ALso one more thing. how do u do vegas cage climb in alpha 3? i keep doing it
accidentally...
Also how do u do Guys new super?
gracias~
"To live is to fight....To fight is to live..."
Ryu Hoshi
i hardly used it...so it doesn't bother me
>His
>timing feels completely off
i haven't notice a thing..except he seems a little slower nowaydays..
>Guys hand moves are
>totally fucked up..he has no priority.
he has a few good ones here and there..c.fiece eats *most* jumping attacks
>ALso one more thing. how do u do vegas cage climb in alpha 3?
same as always? charge down, up + kick
>Also how do u do Guys new super?
you mean his "raging demon" ? After a knock down far away I jump in a do it
(like most supers) or i just jump in (not a good thing with Guy) and do
it..most aren't expecting it and I believe there's a window of invincibility
for a brief moment..because I remeber my friend whiffing a standing fierce on
my when I jumped in.
--Peter Nguyen: J-Pop Fan, AnimeOtaku, DoramaFreak, Manipulator/Close-up --
~PanDa PeTe In Da HoUsE!~
Check out Otaku Panda Nation :: http://members.aol.com/magicotaku ::
ICQ: 29277128
> His axe kick is totally ruined.That was the basis for alot of my combos.His
> timing feels completely off...and Kens tatsumaki shenpukyaku is totally has too
> much priotity.....it takes all the fun out of it.
A3 has been dead for a while now... I don't know why I bother to reply, just
boredom I guess. Well anyway... his axe kick is better than ever before, it does
huge chunks of guard crush, comes out quickly, and has tons of priority... if
that's "ruined" I don't know what kind of axe kick you were using before. Ken's
hurricane kick is almost useless in A3.
> The guys best suited for this
> mostly crappy fighting engine is Blanka Vega Cody...
At least you're right about it sucking, but the guys best suited for it are Ryu (as
usual) and Akuma.
> Also how do u do Guys new super?
double half circle backwards + all three punches. Actually it might just be fierce
punch, I'm not sure.
In article <19990723144330...@ng-ft1.aol.com>,
magic...@aol.com (MagicOtaku) wrote:
>>His axe kick is totally ruined.
>
>i hardly used it...so it doesn't bother me
>
>>His
>>timing feels completely off
>
>i haven't notice a thing..except he seems a little slower nowaydays..
I would guess that if he seemed a little slower you HAVE noticed a thing. ;-)
>
>>Guys hand moves are
>>totally fucked up..he has no priority.
>
>he has a few good ones here and there..c.fiece eats *most* jumping attacks
>
>>ALso one more thing. how do u do vegas cage climb in alpha 3?
>
>same as always? charge down, up + kick
>
>>Also how do u do Guys new super?
>
>you mean his "raging demon" ? After a knock down far away I jump in a do it
>(like most supers) or i just jump in (not a good thing with Guy) and do
>it..most aren't expecting it and I believe there's a window of invincibility
>for a brief moment..because I remeber my friend whiffing a standing fierce on
>my when I jumped in.
>
>--Peter Nguyen: J-Pop Fan, AnimeOtaku, DoramaFreak, Manipulator/Close-up --
>~PanDa PeTe In Da HoUsE!~
>Check out Otaku Panda Nation :: http://members.aol.com/magicotaku ::
>ICQ: 29277128
--
No sig yet!
he KNOWS what the axe kick is. by the way, "idiot," it is still
in the game. Ryu can do it when close to hit opponent (while
standing, press the roundhouse button). V-ism Ryu can do it at
any time by pressing back+roundhouse.
The move is not supposed to be interruptible in alpha 3. However,
on the playstation version, you can cancel after the 1st hit...
Finally, Ken's hurricane kick sucks. Even if you hit your opponent
with it you don't recover in time if they do a fast move, you won't
be able to hit shorter characters such as Chun-Li either. The only
use for it is the 50 hit custom combo and even then you could just
do fireballs instead for equal damage (the hurricane kick custom
won't hit chun anyways). That's it. It sucks, period.
AIR hurricane kick has a LITTLE bit of use..as all air hurricane
kicks do, it has mad priority, moves you around fast, and builds
lots of meter.
By the way...chill out. I think you're taking everything a little
too seriously...
Makka 5000 wrote in message
<19990723203031...@ng-fq1.aol.com>...
:>that's "ruined" I don't know what kind of axe kick you were using before.
:
:are u a fucking idiot? its when his leg shoots straight up over the
shoulder
:then drops down..thats an axe-kick..the totally took out that move...and
kens
:tatsumakisenpyaku can cancel out air moves
:fucking u should take martial arts to know the basic moves...idiot.
:"To live is to fight....To fight is to live..."
:Ryu Hoshi
> >that's "ruined" I don't know what kind of axe kick you were using before.
>
> are u a fucking idiot?
No.
> its when his leg shoots straight up over the shoulder
> then drops down..thats an axe-kick..the totally took out that move...
Took out? If you mean that it's not in the game, you're wrong. Press
back+roundhouse when in V-ism, or just do a roundhouse from in close in A or X.
If you mean that it's weakened, you're still wrong. It does good damage, has tons
of priority, and does a giant chunk of guard crush if it's blocked. I believe I
said that in the previous post in this thread.
> and kens
> tatsumakisenpyaku can cancel out air moves
I don't really know what this is supposed to mean, that doesn't make any sense.
I'm guessing that you mean "it wins air to air battles easily", in which case you
would still be wrong.
> fucking u should take martial arts to know the basic moves
Fucking me should take martial arts? Um, could you please speak in English... I
can't decipher this code-speak you're babbling.
> ...idiot.
Ah, of course. What better to prove your point in an argument than an unwarranted
insult.
> "To live is to fight....To fight is to live..."
> Ryu Hoshi
How can you call someone an idiot when you use "Ryu Hoshi"?
are u a fucking idiot? its when his leg shoots straight up over the shoulder
then drops down..thats an axe-kick..the totally took out that move...and kens
tatsumakisenpyaku can cancel out air moves
fucking u should take martial arts to know the basic moves...idiot.
Who the fuck are you? You're bringing up problems w/A3 now? What cave
did you crawl out of? There's been many tournaments and many
discussions, and you bring out a problem over personal preference, AND
have the gaul to complain to someone who pointed out the best, most
obvious use?
I don't know what combos you were using w/the A2 axe-kick, but the A3
kick is a whole lot better. Here's something for you to learn:
s.shortx2, axe-kick (that's b+rh), moron, it's still in the game. If
you can't figure out why that combo is so good, you should play some
other game.
> then drops down..thats an axe-kick..the totally took out that
move...and kens
> tatsumakisenpyaku can cancel out air moves
You're using Ken's hk for anti-air? In A3? You must be the stupidest
person on this ng!
> fucking u should take martial arts to know the basic moves...idiot.
You don't need to know martial arts to know SF. You should learn to
spell.
Dale
Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.
>>that's "ruined" I don't know what kind of axe kick you were using before.
>
>are u a fucking idiot? its when his leg shoots straight up over the shoulder
>then drops down..thats an axe-kick..the totally took out that move...and kens
>tatsumakisenpyaku can cancel out air moves
>fucking u should take martial arts to know the basic moves...idiot.
>"To live is to fight....To fight is to live..."
>Ryu Hoshi
No, u got it wrong. The poster before this one knew what he was
talking about. I'm afraid u are the "fucking idiot." The axe kick
can be easily done by Ryu in v-ism by pressing back and roundhouse.
FINALLY, someone backs up one of the statements I made in my Dan debate.
I guess I'm not the only one who thinks so....
--
- Jaguarandine
-Shadow Me Twice-
pnt <drw...@richmond.infi.net> wrote in message
news:7nb5sd$ghs$1...@nw001t.infi.net...
> "Idiot," i think you should take some language comprehension classes
> to learn some basic literary devices. axe kick does NOT suck.
