Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

(A3) Is Alpha 3 the TRUE sequel to SF2?

33 views
Skip to first unread message

fred...@my-dejanews.com

unread,
Jan 9, 1999, 3:00:00 AM1/9/99
to
As opposed to SF3, that is.

I mean, think about it, all 17 charas (from Super Turbo) are back in this
game, with 16 "new" ones. And consider all the advances made in this game
compared to SF3 (although I have to admit that the "parry" manuever is pretty
good and something I wish was integrated into Alpha. Nothing better than
continously parrying a fireball junkie. ^_^).

Maybe a new game could be made called Street Fighter/Alpha 4. Notice the
slash. It could serve as a sequel to both series, combining the casts of
both, and maybe even adding an SF3-type ISM. Of course, since Capcom has
stated that A3 and SF3:3i are the last of those series, this game would be
called some different, like "Street Fighter: Final Battle" or something cool
like that.

And of course this new game would be using the CPS-3(SF3) board for improved
animation (vs using the CPS2, which is basically the board used for Alpha/Vs.
games, in case you didn't know).


Fred Davis
psu1...@irn.pdx.edu
Go PlayStation!
...and Game Boy Color!

-----------== Posted via Deja News, The Discussion Network ==----------
http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own

kayin/ka khiong kwok

unread,
Jan 9, 1999, 3:00:00 AM1/9/99
to
No. As far as time lines go, Capcom is stretching poetic licence to the max.

Cheers,

Ka.

"Is he given me the finger or what?"
- The last thoughts of another victim of the ShinkuGadoken.


Francis Ibanez

unread,
Jan 9, 1999, 3:00:00 AM1/9/99
to
I think every last sequel of a type of SF game should be sequel of
whatever came first. I mean, SSF2Turbo is the SF2, SFA3 is the SFA, and
SF3 3I is SF3. Despite the discrepancy, SFA is SF1, SSF2Turbo is SF2,
and SF3 3I is SF3.

Francis Ibanez

976SpamBlock George Tinkle

unread,
Jan 9, 1999, 3:00:00 AM1/9/99
to
In article <776ul3$mv9$1...@nnrp1.dejanews.com>, fred...@my-dejanews.com says...

>
>As opposed to SF3, that is.

No. SF2 had conclusive endings for a majority of the cast. Capcom
recycling the characters in a sad attempt to appeal to "fans" of *the game*
doesn't qualify A3 as a true sequel.

Ultima

unread,
Jan 9, 1999, 3:00:00 AM1/9/99
to
You know the drill:

976SpamBlock George Tinkle wrote:

> In article <776ul3$mv9$1...@nnrp1.dejanews.com>, fred...@my-dejanews.com says...

> >As opposed to SF3, that is.

> No. SF2 had conclusive endings for a majority of the cast.

Which have been all but completely retconned (and many of them were
nebulous at best, like Vega's, Blanka's and Dhalsim's).

> Capcom recycling the characters in a sad attempt to appeal to "fans" of *the game* doesn't qualify A3 as a true sequel.

I don't understand this statement: You make it sound like A) they've
done something terrible by appealing to "fans" of "the game" (why are
these words in quotes?) and b) that no one else has ever done this
(recycling characters, that is). Do you think Capcom should scratch
their entire cast of characters in order to constitute something that
you would call a "true sequal"?

But you're right about one thing: I wouldn't call SFA3 a sequal for SF2.
I'd call it a replacement. It has the entire cast of SF2, and has many
of the same story elements (IMO, A3 doesn't follow the usual route of
the latest fighter replacing the previous one in a series - A3 has
certain story elements that definitely place it after A2), though they
are more defined under an overall plot this time. It's even got the
ST-like X-Ism mode.

Yeah, I definitely think Capcom wanted A3 to be considered SF2's
replacment, rather than just another Alpha.

--
Ultima
http://members.xoom.com/Ultima1 - The Street Fighter RPG Manifesto!
http://members.xoom.com/ShinUltima - U's Ultimate Rambling Page

"If an arcade doesn't have a version of SF or SS in it, then it's not an
arcade"

fred...@my-dejanews.com

unread,
Jan 9, 1999, 3:00:00 AM1/9/99
to
In article <776ul3$mv9$1...@nnrp1.dejanews.com>,

fred...@my-dejanews.com wrote:
> As opposed to SF3, that is.
>
> I mean, think about it, all 17 charas (from Super Turbo) are back in this
> game, with 16 "new" ones. And consider all the advances made in this game
> compared to SF3 (although I have to admit that the "parry" manuever is pretty
> good and something I wish was integrated into Alpha. Nothing better than
> continously parrying a fireball junkie. ^_^).
>
> Maybe a new game could be made called Street Fighter/Alpha 4. Notice the
> slash. It could serve as a sequel to both series, combining the casts
of
> both, and maybe even adding an SF3-type ISM. Of course, since Capcom has
> stated that A3 and SF3:3i are the last of those series, this game would be
> called some different, like "Street Fighter: Final Battle" or something cool
> like that.
>
> And of course this new game would be using the CPS-3(SF3) board for improved
> animation (vs using the CPS2, which is basically the board used for Alpha/Vs.
> games, in case you didn't know).
>

I guess that I didn't mean story-wise. My real question is "Would you rather
have played A3 following ST instead of SF3?" I know I'd rather be playing as
a new version of Chun-Li than some chump named Alex or Necro.

pundit99

unread,
Jan 10, 1999, 3:00:00 AM1/10/99
to
In article <3697CE5C...@rit.edu>, Ultima <jas...@rit.edu> wrote:

> You know the drill:
>
> 976SpamBlock George Tinkle wrote:
>

says...


>
> > >As opposed to SF3, that is.
>

> > No. SF2 had conclusive endings for a majority of the cast.
>
> Which have been all but completely retconned (and many of them were
> nebulous at best, like Vega's, Blanka's and Dhalsim's).
>
> > Capcom recycling the characters in a sad attempt to appeal to "fans"
of *the game* doesn't qualify A3 as a true sequel.
>
> I don't understand this statement: You make it sound like A) they've
> done something terrible by appealing to "fans" of "the game" (why are
> these words in quotes?) and b) that no one else has ever done this
> (recycling characters, that is). Do you think Capcom should scratch
> their entire cast of characters in order to constitute something that
> you would call a "true sequal"?
>


I would ignore this troll. He's been trying to bait Alpha players on
several newsgroups for weeks now. I guess he thinks SF3 and the Vs. games
are "better", so take that for what it's worth.

Vong (Shinji) Sundara

unread,
Jan 10, 1999, 3:00:00 AM1/10/99
to
fred...@my-dejanews.com wrote:

> In article <776ul3$mv9$1...@nnrp1.dejanews.com>,


> fred...@my-dejanews.com wrote:
> > As opposed to SF3, that is.
> >

> > I mean, think about it, all 17 charas (from Super Turbo) are back in this
> > game, with 16 "new" ones. And consider all the advances made in this game
> > compared to SF3 (although I have to admit that the "parry" manuever is pretty
> > good and something I wish was integrated into Alpha. Nothing better than
> > continously parrying a fireball junkie. ^_^).
> >
> > Maybe a new game could be made called Street Fighter/Alpha 4. Notice the
> > slash. It could serve as a sequel to both series, combining the casts
> of
> > both, and maybe even adding an SF3-type ISM. Of course, since Capcom has
> > stated that A3 and SF3:3i are the last of those series, this game would be
> > called some different, like "Street Fighter: Final Battle" or something cool
> > like that.
> >
> > And of course this new game would be using the CPS-3(SF3) board for improved
> > animation (vs using the CPS2, which is basically the board used for Alpha/Vs.
> > games, in case you didn't know).
> >
>
> I guess that I didn't mean story-wise. My real question is "Would you rather
> have played A3 following ST instead of SF3?" I know I'd rather be playing as
> a new version of Chun-Li than some chump named Alex or Necro.

Yeah, I agree with you. SF3 was more like a totally new
game than a sequel to SF2. SF Alpha 3 plays much more
like the last SF2 (ST) than SF3 ever did. But then again,
SF2 also played drastically different than SF1.

But if I had to choose which one I would have called SF3,
I would have chosen Alpha 3. SF3 should remove Ryu
and Ken, add 4 more characters and be called a completely
different game. Alpha 3 should have been released after
ST. I think that this game would have been the only one
that could have lived up to the hype that was surrounding
SF3 back then.

--
Vong (Shinji) Sundara
Street Fighter Battleground (SFB)
http://street-fighter.hypermart.net/main.html

BionicTuna

unread,
Jan 10, 1999, 3:00:00 AM1/10/99
to
>SF3 was more like a totally new
>game than a sequel to SF2. SF Alpha 3 plays much more
>like the last SF2 (ST) than SF3 ever did.

But what's the point of a sequel if your gonna just rehash what you last did? I
don't think alot of the sf fans really wanted a big sequel.. they just wanted
another ST upgrade :)
And by that time the mainstream arcade audience had moved on...Capcom couldn't
win.

> But then again,
>SF2 also played drastically different than >SF1.

Right you are!

-b.tuna-


BionicTuna

unread,
Jan 10, 1999, 3:00:00 AM1/10/99
to
>I guess that I didn't mean story-wise. My real question is "Would you
rather
>have played A3 following ST instead of SF3?" I know I'd rather be playing as
>a new version of Chun-Li than some chump named Alex or Necro.
>

While i'm nuts about the zero series, i like the SF3 series better. I like the
feel of the game a lot better.

One reason we like old characters better is biological... we have alot of fun
while playing certains characters and our brain begins to associates these with
fun. (nostalgia) SF3 was like starting over... (sz3 seemed to regress to a
more SNK like chunkier feel..but you get used to it)
And oro's design is just so cool!

-jim w.-
b.tuna

Temdant

unread,
Jan 10, 1999, 3:00:00 AM1/10/99
to
NOTE MAY BE LONG REPLY.. SORRY ABOUT THAT : ) !!!


I had similar thoughts when I first saw that almost every character from all
Street Fighters before 3 were going to be in SFA3. I mean Street Fighter Alpha
was supposed to happen before Street Fighter 2 but after Street Fighter one
(Which a lot of people haven't mentioned here.. this is alpha/zero because
there was a one so it really should be 1B or something) but it just doen't feel
right to have all of them in this tourny before they are supposed to be. Like
the idea of having both Charlie and Guile in the same game doesn't seem right.
The whole reason Guile got involved was that Charlie was killed by Bison and
Charlie has so far been killed in both Alpha games. So technically Guile
shouldn't be in Alpha 3 if Charlie is. People like Cammy, THawk, Dee Jay and
Fei Long shouldn't be in this tourny either if it takes place before Super
Street Fighter 2 as they were called the NEW Challenges in that one. They
aren't new if they had priviously been in a past Street Fighter tournies. I
could go on and on with the story problems but I'm just trying to prove the
point that this game should not be called ALPHA and have almost every single
old and newer (not including 3) character in it.


I know they will make the endings so the story fits but I think they should
have something like Mortal Kombat and called this game Ultimate Street Fighter
or Street Fighter Saga and they could have done what ever they wanted with the
story and it would have been ok because they don't make it 100% clear when it
takes place in t he time line. A game like this would have been a great Street
Fighter 3 but then like others have said a lot of them went off into the sunset
by their endings really accomplishing what they wanted to in the tourny. (i.e
Dhalsim, E Honda, THawk, Fei Long, Guile). Someone said this is an attempt to
get us old time Street Fighter 2 fans back into this franchise by putting in
all the characters we grew up with .. and well it's true.


While I bought SFA2 (for the SNES of all systems) it just didn't feel t he
same and I found myself playing the old Super SF2 more even after buying the
much newer version. I played SF3 in the arcades a few times and honestly I
was looking for SSF2 or SFA2 to play instead as I just didn't like it. The new
characters didn't appeal to me and I was disapointed that they got rid of all
the characters but Ken and Ryu. The idea t hat the game didn't have Sagat or
some of the old elements made a negative impact on my mind.

SFA3 is nothing more then a Mortal Kombat Trilogy of the Street Fighter world
and while I will buy it the first day because I love the idea of using both old
and new characters in the same game in an Alpha environment the fact that they
totally disregard the history and stories behind these characters is a negative
in my mind. This really shouldn't be considered a prequel or sequel but just a
game to enjoy and it will have pre SF2 storylines mixed in so just take it for
what it's worth and enjoy it. I don't play the games for story I play it to
beat up on my friends and computer and it's just one hell of a game but by
adding in every character it is just nothing more then milking off the
popularity of people like me... and well it worked but that doesn't mean I like
what they did by calling it Alpha 3.

Thomas D Mc Nulty

unread,
Jan 11, 1999, 3:00:00 AM1/11/99
to fred...@my-dejanews.com
Is Zero 3 the true Sequel to SF2...

lemmethinkaboutthatno.

As stated many (_many_) times on this group, the storyline progresses by
using the last game in the respective series for what the storyline
actually is. Therefore, the storyline goes as follows:

SF1 -- SFZ3 --- SSFIIX --- SF32IGA
1 Zero 3 Super II Turbo 2nd Impact

That's the way it is. If you don't like it, fine, but don't bitch about it
on here, it's old. I, for one, am really goddamned sick of people who go
on here and have nothing good to say about any SF other than the one that
they did the best at or whatever, like Super Turbo.

You all complain how SF3 has all new people; well, what did you want?
Weren't you all the same ones who were complaining that they were doing
nothing new with the Champion-Hyper-Super-Super Turbo onslaught? Where in
the fuck were you all when SF2 came out and it had *gasp* none of the SF1
people save for 3 of them (Ryu, Ken, Sagat)? Were you complaining then?

-Fonz

--------

"Repeat this after me:
I will not take on a God again."

