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Street fighter alpha 3 for saturn!!

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Takeo Shimizu

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Oct 11, 1999, 3:00:00 AM10/11/99
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i have never ever seen this game on saturn before. how is it converted? i
hope it doesn't have heavy loading time like psx versions do. i almost
fell asleep waiting for the game to load up on psx. zzz.
Terrry

TakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizu


"A clean room is a happy room..."
Takeo Shimizu


spider...@my-deja.com

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Oct 12, 1999, 3:00:00 AM10/12/99
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In article <Pine.HPP.3.95.991011...@river.it.gvsu.edu>,

Takeo Shimizu <shim...@river.it.gvsu.edu> wrote:
> i have never ever seen this game on saturn before. how is it
converted? i
> hope it doesn't have heavy loading time like psx versions do. i almost
> fell asleep waiting for the game to load up on psx. zzz.
> Terrry
>
> The translation is probably about 95%. The size of the characters in
the Saturn rev are the same as the arcade (psx and dreamcast characters
are smaller). It has all the animation for the characters, sound
effects, stages (and their animations). The only negative is that there
is a bit of slowdown when a character does either a v-ism, or graphic
intensive super like shin vega's psycho crusher, Zangief's final atomic
buster, and a few others. It doesn't affect play, but is annoying
nonetheless. There also aren't any true transperancies unless you put
the game on rgb mode. The loading isn't that bad either, except in
World Tour where it loads a day and a half. I'd say this is the second
best translation in my opinion, behind the Dreamcast (Hell, buy all
three versions I did, heh, heh, heh, heh


Sent via Deja.com http://www.deja.com/
Before you buy.

MasSnead2

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Oct 12, 1999, 3:00:00 AM10/12/99
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>The only negative is that there
>is a bit of slowdown when a character does either a v-ism, or graphic
>intensive super like shin vega's psycho crusher, Zangief's final atomic
>buster, and a few others.

Not slowdown like in KOF 96/97 where everything slows to a crawl. Or a good
shooter that does that when things get hectic.

And on mine, the Zangief super is more of a hic-up than all out slowdown.
Same with the V-ism.
And I notice the V-ism when activating it via Hp+Hk changed the timing. DO Kens
Fierce Dp in the corner and they get hit 4 instead of 3 times.
But as for the game slowing down, that was never a problem

spider...@my-deja.com

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Oct 12, 1999, 3:00:00 AM10/12/99
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In article <19991012123731...@ng-ci1.aol.com>,

mass...@aol.com (MasSnead2) wrote:
> >The only negative is that there
> >is a bit of slowdown when a character does either a v-ism, or graphic
> >intensive super like shin vega's psycho crusher, Zangief's final
atomic
> >buster, and a few others.
>
> Not slowdown like in KOF 96/97 where everything slows to a crawl. Or a
good
> shooter that does that when things get hectic.
>
> And on mine, the Zangief super is more of a hic-up than all out
slowdown.
> Same with the V-ism.
It doesn't affect your timing and lasts only a moment, but it is
noticeable. Which was the point I was trying to make.

> And I notice the V-ism when activating it via Hp+Hk changed the
timing. DO Kens
> Fierce Dp in the corner and they get hit 4 instead of 3 times.
> But as for the game slowing down, that was never a problem
>

pnt

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Oct 12, 1999, 3:00:00 AM10/12/99
to

MasSnead2 wrote in message <19991012123731...@ng-ci1.aol.com>...
:>The only negative is that there

:>is a bit of slowdown when a character does either a v-ism, or graphic
:>intensive super like shin vega's psycho crusher, Zangief's final atomic
:>buster, and a few others.
:
:Not slowdown like in KOF 96/97 where everything slows to a crawl. Or a good
:shooter that does that when things get hectic.
:
:And on mine, the Zangief super is more of a hic-up than all out slowdown.
:Same with the V-ism.
:And I notice the V-ism when activating it via Hp+Hk changed the timing. DO

Kens
:Fierce Dp in the corner and they get hit 4 instead of 3 times.


in other words it's the way it's supposed to be, not the psx ass way


Takeo Shimizu

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Oct 12, 1999, 3:00:00 AM10/12/99
to
hum. thanks for the info. i own both Marvel vs. SF and X-men vs. SF for
Saturn. What I noticed is that the game tend to become sluggish when huge
characters are on the screen. For example, Jagernut from X-men vs SF.
When he moves around, the game slows down entirely. is it how SFA3's
situation too? How slow does the game can be by performing all the sort
of super special techniques, ie, final atomic bomber? I didn't like SF
Collection for saturn cuz it had a terrible slow downs. I don't wanna
experience that again!
Terrry

TakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizu


"A clean room is a happy room..."
Takeo Shimizu

On Tue, 12 Oct 1999 spider...@my-deja.com wrote:

> In article <Pine.HPP.3.95.991011...@river.it.gvsu.edu>,
> Takeo Shimizu <shim...@river.it.gvsu.edu> wrote:
> > i have never ever seen this game on saturn before. how is it
> converted? i
> > hope it doesn't have heavy loading time like psx versions do. i almost
> > fell asleep waiting for the game to load up on psx. zzz.
> > Terrry
> >
> > The translation is probably about 95%. The size of the characters in
> the Saturn rev are the same as the arcade (psx and dreamcast characters
> are smaller). It has all the animation for the characters, sound

> effects, stages (and their animations). The only negative is that there


> is a bit of slowdown when a character does either a v-ism, or graphic
> intensive super like shin vega's psycho crusher, Zangief's final atomic