> what he meant by that line was that you must be using some mythical,
> different kind of axe kick since you obviously aren't talking about
> the real axe kick..if you were, then you'd know it's one of his best
> pokes.
>
> he KNOWS what the axe kick is. by the way, "idiot," it is still
> in the game. Ryu can do it when close to hit opponent (while
> standing, press the roundhouse button). V-ism Ryu can do it at
> any time by pressing back+roundhouse.
>
> The move is not supposed to be interruptible in alpha 3. However,
> on the playstation version, you can cancel after the 1st hit...
>
> Finally, Ken's hurricane kick sucks. Even if you hit your opponent
> with it you don't recover in time if they do a fast move, you won't
> be able to hit shorter characters such as Chun-Li either. The only
> use for it is the 50 hit custom combo and even then you could just
> do fireballs instead for equal damage (the hurricane kick custom
> won't hit chun anyways). That's it. It sucks, period.
>
> AIR hurricane kick has a LITTLE bit of use..as all air hurricane
> kicks do, it has mad priority, moves you around fast, and builds
> lots of meter.
>
> By the way...chill out. I think you're taking everything a little
> too seriously...
>
> Makka 5000 wrote in message
> <19990723203031...@ng-fq1.aol.com>...
> :>that's "ruined" I don't know what kind of axe kick you were using
> > AIR hurricane kick has a LITTLE bit of use..as all air hurricane
> > kicks do, it has mad priority, moves you around fast, and builds
> > lots of meter.
>
> FINALLY, someone backs up one of the statements I made in my Dan debate.
> I guess I'm not the only one who thinks so....
What the hell does Ken's hurricane kick having a bit of usefulness have to
do with Dan being a threat to the top four characters in A2?
No.
its when his leg shoots straight up over the shoulder
>then drops down..thats an axe-kick..
No shit.
the totally took out that move...and kens
>tatsumakisenpyaku can cancel out air moves
Huh?
>fucking u should take martial arts to know the basic moves...idiot.
Fucking U? If this is some sort of new nickname, new buzzword, or something
like that to call the "G's" in the "hood," I am not aware. If you ask some
fat kid on the street munching from a bag of cheetos what an axe kick is,
he'll likely answer you right. I've taken martial arts, and you probably
wouldn't know an outside-center guard from your ass.
See? None of my above responses have ANYTHING to do with Street Fighter.
If those are the only responses your spammy post provokes, then it is
unnecessary.
>"To live is to fight....To fight is to live..."
>Ryu Hoshi
Shut up with the Hoshi crap, already. The quote's cool, but Hoshi? I don't
remember, not in any manga, anime, game, or other, Ryu EVER having the name
Hoshi, except for in the fucked up movie where rich aristocrat Ken and
honorable vagabond fighter Ryu were sleazy hustler-guys, making a deal of
infiltrating a crime syndicate with some American with an Austrian accent to
get out of prison.
"Evil is in my blood..."
--Jedi Trunks
So now everything is known about this single entire game ever. its been out for
7 months in the u.s. on psx and its not even worth talking about???
im sorry but the kicking moves look totally and the timing is totally fucked
up with Ken and Ryu..And i also think you tards are feeling threatened because
someone who has slightly more interesting things to say is bring up ideas about
stuff you have no cares..so u have 2 flame.
I mean its just a game.i said kens tetsumaku senpykyaku is stronger than some
characters aerial attacks...they made Ken's tetsumaku senpykyaku too stong. it
takes all the fun outa kicking in after someone like sagat just did a fierce
tiger uppercut.
You all act like you are some know-it all little school kids.When in actuality
if u knew it all wheres the fun in learning about this game?
You attack me personally, but i dont even know nor care about any of your
individuals names. Because basically your articles are complete bores.
Also all the flack on hoshi name is really getting out of hand.I mean whats the
big deal? Its just a name..i think u guys are some frustrated little fags. i
had no less the like 15 attacks on my character cuz i added on word on the
back on ryu's name.
is it really that big of a deal? why do u attack me so? Is it because i have
20x better ideas than any of you faggot ass retards.
????
"Handsome and cheap....how can u compare to that?" Ken Masters
I'm not a frequent poster on AGFF (having three Mailing Lists, one de-
voted to Street Fighter: The Storytelling Game, tends to sap time), but
from what little I've seen of you, buddy, I think I can sum up this
groups problems with you...
1) You are an arrogent little child.
2) You insist on rubbing in a bad memory of a bad movie with a name
from that movie.
3) Your arguments are trivial.
Let's pick this apart, shall we?
> So now everything is known about this single entire game ever. its been
out for
> 7 months in the u.s. on psx and its not even worth talking about???
If you go to the FAQ site, you'll see that there are movelists for the
beta from 5/31/98, or roughly a year and two months ago. The actual
movelist for the game (the earliest I could find), was releised on
6/16/98, or one year and one month ago. That makes Street Fighter
Alpha/Zero 3 a bot more than 7 months. And these people have picked
it apart that entire time. So, don't be surprised if oen or more tell
you to stuff it with Alpha 3. My suggestion? If you are mature enough
to be online, then you can ignore this person/people. Can't you see by
responding that the only thing you accomplish is getting them to respond
back to you with more of the same?
>
> im sorry but the kicking moves look totally and the timing is totally
fucked
> up with Ken and Ryu..And i also think you tards are feeling threatened
because
> someone who has slightly more interesting things to say is bring up ideas
about
> stuff you have no cares..so u have 2 flame.
> I mean its just a game.i said kens tetsumaku senpykyaku is stronger than
some
> characters aerial attacks...they made Ken's tetsumaku senpykyaku too
stong. it
> takes all the fun outa kicking in after someone like sagat just did a
fierce
> tiger uppercut.
'u' instead of 'you', 'tards', '2' instead of 'to', and other mis-
spellings and lack of punctuation makes you hard to take seriously (and
difficult to understand).
>
> You all act like you are some know-it all little school kids.When in
actuality
> if u knew it all wheres the fun in learning about this game?
>
> You attack me personally, but i dont even know nor care about any of your
> individuals names. Because basically your articles are complete bores.
> Also all the flack on hoshi name is really getting out of hand.I mean
whats the
> big deal? Its just a name..i think u guys are some frustrated little fags.
i
> had no less the like 15 attacks on my character cuz i added on word on
the
> back on ryu's name.
I'm not going to comment on the validity of the attacks against you because
of refering to the Wandering Warrior as 'Ryu Hoshi'. To sum up, all people
who waste their time bashing others because of a name need to get a life
and realise that it doesn't really matter. A Dragon Punch by any other
name hurts as much...
And to you: I'm a member of that group you refer to 'u guys'...I am a
poster on a.g.sf2. You just called me a fag. Therefor, I don't take
you seriously anymore.
> is it really that big of a deal? why do u attack me so? Is it because i
have
> 20x better ideas than any of you faggot ass retards.
And the heart and soul of our problems with you can basically be found
in the above line...
Hint: To have your ideas taken seriously, act like an adult and not a
spoiled brat. Thank you, and back to our regularly scheduled fight...
> >Who the fuck are you? You're bringing up problems w/A3 now? What cave
> >did you crawl out of?
>
> So now everything is known about this single entire game ever. its been out for
> 7 months in the u.s. on psx and its not even worth talking about???
That's about right.
> im sorry but the kicking moves look totally and the timing is totally fucked
> up with Ken and Ryu
So tell me, what's the "fucked up" part about Ryu's axekick? Its quick speed, great
priority, huge guard crush ability, or decent damage? You can't two-in-one off of
it, that's about the only down side to it.
> .And i also think you tards are feeling threatened because
> someone who has slightly more interesting things to say is bring up ideas about
> stuff you have no cares
No one is threatened by your ideas, I'm letting you know that you're wrong. A
correction is not a flame.