-Rugal Bernstein, KOF98


Ultima

unread,
Jan 11, 1999, 3:00:00 AM1/11/99
to
You know the drill:

976SpamBlock George Tinkle wrote:

> In article <3697CE5C...@rit.edu>, jas...@rit.edu says...

> >
> >> No. SF2 had conclusive endings for a majority of the cast.

> >Which have been all but completely retconned (and many of them were
> >nebulous at best, like Vega's, Blanka's and Dhalsim's).

> Well as far as including an actual story, a video game like SF is a pretty poor place to attempt to utilize one.

No, what the produced was a poor attempt (they obviously didn't think
they needed it). As SNK has shown, a good fighter need not exclude a
decent (or at least comprehensible) story. As long as it has no effect
on the gameplay, no one should get all high-strung that Capcom did
something for those who actually like the characters and think the story
potential is there. Tell me: Do you have a problem with fanfics,
videogame, or otherwise?

> Sure some of the endings *may* be questionable to "fans" who are desperate to somehow reintegrate their favorite characters into the series.

I don't think it's fans' "desperation to reintegrate their favourite
characters into the series" so much as a) Capcom knows that keeping
around a few old favourites is good financially, as it brings in older
players (both good and bad) and gives them something to start off on and
b) Capcom's later designs generally haven't been as good as their older
ones. They did these great designs and have had trouble replicating
them, so they might as well keep using them.

> However given the fact that SF isn't a well thought out novel, but a video game, you have to accept the fact that the "stories" will be about as good as a Bazooka Joe comic strip, if not worse.

Granted. And Capcom, for once, sought to change that. What's wrong with
that?



> >I don't understand this statement: You make it sound like A) they've
> >done something terrible by appealing to "fans" of "the game" (why are
> >these words in quotes?) and b) that no one else has ever done this
> >(recycling characters, that is). Do you think Capcom should scratch
> >their entire cast of characters in order to constitute something that
> >you would call a "true sequal"?

> Sure other companies have done it. Yet Capcom seems to only do this after their "fans" do an incredible amount of bitching and moaning about removing a character.

Maybe they should have just kept all the characters in the first place,
and prevent the bitching. After all, VF doesn't have that problem. Or
would you rather they just scrap the entire cast and replace it with an
entirely new and possibly inferior one? Oh wait, they did that already:
SF3 (minus Ryu/Ken).. -_-

> Couple that with the fact that Capcom only added features like air-blocking and "Cheap" counters to appeal to the "fans" and
> you'll begin to see what I mean. Now if we look at the group of "fans" who cried out for such lame innovations you'll begin to see my gripe with the current crop of SF "fans".

*Shrug* I admit the engine's been toned down over the years. Alpha has
always been (or strived to be) the middle ground that all players can
enjoy playing. Since Capcom is primarily a business, this of itself
isn't necessarily a bad thing. They have used bad methods and have had
some commercial successes that have aliented the older players, but IMO
A3 is far from one of them.

> What about Capcom openly stating they were underwhelmed with the performance of SF3?

An entirely new cast which nobody really liked. I forget: Are you for
just the old cast, all new cast, or a combined cast?

> Then after making this comment they release Alpha 3 which has features from Capcoms biggest grossing series in recent memory, "Versus", like air recovery,

Air-recovery is been automatic in Vs (kinda). The Air-recovery in A3 is
manually-controlled and requires adds a level of strategy.

> full screen super-moves,

LOL. WHAT full-screen supers? Shin Bison's Shin Psycho Crusher? You
can't even play with him! What other full-screen supers are there, pray
tel (that also are fully air-blockable and do 20 - 30+ hits)?

> and an easier juggling system.

Granted. The new juggling system is a logical extension, IMO, even if it
is easier to use. I thought it never made sense that only a few moves
should juggle while most didn't. Easier does not equal worse as long as
it's balanced out. Sure any move will juggle you. But can any old
shit-snake scrub start doing massive juggle combos on you? Not if you
are anything other than a shit=snake yourself. Compare this to Vs. Trash
(especially MvC), where a simple QCF+PP motion can land you inflated
hits and up to 45% damage.

> Changing the throw command which has been a standard for years in fighting games in order to accomodate players who couldn't get the timing for throws down, especially air throws.

Bullshit. The new PP system is to make throws *harder*, not easier.
They were for the people who "flubbed" throws (I can't believe that
people actually do that, though), so they made the motion unique to
prevent it (and prevent players from throwing their opponents like
barbarians). Me, I dislike the system, yes. Intensely. But it doesn't
ruin the game.

> Once you look at it you'll see that Capcom is simply pandering to the "fans".

And yet, "fans" (by which I take you mean "scrubs") don't really play
SFA3. They didn't ask for the Guard Crush meter. They didn't ask for
"wimpy" supers that don't do 30+ hits. The didn't ask for no easy
chains. They didn't ask for ACs to be rendered impotent. They didn't ask
for a toned down Chun Li. They didn't ask for the removal of being able
to remove 40% of an opponent's energy JUSt for standing up. They didn't
ask for a HARD-ASS CPU who will stomp you ass from as early as the first
opponent (depending on level). Maybe they asked for the harder throw
system. Okay, that's ONE. What else is in A3 that these "fans" asked
for?

> Why play a half assed Versus game?

> Why play a half assed SF game?

Someone's confusing opinion with fact again...

> Where does Alpha 3 fit in?

IN the category of "SF with something new that isn't completely
abusable" (VCs aside, but only the better players can fully take
advantage of those, unlike CCs in A2, which anybody could do). Their
first real gem since [insert game of your choice here; mine would be ST,
personally].

> >But you're right about one thing: I wouldn't call SFA3 a sequal for SF2. I'd call it a replacement. It has the entire cast of SF2, and has manyof the same story elements (IMO, A3 doesn't follow the usual route of the latest fighter replacing the previous one in a series - A3 has


certain story elements that definitely place it after A2), though they
are more defined under an overall plot this time. It's even got the
ST-like X-Ism mode.

> I don't play SF for the "story" elements.

So? Play only 2P then like many people do. The story elements are for
those who like the 1P game or who can only play the 1P mode most of the
time. Would you grudge them having fun?

> The X-Ism mode is a nice feature that's there to try appeal to SF fans, but it's too little too late.

Well, it's rendered useless thanks to V-ISM mainly. If you want real OG,
you can always go with No-Ism.

> Not to mention the "Mode Select" has been in the previous two KoF games, and implemented far better.

LOL.

> Alpha is not a good SF series.

Again with the opinion = fact nonsense. The Alpha games have had flaws,
but Capcom has been consistent in fixing the major problems that have
been in each one. I commend them for the effort they did with A3,
especially the PSX version.

> It's pandering to the scrubs of yester year and gamers who are more interested in cartoons than a decent fighting engine.

The scrubs of yesteryear gave up on SF long ago, and don't venture far
from the nearest Vs. Trash machine. "Gamers who are more interested in
cartoons, blah blah blah". So if I happen to really like the art in the
Alpha series, does that mean I'm more interested in cartoons than in a
decent fighting engine? What unmitigated bullshit. Your logic is trash.



> >Yeah, I definitely think Capcom wanted A3 to be considered SF2's
> >replacment, rather than just another Alpha.

> SF2 will never be replaced.

Never said it was. Just that Capcom might have wanted gamers to think of
it. Or, if you prefer, the sequal to ST.

> It's a classic game like Pac-Man.

Never said it wasn't.

> The best Capcom and other companies can do is create other games that have a uniqueness all their own and have great gameplay.

Heh. Talk is cheap. You must think it's so easy to create entirely new
games from scratch with "a uniqueness all their own and great gameplay".
Just a snap of the fingers, and instantly we are blessed with great new
UNIQUE games. LOL.

> I'm not limiting myself to playing one fighting game, but I'm not going to settle for a watered down version of an established classic or any crap game for that matter.

I don't settle for crap either (2P competition on the local MvC
notwisthstanding, since there's literally nothing else). Which is why
I'm still enoying A3 six months after it's release.

976SpamBlock George Tinkle

unread,
Jan 12, 1999, 3:00:00 AM1/12/99
to
In article <3697CE5C...@rit.edu>, jas...@rit.edu says...
>
>You know the drill:

>
>> No. SF2 had conclusive endings for a majority of the cast.
>
>Which have been all but completely retconned (and many of them were
>nebulous at best, like Vega's, Blanka's and Dhalsim's).

Well as far as including an actual story, a video game like SF is a

pretty poor place to attempt to utilize one. Sure some of the endings *may* be

questionable to "fans" who are desperate to somehow reintegrate their favorite

characters into the series. However given the fact that SF isn't a well

thought out novel, but a video game, you have to accept the fact that the
"stories" will be about as good as a Bazooka Joe comic strip, if not worse.

>I don't understand this statement: You make it sound like A) they've


>done something terrible by appealing to "fans" of "the game" (why are
>these words in quotes?) and b) that no one else has ever done this
>(recycling characters, that is). Do you think Capcom should scratch
>their entire cast of characters in order to constitute something that
>you would call a "true sequal"?

Sure other companies have done it. Yet Capcom seems to only do this
after their "fans" do an incredible amount of bitching and moaning about

removing a character. Couple that with the fact that Capcom only added

features like air-blocking and "Cheap" counters to appeal to the "fans" and
you'll begin to see what I mean. Now if we look at the group of "fans" who
cried out for such lame innovations you'll begin to see my gripe with the
current crop of SF "fans".

What about Capcom openly stating they were underwhelmed with the
performance of SF3? Then after making this comment they release Alpha 3 which

has features from Capcoms biggest grossing series in recent memory, "Versus",

like air recovery, full screen super-moves, and an easier juggling system.

Changing the throw command which has been a standard for years in fighting
games in order to accomodate players who couldn't get the timing for throws

down, especially air throws. Once you look at it you'll see that Capcom is

simply pandering to the "fans".

Why play a half assed Versus game?

Why play a half assed SF game?

Where does Alpha 3 fit in?

>But you're right about one thing: I wouldn't call SFA3 a sequal for SF2.


>I'd call it a replacement. It has the entire cast of SF2, and has many
>of the same story elements (IMO, A3 doesn't follow the usual route of
>the latest fighter replacing the previous one in a series - A3 has
>certain story elements that definitely place it after A2), though they
>are more defined under an overall plot this time. It's even got the
>ST-like X-Ism mode.

I don't play SF for the "story" elements.

The X-Ism mode is a nice feature that's there to try appeal to SF fans,
but it's too little too late. Not to mention the "Mode Select" has been
in the previous two KoF games, and implemented far better. Alpha is not a
good SF series. It's pandering to the scrubs of yester year and gamers who are

more interested in cartoons than a decent fighting engine.

>Yeah, I definitely think Capcom wanted A3 to be considered SF2's


>replacment, rather than just another Alpha.

SF2 will never be replaced. It's a classic game like Pac-Man. The

best Capcom and other companies can do is create other games that have a

uniqueness all their own and have great gameplay. I'm not limiting myself to

976SpamBlock George Tinkle

unread,
Jan 12, 1999, 3:00:00 AM1/12/99
to
In article <Pine.SOL.3.96.990111...@icarus.cc.uic.edu>,
tmc...@uic.edu says...

>
>You all complain how SF3 has all new people; well, what did you want?
>Weren't you all the same ones who were complaining that they were doing
>nothing new with the Champion-Hyper-Super-Super Turbo onslaught? Where in
>the fuck were you all when SF2 came out and it had *gasp* none of the SF1
>people save for 3 of them (Ryu, Ken, Sagat)? Were you complaining then?
>
>-Fonz

I couldn't agree with you more. What I really enjoy is watching these
rabid SF3 haters theorize how much better SF3: Third Impact, if they ever
actually make it, will be. Why? Well because it will bring back Chun Li!
Wow. That's fantastic and all (I'm certain she'll look sexy again), but what
in the hell are you people thinking? You didn't like the first two games.
What makes you think you'll like this version simply because another SF2
character will be in it?

Sheesh.

All I know is that I want SF3 for a home system (Dreamcast?) sometime
in the near future since the arcade penetration is a bit lacking. Not to
mention my friends and I really enjoy playing it.


976SpamBlock George Tinkle

unread,
Jan 12, 1999, 3:00:00 AM1/12/99
to
In article <pundit99-090...@d25.dial-2.wal.ma.ultra.net>,
pund...@ultranet.com says...

>
>I would ignore this troll. He's been trying to bait Alpha players on
>several newsgroups for weeks now. I guess he thinks SF3 and the Vs. games
>are "better", so take that for what it's worth.

AIR BLOCKING~!!!!


sol t kim

unread,
Jan 12, 1999, 3:00:00 AM1/12/99
to
>As stated many (_many_) times on this group, the storyline progresses by
>using the last game in the respective series for what the storyline
>actually is. Therefore, the storyline goes as follows:
>
>SF1 -- SFZ3 --- SSFIIX --- SF32IGA
>1 Zero 3 Super II Turbo 2nd Impact
>
i wonder though, a2 endings seem to fit the storyline much better than
a3. it explains ryu's red headband and whatnot. if a3 IS the true
sequence, shouldn't bison be dead about, um, 23 or so times?

irrelevant, but one thing i've always wondered: if gen is good enough to
match akuma, how did he lose to ryu in sf1? anybody have explanation or
does capcom have one?
--


Ultima

unread,
Jan 12, 1999, 3:00:00 AM1/12/99
to dr...@cleveland.freenet.edu
976SpamBlock George Tinkle wrote:

> In article <369AB381...@rit.edu>, jas...@rit.edu says...

[SLASH]

> I don't read fanfics. I think they're a waste of time in most cases. [SNIP] Fanfic just doesn't interest me. While Ryan can churn out some well thought out stories most fanfics are of the "Tekken/Mortal Kombat", fluff category.

