TakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizu
"A clean room is a happy room..."
Takeo Shimizu
Sent via Deja.com http://www.deja.com/
Before you buy.
Not slowdown like in KOF 96/97 where everything slows to a crawl. Or a good
shooter that does that when things get hectic.
And on mine, the Zangief super is more of a hic-up than all out slowdown.
Same with the V-ism.
And I notice the V-ism when activating it via Hp+Hk changed the timing. DO Kens
Fierce Dp in the corner and they get hit 4 instead of 3 times.
But as for the game slowing down, that was never a problem
in other words it's the way it's supposed to be, not the psx ass way
TakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizu
"A clean room is a happy room..."
Takeo Shimizu
On Tue, 12 Oct 1999 spider...@my-deja.com wrote:
> In article <Pine.HPP.3.95.991011...@river.it.gvsu.edu>,
> Takeo Shimizu <shim...@river.it.gvsu.edu> wrote:
> > i have never ever seen this game on saturn before. how is it
> converted? i
> > hope it doesn't have heavy loading time like psx versions do. i almost
> > fell asleep waiting for the game to load up on psx. zzz.
> > Terrry
> >
> > The translation is probably about 95%. The size of the characters in
> the Saturn rev are the same as the arcade (psx and dreamcast characters
> are smaller). It has all the animation for the characters, sound
> effects, stages (and their animations). The only negative is that there
> is a bit of slowdown when a character does either a v-ism, or graphic
> intensive super like shin vega's psycho crusher, Zangief's final atomic
> buster, and a few others. It doesn't affect play, but is annoying
> nonetheless. There also aren't any true transperancies unless you put
> the game on rgb mode. The loading isn't that bad either, except in
> World Tour where it loads a day and a half. I'd say this is the second
> best translation in my opinion, behind the Dreamcast (Hell, buy all
> three versions I did, heh, heh, heh, heh
>
>
Don't worry it's not that bad. In the case of SSF and ST the games
actually slowdown, and that does affect play (which sucks cause the psx
doesn't suffer that problem, those lazy bastards). In A3 the game slows
down for a moment but, it does not intefere with play like that bastard
disk. Speaking of bastard disks, disk 2 of the collection sucks too. I
consider that translation of Zero 2 alpha a 92% translation. Those lazy
bastards should have made it compatible with the 1 meg cart when it was
released. So that we could have that missing character animation, smoke
in Zangief's stage, the elephant having all the animation in Dhalsim's
stage, and the dramatic battle.
On Mon, 11 Oct 1999, Takeo Shimizu wrote:
> i have never ever seen this game on saturn before. how is it converted? i
> hope it doesn't have heavy loading time like psx versions do. i almost
> fell asleep waiting for the game to load up on psx. zzz.
> Terrry
>
It did?
Woah, we had 4 Juggy matches and it never slowed down or became sluggish. Even
on 8 starts.
The jumpimg properties became noticable but it didn't slow down.
Fair enough.
No arguments here.
In article <19991012172922...@ng-ft1.aol.com>,
mass...@aol.com (MasSnead2) wrote:
--
Visit the Anti-VillageTronics homepage at
http://home.pacbell.net/jp_hayes/avt.html
If you've ever been burned by unkept promises then visit our site.
P.S. I love SFA for saturn a lot cuz I really love chain hit combos!!
Everyone should own Vampire Savior for Saturn too! :)
TakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizu
"A clean room is a happy room..."
Takeo Shimizu
P.S. I wonder if Zangief does his 'toast/burn the fish' win animation when
fighting Blanka. He does it after defeating everyone except for him, it
seems.
Guess Capcom wanted to preserve some logic in the game ;)
Ryan Roullard <n954...@cc.wwu.edu> wrote in message
news:Pine.SOL.4.05.991012...@titan.cc.wwu.edu...
> Loading times are tolerable. They're a little long when you do a
> 3-character bout. Aside from that, it's better than psx in terms of
> animation, color depth, sound quality, and all the usual stuff.
> -Ryan
>
>
> On Mon, 11 Oct 1999, Takeo Shimizu wrote:
>
> > i have never ever seen this game on saturn before. how is it converted?
i
> > hope it doesn't have heavy loading time like psx versions do. i almost
> > fell asleep waiting for the game to load up on psx. zzz.
> > Terrry
> >