> I mean its just a game.i said kens tetsumaku senpykyaku is stronger than some
> characters aerial attacks...they made Ken's tetsumaku senpykyaku too stong. it
> takes all the fun outa kicking in after someone like sagat just did a fierce
> tiger uppercut.
If you're going to try to make a point, use correct English, or at least get close
to it. I have no idea what in the world the above sentence could actually mean.
> You all act like you are some know-it all little school kids.When in actuality
> if u knew it all wheres the fun in learning about this game?
I do know it all, or at least close to it. There's no fun in Alpha 3.
I would've done the same, but couldn't find the words.
And finally, back to the original topic of this post...
There WAS no original topic.
In that one post at the beginning of this thread, Mr. Horseshit--err, sorry,
Hoshi, stated:
>His axe kick is totally ruined.
It's more powerful and harder to see coming. And this is "ruining" it?
>That was the basis for alot of my combos.
Try some of those nice crouching link combos he has. Those work real nice.
=)
>His timing feels completely off...
So you're saying, in this sequel to end all sequels, they should have left
Ryu the same? I say be happy with the changes and live with them. You want
the old combos, go play SFZ2.
>and Kens tatsumaki shenpukyaku is totally has too
>much priotity.....
I don't want to sound childish, but think when you type.
Tatsumakisenpuukyaku. Priority. What's your hurry?
>it takes all the fun out of it.
Umm... what's this I see? Wow, look at all the other characters on this
select screen! *gasp* In fact, there's so many, the portrait sizes are all
a lot smaller than they were in the other SFZ games!
>The guys best suited for this
mostly crappy fighting engine
Huh? Okay... crappy fighting engine... umm, no? This engine is perfect.
Response is perfect. Just the right number of basic attacks and specials to
form decent combos. No mile-high jumps, no buckets of blood flying whenever
a hit is landed... and let's not forget, there's three variations to choose
from (and the hidden ISMs, too).
>is Blanka Vega Cody...and Guys hand moves are
>totally fucked up..he has no priority.
*sigh* Now I know what Mr. Balsley meant about the punctuation thing. Your
mechanics need a lot of work.
Blanka, Vega, Cody... I almost never use them. There are a lot of other
characters that go perfectly with this so-called "fucked-up" engine, despite
what you say otherwise.
>Also i think Guy's voice sounded the
>best in ALPHA 1..more deep and serious.
So to you, he sounds happy, high and funny in the other games?
>ALso one more thing. how do u do vegas cage climb in alpha 3? i keep doing
it
>accidentally...
>Also how do u do Guys new super?
A little off-topic now, are we? This happens eventually in any thread, but
usually not in the first post. And you're asking about a move about a guy
(no pun intended) who you CLAIM has no "priotity?" You complain about how
he plays, then show us all you obviously play as him by asking for one of
his moves? I'm a little lost, here.
>gracias~
Dou itashimemashite.
(couldn't resist...)
>"To live is to fight....To fight is to live..."
>Ryu Hoshi
I am really starting to hate this sig...
The quote was cool at first, but it's getting old. And let's not continue
with this Hoshi business (just gives me another reason to nickname you
Horseshit).
> >The guys best suited for this
> mostly crappy fighting engine
>
> Huh? Okay... crappy fighting engine... umm, no? This engine is perfect.
> Response is perfect. Just the right number of basic attacks and specials to
> form decent combos. No mile-high jumps, no buckets of blood flying whenever
> a hit is landed... and let's not forget, there's three variations to choose
> from (and the hidden ISMs, too).
OK, let me get this straight. 50% damage for blocking, jabs have priority over
everything, random glitches, pass-right-through moves, uncounterable moves,
unblockable crossups... not to mention the character whose gameplan is to force
you to block jabs... that's perfection?
> Huh? Okay... crappy fighting engine... umm, no?
Umm, yes.
> This engine is perfect.
Bull hockey. The glitches galore in the engine just screams "slapped
together". Unblockable hits, hits that don't even work, 90% damage for a Jab in
the secret Isms a times... if this is perfect, then Marvel vs. Capcom is God
Almighty.
> Just the right number of basic attacks and specials to
> form decent combos.
You mean Jabs, right? Who really needs anything else in Alpha 3?
> No mile-high jumps, no buckets of blood flying whenever
> a hit is landed... and let's not forget, there's three variations to choose
> from (and the hidden ISMs, too).
Hidden ISMs, let's see... there's No-ism which means damage that can be either
to the moon or miniscule. Saikyou which is a joke. And that Dramatic (whatever
it's called) mode which just screams "Crash the game". But come on, V-ism is
all you need to Guard Crush the opponent with Jabs all day. Face it, the entire
SFA/Z series is garbage...
Reason?
>
>> This engine is perfect.
>
>Bull hockey. The glitches galore in the engine just screams "slapped
>together". Unblockable hits, hits that don't even work, 90% damage for a
Jab in
>the secret Isms a times... if this is perfect, then Marvel vs. Capcom is
God
>Almighty.
Okay, I exaggerated a bit... but not by much. SFZ3 is the best SF, period.
>
>> Just the right number of basic attacks and specials to
>> form decent combos.
>
>You mean Jabs, right? Who really needs anything else in Alpha 3?
>
You must be a complete retard if all you use is jab.
>> No mile-high jumps, no buckets of blood flying whenever
>> a hit is landed... and let's not forget, there's three variations to
choose
>> from (and the hidden ISMs, too).
>
>Hidden ISMs, let's see... there's No-ism which means damage that can be
either
>to the moon or miniscule. Saikyou which is a joke. And that Dramatic
(whatever
>it's called) mode which just screams "Crash the game". But come on, V-ism
is
>all you need to Guard Crush the opponent with Jabs all day. Face it, the
entire
>SFA/Z series is garbage...
>
Name better. And not the classic SF2 series... sure, they're fun, but since
they were the originals, people look at them through rose-tinted glasses.
The SF3 series is okay, but very disappointing and hardly innovative. If
you try hard, you can find glitches in ANY game, no matter how highly
acclaimed it is. Don't complain your ass off about Dramatic Battle. It's
an extra. Capcom didn't have to put it in, but they did for the gamers.
You use V-ISM and do nothing but guard crush people with jabs? What kind of
scrub are you?
In my opinion, you are just as out of it as Mr. Horseshit here.
jedi trunks is a gay-ass name in and of itself..my quote is far more
interesting.
your combining 2 different items from 2 different universes..that sounds like
something a immature middle-schooler might do...oh wait..thats what you are.
straying off topic is cool. i have alot of thing s i wanna talk about. and its
more efficient to tie them into one item(you cocksucking faggots)
> >> Huh? Okay... crappy fighting engine... umm, no?
> >
> >Umm, yes.
>
> Reason?
How can you NOT see everything that's wrong with the game? It's not exactly
hidden.
> >> This engine is perfect.
> >
> >Bull hockey. The glitches galore in the engine just screams "slapped
> >together". Unblockable hits, hits that don't even work, 90% damage for a
> Jab in
> >the secret Isms a times... if this is perfect, then Marvel vs. Capcom is
> God
> >Almighty.
>
> Okay, I exaggerated a bit... but not by much. SFZ3 is the best SF, period.
Serious question... have you played it more than 5 hours total?
> >> Just the right number of basic attacks and specials to
> >> form decent combos.
> >
> >You mean Jabs, right? Who really needs anything else in Alpha 3?
> >
> You must be a complete retard if all you use is jab.
Not if you have Rolento... and jabs do beat everything in the damn game. Yes you
can't use 100% jabs and nothing else, but I think you're supposed to kind of
figure that part out for yourself.
> >> No mile-high jumps, no buckets of blood flying whenever
> >> a hit is landed... and let's not forget, there's three variations to
> choose
> >> from (and the hidden ISMs, too).
> >
> >Hidden ISMs, let's see... there's No-ism which means damage that can be
> either
> >to the moon or miniscule. Saikyou which is a joke. And that Dramatic
> (whatever
> >it's called) mode which just screams "Crash the game". But come on, V-ism
> is
> >all you need to Guard Crush the opponent with Jabs all day. Face it, the
> entire
> >SFA/Z series is garbage...