Whatever. The fact is, they're not affecting you, so why do you care? If
they act as creative outlets, leave them be. Same thing with Capcom. If
they feel like putting more effort into the story, why should you care?

BTW, SF/MK was worse than Tekken/MK. I haven't read the latter, but I've
skimmed the former and I would find it hard to believe that that
"author" (and I use the term loosely) could possibly create something
worse than Sf/MK... -_-



> >I don't think it's fans' "desperation to reintegrate their favourite
> >characters into the series" so much as a) Capcom knows that keeping
> >around a few old favourites is good financially, as it brings in older players (both good and bad) and gives them something to start off on and b) Capcom's later designs generally haven't been as good as their older ones. They did these great designs and have had trouble replicating them, so they might as well keep using them.

> Yes. Use them over again and keep the fans happy.

Better that than use crappy designs that piss everyone off
*CoughSF3coughcough*.


> >> However given the fact that SF isn't a well thought out novel, but a video game, you have to accept the fact that the "stories" will be

> >Granted. And Capcom, for once, sought to change that. What's wrong with that?

> They're failing miserably.

Again with that opinion = fact crap. While A3's story isn't anything
earth-shattering, its coherent and gives each fighter an overall reason
for being there other than "Kill all the ugly people"-type stuff.


> >Maybe they should have just kept all the characters in the first place, and prevent the bitching. After all, VF doesn't have that problem. Or would you rather they just scrap the entire cast and replace it with an entirely new and possibly inferior one? Oh wait, they did that already: SF3 (minus Ryu/Ken).. -_-

> I have problems with VF's trickle rate introduction of new characters. I'm not the programmer though, so I can only assume that with the level of depth each character offers there's a great deal of time invested in creating a new one.

I'll give that a lowercase ent.

> Thus we only get two new characters in each new revision of VF.
>
> The same logic can be applied to SF3. While most SFA fans think the characters in SF3 are crap they're ignoring the amount of time and attention that was invested in creating the cast. I like the SF3 characters. I don't have a problem with any of them visually. Granted a plethora of homo-phobes are offended by Gills design.

Actually I don't mind any of the SF3 characters, save for perhaps Elena.
I don't even mind Gill. I just didn't like the fact that they ditched
virtually the entire cast from SF2 (Ken and Ryu are definiely NOT my
favourites), and I didn't particularly like the way the new characters
played (and then there's the engine, but that's another story).

> I guess this could be attributed to Capcom straying from their proven formula of attracting pedophiles by including a new school-girl in each game.

Oh please. New school girl in each game? There's Sakura (appeared 6
games that I know of - SFA2, SFA3, MSF, SFEX+, Super Puzzle Fighter, and
Pocket Fighter.. I'm I missing any?) and who, Hinata (one game)? Big
fucking deal. I suppose Ibuki counts as one, but she doesn't wear the
sailor suit. I suppose you could call the entire Japanese a bunch of
pedophiles by this logic, with the proliferation of school girls (or
grown women in sailor suits) in their culture.

> If you guys can see a fourteen year olds underpants in the game, you don't want to play it.

Who the fuck cares? It's mildly amusing for about 10 seconds. Then she's
just another character.

> I have to give credit to whoever created the Red girl in Alpha 3. At least she has the common sense to wear biker shorts under her dress.

*Shrugs* Judging from certain pieces of Capcom art, I'm inclined to
believe she's wearing "bloomers" under her skirt, but that may be just
me.



> >> Couple that with the fact that Capcom only added features like air-blocking and "Cheap" counters to appeal to the "fans" and
> >> you'll begin to see what I mean. Now if we look at the group of "fans" who cried out for such lame innovations you'll begin to see my gri

> >*Shrug* I admit the engine's been toned down over the years. Alpha has always been (or strived to be) the middle ground that all players can enjoy playing. Since Capcom is primarily a business, this of itself


isn't necessarily a bad thing. They have used bad methods and have had
some commercial successes that have aliented the older players, but IMO
A3 is far from one of them.

> Less damage.

Compared to SF2, yeah, definitely. I like more for my money. Not that I
didn't like SF2, but hey, longer matches are okay by me. And you can
still blow out people rather quickly in A3 if you know what you're doing
(and they don't). This is a weak point.

> More friendly to scrubs.

Compared to ST and HF, perhaps, though I'll say that Ken and Ryu were
far more scrub-friendly back then. Most scrubs nowadays probably have
never even played Sf2, so they don't give a rat's ass. To me, that means
more players will play the game and, contrary to what you believe, there
are no real scrubby features to completely abuse (closest thing is
probably Dhalsim), so they're not in any danger of winning.

> Keep on playing it.

Thanks I will. It's definitely better than SF3.



> >> What about Capcom openly stating they were underwhelmed with the performance of SF3?

> >An entirely new cast which nobody really liked. I forget: Are you for
> >just the old cast, all new cast, or a combined cast?

> I'm not opposed to either. I'm opposed to the legions of fans who refuse to accept the fact that SF2 is over. If Capcom would have chosen to incorporate the original SF2 cast into SF3 I wouldn't complain. They didn't though, and I'm not going to carry on about how bad SF3 is.

I like big parties myself. Sf2 is over. Does that mean they should just
chuck all their old designs? I think not. If they were to come up with
completely new and fresh designs, sure the old cast could be retired.
But they haven't done to well with anything new, so they might as well
go and revamp (and yes, reuse) the old ones.

> SF3 is a fun game that has a feel reminiscent of classic SF2.

Somewhat reminiscent until it degenerates into a parry-fest. If you're
playing at lower-intermediate levels, the game is okay (if a tad
boring). Any higher, and it's nothing but poke n' parry. BLEAH. >:(
>
> >> full screen super-moves,

> >LOL. WHAT full-screen supers? Shin Bison's Shin Psycho Crusher? You
> >can't even play with him! What other full-screen supers are there, pray tel (that also are fully air-blockable and do 20 - 30+ hits)?

> It's in there. It's an homage to the idiocy of the Versus games.

Oooh, THERE'S a comeback for you. Totally devoid of proof to back up
your claim, I'm suppose to blindly accept "it's in there". Smoke on.

> >> Why play a half assed Versus game?

> >> Why play a half assed SF game?

> >Someone's confusing opinion with fact again...
>

> Yeah, you seem to have a problem with that. I've never stated my opinions were gospel, however that's how you choose to interpret them. I'm just spouting off with you because I dislike Alpha. I'm not saying I'm right or wrong. Ultimately I'd like my opinions to discourage people from playing the Alpha games so that Capcom focuses more on offering a solid fighting engine instead of a playable version of SF: The Animated Movie.

And I disagree with you totally. A3 is very playable, definitely
not-scrubby. Aside from perhaps Gen and Guy, there's nothing VS-ish
about it. You might as well lump in the Dark Stalker series in with Vs.
trash if you believe thus. The closest Alpha came to being Vs-ish was
SFA1, where everyone had chains. They fixed that, so what's left?
Air-blocking? You can't air-block deep anti-air hits, ground based
normals, or most supers. That alone is a major difference from Vs' 100%
air-blocking. Anything else? Aerial Raves? 45% damage (standard) supers?
Helpers? Team-Cheating? Infinites? Pixies?



> >> Where does Alpha 3 fit in?

> >IN the category of "SF with something new that isn't completely
> >abusable" (VCs aside, but only the better players can fully take
> >advantage of those, unlike CCs in A2, which anybody could do). Their
> >first real gem since [insert game of your choice here; mine would be ST, personally].

> So far almost every SF game has had some feature a skilled player could abuse.

No argument there.

> If that prevents you from having fun with the game (SF3 in most cases), oh well.

Not just that. I can play SF3, but I won't hesitate to admit the game is
BORING as hell.

[SLASH]

> I've never stated my opinions were right. Just bigger than yours.

LOL.



> >The Alpha games have had flaws, but Capcom has been consistent in fixing the major problems that have been in each one. I commend them for the effort they did with A3, especially the PSX version.

> It's not as if the PSX couldn't handle any previous Capcom fighter
> reasonably well, with the exception of the Versus games. Capcom did their standard PSX port and added a bunch of stuff to keep the Alpha fans.

Hmmph. A3 goes well beyond "standard", thank you. Unless you consider
Namco-calibre home ports to be "standard".

> Yet it's not the amazing port miracle of God most people are confusing it for.

It's the arcade plsu a bunch of other really neat features and a great
deal of extras. You obviously didn't like the arcade game, so what the
hell were you expecting?



> >> It's pandering to the scrubs of yester year and gamers who are more
> interested in cartoons than a decent fighting engine.

> >The scrubs of yesteryear gave up on SF long ago, and don't venture far from the nearest Vs. Trash machine. "Gamers who are more interested in cartoons, blah blah blah". So if I happen to really like the art in the Alpha series, does that mean I'm more interested in cartoons than in a decent fighting engine? What unmitigated bullshit. Your logic is trash.

> I like some of the Alpha art, Alpha 2 was a mixed batch, and Alpha 3 is mostly trash compared to the previous versions.

I was talking about the in-game art itself, not the character portraits.
A3's portrait art is, for the most, trash.

> My logic is trash? When I was working in a game store I had a *number* of gamers that came in and stated they had no interest in playing SF until the Alpha series came out.

One store is your proof? LOL. What were the ages of these players, BTW?

> The number one reason they noted for having renewed interest in the SF games

Now you're saying "renewed interest". I though you said they had no
interest.

> was the Darkstalker method of rendering SF characters (The best way I can describe it).

> So it's not as big a pile of rubbish as you'd like to believe.

They were likely to be casual players who thought that 4 years of the
exact same art and (in their minds no doubt) the exact same game was
enough. Their loss, but who the fuck cares?

[snip]

> >> The best Capcom and other companies can do is create other games that have a uniqueness all their own and have great gameplay.

> >Heh. Talk is cheap. You must think it's so easy to create entirely new games from scratch with "a uniqueness all their own and great gameplay". Just a snap of the fingers, and instantly we are blessed with great new UNIQUE games. LOL.

> I'm not saying every game is a gem. If I have to explain it to you, well then it's just not worth my time.

Translation: I have no comeback to this response, so I'll just cover my
tracks in the most cowardly way possible. This is the equivalent of a
woman telling a man "if you don't know why I'm upset, I'm not going to
tell you". *wonders if he opened up a new can of worms* What nonsense...

[remaining crap deleted]

976SpamBlock George Tinkle

unread,
Jan 13, 1999, 3:00:00 AM1/13/99
to
In article <369AB381...@rit.edu>, jas...@rit.edu says...
>
>> Well as far as including an actual story, a video game like SF is a
pretty poor place to attempt to utilize one.
>
>No, what the produced was a poor attempt (they obviously didn't think
>they needed it). As SNK has shown, a good fighter need not exclude a
>decent (or at least comprehensible) story. As long as it has no effect
>on the gameplay, no one should get all high-strung that Capcom did
>something for those who actually like the characters and think the story
>potential is there. Tell me: Do you have a problem with fanfics,
>videogame, or otherwise?

I don't read fanfics. I think they're a waste of time in most cases,
however I'm sure there are really well crafted fics out there. Hell one of my
better friends is the grand-pappy of Anime fanfics, Ryan Mathews. It's a
creative outlet for him and a chance for him to write the characters the way he
thinks they should be written.

He's my friend, but I haven't read any of his stuff. Fanfic just

doesn't interest me. While Ryan can churn out some well thought out stories
most fanfics are of the "Tekken/Mortal Kombat", fluff category.

>I don't think it's fans' "desperation to reintegrate their favourite


>characters into the series" so much as a) Capcom knows that keeping
>around a few old favourites is good financially, as it brings in older
>players (both good and bad) and gives them something to start off on and
>b) Capcom's later designs generally haven't been as good as their older
>ones. They did these great designs and have had trouble replicating
>them, so they might as well keep using them.

Yes. Use them over again and keep the fans happy.

>> However given the fact that SF isn't a well thought out novel, but a video

game, you have to accept the fact that the "stories" will be
>

>Granted. And Capcom, for once, sought to change that. What's wrong with
>that?

They're failing miserably.



>Maybe they should have just kept all the characters in the first place,
>and prevent the bitching. After all, VF doesn't have that problem. Or
>would you rather they just scrap the entire cast and replace it with an
>entirely new and possibly inferior one? Oh wait, they did that already:
>SF3 (minus Ryu/Ken).. -_-

I have problems with VF's trickle rate introduction of new characters.

I'm not the programmer though, so I can only assume that with the level of
depth each character offers there's a great deal of time invested in creating a

new one. Thus we only get two new characters in each new revision of VF.

The same logic can be applied to SF3. While most SFA fans think the
characters in SF3 are crap they're ignoring the amount of time and attention
that was invested in creating the cast. I like the SF3 characters. I don't
have a problem with any of them visually. Granted a plethora of homo-phobes
are offended by Gills design.

I guess this could be attributed to Capcom straying from their proven

formula of attracting pedophiles by including a new school-girl in each game.

If you guys can see a fourteen year olds underpants in the game, you don't

want to play it. I have to give credit to whoever created the Red girl in

Alpha 3. At least she has the common sense to wear biker shorts under her
dress.

>> Couple that with the fact that Capcom only added features like air-blocking

and "Cheap" counters to appeal to the "fans" and
>> you'll begin to see what I mean. Now if we look at the group of "fans" who
cried out for such lame innovations you'll begin to see my gri
>

>*Shrug* I admit the engine's been toned down over the years. Alpha has
>always been (or strived to be) the middle ground that all players can
>enjoy playing. Since Capcom is primarily a business, this of itself
>isn't necessarily a bad thing. They have used bad methods and have had
>some commercial successes that have aliented the older players, but IMO
>A3 is far from one of them.

