie Stoute

unread,
Aug 29, 2000, 3:00:00 AM8/29/00
to
John P. Hayes wrote:

> "Ultima" <jas...@rit.edu> wrote in message
> news:39AAE51F...@rit.edu...

> > EternalFtr wrote:

> > > I think air throws are totally ok, since the person is jumping and in terms wanting to fight you, but I think ground throws are cheap (excluding PileDriver and anyother throw that is considered a move)

> > Scrub.

Let me ammend this statement: As someone said in another part of this
thread, there's actually nothing wrong with considering something in a
game to be cheap. Hell, there's quite a bit of stuff that O consider to
be mighty cheap.

HOwever, there's a difference between acknowledging something to be
cheap yet using it, and calling something cheap, not using it, and
complaining about those who do. Most things that are cheap *do* have
some kind of counter, even if it's very, very difficult. "If you can't
beat 'em, join 'em" holds true to almost all cheap tactics. And when
it's all but impossible to stop (like WW GUile glitches), then it's time
to stop playing and move on to something else...

[snip]

> Hey your site is back?

"Back"..? It was never gone...

> Wasn't that the one with the art and stories and such? I liked that site!

Well, it has the art. Not sure about "stories" though. I don't really
tell stories, I ramble. ;)

Warning: In case it weren't public knowledge, Xoom SUCKS BLUE DONKEY
BALLS. I mean, they wre bad before, but I'm on a friggin OC-3 line and
they still take for-fucking-ever to load. If you can't access my site,
blmame them. I'm going to see about creating my own webserver soon (I
hope). Maybe then people will actually be able to see my damn site...
>=|

Jason Vallery

unread,
Aug 29, 2000, 3:00:00 AM8/29/00
to
Any intentionally designed aspect of a game is not cheap. It is the
oversights that get annoying and earn that label. Perfect example is the
ability to freeze Raiden with Sub Zero before he can even fully materialize
from his last knock down in MK1. It is cheap shit when a player walks up to
the machine and picks Sub Zero specifically to beat you and act like an ass.
On the other hand, it is not cheap to throw a guy who sits on his ass until
you advance and throws a DP or fireball every time you advance. If you can
throw him, do it. I don't even know where this whole thing started. I
remember back in SF2 days when I played with all my friends that they
thought throws were cheap and if you threw a guy by accident in the course
of game play you were expected to let them throw you in return. Never made
much sense to me. After all, I was a major Vega fan (the US version). The
only cheap things I have ever seen with the SF series (VS games not
withstanding) are Guile's handcuffs (glitch) and the fact that you can knock
Vega out of many of his normal moves just by doing a crouching light kick,
but I manage. The VS. games do have a few aspects that are a bit on the
cheap side, but they mostly revolve around alphas hitting a person being
forced to tag in due to the death of the other character. You already lost
one character and then you automatically lose 20%+ of your second one before
he hits the floor. That seems a little crappy to me, but I have never been a
real VS. fan so I don't really care.

"Irish" <irish...@hotmail.com> wrote in message
news:8ocnpf$vhe$1...@nnrp1.deja.com...

Darksyde

unread,
Aug 29, 2000, 10:50:23 PM8/29/00
to
The whole truth of the throwing issue is, people used to consider them "cheap"
in the original SF2 series because:

1. Some characters had huge throw range
2. Originally the throws were inescapable, and since there were no rolls,
sometimes you were instantly sent up for another throw....and
3. Throws did huge amounts of damage

Basically, throws could ruin the gameplay of the original SF2 games just
because it took away from actual fighting....whether than trying to figure out
how to do a nice combo, you would try to figure out how to throw effectively.

But now throws are totally different. For the most part, throw range is minimal
in SF and versus games. Throws usually only do about 8-10% damage (with some
exceptions, like Commando's in MvsC2 which usually does about 15%, but even
then that's not a huge amount). And now nobody has any reason to complain,
because throws can be tech hit out of for a large window of time, and even if
you miss the tech, you can roll out of most of them to safety. Somebody was
complaining about you throwing in MvsC2? That just proves their level of
scrubbiness is higher than the average Guile player.
Behold the true power of the Darksyde...

kevin

unread,
Aug 30, 2000, 1:31:11 AM8/30/00
to

What do you mean inescapable? You couldn't tech throw? Yeah..but you
could certainly throw them before..

You shouldn't be complaining about throws in any of the games..that's
just part of the game..and it's just as important as anything
else...If you think you can't counter it, then you're very much
mistaken (not you..but people in general)...

John P. Hayes

unread,
Aug 30, 2000, 3:00:00 AM8/30/00
to

"Jamie Stoute" <jas...@rit.edu> wrote in message

You are reading the posts out of order.

news:39AB9CD6...@rit.edu...