> >
> Name better.
How about EVERY SF EVER. Why the hell do you lose 50% life for blocking a VC?
Why the hell do you get killed for blocking a few Rolento jabs, but you can't
outprioritize them if you stop blocking so you just get hit anyway? Why do
attacks pass right through the opponent? Why do DPs and flashkicks not work, but
a Chun standing strong hits almost anywhere on the screen? Why can't Chun do
ANYTHING about Zangief's splash? Why do VCs overpower everything, do tons of
damage, AND have a meter that goes refills ultra-fast? Why is the hit detection
in general so shitty? Why are crossups changed from every other SF game?
About the only question that doesn't need answering is "Why isn't anyone playing
it anymore?"
> And not the classic SF2 series... sure, they're fun, but since
> they were the originals, people look at them through rose-tinted glasses.
OK, that's partly true, but they didn't have glitches everywhere, no horseshit
like A3... it's just simpler, is all.
>
> The SF3 series is okay, but very disappointing and hardly innovative. If
> you try hard, you can find glitches in ANY game, no matter how highly
> acclaimed it is.
Hardly innovative? It was highly innovative, even if most of the innovations
sucked. 3S isn't bad though, at least not yet.
> Don't complain your ass off about Dramatic Battle. It's
> an extra. Capcom didn't have to put it in, but they did for the gamers.
Yeah, nothing wrong with Dramatic Battle, it kinda kicks ass.
>
> You use V-ISM and do nothing but guard crush people with jabs? What kind of
> scrub are you?
What kind of scrub does that? The answer: NO kind of scrub... because scrubs
just mash buttons all day long, it's the good players that use V-ism and GC
people with jabs in A3. That's the way to win in that retarded game.
> In my opinion, you are just as out of it as Mr. Horseshit here.
Your opinion is wrong.
> You use V-ISM and do nothing but guard crush people with jabs? What kind of
> scrub are you?
No, I don't. I seldom use V-ism, but I get beat by it all the time. I'm an A3
scrub, I admit it. But I don't see the glitches and crap in A3 worth it, or the
CC crap in A2, or the chain combo and altogether boredom of A1 worth it. (Alpha
1 was easily the best.) Better game? KOF (any year), OMF2097, SSF2T and
DarkStalkers easily beat the pants off of any Alpha or SF3 game.
> In my opinion, you are just as out of it as Mr. Horseshit here.
Well, since when do I care about your opinion? I mean, you say SFA3 is the best
SF, and you can't even back it up. So your opinion doesn't seem to be worth
much...
> Your opinion is wrong.
Thank you for explaining it better than I could ever hope to.
Lets see... Jedi? Sounds OK to me. Trunks? It'd sound stupid if Trunks
wasn't an anime character, but he is, so it doesn't. Hoshi sounds stupid.
Ask someone else in this group and I'm sure they'll agree.
>your combining 2 different items from 2 different universes..that sounds
like
>something a immature middle-schooler might do...oh wait..thats what you
are.
>
It's called a fanfictional crossover, and it's been done many times. And
you called me an immature middle schooler, which makes me think... this
from a guy who used the words "gay-ass" clearly in the above sentence? Pot
calling the kettle black...
>straying off topic is cool. i have alot of thing s i wanna talk about. and
its
>more efficient to tie them into one item(you cocksucking faggots)
>
Again, you called me an immature middle schooler, yet the above line, if I'm
not mistaken, contains the words "cocksucking" and "faggot." Either you are
a middle schooler yourself, or are a very sad excuse for a grown man
(woman?).
>
>"Handsome and cheap....how can u compare to that?" Ken Masters
If you want to do a cool Ken quote, don't use the stupidest one he has. Any
of his other quotes are better.
Jedi Trunks is a fanfictional character I invented. I have a story to back
him up. All Ryu Horseshit has is that horrible movie, so in logic, he has
nothing to back it up.
"What a reckless man you are! Don't try to execute a jump kick at me!" -Ken
"Evil is in my blood..." (I made this quote up instead of stealing it from
someone else, and it refers to Vejiita)
--Jedi Trunks
> Huh? Okay... crappy fighting engine... umm, no? This engine is perfect.
> Response is perfect. Just the right number of basic attacks and specials to
> form decent combos. No mile-high jumps, no buckets of blood flying whenever
> a hit is landed... and let's not forget, there's three variations to choose
> from (and the hidden ISMs, too).
You have GOT to be kidding me. A3's game engine is nowhere NEAR perfection. If
I were to rank A3's game engine, it'd be tied for the worst with SF3 and SFA1,
and I'm not even counting the Versus game engines (although several of those are
better than A3's as well).
Many of the game's mechanics are seriously flawed. Collision boxes were either
drawn poorly, coordinated incorrectly, or simply implemented differently than
before. Whatever happened, it wasn't good. This makes judging an attack's hit
range very difficult. Priorities were changed to make matters even worse. I
don't even know what algorithm Capcom decided to use to change the priorities
around since I've seen DPs act differently in several situations where I thought
they would act the same (I've seen jabs beat reversal DPs, early DPs beaten by
SCs, and numerous other oddities). Furthermore, there are several game-breaking
features, the most commonly known is the VC. The VC is overwhelmingly powerful
with virtually no risk to execute at all. And there are tons of other things
that just make the A3 game engine complete crap. But to make a long story
short, it almost seems like Capcom decided to throw out the old SF engine (which
was fine to begin with) and stick in some retarded experimental engine for A3.
Greg
__________________________________________________________
you...@jmu.edu
James Madison University
Class of 2000
> If its a garbage fighting engine what in your almighty opinion is good u tard?
What's a tard?
If its a garbage fighting engine what in your almighty opinion is good u tard?
i personally like alpha 1 for its definative qualities. and kens fireball which
looked cooler.
Heh heh heh...don't I know it!
<Points at Mike Z>
You know what I'm talking about.
~_^
-Nick
...trying to figure out if making a glitch video *is* just a waste of
time...
>i personally like alpha 1 for its definative qualities.
Like.....?
>and kens fireball which
>looked cooler.
Splendid reason to like a game. Lets not forget cheap chain combos, drab
backgrounds, scratchy voices and MIDI music. Face it, Zero was cool, but
Street Fighter's come a long way.
"Evil is in my blood..."
--Jedi Trunks
-Shadow Me Twice-
Nick K. Inabnit <ina...@concentric.net> wrote in message
news:7nt066$3...@chronicle.concentric.net...
Are you kidding me? Alpha 1 by far has the best SFA music. It's almost
perfection.
--
"Remember the color of your blood. The jaguar is always red...."
- Jaguarandine
Jedi Trunks wrote:
>
> >jedi trunks is a gay-ass name in and of itself..my quote is far more
> >interesting.
>
> Lets see... Jedi? Sounds OK to me. Trunks? It'd sound stupid if Trunks
> wasn't an anime character, but he is, so it doesn't. Hoshi sounds stupid.
> Ask someone else in this group and I'm sure they'll agree.
>
> >your combining 2 different items from 2 different universes..that sounds
> like
> >something a immature middle-schooler might do...oh wait..thats what you
> are.
> >
> It's called a fanfictional crossover, and it's been done many times. And
> you called me an immature middle schooler, which makes me think... this
> from a guy who used the words "gay-ass" clearly in the above sentence? Pot
> calling the kettle black...
>
> >straying off topic is cool. i have alot of thing s i wanna talk about. and
> its
> >more efficient to tie them into one item(you cocksucking faggots)
> >
> Again, you called me an immature middle schooler, yet the above line, if I'm
> not mistaken, contains the words "cocksucking" and "faggot." Either you are
> a middle schooler yourself, or are a very sad excuse for a grown man
> (woman?).