Less damage. More friendly to scrubs. Keep on playing it.



>> What about Capcom openly stating they were underwhelmed with the
performance of SF3?
>
>An entirely new cast which nobody really liked. I forget: Are you for
>just the old cast, all new cast, or a combined cast?

I'm not opposed to either. I'm opposed to the legions of fans who

refuse to accept the fact that SF2 is over. If Capcom would have chosen to
incorporate the original SF2 cast into SF3 I wouldn't complain. They didn't

though, and I'm not going to carry on about how bad SF3 is. SF3 is a fun game

that has a feel reminiscent of classic SF2.

>> full screen super-moves,

>
>LOL. WHAT full-screen supers? Shin Bison's Shin Psycho Crusher? You
>can't even play with him! What other full-screen supers are there, pray
>tel (that also are fully air-blockable and do 20 - 30+ hits)?

It's in there. It's an homage to the idiocy of the Versus games.

>> Why play a half assed Versus game?


>
>> Why play a half assed SF game?
>
>Someone's confusing opinion with fact again...

Yeah, you seem to have a problem with that. I've never stated my

opinions were gospel, however that's how you choose to interpret them. I'm
just spouting off with you because I dislike Alpha. I'm not saying I'm right
or wrong. Ultimately I'd like my opinions to discourage people from playing
the Alpha games so that Capcom focuses more on offering a solid fighting engine
instead of a playable version of SF: The Animated Movie.

>> Where does Alpha 3 fit in?


>
>IN the category of "SF with something new that isn't completely
>abusable" (VCs aside, but only the better players can fully take
>advantage of those, unlike CCs in A2, which anybody could do). Their
>first real gem since [insert game of your choice here; mine would be ST,
>personally].

So far almost every SF game has had some feature a skilled player could
abuse. If that prevents you from having fun with the game (SF3 in most cases),
oh well.


>> The X-Ism mode is a nice feature that's there to try appeal to SF
fans, but it's too little too late.
>
>Well, it's rendered useless thanks to V-ISM mainly. If you want real OG,
>you can always go with No-Ism.

If I want "real OG" I'll play SF2: Hyper Fighting, not Alpha.

>Again with the opinion = fact nonsense.

I've never stated my opinions were right. Just bigger than yours.

>The Alpha games have had flaws,


>but Capcom has been consistent in fixing the major problems that have
>been in each one. I commend them for the effort they did with A3,
>especially the PSX version.

It's not as if the PSX couldn't handle any previous Capcom fighter

reasonably well, with the exception of the Versus games. Capcom did their

standard PSX port and added a bunch of stuff to keep the Alpha fans. Yet it's

not the amazing port miracle of God most people are confusing it for.

>> It's pandering to the scrubs of yester year and gamers who are more

interested in cartoons than a decent fighting engine.
>
>The scrubs of yesteryear gave up on SF long ago, and don't venture far
>from the nearest Vs. Trash machine. "Gamers who are more interested in
>cartoons, blah blah blah". So if I happen to really like the art in the
>Alpha series, does that mean I'm more interested in cartoons than in a
>decent fighting engine? What unmitigated bullshit. Your logic is trash.

I like some of the Alpha art, Alpha 2 was a mixed batch, and Alpha 3
is mostly trash compared to the previous versions. My logic is trash? When I

was working in a game store I had a *number* of gamers that came in and stated

they had no interest in playing SF until the Alpha series came out. The number
one reason they noted for having renewed interest in the SF games was the

Darkstalker method of rendering SF characters (The best way I can describe it).
So it's not as big a pile of rubbish as you'd like to believe.

>> It's a classic game like Pac-Man.
>
>Never said it wasn't.

I was using that as an example, but you've already displayed a
penchant for misinterpeting my postings.

>> The best Capcom and other companies can do is create other games that have a
uniqueness all their own and have great gameplay.
>
>Heh. Talk is cheap. You must think it's so easy to create entirely new
>games from scratch with "a uniqueness all their own and great gameplay".
>Just a snap of the fingers, and instantly we are blessed with great new
>UNIQUE games. LOL.

I'm not saying every game is a gem. If I have to explain it to you,
well then it's just not worth my time. Your rudimentary "reading &
comprehesion" skills are preventing you from seeing any else in my posts but:

"ALPHA SUCKS! ALPHA SUCKS! ALPHA SUCKS!"

Prompting you to reply w/o digesting the information presented you.


>I don't settle for crap either (2P competition on the local MvC
>notwisthstanding, since there's literally nothing else). Which is why
>I'm still enoying A3 six months after it's release.

Yeah, and people are still eating Spam after all this years.

Ace-ISM

unread,
Jan 13, 1999, 3:00:00 AM1/13/99
to

fatboy (976SpamBlock) (George Tinkle) <@stratos.net> wrote in message > I

don't read fanfics. I think they're a waste of time in most cases,
>however I'm sure there are really well crafted fics out there. Hell one of
my
>better friends is the grand-pappy of Anime fanfics, Ryan Mathews. It's a
>creative outlet for him and a chance for him to write the characters the
way he
>thinks they should be written.

That's funny. I've never heard of Ryan Mathews. What anime fanfics has he
written?

> I guess this could be attributed to Capcom straying from their proven
>formula of attracting pedophiles by including a new school-girl in each
game.
>If you guys can see a fourteen year olds underpants in the game, you don't
>want to play it. I have to give credit to whoever created the Red girl in
>Alpha 3. At least she has the common sense to wear biker shorts under her
>dress.

Actually, she wasn't technically created by Capcom. She comes from Nakahira
Masahiko's excellent manga, Sakura Ganbaru!

>>
>>*Shrug* I admit the engine's been toned down over the years. Alpha has
>>always been (or strived to be) the middle ground that all players can
>>enjoy playing. Since Capcom is primarily a business, this of itself
>>isn't necessarily a bad thing. They have used bad methods and have had
>>some commercial successes that have aliented the older players, but IMO
>>A3 is far from one of them.
>
> Less damage. More friendly to scrubs. Keep on playing it.

It can also be argued that less damage makes it more unfriendly to scrubs
seeing as how it's harder to score some killing damage. That's why you have
to know how to combo your attacks, and combos in A/Z3 take skill.

>>> full screen super-moves,
>>
>>LOL. WHAT full-screen supers? Shin Bison's Shin Psycho Crusher? You
>>can't even play with him! What other full-screen supers are there, pray
>>tel (that also are fully air-blockable and do 20 - 30+ hits)?
>
> It's in there. It's an homage to the idiocy of the Versus games.

What's wrong with Shin Bison's super? No one can use it in a VS game anyway.


> I've never stated my opinions were right. Just bigger than yours.

So ..... in your opinion, your opinion is more correct (or 'bigger' whatever
the hell that's supposed to mean) than the other guy's? That's ...
interesting.


--
Ace-ISM

http://karin.gamespage.com
"Would you like to be my servant? You can start right now!"
-


fred...@my-dejanews.com

unread,
Jan 13, 1999, 3:00:00 AM1/13/99
to
In article <77go99$la7$1...@remarQ.com>,

Nothing personal, but why am I responding to person who likes to be addressed
as "fatboy"? ^_^

(in a bold attempt to keep this post at a minimum size, the fanfic discussion
hath been exorcised)
>
(and again with unprovactive "agreement" section)


>
> >> However given the fact that SF isn't a well thought out novel, but a video
> game, you have to accept the fact that the "stories" will be
> >
> >Granted. And Capcom, for once, sought to change that. What's wrong with
> >that?
>
> They're failing miserably.

In A3, they added the pre- and post- midboss fight conversations, as well as
the introductory piece at the beginning of the matches. And the storylines
have progressed since A2. And they make sense; Charlie can die as many times
as he feels like, and Dan can open up a Dojo in Shadaloo. For the most part,
every A3 ending is its own timeline.

>
> >Maybe they should have just kept all the characters in the first place,
> >and prevent the bitching. After all, VF doesn't have that problem. Or
> >would you rather they just scrap the entire cast and replace it with an
> >entirely new and possibly inferior one? Oh wait, they did that already:
> >SF3 (minus Ryu/Ken).. -_-
>
> I have problems with VF's trickle rate introduction of new characters.
> I'm not the programmer though, so I can only assume that with the level of
> depth each character offers there's a great deal of time invested in creating
a
> new one. Thus we only get two new characters in each new revision of VF.

And how popular is VF in this country? Not very. My school got rid of our
bigscreen VF3 machine ($1 per play!) and replaced with a second MVsC. Say
what you want about MVsC, it's still a lot more fun than VF. I think more
people play the VF2 machine than our VF3.

>
> The same logic can be applied to SF3. While most SFA fans think the
> characters in SF3 are crap they're ignoring the amount of time and attention
> that was invested in creating the cast. I like the SF3 characters. I don't
> have a problem with any of them visually. Granted a plethora of homo-phobes
> are offended by Gills design.
>
> I guess this could be attributed to Capcom straying from their proven
> formula of attracting pedophiles by including a new school-girl in each game.

It could also be a way to try to get more girls to play the game; A3 has 5 new
girls in it (Cammy, Karin, R.Mika, Juni and Juni: The Capcom Spice Girls?!?
Mika would naturally be Rainbow Spice ^_^)

> If you guys can see a fourteen year olds underpants in the game, you don't
> want to play it.

I believe those are girl's gym shorts (not underwear, this isn't DoA ^_^), and
that's just a cultural thing, girls in gym shorts. Go to Japan or check out
anime. I think that Sakura Kasugano is older than 15 but younger than 18.

I have to give credit to whoever created the Red girl in
> Alpha 3. At least she has the common sense to wear biker shorts under her
> dress.

That'd be Karin. "Hohohoho!" :)

> >> Couple that with the fact that Capcom only added features like air-blocking
> and "Cheap" counters to appeal to the "fans" and
> >> you'll begin to see what I mean. Now if we look at the group of "fans" who
> cried out for such lame innovations you'll begin to see my gri

"You" have "never" really "told" anyone "why" "you" "keep" "using" "fans" in
quotes. It looks pretty damned arrogant.

Dan Hibiki: "My kind of guy! Yahooey! Feel the wrath of my Super Taunt!"

> >
> >*Shrug* I admit the engine's been toned down over the years. Alpha has
> >always been (or strived to be) the middle ground that all players can
> >enjoy playing. Since Capcom is primarily a business, this of itself
> >isn't necessarily a bad thing. They have used bad methods and have had
> >some commercial successes that have aliented the older players, but IMO
> >A3 is far from one of them.
>
> Less damage. More friendly to scrubs. Keep on playing it.

Dude, check out Saikyou and Mazi modes first.

>
> >> What about Capcom openly stating they were underwhelmed with the
> performance of SF3?
> >
> >An entirely new cast which nobody really liked. I forget: Are you for
> >just the old cast, all new cast, or a combined cast?
>
> I'm not opposed to either. I'm opposed to the legions of fans who
> refuse to accept the fact that SF2 is over.

Then why is the SF2 cast restored in A3?

If Capcom would have chosen to
> incorporate the original SF2 cast into SF3 I wouldn't complain. They didn't
> though, and I'm not going to carry on about how bad SF3 is. SF3 is a fun
game
> that has a feel reminiscent of classic SF2.

Yeah! The endings blow and the characters move like s-word.


>
> >> full screen super-moves,
> >
> >LOL. WHAT full-screen supers? Shin Bison's Shin Psycho Crusher? You
> >can't even play with him! What other full-screen supers are there, pray
> >tel (that also are fully air-blockable and do 20 - 30+ hits)?
>
> It's in there. It's an homage to the idiocy of the Versus games.

I think that's just a cool thing that they added that move. Makes him more
honorable that SFEX Bison; miss one uppercut, and he hits you with the
*exact* same 30% damage combo every time. And it looks cool. Makes Bison
different and more threatening.

>
> >Someone's confusing opinion with fact again...
>
> Yeah, you seem to have a problem with that. I've never stated my
> opinions were gospel, however that's how you choose to interpret them. I'm
> just spouting off with you because I dislike Alpha. I'm not saying I'm right
> or wrong. Ultimately I'd like my opinions to discourage people from playing
> the Alpha games so that Capcom focuses more on offering a solid fighting
engine
> instead of a playable version of SF: The Animated Movie.

In other words, you want people to stop playing Capcom's bread and butter.
Look, the Alpha and Vs. series are Capcom's main franchises, as evidenced by
their prominence in arcades and their revenue. Darkstalkers, Rival Schools,
Pocket Fighter, SF3 and EX are not quite as prominent or popular, so they do
not matter as much to Capcom. Capcom just makes the games; it's the fans
that determine what's popular. Speaking for myself, I like a lot of the
lower tier games but Capcom struck gold with Alpha and Vs, in making two game
series that are easy to pick up, graphically interesting (speaking as an
anime fan), reward players for practicing and tweaking with the characters
(changing Isms, changing forms, selecting partners), and making for damned
fun versus matches.

Think of it as how a TV network has many different shows, but you only like
watching two of them every week.

>
> >> Where does Alpha 3 fit in?
> >
> >IN the category of "SF with something new that isn't completely
> >abusable" (VCs aside, but only the better players can fully take
> >advantage of those, unlike CCs in A2, which anybody could do). Their
> >first real gem since [insert game of your choice here; mine would be ST,
> >personally].

I hear that. Too bad ST was so hard to find before SFC1 came out.


>
> So far almost every SF game has had some feature a skilled player could
> abuse. If that prevents you from having fun with the game (SF3 in most
cases),
> oh well.
>
> >> The X-Ism mode is a nice feature that's there to try appeal to SF
> fans, but it's too little too late.
> >
> >Well, it's rendered useless thanks to V-ISM mainly. If you want real OG,
> >you can always go with No-Ism.
>
> If I want "real OG" I'll play SF2: Hyper Fighting, not Alpha.