Allan [Weapon X] Liangco

unread,
Aug 31, 2000, 12:29:10 AM8/31/00
to

12:29 AM EST, 8/31/00

On Mon, 28 Aug 2000, 03:54:31 GMT, Irish <irish...@hotmail.com> wrote in
<8ocnpf$vhe$1...@nnrp1.deja.com>:

No, he was just pi$$ed because he didn't know how to play the game
effectively, but he decides to blame it on your "throwing" instead.

My Transformers comic:
<http://pages.prodigy.net/transformer_mtmterid/Transformer_MTMTErid/fanmade_project/comic-strip.htm>.

Get your Transformers sights, sounds, etc. at my FTP site:
<http://pages.prodigy.net/transformer_mtmterid/Transformer_MTMTErid/TF_server.html>.

My TF fan-made stuff:
http://pages.prodigy.net/transformer_mtmterid/Transformer_MTMTErid/fanmade_project/0.htm

Weapon X <-Allan-> QSB...@prodigy.com
SORTI...@aol.com

Visit my Transformers webpages at:
<http://pages.prodigy.com/Spiders_Web/tf-web.htm>
<http://pages.prodigy.com/Transformers/>

Spider's Web(site): <http://pages.prodigy.com/Spiders_Web>
My Webpage of cool stuff: <http://pages.prodigy.com/Spiders_Web/al.htm>

Transformers -- More ... Much More Than Meets The Eye

Ozmosis909

unread,
Sep 27, 2000, 3:00:00 AM9/27/00
to
umm short/throw, sonic boom/throw, bison torpedo/throw?
sure all can be countered....but how often?
throwing by itself is not cheap but in the old games when combined with certain
things they were VERY cheap, and i disagree with the "you think its cheap cuz
you cant counter it" crap...i myself find it cheap and can counter it, most
wins in that situation however come from them giving up on the make you block
then immediatley throw you tactic because your forced to use it against them or
cuz of a few counters, if they kept persisting over and over most would lose
continuously/and give up and walk away, i dunno maybe its just me, i dont get
mad i just deal with it and overcome it most of the time, but its still a bit
annoying

flame/curse/whatever
oz

Jinmaster

unread,
Sep 27, 2000, 3:00:00 AM9/27/00
to
Funny, I thought <p> was a pretty basic HTML command. Secondly, just
becuase all you need to beat all the scrubs in your area is to jump
back with cable, doesn't make it true everywhere else.

In article <0Qpq5.66$MT28.1...@news.randori.com>,
"Jinston" <1JJC...@MtSAC.Edu> wrote:
>
> "tortoise" <tor...@my-deja.com> wrote in message
> news:8od3ln$bvp$1...@nnrp1.deja.com...
> > In article <POnq5.58$MT28.2...@news.randori.com>,
> > "Jinston" <1JJC...@MtSAC.Edu> wrote:
> >
> > > What's this <P> stuff?
> >
> > That would be HTML, Jinston.
>
> Umm... no. That's not how HTML references are used, but he jumps at
people
> with Cable so you could be right.
> >

> > > And why are you jumping at anyone with Cable?
> >
> > I was wondering that too.
> >
> >

> > --
> > Matt
> > mgreer[at]artic[dot]edu
> >
> > who can't sleep tonight...
> >
> >

> > Sent via Deja.com http://www.deja.com/
> > Before you buy.
>

> --
> Jinston
> --------
> LEGAL NOTICE: Anyone sending unsolicited commercial e-mail to this
address
> will be charged a $1,500 proof-reading fee. This is an official
> notification. Failure to abide by this will result in legal action
as per
> the following: By US CODE Title 47,sec.227(a)(2)(b), a
> computer/modem/printer meets the definition of a telephone fax
machine. BY
> SEC 227 (b)(1)(c), it is unlawful for anyone to send any unsolicited
ads to
> such equipment. BY SEC 227 (b)(3)(c)a violation of the a fore
mentioned
> Sec. is punishable by action to recover actual monetary loss, or
$1500,
> which ever is greater.
> --------
>
>

--
Homepage for Marvel Vs. Capcom I and
II:http://www.geocities.com/therealjinmaster/
Homepage for Starcraft:
http://www.geocities.com/therealjinmaster/starcraft/intro.html

LSMOEN

unread,
Sep 27, 2000, 3:00:00 AM9/27/00
to
this just might be the pimps opinion but there is no such thing as cheese
if throwing was "unfair" i am sure that they wouldn't put it in the game
but it is in the game so suck it up and love it
pimpd

0 new messages