> >
> >"Handsome and cheap....how can u compare to that?" Ken Masters
>
Someone in the Dan debate pointed out that one of my observations about
the ARK's HK was wrong. I stood by my belief, and here is another person
backing up what I believed. My point is, a lot of people don't respect
me because of the opinions I made in the debate. This was probably one
of them.
--
- Jaguarandine
Oh. You referred directly to the "Dan debate" of whether Dan can touch the top 4
characters in A2 (which he can't), and I thought that you were trying to say that
Ken's HK means Dan is good, somehow. I forgot about that one other small point of
Ken's HK being "too good" or something. Anyway, someone admitting that the move
does have perhaps one use isn't really a show of support for your ideas.
Get out your PSX, pop in SF Collection 2 (if you haven't bought this, buy
it), beat all three games at least once, turn on the new sound remix
option...
This clearing up of the old tunes is by far the best music I've heard in any
Street Fighter game.
"Evil is in my blood..."
--Jedi Trunks
Jedi Trunks wrote:
Ha ha. I had that the first year or two of high school and then the school
dropped it. What your talking about, is it when one class takes up two hours
instead of one hour? If it is, well, then I hope you have a fun schedule!
Luis.
-Maybe you should write SF fanfics during the extra time spent doing nothing!
Ok, first of all, before anyone trashes or praises the SFZ3 engine, ask
yourselves this : how much of it have I played, especially in comparison
to other games. Personally, I have logged in more thatn 750+ hours on
the PSX, and even more in the arcade. (Do I have a life ? Yes. I'm
taking the Medical board in a couple of years and aiming for
Surgical Residency at the Pontifical University of ---). I've also
logged in similar hours to other SF games. I've come to one conclusion
-- bugs aside, SFZ3 has the most balanced gameplay. I said _balanced_,
not best. The general opinion of my local arcade playing group is that
CAPCOM put their hearts into SFZ3 and SF3:3rd S.
If you feel that these games encourage "scrubbiness" and that the game
engine deters from the game, then spend sometime out of your local area
(go to Japan or Hongkong, for instance), play there, then talk to the
local players and ask their opinions. Ryu, as the first message in this
thread implies, sucks in SFZ3, at least in comparison to his other
incarnations. In SFZ3, characters that were overly powerful in the other
games were toned down a bit, not to appease critics, but to encourage
new players to try the game. The engine also discouraged "scrubiness"
(although I honestly think that CAPCOM should really get rid of the
Excel/Oricom/Variation combo theme) by using the Guard Meter (which
partially solved "turtling") and by allowing the jab punch and the
strong punch to actually be useful. Come one people, name one CAPCOM
fighting game where Ryu's the standing jab/standing strong/standing
forward actually saw some use (aside from the Marvel games) outside of
combos ? Previously, weak attacks had no applications other than a link
between two powerful attacks, or to show off to your whomever is
watching (wheee -- look at me ! I can link !).
The timing of the SFZ3 series, is indeed slightly different. It took me
hours before I could execute a decent three hit (I had been playing SFEX
2 before SFZ3 came out). This is part of CAPCOM plans all along. Evolve!
Learn new things! If Ryu seems too weak, try someone else. If worse
comes to worse, play another game, instead of harping about SFZ3 and
insulting the people who love it.
Finally, using incorrect spelling ("U" instead of "you", "fuct" instead
of "fuck" or "fuch") is not a sign of being clever. It's just makes the
message unreadable, and consequently, no matter what the message,
unplesant, and an invitation for criticism.
>
Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.
> I do know it all, or at least close to it. There's no fun in Alpha 3.
>
please excuse my ignorance here, but now alpha 3 is considered crap?
people where hailing it as the second coming of ST a few months ago,
what happened? Heck a lot of people where claiming it the greatest
street fighter ever. what has been discovered that has made it plunge
in quality so much? are the many glitches really that bad?
SFA3 is still good in my eyes, I don't play at the level where the
abusable nuances take effect. and for what it's worth, it's better than
KOF98 :/
Matt
still playing A3
----------
What's really funny here, is that a few months ago I was the only guy on this
MB who disliked A3. While everybody else was saying it was better than ST and
the best street fighter ever....i was arguing how hella boring the game was.
It's slow, and most of the characters STILL suck (instead of tweaking the
characters, it seemed like only a select few were left the same and everybody
else was weakened, therefore making the untouched characters "better" than all
the others). I said that overall MvC was a better game, not because it has
better play mechanics or better characters or combos....but because overall
it's just a hell of a lot more fun to play. But everybody flamed me (what's
funny is that all the people who flamed me, no longer post on this board, so
what happened to them?). Of course I knew this would happen....when a game is
relatively new, everybody is so high on the hype that even if the game sucked
huge ass they'd swear it was the best thing they'd ever seen. Hell, the same
thing happened with Zelda 64, until everybody realized it was just 60 hours of
the same repetitive dungeon-exploring bull$hit.
>SFA3 is still good in my eyes, I don't play at the level where the
>abusable nuances take effect. and for what it's worth, it's better than
>KOF98 :/
If you play the game at home by yourself, and so the abusable nuances don't
affect you, then more power to ya. But the fact remains that the game is just
shit at a highly competitive level. Oh, yeah, by the way, if you think A3 is
better than KOF98....get the Dreamcast versions of both games. I'd go with
KOF98 any friggin day, with better music, more frames of animation (and much
better art), more characters, etc. So what if there are only 2 modes of play
instead of three? At least the game is fun to play due to the above.
> chocobo wrote:
>
> > I do know it all, or at least close to it. There's no fun in Alpha 3.
> >
>
> please excuse my ignorance here, but now alpha 3 is considered crap?
> people where hailing it as the second coming of ST a few months ago,
> what happened?
I think most people knew it sucked a few months ago, but 6+ months ago it
still seemed debatable. All the characters, all the options, and VC didn't
seem all that bad then, not to mention that few people had mastered the
game, so no one was sure if something was a glitch or just something
complicated that they didn't know how to stop it.
> Heck a lot of people where claiming it the greatest
> street fighter ever. what has been discovered that has made it plunge
> in quality so much? are the many glitches really that bad?
>
> SFA3 is still good in my eyes, I don't play at the level where the
> abusable nuances take effect. and for what it's worth, it's better than
> KOF98 :/
A heck of a lot of people are wrong, then. The people who think A3 is so
great are usually the people who are at the level that the "real SF fans"
(for lack of a better term) were at half a year ago. They see tons of
characters, don't know how to abuse the problems in the game, and it seems
great to them.
> In article <379F5BD7...@mindspring.com>,
> Chocobo <cho...@mindspring.com> wrote:
> > Jedi Trunks wrote:
> >
> > > You use V-ISM and do nothing but guard crush people with jabs? What
> kind of
> > > scrub are you?
> >
> > What kind of scrub does that? The answer: NO kind of scrub... because
> scrubs
> > just mash buttons all day long, it's the good players that use V-ism
> and GC
> > people with jabs in A3. That's the way to win in that retarded game.
> >
> > > In my opinion, you are just as out of it as Mr. Horseshit here.
> >
> > Your opinion is wrong.
> >
> Opinions, by definition, are _never_ wrong.
I suppose. But saying that I'm "out of it" because I think (correctly) that
V-ism and guard crushing attacks are the way to win, is a foolish statement.
> Also, calling a "scrub" or
> that particular style of playing a "fag" isn't politically correct. I
> felt the need to point these two things out, not because I'm politically
> correct, but because the discussion is rapidly becoming a barrage of
> insults.
I tried to keep away from insults there, and I didn't call anyone names.
> Ok, first of all, before anyone trashes or praises the SFZ3 engine, ask
> yourselves this : how much of it have I played, especially in comparison
> to other games. Personally, I have logged in more thatn 750+ hours on
> the PSX, and even more in the arcade.
So have I, or close to that amount. I never thought about it... what a
colossal waste of time. That's sad.