Fine, then don't ever play anything else. AGAIN. I know a guy from high
school who considers himself the champion of Pong. You two should get
together. ^0^

>
(whiny boy argument snipped)


>
> >The Alpha games have had flaws,
> >but Capcom has been consistent in fixing the major problems that have
> >been in each one. I commend them for the effort they did with A3,
> >especially the PSX version.
>
> It's not as if the PSX couldn't handle any previous Capcom fighter
> reasonably well, with the exception of the Versus games. Capcom did their
> standard PSX port and added a bunch of stuff to keep the Alpha fans. Yet it's
> not the amazing port miracle of God most people are confusing it for.

Have you played it? Here, I write it so you can read it:

Have "you" "played" "it"?

^_^ Hehehe.

>
> >> It's pandering to the scrubs of yester year and gamers who are more
> interested in cartoons than a decent fighting engine.
> >
> >The scrubs of yesteryear gave up on SF long ago, and don't venture far
> >from the nearest Vs. Trash machine. "Gamers who are more interested in
> >cartoons, blah blah blah". So if I happen to really like the art in the
> >Alpha series, does that mean I'm more interested in cartoons than in a
> >decent fighting engine? What unmitigated bullshit. Your logic is trash.

Some gamers are anime fans, and some of us have played A3 (and worse games
like Ranma1/2 BR and DBGT) because of this connection. It's called an
"audience drawing factor".

>
> I like some of the Alpha art, Alpha 2 was a mixed batch, and Alpha 3
> is mostly trash compared to the previous versions. My logic is trash? When I
> was working in a game store

And I bet you were the life of the party. ^_^ "Don't play that, it's no good.
Gaming reached it's peak in 1995 with ST, so I will only sell you the SFC.
Naturally, I will pre-melt the 2nd disc for you, and... wait...don't go away!"

Do you resemble in any way or form the comicshop owner from "The Simpsons"?

I had a *number* of gamers that came in and stated
> they had no interest in playing SF until the Alpha series came out.

The
number
> one reason they noted for having renewed interest in the SF games was the
> Darkstalker method of rendering SF characters (The best way I can describe
it).
> So it's not as big a pile of rubbish as you'd like to believe.

Nice little bit here, but how does this relate to your anti-Alpha stance? If
anything, you're feeding the fire of Alpha-lovers like me.

>
> >> It's a classic game like Pac-Man.
> >
> >Never said it wasn't.
>
> I was using that as an example, but you've already displayed a
> penchant for misinterpeting my postings.

Dude, your postings don't always flow together. I know, you're saying to
yourself "Stay calm, it is human nature to misinterpret genius..." ^_^


>
> >> The best Capcom and other companies can do is create other games that have
a
> uniqueness all their own and have great gameplay.
> >
> >Heh. Talk is cheap. You must think it's so easy to create entirely new
> >games from scratch with "a uniqueness all their own and great gameplay".
> >Just a snap of the fingers, and instantly we are blessed with great new
> >UNIQUE games. LOL.
>
> I'm not saying every game is a gem. If I have to explain it to you,
> well then it's just not worth my time. Your rudimentary "reading &
> comprehesion" skills are preventing you from seeing any else in my posts but:
>
> "ALPHA SUCKS! ALPHA SUCKS! ALPHA SUCKS!"
>
> Prompting you to reply w/o digesting the information presented you.

Hmmm, you may need a swift kick in the arse, Fatboy (I'm not mocking him!
That's his name!)

Why do so many people come with "codenames" when posting stuff? Of course, my
tagname is "fred8088" so I guess I shouldn't say anything ^_^;

>
> >I don't settle for crap either (2P competition on the local MvC
> >notwisthstanding, since there's literally nothing else).

I hear ya. Sometimes, I get the rare opportunity to play against someone who
does abuse the "Strider/Wolverine/Colossus/25% air combo/30% ground combo"
combination. It's very rewarding/

Which is why
> >I'm still enoying A3 six months after it's release.

Me too! I go thru sooo much money playing that game, trying to beat the game
with everyone (no one yet, so far). It's sort of a nice way to spend $10 in
one day every 3 weeks or so. (The A3 machine is 12 miles from my house)

>
> Yeah, and people are still eating Spam after all this years.

Boy, what a logical comparison. ::LOL::

fred...@my-dejanews.com

unread,
Jan 13, 1999, 3:00:00 AM1/13/99
to
In article <369C27F6...@rit.edu>,
Ultima <jas...@rit.edu> wrote:
> 976SpamBlock George Tinkle wrote:
>
(snipped, just click the "view thread" thingy in DN to read it! ^_^)

Good comebacks, good points, very funny! ^_^ Some of the stuff in this post I
wish I'd included in the big one that I just sent responding to FatBoy.

> --
> Ultima
> http://members.xoom.com/Ultima1 - The Street Fighter RPG Manifesto!
> http://members.xoom.com/ShinUltima - U's Ultimate Rambling Page
>
> "If an arcade doesn't have a version of SF or SS in it, then it's not an
> arcade"

I'll drink to that.

sol t kim

unread,
Jan 13, 1999, 3:00:00 AM1/13/99
to
[zip]

>
>And I disagree with you totally. A3 is very playable, definitely
>not-scrubby. Aside from perhaps Gen and Guy, there's nothing VS-ish
>about it.

hey, i don't know about gen but there's nothing vs-ish about guy! take
that back, man :). sure he chians but it's not like vs-dial chian, it
actually takes a lot of work ( i won't offend some people by calling it a
skill) and whatnot.

>Air-blocking? You can't air-block deep anti-air hits, ground based
>normals, or most supers. That alone is a major difference from Vs' 100%
>air-blocking. Anything else? Aerial Raves? 45% damage (standard) supers?
>Helpers? Team-Cheating? Infinites? Pixies?

i donno, but i sure am beggining to hate overall art and look of a3,
somehow it looks cartoonish and wrong. i can believe they seriously put
the chracter portraits the way they did. i mean they are so weird and
comical, they make me sick. just look at dhalsim!
--


Ace-ISM

unread,
Jan 13, 1999, 3:00:00 AM1/13/99
to

fred...@my-dejanews.com wrote in message
<77hi86$37q$1...@nnrp1.dejanews.com>...

>It could also be a way to try to get more girls to play the game; A3 has 5
new
>girls in it (Cammy, Karin, R.Mika, Juni and Juni: The Capcom Spice Girls?!?
>Mika would naturally be Rainbow Spice ^_^)

Ick. Don't include Karin in there please! Hmmm ... then again, she can be
"Combo-spice" or "Ass-kicker-spice" =)

>
>> If you guys can see a fourteen year olds underpants in the game, you
don't
>> want to play it.
>
>I believe those are girl's gym shorts (not underwear, this isn't DoA ^_^),
and
>that's just a cultural thing, girls in gym shorts. Go to Japan or check
out
>anime. I think that Sakura Kasugano is older than 15 but younger than 18.

I think Sakura is 15, it's mentioned in the manga ... oh, and Karin is the
same age, I'm guessing since they both go to the same school in the same
year ...

>
>I have to give credit to whoever created the Red girl in
>> Alpha 3. At least she has the common sense to wear biker shorts under
her
>> dress.
>
>That'd be Karin. "Hohohoho!" :)

Gotta love that laugh ...

RMIRANI

unread,
Jan 13, 1999, 3:00:00 AM1/13/99
to
fatboy(976SpamBlock)@stratos.net (George Tinkle) wrote:

[snip]

I'm observing this argument from a distance, as I'm willing to listen to
arguments that the Alpha series has its problems. Never really liked Alpha 1
that much...Alpha 2 was more enjoyable, but had some bad gameplay elements.
I do like A3 a lot myself, though... unlike you, who seems to detest the PSX
version without having played it much -- seems like you've mainly looked at the
artwork.

Your arguments and other posts around this newsgroup look more like, as another
poster in this tread put it, trolling. You're not really defending the games
you feel are superior (SF3 in particular), you just keep whining about Alpha.

[snip]



>
> The same logic can be applied to SF3. While most SFA fans think the
>characters in SF3 are crap they're ignoring the amount of time and attention
>that was invested in creating the cast. I like the SF3 characters. I don't
>have a problem with any of them visually. Granted a plethora of homo-phobes
>are offended by Gills design.
>
> I guess this could be attributed to Capcom straying from their proven
>formula of attracting pedophiles by including a new school-girl in each game.

This is extremely laughable. The only character designs that look questionable
regarding exposed undergarments are in Rival Schools; Sakura is so benign that
to bring up pedophilia is overheating an issue that doesn't deserve it. And
Karin is an even better addition (the "Red" girl, as you put it, displaying
your intimate knowledge of A3) from a gameplay and character design standpoint.


Though I guess to you, Karin is just another "cartoon" for scrubs to drool
over.


>
They have used bad methods and have had
>>some commercial successes that have aliented the older players, but IMO
>>A3 is far from one of them.
>
> Less damage. More friendly to scrubs. Keep on playing it.

Better provide better evidence than this to sound remotely convincing. The
guys on this group might sound a tad strident about their hatred of the "Vs"
games, for example, but at least they back it up with concrete details of their
gameplay experiences.

>
> I'm not opposed to either. I'm opposed to the legions of fans who
>refuse to accept the fact that SF2 is over. If Capcom would have chosen to
>incorporate the original SF2 cast into SF3 I wouldn't complain. They didn't
>though, and I'm not going to carry on about how bad SF3 is. SF3 is a fun
>game
>that has a feel reminiscent of classic SF2.

Not an unreasonable position. Could you spend more time defending what about
the SF3 engine you like more, apart from the characters?


>>> full screen super-moves,
>>
>>LOL. WHAT full-screen supers? Shin Bison's Shin Psycho Crusher? You
>>can't even play with him! What other full-screen supers are there, pray
>>tel (that also are fully air-blockable and do 20 - 30+ hits)?
>
> It's in there. It's an homage to the idiocy of the Versus games.

Again, no evidence.


> Yeah, you seem to have a problem with that. I've never stated my
>opinions were gospel, however that's how you choose to interpret them. I'm
>just spouting off with you because I dislike Alpha. I'm not saying I'm right
>
>or wrong. Ultimately I'd like my opinions to discourage people from playing
>the Alpha games so that Capcom focuses more on offering a solid fighting
>engine
>instead of a playable version of SF: The Animated Movie.

Again, not an unreasonable position, but you're doing nothing more than
"spouting" about Alpha, with no evidence you've played the latest version or
have grounds to dismiss it as nothing more than an "animated movie".

.

>
> I've never stated my opinions were right. Just bigger than yours.

Yup, that's pretty much all you've done. Very credible.

>
> It's not as if the PSX couldn't handle any previous Capcom fighter
>reasonably well, with the exception of the Versus games. Capcom did their
>standard PSX port and added a bunch of stuff to keep the Alpha fans. Yet
>it's
>not the amazing port miracle of God most people are confusing it for.
>
>>> It's pandering to the scrubs of yester year and gamers who are more
>interested in cartoons than a decent fighting engine.


Yet again, no evidence that you've played the games. Only basis for your
opinion seems to be some inarticulate goons you despise, who shop in your
store and like Alpha-style games. Plus you don't like the artwork you've seen
in the PSX version. And on top of this rickety foundation of an argument,
along with your demonstrated tolerance for your customers and overall love of
mankind, you dare to lecture people on pedophilia and homophobia?


Your rudimentary "reading &
>comprehesion" skills are preventing you from seeing any else in my posts but:
>
> "ALPHA SUCKS! ALPHA SUCKS! ALPHA SUCKS!"

It's pretty hard to see anything else unless you try and actually back up your
arguments.


>>I don't settle for crap either (2P competition on the local MvC
>>notwisthstanding, since there's literally nothing else). Which is why
>>I'm still enoying A3 six months after it's release.

> Yeah, and people are still eating Spam after all this years.

Like the stuff you've been dishing out on this newsgroup? Though I admit I
found the "Jim Jones of Alpha" troll post at least mildly amusing.


976SpamBlock George Tinkle

unread,
Jan 13, 1999, 3:00:00 AM1/13/99
to
In article <369c...@news.syd.fl.net.au>, karink...@hotmail.com says...

>
>That's funny. I've never heard of Ryan Mathews. What anime fanfics has he
>written?

Nobody's perfect. Here, knock yourself out:

http://soyokaze.biosci.ohio-state.edu/~mathews/

>> It's in there. It's an homage to the idiocy of the Versus games.
>

>What's wrong with Shin Bison's super? No one can use it in a VS game anyway.

I don't like full screen supers in my SF games.

>So ..... in your opinion, your opinion is more correct (or 'bigger' whatever
>the hell that's supposed to mean) than the other guy's? That's ...
>interesting.

No. You've simply misinterpreted my statement. I'll make it a bit
more obvious on the next go at it.


Kao Megura

unread,
Jan 13, 1999, 3:00:00 AM1/13/99
to
In article <77hi86$37q$1...@nnrp1.dejanews.com>, fred...@my-dejanews.com wrote:

> > I guess this could be attributed to Capcom straying from their proven
> > formula of attracting pedophiles by including a new school-girl in each
game.

No comment here! Then again, it's just another example of how women are
degraded to attract male gamers. I mean, look at Kyoko in Rival Schools.
If I had a teacher who wore skirts that short, she'd probably be fired the
next day ;)

> I believe those are girl's gym shorts (not underwear, this isn't DoA ^_^), and
> that's just a cultural thing, girls in gym shorts. Go to Japan or check out
> anime. I think that Sakura Kasugano is older than 15 but younger than 18.

I don't mind it when it's appropriate (again, Natsu in Rival Schools comes
to mind), but having Sak's dress fly up with every move does get annoying
rather than entertaining very quickly.