> buster, and a few others. It doesn't affect play, but is annoying
> nonetheless. There also aren't any true transperancies unless you put
> the game on rgb mode. The loading isn't that bad either, except in
> World Tour where it loads a day and a half. I'd say this is the second
> best translation in my opinion, behind the Dreamcast (Hell, buy all
> three versions I did, heh, heh, heh, heh
>
>

spider...@my-deja.com

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Oct 12, 1999, 3:00:00 AM10/12/99
to
In article <Pine.HPP.3.95.991012...@river.it.gvsu.edu>,

Takeo Shimizu <shim...@river.it.gvsu.edu> wrote:
> hum. thanks for the info. i own both Marvel vs. SF and X-men vs. SF
for
> Saturn. What I noticed is that the game tend to become sluggish when
huge
> characters are on the screen. For example, Jagernut from X-men vs SF.
> When he moves around, the game slows down entirely. is it how SFA3's
> situation too? How slow does the game can be by performing all the
sort
> of super special techniques, ie, final atomic bomber? I didn't like
SF
> Collection for saturn cuz it had a terrible slow downs. I don't wanna
> experience that again!
> Terrry

Don't worry it's not that bad. In the case of SSF and ST the games
actually slowdown, and that does affect play (which sucks cause the psx
doesn't suffer that problem, those lazy bastards). In A3 the game slows
down for a moment but, it does not intefere with play like that bastard
disk. Speaking of bastard disks, disk 2 of the collection sucks too. I
consider that translation of Zero 2 alpha a 92% translation. Those lazy
bastards should have made it compatible with the 1 meg cart when it was
released. So that we could have that missing character animation, smoke
in Zangief's stage, the elephant having all the animation in Dhalsim's
stage, and the dramatic battle.

Ryan Roullard

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Oct 12, 1999, 3:00:00 AM10/12/99
to Takeo Shimizu
Loading times are tolerable. They're a little long when you do a
3-character bout. Aside from that, it's better than psx in terms of
animation, color depth, sound quality, and all the usual stuff.
-Ryan


On Mon, 11 Oct 1999, Takeo Shimizu wrote:

> i have never ever seen this game on saturn before. how is it converted? i
> hope it doesn't have heavy loading time like psx versions do. i almost
> fell asleep waiting for the game to load up on psx. zzz.
> Terrry
>

MasSnead2

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Oct 12, 1999, 3:00:00 AM10/12/99
to
> For example, Jagernut from X-men vs SF.
>When he moves around, the game slows down entirely.

It did?
Woah, we had 4 Juggy matches and it never slowed down or became sluggish. Even
on 8 starts.

The jumpimg properties became noticable but it didn't slow down.

MasSnead2

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Oct 12, 1999, 3:00:00 AM10/12/99
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>t doesn't affect your timing and lasts only a moment, but it is
>noticeable. Which was the point I was trying to make.

Fair enough.
No arguments here.

John P. Hayes

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Oct 12, 1999, 3:00:00 AM10/12/99
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I've been through similar threads like this before when the MSH psx vs.
MSH saturn debate reared it's ugly head. Basically I'm 99% certain that
the newer saturns (They don't have the same LED and buttons as the first
gen saturns) have some goof up when the circuitry was redisgned that
causes these slow downs. I had my saturn and my buddies saturn and
running MSH on his.....we just gave up, it ran like such crap!! Go to my
house and all of the sudden MSH is tolerable (still slow though, like
playing normal speed on turbo2) It may also be a cooling thing as my
systems all rest on their own raised platform with holes underneath for
cooling (I made myself, I was bored)

In article <19991012172922...@ng-ft1.aol.com>,
mass...@aol.com (MasSnead2) wrote:

--
Visit the Anti-VillageTronics homepage at
http://home.pacbell.net/jp_hayes/avt.html
If you've ever been burned by unkept promises then visit our site.

Takeo Shimizu

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Oct 12, 1999, 3:00:00 AM10/12/99
to
Hum. I usually try to implement air hit combos on juggy, and i can feel
things are becoming a bit sluggish. Even my friend feels in that way. Oh
well, Jagernut is the only reason why i am keeping X-men vs. SF even
though i have Marvel vs. SF. :0 I love big characters!!!
Terrry

P.S. I love SFA for saturn a lot cuz I really love chain hit combos!!
Everyone should own Vampire Savior for Saturn too! :)

TakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizuTakeoShimizu


"A clean room is a happy room..."
Takeo Shimizu

Tempora

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Oct 15, 1999, 3:00:00 AM10/15/99
to
The loading barely exists in Arcade mode, and 10 second loading isn't quite
that bad when playing Dramatic Mode, when you know you're gonna see Zangief,
Karin, and Mika on screen at the same time in all their uncut animation
glory :)

P.S. I wonder if Zangief does his 'toast/burn the fish' win animation when
fighting Blanka. He does it after defeating everyone except for him, it
seems.
Guess Capcom wanted to preserve some logic in the game ;)

Ryan Roullard <n954...@cc.wwu.edu> wrote in message
news:Pine.SOL.4.05.991012...@titan.cc.wwu.edu...


> Loading times are tolerable. They're a little long when you do a
> 3-character bout. Aside from that, it's better than psx in terms of
> animation, color depth, sound quality, and all the usual stuff.
> -Ryan
>
>
> On Mon, 11 Oct 1999, Takeo Shimizu wrote:
>
> > i have never ever seen this game on saturn before. how is it converted?
i
> > hope it doesn't have heavy loading time like psx versions do. i almost
> > fell asleep waiting for the game to load up on psx. zzz.
> > Terrry
> >

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