> I've come to one conclusion
> -- bugs aside, SFZ3 has the most balanced gameplay. I said _balanced_,
> not best. The general opinion of my local arcade playing group is that
> CAPCOM put their hearts into SFZ3 and SF3:3rd S.
Balance doesn't mean very much at all, and I don't really think it is all
that balanced anyway. Maybe more than the other Alphas, but Akuma Dhalsim
and Rolento are still going to dominate half the characters easily.
Now Capcom may have put their hearts into SFZ3, but they certainly didn't
put their brains into it. A friend of mine showed me that "All About Z3"
book, and the hitboxes on some of the moves are laughable. Birdie's airthrow
range is under his feet, Charlie's flashkick hits by his hair but NOT by his
feet, and while you can hit most characters out of a roll with a low attack,
to hit Honda out of a roll you must attack the area above his head.
> If you feel that these games encourage "scrubbiness" and that the game
> engine deters from the game, then spend sometime out of your local area
> (go to Japan or Hongkong, for instance), play there, then talk to the
> local players and ask their opinions.
I wish I could go somewhere out of my local area. But I do know that Z3 is
generally recognized as crap by most of the east coast players in the US,
which is the only area I can travel in.
> Ryu, as the first message in this
> thread implies, sucks in SFZ3, at least in comparison to his other
> incarnations. In SFZ3, characters that were overly powerful in the other
> games were toned down a bit, not to appease critics, but to encourage
> new players to try the game.
Ryu is one of the top characters in the game. I guess it is good that a
different variety of characters (Dhalsim, Rolento, Sakura) are among the
best this time.
> The engine also discouraged "scrubiness"
> (although I honestly think that CAPCOM should really get rid of the
> Excel/Oricom/Variation combo theme)
Discouraged scrubbiness? They made it so that most characters only have a
few attacks that really work well, so for the most part you just do your
"good move" over and over, no matter what's going on in the game. There are
so many things that are completely effective to use, and very difficult (if
not impossible) to counter.
> by using the Guard Meter (which
> partially solved "turtling") and by allowing the jab punch and the
> strong punch to actually be useful.
The guard meter is one of the things that killed the game. Rolento's whole
strategy revolves around making you block jabs, so that he gets a free combo
when your meter is empty.
> Come one people, name one CAPCOM
> fighting game where Ryu's the standing jab/standing strong/standing
> forward actually saw some use (aside from the Marvel games) outside of
> combos ? Previously, weak attacks had no applications other than a link
> between two powerful attacks, or to show off to your whomever is
> watching (wheee -- look at me ! I can link !).
They weren't always ultra useful, but they had their uses. It's stupid to
have jabs and strongs overpowering every other kind of attack in the game.
You people should all lighten up. Why do you think they call it a "game"?
"Evil is in my blood... but that's useless
when your high-school principal acts like
a former drill sergeant."
--Jedi Trunks
1. Ryu from the original SF2
2. Ryu from the original SFA
3. Ryu from the original SF3
I don't include Evil Ryu because he's a cheesaholic (right up there with
Akuma).
But you made a good point in saying they weakened characters to bring in more
players (slash profit). Have you noticed how three of some of my favorite
characters have been turned to mush from the original sf2 : Vega (Balrog in
Japan), Guile, and Blanka. Ever since then, these guys have being weakened to
an almost eclyptic state. I remember when if I ever caught anyone in a back
breaker from sf2, 30 percent or more of the meter would be snuffed out like a
candle.
just my opinion .
iT NeVEr eNdS!!!!!!!!!!!!!
nope, he was the worst character in SF2.
>2. Ryu from the original SFA
nah...he was so much better in SFA2
>3. Ryu from the original SF3
wrong again, he is much better in SF3:3rd strike.
i'm not sure if it was you who said ryu sucked in A3. no, he's one of the
top five characters in A3. he's most powerful incarnations are probably
SF turbo (top five)
SFA2(top five)
SFA3(top five)
and prolly, but i'm not sure,
hyperfighter (top five)
--
>i'm not sure if it was you who said ryu sucked in A3. no,
>he's one of the top five characters in A3. he's most
>powerful incarnations are probably
>SF turbo (top five) SFA2(top five)
>SFA3(top five)
>and prolly, but i'm not sure,
>hyperfighter (top five)
It's like the blind leading the blind around here these
days.
The best version of Ryu has to be HF. I don't see how
anyone could argue against this. But since I'm bored i'll
break down every version of Ryu.
Classic - I think by now everyone agrees that Ken/Ryu are
the absolute worst in this game.
CE - The first version that you can really start to tell
that Ryu is better than Ken because of the fireball. Guile
is still a monster, along with Dhalsim, but Ryu is top 5
easily.
HF - Number 1.
Super - Top 5 at best IMO. Granted, super is the one game
that I know the least about, but with Sagat and Dhalsim in
this game, there is no way that Ryu is #1.
ST - I could easily start a month long debate about who is
#1 in this game. But for the record, I don't think it's
Ryu. I would say he breaks the top 5 though.
Alpha1 - With the likes of Akuma, Guy and Ken, Ryu barely
squeaks into the top 5.
Alpha2 - Number 1.
SF3 - Yun/Yang dominate this game. Then you have Ibuki
(who has to be good just because of her infinite alone) and
the dumb guessing games of Ken. Shrug. Maybe top 5...I
don't know and don't really care.
SF3: 2i - Denjin Ryu is hella good. Akuma and Ibuki are
better though IMO.
Strike 3 - Don't care.
Derek
* Sent from RemarQ http://www.remarq.com The Internet's Discussion Network *
The fastest and easiest way to search and participate in Usenet - Free!
> Thank you for being sane. I like SFZ3 because its fun. I don't play to
> win, because if I play for fun, I'll most likely end up winning anyway
> (really, no one in my area can compete with me). I don't try to point out
> all the glitches I can, and bitch and moan because some six year old pounded
> the jab button all day.
>
I'm not bitching and moaning because some 6 year old kicked my ass with jabs or
with a VC. I'm pointing out the many faults of the game because people don't
seem to realize how bad it is. I hate SFZ3 because it's not fun. I play for fun,
and the fun is in the competition of the fight. But when the competition
revolves around "I'm going to jab you as many times as I can" or "I'm going to
keep using this move because there's nothing you can do about it" instead of
centering on many different strategies and how to counter them.
> You people should all lighten up. Why do you think they call it a "game"?
Look, I'm not exactly devoting my life to forcing people to think that A3 sucks.
It's supposed to be a game, but it's not a very good one. Why play a game of one
on one competition that has so many problems, when there are better options?
Even MVC is deeper than A3.
err... CE ? Championship Edition ? I understand that there were at
least half a dozen versions of CE released. The first, which made the
rounds around Asia, Vega/M. Bison was the undisputed king. He had a
_infinite hit_ combo that could be started the moment his opponent
blocked _any_ attack, as well as a five-hit Psycho Crusher that was
could fly back and forth the screen without letting his opponent react
(the only way to escape was to let yourself be hit). Another version
had Vega/Balrog's inescapable Rolling Crsytal Attack of Death. Yet
another version had M. Bison/Balrog with a 1-second charge time to his
charging attacks.
Maybe you're talking about the SNES version, where the overpowering
boss characters were a bit toned down.
And I haven't even discussed the "rainbow" editions yet (those versions
of CE that have sinusoidal firballs, zero charge times, Zangief
spitting Yoga Fire, etc.)...
> HF - Number 1.
>
Ahh, HyperFighting. I remember Zangief being a god...
> Super - Top 5 at best IMO. Granted, super is the one game
> that I know the least about, but with Sagat and Dhalsim in
> this game, there is no way that Ryu is #1.
>
Dhalsim absolutely rocks in Super. Also, this edition of Street Fighter
is unique in that Capcom only released two versions of it (as far as I
could tell). The "US" version had Guile inflicting more damage than the
"Japanese" version.