>
> I have to give credit to whoever created the Red girl in
> > Alpha 3. At least she has the common sense to wear biker shorts under her
> > dress.

Don't forget that they cover her legs, she still has on panties under them
(or are they worn on the outside? I don't get it!

> > Less damage. More friendly to scrubs. Keep on playing it.
>
> Dude, check out Saikyou and Mazi modes first.

Huh? Saikyou does less damage, Mazi does more (way more!) What are you
getting at?

> I think that's just a cool thing that they added that move. Makes him more
> honorable that SFEX Bison; miss one uppercut, and he hits you with the
> *exact* same 30% damage combo every time. And it looks cool. Makes Bison
> different and more threatening.

Really, Bison looks like an idiot compared to the 'fearsome boss' types
like Akuma and Gill. Actually, Gill doesn't seem that imposing, but anyone
with the audacity to dress like that must be scary!

>
> > It's not as if the PSX couldn't handle any previous Capcom fighter
> > reasonably well, with the exception of the Versus games. Capcom did their
> > standard PSX port and added a bunch of stuff to keep the Alpha fans.
Yet it's
> > not the amazing port miracle of God most people are confusing it for.

You can't honestly play it and say it's not amazing. For the PSX, it's
pretty dang astounding.


>
> Why do so many people come with "codenames" when posting stuff? Of course, my
> tagname is "fred8088" so I guess I shouldn't say anything ^_^;

Who wants to be known as "Tom Jones" when you can be "Orochi Iori" on the
Net? That, or anonymity.

= Kao Megura =

"I don't like Dan at all. I've come to the conclusion that
I really despise the shotos, even half-assed ones." - Ultima

Let Dan humiliate you at: i.am/kao
Tell me why Dan rules at: kmegura (at) hotmail (dot) com

Ultima

unread,
Jan 13, 1999, 3:00:00 AM1/13/99
to
Kao Megura wrote:
>
> In article <77hi86$37q$1...@nnrp1.dejanews.com>, fred...@my-dejanews.com wrote:

> > > I guess this could be attributed to Capcom straying from their proven formula of attracting pedophiles by including a new school-girl in each game.

> No comment here! Then again, it's just another example of how women are degraded to attract male gamers.

If so, then Capcom's hasn't done that great a job of that in the SF
series. R.Mika and Cammy would probably be the best candidates, though
Mika's too damn goofy to be considered a sex symbol, IMO. Rose might
also be considered one because of her "gypsy-dress" win pose, if you
want to stretch things. Sakura's "panty"-flashing (I still think they're
bloomers or gym shorts) was amusing the first time around. Then it got
old.

> I mean, look at Kyoko in Rival Schools. If I had a teacher who wore skirts that short, she'd probably be fired the next day ;)

Are you mad? I know if *my* school had a teacher like that, she'd
probably be prinicipal within a week ;)



> > I believe those are girl's gym shorts (not underwear, this isn't DoA ^_^), and that's just a cultural thing, girls in gym shorts. Go to Japan or check out anime. I think that Sakura Kasugano is older than 15 but younger than 18.
>

> I don't mind it when it's appropriate (again, Natsu in Rival Schools comes to mind), but having Sak's dress fly up with every move does get annoying rather than entertaining very quickly.

Ever seen Project A-ko? That was the epitome of panty-flashing (and
ass-kicking, but that's another story ;).

[snip]

976SpamBlock George Tinkle

unread,
Jan 14, 1999, 3:00:00 AM1/14/99
to
In article <369C27F6...@rit.edu>, jas...@rit.edu says...

>
>Whatever. The fact is, they're not affecting you, so why do you care? If
>they act as creative outlets, leave them be. Same thing with Capcom. If
>they feel like putting more effort into the story, why should you care?

I don't. I recall you asking me what my take was on the subject. You
got your answer, silly.

>Better that than use crappy designs that piss everyone off
>*CoughSF3coughcough*.

Who's everyone? *I'm* the one confusing opinion with fact?



>> They're failing miserably.
>
>Again with that opinion = fact crap.

You seem to be equally guilty of this.



>Actually I don't mind any of the SF3 characters, save for perhaps Elena.
>I don't even mind Gill. I just didn't like the fact that they ditched
>virtually the entire cast from SF2 (Ken and Ryu are definiely NOT my
>favourites), and I didn't particularly like the way the new characters
>played (and then there's the engine, but that's another story).

I like them all. Especially Elena who reminds me a lot of Balrog in
the way all of her buttons do some sort of kick attack. I liked the
introduction of Alex's type character. KoF may have had similar
playing characters (Goro) long before SF3, but I didn't find them as appealing
as Alex.


>I suppose you could call the entire Japanese a bunch of
>pedophiles by this logic, with the proliferation of school girls (or
>grown women in sailor suits) in their culture.

No. I just call the anime fans and Americans who spill their drink at
the sight of a fuku perverts. Otherwise it's the Japanese equivalent of a
Private School-girl uniform.

>Who the fuck cares? It's mildly amusing for about 10 seconds. Then she's
>just another character.

I'd like to meet a group of Sakura gamers/fans that have your attitude
about it. Unfortunately that undesirable element still exists and is a big
enough factor to influence my opinion of that character and it's fans.

>> Less damage.
>
>Compared to SF2, yeah, definitely. I like more for my money. Not that I
>didn't like SF2, but hey, longer matches are okay by me. And you can
>still blow out people rather quickly in A3 if you know what you're doing
>(and they don't). This is a weak point.

I like big damage. I hit. It hurts.

>> Keep on playing it.
>
>Thanks I will. It's definitely better than SF3.

Oh wait. . . You're CONFUSING OPINION WITH FACT! Wow. Good thing I
spotted that. I'm getting pretty sharp about it corresponding with you, or
perhaps I'm getting just as foggy minded and misinterpreting your statements
since you also seem refrain from the sappy ass-covering abuse of the "IMO"
ending tag.

I don't use it since it's pretty obvious these are my opinions and
people will not like them.



>> SF3 is a fun game that has a feel reminiscent of classic SF2.
>
>Somewhat reminiscent until it degenerates into a parry-fest. If you're
>playing at lower-intermediate levels, the game is okay (if a tad
>boring). Any higher, and it's nothing but poke n' parry. BLEAH. >:(

Like I said. It's the players that exploit these techniques (commonly
referred to as "Munchkinizing", around here) that ruin the games for themselves
and other players. When we (my immediate gaming associates) get so concerned
with winning that we abuse these techniques to that extent I'm sure we'll be
just as jaded. In the meantime we'll return to the regularly scheduled fun to
be had.



>And I disagree with you totally.

Well finally you're admitting your problem.

>You might as well lump in the Dark Stalker series in with Vs.
>trash if you believe thus.

Darkstalkers didn't have a reputation to live up to. It wasn't a SF
game. New characters, new engine, and a decent distraction. The only thing
it had in common was being another fighting game from Capcom.

>Air-blocking? You can't air-block deep anti-air hits, ground based
>normals, or most supers. That alone is a major difference from Vs' 100%
>air-blocking.

I've always given the Darkstalkers and Versus game the benefit of a
doubt with Air-Blocking because of the way the games are designed. You're more
likely to catch a severe licking with the juggling that is in those games. In
Street Fighter 2 the worst that could happen is your stupidity would be
exploited with a nice anti-air or higher priority attack.

>Hmmph. A3 goes well beyond "standard", thank you. Unless you consider
>Namco-calibre home ports to be "standard".

Oh, well Namco does a great job of porting their games. Unfortunately
I'm not a big fan of their games either and with the poor port of Ridge Racer
(I've played tons of it in the arcades) there's not much they have to offer me
outside of original titles like Klonoa or the Namco Classics.

I've got the same problem with SFA3. Nice port. Nice new features>
All in a game I don't particularly care to play.

>I was talking about the in-game art itself, not the character portraits.
>A3's portrait art is, for the most, trash.

Well a majority of the in game art is just recycled from previous Alpha
games. The backgrounds didn't quite awe me either. They are some of the
nicest in the Alpha series, but compared to the level of detail in the KoF
backgrounds and the SF3 bg's there's room for improvement still.

>> My logic is trash? When I was working in a game store I had a *number* of
gamers that came in and stated they had no interest in playing
>

>One store is your proof? LOL. What were the ages of these players, BTW?

It's evidence enough to support my statement, whether you choose to
accept that is your own problem. 18-25, college kids and other such hipsters.

>> >> The best Capcom and other companies can do is create other games that
have a uniqueness all their own and have great gameplay.
>
>> >Heh. Talk is cheap. You must think it's so easy to create entirely new
games from scratch with "a uniqueness all their own and great game
>

>> I'm not saying every game is a gem. If I have to explain it to you,
well then it's just not worth my time.
>
>Translation: I have no comeback to this response, so I'll just cover my
>tracks in the most cowardly way possible. This is the equivalent of a
>woman telling a man "if you don't know why I'm upset, I'm not going to
>tell you". *wonders if he opened up a new can of worms* What nonsense...

Okay. Here's the unabridged explanation for the completely dense
members of the news group.

My original post:

"SF2 will never be replaced. It's a classic game like Pac-Man. The

best Capcom and other companies can do is create other games that have a

uniqueness all their own and have great gameplay. I'm not limiting myself to

playing one fighting game, but I'm not going to settle for a watered down
version of an established classic or any crap game for that matter."

Now first I'll ask, where in that paragraph did I state that *all* new
games would be hits?

The implication was one that developers can strive to make games that
are unique in their own way. Not that *every* game that is released will be a
fantastic one. At what point that was unclear I'm uncertain, but given the
text oriented nature of the conversation at hand a possible misinterpretation
is not at all uncommon.

Class dismissed.


n00body

unread,
Jan 14, 1999, 3:00:00 AM1/14/99
to

fatboy (976SpamBlock) (George Tinkle) <@stratos.net> wrote in message
<77jdq5

>>Again with that opinion = fact crap.
>
> You seem to be equally guilty of this.

> Oh wait. . . You're CONFUSING OPINION WITH FACT! Wow. Good thing I


>spotted that. I'm getting pretty sharp about it corresponding with you,
or
>perhaps I'm getting just as foggy minded and misinterpreting your
statements
>since you also seem refrain from the sappy ass-covering abuse of the "IMO"
>ending tag.

Actually, my 'opinion' is that facts are just opinions that most people
agree on and that other 'opinions' are ones that people don't agree on and
are unique to the person who has that opinion...of course (here's the
punchline!)...that's just my opinion (damn that was pretty good...maybe i'll
put it in my sig...)

<fake sig>
--------------------------------
--------------------------------
Actually, my 'opinion' is that facts are just opinions that most people
agree on and that other 'opinions' are ones that people don't agree on and
are unique to the person who has that opinion...of course (here's the
punchline!)...that's just my opinion

----------------------------------
----------------------------------
/<fake sig>

fred...@my-dejanews.com

unread,
Jan 14, 1999, 3:00:00 AM1/14/99
to
In article <kmegura-ya0240800...@news.hooked.net>,

kme...@hotmail.com (Kao Megura) wrote:
> In article <77hi86$37q$1...@nnrp1.dejanews.com>, fred...@my-dejanews.com wrote:
>
> > > I guess this could be attributed to Capcom straying from their
proven
> > > formula of attracting pedophiles by including a new school-girl in each
> game.
>
> No comment here! Then again, it's just another example of how women are
> degraded to attract male gamers. I mean, look at Kyoko in Rival Schools.

> If I had a teacher who wore skirts that short, she'd probably be fired the
> next day ;)
>
> > I believe those are girl's gym shorts (not underwear, this isn't DoA ^_^),
and
> > that's just a cultural thing, girls in gym shorts. Go to Japan or check out
> > anime. I think that Sakura Kasugano is older than 15 but younger than 18.
>
> I don't mind it when it's appropriate (again, Natsu in Rival Schools comes
> to mind), but having Sak's dress fly up with every move does get annoying
> rather than entertaining very quickly.

For the most part, only her Flower Kick bothers me.

>
> >
> > I have to give credit to whoever created the Red girl in
> > > Alpha 3. At least she has the common sense to wear biker shorts under her
> > > dress.
>

> Don't forget that they cover her legs, she still has on panties under them
> (or are they worn on the outside? I don't get it!
>

> > > Less damage. More friendly to scrubs. Keep on playing it.
> >
> > Dude, check out Saikyou and Mazi modes first.
>

> Huh? Saikyou does less damage, Mazi does more (way more!) What are you
> getting at?

Oh. I was saying that there are modes of play that let you deal out more
damage (thought Saikyou was one of them ^^;), so it isn't as "scrub-friendly"
as Fatboy says it is.

> > I think that's just a cool thing that they added that move. Makes him more
> > honorable that SFEX Bison; miss one uppercut, and he hits you with the
> > *exact* same 30% damage combo every time. And it looks cool. Makes Bison
> > different and more threatening.
>

> Really, Bison looks like an idiot compared to the 'fearsome boss' types
> like Akuma and Gill. Actually, Gill doesn't seem that imposing, but anyone
> with the audacity to dress like that must be scary!

At least Bison dresses classier...^_^


>
> >
> > > It's not as if the PSX couldn't handle any previous Capcom fighter
> > > reasonably well, with the exception of the Versus games. Capcom did
their
> > > standard PSX port and added a bunch of stuff to keep the Alpha fans.
> Yet it's
> > > not the amazing port miracle of God most people are confusing it for.
>

> You can't honestly play it and say it's not amazing. For the PSX, it's
> pretty dang astounding.
>

This guy can. For he is "Fatboy", the all-knowing. ^_^

(snip)
>

> Let Dan humiliate you at: i.am/kao

"Yoyussu!"

> Tell me why Dan rules at: kmegura (at) hotmail (dot) com

"KORE ZO! saikyou-ryuu!"

^_^

Ace-ISM

unread,
Jan 14, 1999, 3:00:00 AM1/14/99
to

fatboy (976SpamBlock) (George Tinkle) <@stratos.net> wrote in message
<77jb63$4p4$1...@remarQ.com>...

>In article <369c...@news.syd.fl.net.au>, karink...@hotmail.com says...
>>
>>That's funny. I've never heard of Ryan Mathews. What anime fanfics has he
>>written?
>
> Nobody's perfect. Here, knock yourself out:
>
> http://soyokaze.biosci.ohio-state.edu/~mathews/

Oh ... it turns out that I have read one of his fics =) (an Oh my Goddess
one).

>
>>> It's in there. It's an homage to the idiocy of the Versus games.
>>

>>What's wrong with Shin Bison's super? No one can use it in a VS game
anyway.
>
> I don't like full screen supers in my SF games.

So it ruins the game for you? It doesn't ruin the game as a VS fighter
however.

>
>>So ..... in your opinion, your opinion is more correct (or 'bigger'
whatever
>>the hell that's supposed to mean) than the other guy's? That's ...
>>interesting.
>
> No. You've simply misinterpreted my statement. I'll make it a bit
>more obvious on the next go at it.
>

But you said this:

> I've never stated my opinions were right. Just bigger than yours.

Does that not mean that you think that your opinions are 'righter' than the
other guy's (Ultima's?). You 'stated' so, and it is your opinion ...


--
Ace-ISM

http://karin.gamespage.com
"Would you like to be my servant? You can start right now!"
-


Ultima

unread,
Jan 14, 1999, 3:00:00 AM1/14/99
to dr...@cleveland.freenet.edu
976SpamBlock George Tinkle wrote:

[SNARF]



> >Better that than use crappy designs that piss everyone off
> >*CoughSF3coughcough*.

> Who's everyone?

All the people who stopped playing it within a month (assuming they
played it at all).

> *I'm* the one confusing opinion with fact?

Well, judging by how badly Sf3's (and 2I, which I liked a great deal
better) done in general, I'd say I've got a little more proof on this
one. I'm surprised Capcom's bothering to stick with the CPSIII system at
all.

> >> They're failing miserably.

> >Again with that opinion = fact crap.

> You seem to be equally guilty of this.

I'm backing up my opinions with evidence. You're "backing" up your with
more opinions.



> >Actually I don't mind any of the SF3 characters, save for perhaps Elena. I don't even mind Gill. I just didn't like the fact that they ditched virtually the entire cast from SF2 (Ken and Ryu are definiely NOT my favourites), and I didn't particularly like the way the new characters played (and then there's the engine, but that's another story).

> I like them all.

Good for you.

> Especially Elena who reminds me a lot of Balrog in the way all of her buttons do some sort of kick attack.

There was another character who was like this (all kicks) long before
Elena (I forget who unfortunately). Otherwise, Elena resembles Balrog in
about as closely as Ibuki and Sakura.

> I liked the introduction of Alex's type character. KoF may have had similar playing characters (Goro) long before SF3, but I didn't find them as appealing as Alex.

Alex was/is my favourite. But even so, if an arcade perfect 2I came out
tomorrow (for whatever console), there was no way in hell I was running
out and buy it. SF3 2I was amsuing for 6 weeks, then I couldn't stand it
anymore.

[CHOMP pedophile crap]



> I'd like to meet a group of Sakura gamers/fans that have your attitude about it. Unfortunately that undesirable element still exists and is a big enough factor to influence my opinion of that character and it's fans.

Huh. You're way too sensitive (stupidly so in fact). You're saying that
all fans of Sakura are perverts? MORE bullshit.


> >> Less damage.
> >
> >Compared to SF2, yeah, definitely. I like more for my money. Not that I didn't like SF2, but hey, longer matches are okay by me. And you can
> >still blow out people rather quickly in A3 if you know what you're doing (and they don't). This is a weak point.

> I like big damage. I hit. It hurts.

On a home system, you can set the damage as high as you want, since
you're not paying for it. Use a Game Shark to do one-hit kills if you
like. You can't get much higher damage than that. In the arcade, when
it's pay-per-play, it's nice to get more for your money.

> >> Keep on playing it.

> >Thanks I will. It's definitely better than SF3.

> Oh wait. . . You're CONFUSING OPINION WITH FACT! Wow. Good thing I spotted that.

I was hoping you would. I would have been surprised if you didn't, since
it was so blatantly obvious.

> I'm getting pretty sharp about it corresponding with you, or
> perhaps I'm getting just as foggy minded and misinterpreting your statements since you also seem refrain from the sappy ass-covering abuse of the "IMO" ending tag.

When you find those full-screen supers in A3, get back to me about
"foggy minded".


> >> SF3 is a fun game that has a feel reminiscent of classic SF2.

> >Somewhat reminiscent until it degenerates into a parry-fest. If you're playing at lower-intermediate levels, the game is okay (if a tad
> >boring). Any higher, and it's nothing but poke n' parry. BLEAH. >:(

> Like I said. It's the players that exploit these techniques (commonly referred to as "Munchkinizing", around here) that ruin the games for themselves and other players. When we (my immediate gaming associates) get so concerned with winning that we abuse these techniques to that extent I'm sure we'll be just as jaded. In the meantime we'll return to the regularly scheduled fun to be had.

*Shrug* Whatever works for you. Just don't complain when somebody good
(assuming such a thing exists in your general area) wanders down to your
hidey-hole and mudhole-stomps all your asses.

> >And I disagree with you totally.

> Well finally you're admitting your problem.

LOL. You should be a comedian with these classicly stupid lines.

[snip]



> >Air-blocking? You can't air-block deep anti-air hits, ground based
> >normals, or most supers. That alone is a major difference from Vs' 100% air-blocking.
>
> I've always given the Darkstalkers and Versus game the benefit of a doubt with Air-Blocking because of the way the games are designed. You're more likely to catch a severe licking with the juggling that is in those games. In Street Fighter 2 the worst that could happen is your stupidity would be exploited with a nice anti-air or higher priority attack.

Right.


> >Hmmph. A3 goes well beyond "standard", thank you. Unless you consider
> >Namco-calibre home ports to be "standard".

> Oh, well Namco does a great job of porting their games. [snip]

Thank you. And PSX A3 is equivalent to the best home ports that Namco
has done.



> I've got the same problem with SFA3. Nice port. Nice new features> All in a game I don't particularly care to play.

So don't call it standard.



> >I was talking about the in-game art itself, not the character portraits. A3's portrait art is, for the most, trash.

> Well a majority of the in game art is just recycled from previous Alpha games. The backgrounds didn't quite awe me either. They are some of the nicest in the Alpha series, but compared to the level of detail in the KoF backgrounds and the SF3 bg's there's room for improvement still.

*shrug* I'm beginning to think they designed the bland backgrounds on
purpose actually, so they could do a better home port.



> >> My logic is trash? When I was working in a game store I had a *number* of gamers that came in and stated they had no interest in playing

> >One store is your proof? LOL. What were the ages of these players, BTW?

> It's evidence enough to support my statement, whether you choose to accept that is your own problem.

I'll remember to quote you to the next time I see a poll of any kind:
"one store is evidence enough"...

> 18-25, college kids and other such hipsters.

Like I said, they probably thought 4 years of the same art and the same
(to them) game was enough. You think every one is/was a hardcore SF fan?
Most of the people I know who played SF to death 6 years ago haven't
touched it in any more since then. This is not due to Capcom watering
down the game, it's because the game was/is old and most players don't
play games that are older than a certain age religiously. If that were
so, then (the majority of) people would probably still be playing Atari
2600 and NES games hardcore.

Besides, how much time to most college kids and young adults get time to
go to the arcade and play anyway? HOw many make time to do so?

> >> >> The best Capcom and other companies can do is create other games that have a uniqueness all their own and have great gameplay.

> >> >Heh. Talk is cheap. You must think it's so easy to create entirely new games from scratch with "a uniqueness all their own and great game

> >> I'm not saying every game is a gem. If I have to explain it to you, well then it's just not worth my time.
> >
> >Translation: I have no comeback to this response, so I'll just cover my tracks in the most cowardly way possible. This is the equivalent of a
> >woman telling a man "if you don't know why I'm upset, I'm not going to tell you". *wonders if he opened up a new can of worms* What nonsense...

> Okay. Here's the unabridged explanation for the completely dense members of the news group.

> My original post:
>
> "SF2 will never be replaced. It's a classic game like Pac-Man. The best Capcom and other companies can do is create other games that have a uniqueness all their own and have great gameplay. I'm not limiting myself to playing one fighting game, but I'm not going to settle for a watered down version of an established classic or any crap game for that matter."

> Now first I'll ask, where in that paragraph did I state that *all* new games would be hits?

You're stating something (" The best Capcom and other companies can do


is create other games that have a uniqueness all their own and have

great gameplay") that is fairly obvious. But I'll take something that
plays great, is fun and totally derivative than something that is
completely unique and crap.



> The implication was one that developers can strive to make games that are unique in their own way. Not that *every* game that is released will be a fantastic one.

Nor does every fantastic game have to be unique. In your opinion, SF3
(which you claimed to be "reminiscent of SF3") is certainly not uniqe,
right?

> At what point that was unclear I'm uncertain, but given the
> text oriented nature of the conversation at hand a possible misinterpretation is not at all uncommon.

Whatever. Your stating it made you sound like it was something you
expect companies to do.

> Class dismissed.

All the students stopped paying attention long ago.

Thomas D Mc Nulty

unread,
Jan 14, 1999, 3:00:00 AM1/14/99
to dr...@cleveland.freenet.edu
Good show, George! lesse what I can get into detail here...

> .... While most SFA fans think the

> characters in SF3 are crap they're ignoring the amount of time and attention
> that was invested in creating the cast. I like the SF3 characters. I don't
> have a problem with any of them visually. Granted a plethora of homo-phobes
> are offended by Gills design.
>
> I guess this could be attributed to Capcom straying from their proven

> formula of attracting pedophiles by including a new schoolgirl in each

> game.
> If you guys can see a fourteen year olds underpants in the game, you don't
> want to play it. I have to give credit to whoever created the Red girl in
> Alpha 3. At least she has the common sense to wear biker shorts under her
> dress.

What amuses me the most about the stereotypes thrown to the SF3 cast is
how things that physically looked similar automatically _were_ similar.

"Dudley?! That's just M. Bison! (Balrog)." Right. M. Bison has a British
accent and does jumping upppercuts, and mentions the "Indominatable
American spirit" in his win quotes. Indeed.

And OK, so you can see Sakura's panties, cute. What about Elena, though?
Does her outfit really leave anything to the imagination? Oh, wait, SF3
character, I forgot that nobody likes it simply because they haven't seen
it before. My mistake.



> So far almost every SF game has had some feature a skilled player could
> abuse. If that prevents you from having fun with the game (SF3 in most cases),
> oh well.

I never laugh as much in the arcade as when someone tells me something
like parrying a hadoken is "cheap", or when I land a Shun Goku Satsu and
the opponent bitches about he was "blocking".


> If I want "real OG" I'll play SF2: Hyper Fighting, not Alpha.

Yeah, there you go. EGM agrees with you on that one, too.

> It's not as if the PSX couldn't handle any previous Capcom fighter
> reasonably well, with the exception of the Versus games. Capcom did their

> standard PSX port and added a bunch of stuff to keep the Alpha fans. Yet its

> not the amazing port miracle of God most people are confusing it for.

Did you read Game Informer where they said that the loading times in PSX
Zero 3 were "comparable to Vampire Savior or XSF on the SS with the 4 Meg
cart"? I almost had to puke and beat up the person that was working there,
what a bunch of shit!

And doesn't anyone realize that this is a classic thing that both Capcom
and SNK do for their fighting ports? KOF96 and 97 on PSX has all this
extra "Music room" and "art room" things, EX versions of Versus fighters
with all these extra codes, Vampire Savior EX with the plethora of
time-wasting utilities like character coloring; it all adds up to the same
thing. The company knows it's a halfassed translation in and of itself and
has to throw extras in to balance the scale, or else everyone will
actually realize that it's a halfassed translation and not buy it.

> I like some of the Alpha art, Alpha 2 was a mixed batch, and Alpha 3
> is mostly trash compared to the previous versions. My logic is trash? When I
> was working in a game store I had a *number* of gamers that came in and stated
> they had no interest in playing SF until the Alpha series came out. The number
> one reason they noted for having renewed interest in the SF games was the
> Darkstalker method of rendering SF characters (The best way I can describe it).

I did have to question some of the Zero 3 stuff, especially some of the
Win Pose stills that are in the game itself (Mika, with a microphone and
streams of tears flying from her eyes? Can someone explain this?).

I think I was the only one who really appreciated the whole
"sketchy/dirty" style that Capcom used for the out-of-game pictures for
SF3 characters, it gave the whole image of the game a nice, dark edge to
it.

Come to think of it, couple that whole imagery with the music compared
from 2nd Impact to SFZ3, and... I think one can begin to see just what the
target outcome would be. 2nd Impact's music is great and doesn't really
sound like anything else Capcom has done, if not any other game company at
all. It's all remixed but not Total Techno. Zero 3? Mostly sounds like
Vampire Savior, just not as surreal, even along the lines of Tekken 3
sounding.

.. bah, I'm babbling again...

Tyler Pendleton

unread,
Jan 14, 1999, 3:00:00 AM1/14/99
to
I know I'm going to take all sorts of shit for this... *sigh*

> No. I just call the anime fans and Americans who spill their drink at
>the sight of a fuku perverts. Otherwise it's the Japanese equivalent of a
>Private School-girl uniform.