> ST - I could easily start a month long debate about who is
> #1 in this game. But for the record, I don't think it's
> Ryu. I would say he breaks the top 5 though.
>
Super Turbo is also unique in that there were _very_ distinct
differences between the US and Japanese versions, so much so that
it was called "SFIIX: Grand Masters' Challenge".
And who is the best character in Super Turbo ? Guile. You should see
how guys in HK play this guy. Ever see Guile do consistent 6 hit combos
without using his Super Combo ? Amazing.
> Alpha1 - With the likes of Akuma, Guy and Ken, Ryu barely
> squeaks into the top 5.
>
> Alpha2 - Number 1.
>
> SF3 - Yun/Yang dominate this game. Then you have Ibuki
> (who has to be good just because of her infinite alone) and
> the dumb guessing games of Ken. Shrug. Maybe top 5...I
> don't know and don't really care.
>
> SF3: 2i - Denjin Ryu is hella good. Akuma and Ibuki are
> better though IMO.
>
> Strike 3 - Don't care.
>
> Derek
>
> * Sent from RemarQ http://www.remarq.com The Internet's Discussion
Network *
> The fastest and easiest way to search and participate in Usenet -
Free!
>
> In article <9342333...@www.remarq.com>,
> Derek Daniels <xe...@hotmail.com> wrote:
> > From: sol t kim
>
> > It's like the blind leading the blind around here these
> > days.
> >
> > CE - The first version that you can really start to tell
> > that Ryu is better than Ken because of the fireball. Guile
> > is still a monster, along with Dhalsim, but Ryu is top 5
> > easily.
> >
>
> err... CE ? Championship Edition ? I understand that there were at
> least half a dozen versions of CE released. The first, which made the
> rounds around Asia, Vega/M. Bison was the undisputed king. He had a
> _infinite hit_ combo that could be started the moment his opponent
> blocked _any_ attack, as well as a five-hit Psycho Crusher that was
> could fly back and forth the screen without letting his opponent react
> (the only way to escape was to let yourself be hit). Another version
> had Vega/Balrog's inescapable Rolling Crsytal Attack of Death. Yet
> another version had M. Bison/Balrog with a 1-second charge time to his
> charging attacks.
He mentions the blind leading the blind, and then the first reply is yet
another example of it. He's referring to the CE that was released
throughout the US. (Bison had the 5-hit psycho crusher and long charge
times, but still was a top character)
>
> Maybe you're talking about the SNES version, where the overpowering
> boss characters were a bit toned down.
There was no CE on SNES.
> > ST - I could easily start a month long debate about who is
> > #1 in this game. But for the record, I don't think it's
> > Ryu. I would say he breaks the top 5 though.
> >
>
> Super Turbo is also unique in that there were _very_ distinct
> differences between the US and Japanese versions, so much so that
> it was called "SFIIX: Grand Masters' Challenge".
> And who is the best character in Super Turbo ? Guile. You should see
> how guys in HK play this guy. Ever see Guile do consistent 6 hit combos
> without using his Super Combo ? Amazing.
There's a group of characters who are in competition for the #1 spot in ST
(Ryu, O.Sagat, O.Ken, Balrog, maybe a couple others), and Guile is not one
of them. What do 6 hit combos have to do with anything? Chun Li has a
pretty simple 10 hit combo, that doesn't make her good.
> > Alpha1 - With the likes of Akuma, Guy and Ken, Ryu barely
> > squeaks into the top 5.
I'd put Ryu at #5, which isn't much considering there are 13 characters.
> > Strike 3 - Don't care.
I'm no expert, but I'd put him in the top 5. Ken's really strong, and Ryu's
just a bit weaker.
well, thanks for your courtesy of calling me blind. as for the rankings,
ours don't even differ that much.
>The best version of Ryu has to be HF. I don't see how
>anyone could argue against this. But since I'm bored i'll
>break down every version of Ryu.
>Alpha2 - Number 1.
nope. chunli and ken beats him. as i said, he's top 5 material, but no way
he's #1.
>SF3 - Yun/Yang dominate this game. Then you have Ibuki
>(who has to be good just because of her infinite alone) and
>the dumb guessing games of Ken. Shrug. Maybe top 5...I
>don't know and don't really care.
then you probably shouldn't waste your time posting incorrect guesses.
ranking for SF3:NG
Ibuki
Necro
Oro
Yun/Yang
Ken/Dudley
Ryu doesn't belong to the top five.
>SF3: 2i - Denjin Ryu is hella good. Akuma and Ibuki are
>better though IMO.
rankings for SF3 2i:GA
Akuma
Ibuki
Yun
Yang
Sean
--
>well, thanks for your courtesy of calling me blind. as for
>the rankings, ours don't even differ that much.
No problem. That's what I'm here for.
>>Alpha2 - Number 1.
>nope. chunli and ken beats him. as i said, he's top 5
>material, but no way he's #1.
Neither Chun Li nor Ken beat him. Don't get me wrong, he
doesn't walk all over them, but he does beat both.
His standing short beats Chun's low forward, he can low
forward before she can do stop it, he can avoid it and
either CC or low rh her low forward.
Yes, I know about her 50% level 1 CC. Yes, I know how good
her kick AC is. But she doesn't beat him.
As far as ken is concerned, Ryu beats him also. If they
are up close, Ryu's red fireball will beat all footgames.
You can reverse his kick AC a variety of ways. Once you
take this away from him, you are left with getting around
his CC, which you can counter CC, you can dp if you expect
it, you can block, etc.
>then you probably shouldn't waste your time posting
>incorrect guesses. ranking for SF3:NG
>Ibuki
>Necro
>Oro
>Yun/Yang
>Ken/Dudley
Pass the pipe! I can only assume that you are quoting some
gamest ranking. If not, I hope this isn't chicago's finest
sf3 ranking.
I really hope that you don't think Necro is better than
Yun/Yang.
[snip]
In a hurry.
Anyhow, just throwing in my 2 cents worth, seems like people are quick to
anger lately so don't take it the wrong way :).
what is a reliable way to do this besides poking him witns?
ays. Once you
>take this away from him, you are left with getting around
>his CC, which you can counter CC, you can dp if you expect
>it, you can block, etc.
well, easier said then done.
i'm not too bad at A2, ryu is my main character, and i do know how awesome
his fireballs and poking game is. however, i still think chunli/ken is
above Ryu in A2. i'll give him #3, followed by perhaps rose.
>>then you probably shouldn't waste your time posting
>>incorrect guesses. ranking for SF3:NG
>>Ibuki
>>Necro
>>Oro
>>Yun/Yang
>>Ken/Dudley
>
>Pass the pipe! I can only assume that you are quoting some
>gamest ranking. If not, I hope this isn't chicago's finest
>sf3 ranking.
if i have a pipe, i'll pass it to my friends, not you. you don't know how
good necro is in SF3:NG? have you run into a really good necro player? i
mean, really. his semi-infinite alone makes him a powerhorse.
>I really hope that you don't think Necro is better than
>Yun/Yang.
and what's going to happen if i do?
--
snip snip
>This should end all the debate on who is
>right. The system should be determined by MANY factors to prevent
>mistakes. Who is with me on this? Is this a good idea? I need everyone's
>opinion. Thanks.
I think that's an excellent idea, the only problem is how to implement it.
Once the DC SFA3 comes out w/ online capability, then everybody on here can
actually play each other, that would be cool as hell. Other than that, you
could use successful tournament play records(but that's different for each
person's location, so not too reliable. I win tournaments here constanltly,
but I live in Alabama. I daresay that my record would not be as good if I
lived in California). But if people could actually play each other then the
consistent winner is obviously the better player, that should make ranking
pretty easy, ne?
well, yes and no. more easier your character is, less mistake you will
make and more control you will have. if you activated v-ism with
960-degree motion pression jab+jab+roundhouse+forward kick, v-ism probably
wouldn't be so powerful would it?
as for character rankings, there is defenite logic to it. try it on SF3:2i
(one of the games where this is most appearante). you pick Hugo, and let
him pick akuma. you will quickly realize you are doing really, really bad,
although you guys are roughly equally skilled. i have had so far easier
time winning people with yun then with alex, and i'm much better Alex
player then i am Yun player.
>
>Anyhow, just throwing in my 2 cents worth, seems like people are quick to
>anger lately so don't take it the wrong way :).
>
>
>
>
--
> In article <37AFD209...@mindspring.com>,
> Chocobo <cho...@mindspring.com> wrote:
> > mondu_...@my-deja.com wrote:
>
> > There was no CE on SNES.
> >
> (sigh). There was. Probably not in the US, but there was. The CE in SNES
> is the adaptation from the most common CE arcade machine released
> outside Asia. Are you familiar with progamming in the SNES (I'm talking
> about honest-to-goodnes programming, not that Game Shark crap) ? I am.
> It's illegal in the US (but not where I come from), but we tinker around
> the ROMS of SNES and are familiar with their identification schemes. So
> please, don't tell me what exists in the SNES and what doesn't.
So it's just a hacked version of SF2, or HF. That's not really CE, even if
it's made to play just like it.
> Also, I'm not talking about _one_ version of CE. I'm talking about half
> a dozen editions each with a small quirks of their own (again, excluding
> the "rainbow" editions). When I talk about the different versions of CE
> I'm talking about the _hundreds_ of machines I've seen.
There is _one_ version of CE that was released widespread across North
America, and if someone starts talking about CE then it's safe to assume
they mean that particular version, and not a version that was only seen in
one city in South Korea, or a version where Zangief has fireballs.
> Do you own an
> arcade of your own ? My friends do, and they harp on about the
> differences of the motherboards they receive from CAPCOM distributors. A
> single arcade outlet can receive as much as three out of five dissimilar
> versions of one game.
And they're all supposed to be the plain old regular CE? That's surprising
to me.
> > > > ST - I could easily start a month long debate about who is
> > > > #1 in this game. But for the record, I don't think it's
> > > > Ryu. I would say he breaks the top 5 though.
> > > >
> > >
> > > Super Turbo is also unique in that there were _very_ distinct
> > > differences between the US and Japanese versions, so much so that
> > > it was called "SFIIX: Grand Masters' Challenge".
> > > And who is the best character in Super Turbo ? Guile. You should see
> > > how guys in HK play this guy. Ever see Guile do consistent 6 hit
> combos
> > > without using his Super Combo ? Amazing.
> >
> > There's a group of characters who are in competition for the #1 spot
> in ST
> > (Ryu, O.Sagat, O.Ken, Balrog, maybe a couple others), and Guile is not
> one
> > of them. What do 6 hit combos have to do with anything? Chun Li has a
> > pretty simple 10 hit combo, that doesn't make her good.
> >
>
> (sigh). Go get out of your country and explore.
I wish I could, but I don't really have that option.
> Guile players in the
> Guandong district are the best I've ever seen, _worldwide_ (on par
> or better with the Indians and Japanese). It's one of the few places in
> the world where Super Turbo still exists (and still being crowded),
> mainly because the locals request that it not be removed.
Well, good for them, they're smarter than American players.
> The raw number
> of the combo doesn't impress me (sonsequently, 10 hits from Chunli
> doesn't mean squat), it's how they deliver it against an equally skilled
> player. I've seen American tourists take up Ryu and D. Jay try to take
> up these gaming gods and lose rather badly.
You made it sound like the 6 hit combos are part of the reason why the Guile
is #1. I'm sure there are some really good players there. I know that Guile
has some of the more flashy and skillful combos in the game, and that's
pretty good if they can pull those combos off, but that has little to do
with winning the match in the end. But Guile is simply not the best
character in ST... he's definitely strong, but he just isn't better than
everyone. O.Sagat, O.Ken, and Balrog who's great normally and then has the
best super in the game to add to that... Guile just isn't that good.
Also, I'm not talking about _one_ version of CE. I'm talking about half
a dozen editions each with a small quirks of their own (again, excluding
the "rainbow" editions). When I talk about the different versions of CE
I'm talking about the _hundreds_ of machines I've seen. Do you own an
arcade of your own ? My friends do, and they harp on about the
differences of the motherboards they receive from CAPCOM distributors. A
single arcade outlet can receive as much as three out of five dissimilar
versions of one game.
> > > ST - I could easily start a month long debate about who is
> > > #1 in this game. But for the record, I don't think it's
> > > Ryu. I would say he breaks the top 5 though.
> > >
> >
> > Super Turbo is also unique in that there were _very_ distinct
> > differences between the US and Japanese versions, so much so that
> > it was called "SFIIX: Grand Masters' Challenge".
> > And who is the best character in Super Turbo ? Guile. You should see
> > how guys in HK play this guy. Ever see Guile do consistent 6 hit
combos
> > without using his Super Combo ? Amazing.
>
> There's a group of characters who are in competition for the #1 spot
in ST
> (Ryu, O.Sagat, O.Ken, Balrog, maybe a couple others), and Guile is not
one
> of them. What do 6 hit combos have to do with anything? Chun Li has a
> pretty simple 10 hit combo, that doesn't make her good.
>
(sigh). Go get out of your country and explore. Guile players in the
Guandong district are the best I've ever seen, _worldwide_ (on par
or better with the Indians and Japanese). It's one of the few places in
the world where Super Turbo still exists (and still being crowded),
mainly because the locals request that it not be removed. The raw number
of the combo doesn't impress me (sonsequently, 10 hits from Chunli
doesn't mean squat), it's how they deliver it against an equally skilled
player. I've seen American tourists take up Ryu and D. Jay try to take
up these gaming gods and lose rather badly.
> > > Alpha1 - With the likes of Akuma, Guy and Ken, Ryu barely
> > > squeaks into the top 5.
>
> I'd put Ryu at #5, which isn't much considering there are 13
characters.
>
> > > Strike 3 - Don't care.
>
> I'm no expert, but I'd put him in the top 5. Ken's really strong, and
Ryu's
> just a bit weaker.
>
>
There's a difference between "most powerful" and "most cheesy" and these Ryus
were from the dawn of the button masher days of Street Fighter. All of a
sudden, kids would flock from no where and smack dem buttons like they had
mental problems and beat the hell outta you. But that wasn't the kicker. It
was when all those other more seasoned and older players would steep to that
level of fighting too.
iT NeVEr eNdS!!!!!!!!!!!!!
> There was no CE on SNES.
Didn't the SNES home version of HF have Champion Edition as well as
Hyper Fighting on it?
yeah i agree a3 really sucks. they could have at least made the
graphics better. i though a2 was a better game
>> > Super Turbo is also unique in that there were _very_ distinct
>> > differences between the US and Japanese versions, so much so that
>> > it was called "SFIIX: Grand Masters' Challenge".
>> > And who is the best character in Super Turbo ? Guile. You should see
>> > how guys in HK play this guy. Ever see Guile do consistent 6 hit
>combos
>> > without using his Super Combo ? Amazing.
Huh? It was so different that they changed the name? Remember the SNES
game "7th Saga?" In Japan it was called "Elnard" or something. It was
*exactly* the same game though.
Vega in the US version is so different that they called him M. Bison.
*How* exactly is Guile the best character? Is he different in the
Japanese version or do players just do better with him? What is their secret?
Do they land lot's of jump in combos, turtle, go super agressive, what? If you
are going to make a claim that few people agree with be prepared to back it
up.
What do these 6 hit combos start with? Sonic boom, jab, jump in?
James M
"Evil is in my blood..."
--Jedi Trunks
It did, but if I remember correctly it wasn't a very accurate version
of CE. They got rid of the HF moves and changed the motions and such but the
hit boxes and timing and things didn't feel like CE to me really. I never
played the CE version much though...
James M
Ky