The Japanese equivalent of a private school girl uniform? What, you don't
think that many Americans get off on the idea of a uniformed school girl?
You don't think that many Japanese get off on the same thing? Let me tell
you something. All sorts of people all over the place get off on school
girls. Before you jump all over this, let me explain...

I have this theory that males in general (at least heterosexual males) have
something similar to Freud's "Oedipal Syndrome" for young girls. Wait!!
I'm not saying that I or anyone else want to shag a twelve-year old. I
certainly don't want to bone my mother. I'm just saying that I can see how
the subconscious desire for guys to have sex with their mother could also
apply to young girls. I see evidence of this everywhere.

Video games are not the only place where school girls are "exploited".
Television and movies (not just porn either, though that has tons too) often
use uniformed school girls and other young girls to appeal to men on some
level. The fact that Christina Ricci is starting to become some sort of
sexy new thing is one of many examples. In manga and anime (for a Japanese
example), much of the nudity is of young girls. Ranma and Plastic Little
are two that spring readily to mind. Pigtails and a shaven crotch are also
a big turn-on for a lot of guys (I dig pigtails sometimes; the shave doesn't
do it for me, personally). These things are pretty common. A few hundred
years ago, it was commonplace for women to be married in their early to
mid-teens, often still going through puberty.

I think it has something to do with innocence; the same sort of reason
virgins were sacrificed in many cultures. Also, boys and girls start
getting sexually interested when their hit puberty. Many boys have their
first sexual experiences (not necessary sex itself) around this age with
girls who are also around this age. This imprinting with young girls may
leave a lasting subconscious impression, much like being imprinted with the
Oedipal Syndrome at a young age by contact with the mother (which also has
to do with why breasts are sexually attractive).

I'm not sure if their is an equivalent of this for girls as there is with
the Oedipal Syndrome, but it would make sense to me. Other societal factors
seem to dilute it or at least its media presence, though.

Again, this is just a wacked-out theory of mine. I'm not accusing anyone of
being a pedophile. I think pedophilia is completely fucked up and would
never advocate or practice it or have a desire to. It just kinda makes you
think. :)

Also, if you're planning on writing some huge rant about how I'm a pedophile
and Freud is full of shit, I don't want to hear it unless you can be
rational. I'm all down for discussion. I guess this is way off-topic,
though. :)

> I'd like to meet a group of Sakura gamers/fans that have your attitude
>about it. Unfortunately that undesirable element still exists and is a big
>enough factor to influence my opinion of that character and it's fans.

I think you're taking this way too seriously. Some bullshit panty shot is
going to make you not want to play a fun character? Jesus, seriously how
can you get that worked up and offended over it? You seem unnecessarily
sensitive.

Tyler

Tyler Pendleton

unread,
Jan 14, 1999, 3:00:00 AM1/14/99
to
I know I'm going to take all sorts of shit for this... *sigh*

> No. I just call the anime fans and Americans who spill their drink at


>the sight of a fuku perverts. Otherwise it's the Japanese equivalent of a
>Private School-girl uniform.

The Japanese equivalent of a private school girl uniform? What, you don't

> I'd like to meet a group of Sakura gamers/fans that have your attitude


>about it. Unfortunately that undesirable element still exists and is a big
>enough factor to influence my opinion of that character and it's fans.

I think you're taking this way too seriously. Some bullshit panty shot is

WhoaMoses

unread,
Jan 14, 1999, 3:00:00 AM1/14/99
to
Sweet Jesus.......since when did the SF newsgroup turn into Sex Chat???? Well
at least somebody has deep thoughts.....tho it may not be about street fighter.
Hmm......the young girl sex thing may be true in some cases......but havin sex
with your moms????? Ew and a half dude. Then again, maybe if you have a hot mom
you may think differently. Okay enuff o this sick stuff, back to SF.

Um.......Zangief rox! N' stuff.

fred...@my-dejanews.com

unread,
Jan 15, 1999, 3:00:00 AM1/15/99
to
In article <Pine.SOL.3.96.99011...@icarus.cc.uic.edu>,
Thomas D Mc Nulty <tmc...@uic.edu> wrote:


Uh, oh. Here goes...^_^


> Good show, George! lesse what I can get into detail here...
>

> > .... While most SFA fans think the


> > characters in SF3 are crap they're ignoring the amount of time and attention
> > that was invested in creating the cast. I like the SF3 characters. I don't
> > have a problem with any of them visually. Granted a plethora of homo-phobes
> > are offended by Gills design.
> >
> > I guess this could be attributed to Capcom straying from their proven

> > formula of attracting pedophiles by including a new schoolgirl in each


> > game.
> > If you guys can see a fourteen year olds underpants in the game, you don't
> > want to play it. I have to give credit to whoever created the Red girl in
> > Alpha 3. At least she has the common sense to wear biker shorts under her
> > dress.
>

> What amuses me the most about the stereotypes thrown to the SF3 cast is
> how things that physically looked similar automatically _were_ similar.
>
> "Dudley?! That's just M. Bison! (Balrog)." Right. M. Bison has a British
> accent and does jumping upppercuts, and mentions the "Indominatable
> American spirit" in his win quotes. Indeed.

But the first thing that anyone will notice about Dudley is the fact that he
is a dark-complected fellow with boxing gloves. Complete with dashing moves!
^_^ The stuff you mentioned is more subtle. When we first saw him, we were
all "Dude! Balrog with an uppercut!"

>
> And OK, so you can see Sakura's panties, cute. What about Elena, though?
> Does her outfit really leave anything to the imagination? Oh, wait, SF3
> character, I forgot that nobody likes it simply because they haven't seen
> it before. My mistake.
>

> > So far almost every SF game has had some feature a skilled player could
> > abuse. If that prevents you from having fun with the game (SF3 in most
cases),
> > oh well.
>

> I never laugh as much in the arcade as when someone tells me something
> like parrying a hadoken is "cheap", or when I land a Shun Goku Satsu and
> the opponent bitches about he was "blocking".

I think that the parry system is somewhat abuseable in that respectable.
What's worse is if both fighters keep doing that. That is why SF3 is such a
boring game. At least they fixed a few things in 2nd Impact, adding
Alpha-type features such as taunts and, um, Akuma (okay that's stretching
it).

>
> > If I want "real OG" I'll play SF2: Hyper Fighting, not Alpha.
>

> Yeah, there you go. EGM agrees with you on that one, too.

EGM's a cool enough mag, but you shouldn't have to stoop to name-dropping to
make your point sound better.

>
> > It's not as if the PSX couldn't handle any previous Capcom fighter
> > reasonably well, with the exception of the Versus games. Capcom did their
> > standard PSX port and added a bunch of stuff to keep the Alpha fans. Yet

its


> > not the amazing port miracle of God most people are confusing it for.
>

> Did you read Game Informer where they said that the loading times in PSX
> Zero 3 were "comparable to Vampire Savior or XSF on the SS with the 4 Meg
> cart"? I almost had to puke and beat up the person that was working there,
> what a bunch of shit!

Do you know what "comparable" means? Hint: It doesn't mean "exactly". ^o^

>
> And doesn't anyone realize that this is a classic thing that both Capcom
> and SNK do for their fighting ports? KOF96 and 97 on PSX has all this
> extra "Music room" and "art room" things, EX versions of Versus fighters
> with all these extra codes, Vampire Savior EX with the plethora of
> time-wasting utilities like character coloring; it all adds up to the same
> thing. The company knows it's a halfassed translation in and of itself and
> has to throw extras in to balance the scale, or else everyone will
> actually realize that it's a halfassed translation and not buy it.

No, you're wrong. For the most part, SNK, Capcom, and Namco have produced
faithful adaptions of their biggest franchises and the extras are just there
to help the buyer justify spending $40 on a game that costs only 50 cents at
the arcade. Good examples of this? KoF 97, SFEX, both SFCs, and the Tekken
series, esp. #3.

Good thing you don't work for these companies. After playing thru the one
mode of a "Fonz" game, with every character, then there would be nothing more
to do with it. No ending movies to watch, no training mode (best reason to
get SFEX+a), no nothing.

>
> > I like some of the Alpha art, Alpha 2 was a mixed batch, and Alpha 3
> > is mostly trash compared to the previous versions. My logic is trash? When
I
> > was working in a game store I had a *number* of gamers that came in and
stated
> > they had no interest in playing SF until the Alpha series came out. The
number
> > one reason they noted for having renewed interest in the SF games was the
> > Darkstalker method of rendering SF characters (The best way I can describe
it).
>

> I did have to question some of the Zero 3 stuff, especially some of the
> Win Pose stills that are in the game itself (Mika, with a microphone and
> streams of tears flying from her eyes? Can someone explain this?).

*Achem* Fonz, this is an anime standby. Essentially, Mika is very happy she
won and is thanking the audience for being her fans. ^_^ Kawaii!

> I think I was the only one who really appreciated the whole
> "sketchy/dirty" style that Capcom used for the out-of-game pictures for
> SF3 characters, it gave the whole image of the game a nice, dark edge to
> it.

It was okay, but I prefer the current, "clean" anime-style art.

>
> Come to think of it, couple that whole imagery with the music compared
> from 2nd Impact to SFZ3, and... I think one can begin to see just what the
> target outcome would be. 2nd Impact's music is great and doesn't really
> sound like anything else Capcom has done, if not any other game company at
> all. It's all remixed but not Total Techno. Zero 3? Mostly sounds like
> Vampire Savior, just not as surreal, even along the lines of Tekken 3
> sounding.
>

Were you trying to support Alpha 3's music just now? VS and T3 had great
music, especially Doctor B's music. ^_^

RMIRANI

unread,
Jan 15, 1999, 3:00:00 AM1/15/99
to

Thomas D Mc Nulty <tmc...@uic.edu> wrote:

>
>Did you read Game Informer where they said that the loading times in PSX
>Zero 3 were "comparable to Vampire Savior or XSF on the SS with the 4 Meg
>cart"? I almost had to puke and beat up the person that was working there,
>what a bunch of shit!
>

>And doesn't anyone realize that this is a classic thing that both Capcom
>and SNK do for their fighting ports? KOF96 and 97 on PSX has all this
>extra "Music room" and "art room" things, EX versions of Versus fighters
>with all these extra codes, Vampire Savior EX with the plethora of
>time-wasting utilities like character coloring; it all adds up to the same
>thing. The company knows it's a halfassed translation in and of itself and
>has to throw extras in to balance the scale, or else everyone will
>actually realize that it's a halfassed translation and not buy it.
>

Small problem with your logic here...SFA3 for PSX is NOT a halfassed port, not
even close. You may not like the game, may not like the load screen artwork,
blah blah blah, but comparing the conversion of SFA3 to KOF 96/97 and the EX
games for PSX only shows you haven't even played the PSX version of A3. Game
Informer isn't the only one full of shit.

>
>.. bah, I'm babbling again...
>

Yes you are.

976SpamBlock George Tinkle

unread,
Jan 15, 1999, 3:00:00 AM1/15/99
to
In article <77lsrf$ilj$1...@news.xmission.com>, tyler_p...@singletrac.com
says...

>
>I think you're taking this way too seriously. Some bullshit panty shot is
>going to make you not want to play a fun character? Jesus, seriously how
>can you get that worked up and offended over it? You seem unnecessarily
>sensitive.
>
>Tyler

I've never liked Sakura. The legions of fans who like her primarily
for the wrong reasons (masturbation fodder) only fuel my dislike for the
character.

She's fun to use in MSHvSF with her crazy-powered charging DP and the
like.

However I still dislike the character and it's detractors.


976SpamBlock George Tinkle

unread,
Jan 15, 1999, 3:00:00 AM1/15/99
to
In article <77jf67$c...@bgtnsc03.worldnet.att.net>, ki2...@worldnet.att.net
says...

>
> Actually, my 'opinion' is that facts are just opinions that most people
>agree on and that other 'opinions' are ones that people don't agree on and
>are unique to the person who has that opinion...of course (here's the
>punchline!)...that's just my opinion (damn that was pretty good...maybe i'll
>put it in my sig...)

So in your vain attempt at sounding profound you'd debate the fact that
getting hit with a cinder block hurts like a bitch?


Francis Ibanez

unread,
Jan 15, 1999, 3:00:00 AM1/15/99
to
Thomas D Mc Nulty wrote:

> I did have to question some of the Zero 3 stuff, especially some of the
> Win Pose stills that are in the game itself (Mika, with a microphone and
> streams of tears flying from her eyes? Can someone explain this?).
>

Well it's probably some thing wrestlers do, at least in Japan. They give
you time to rant and make your opponents eat crow.

francis ibanez

976SpamBlock George Tinkle

unread,
Jan 15, 1999, 3:00:00 AM1/15/99
to
In article <77hi86$37q$1...@nnrp1.dejanews.com>, fred...@my-dejanews.com says...

>
>And how popular is VF in this country? Not very. My school got rid of our
>bigscreen VF3 machine ($1 per play!) and replaced with a second MVsC. Say
>what you want about MVsC, it's still a lot more fun than VF. I think more
>people play the VF2 machine than our VF3.

The popularity of VF3 wasn't the question, boy wonder.

What was the price difference between a game of VF2 and VF3?

>It could also be a way to try to get more girls to play the game; A3 has 5 new
>girls in it (Cammy, Karin, R.Mika, Juni and Juni: The Capcom Spice Girls?!?
>Mika would naturally be Rainbow Spice ^_^)

Yeah.

A girl with small bouncing breasts who flashes her ass regularly.
A girl who attacks you with her ass regularly.
Two other bouncing bust ass flashers.

Sure, and SF3 is an attempt by Capcom to get more black people to play
SF.

>I think that Sakura Kasugano is older than 15 but younger than 18.

Yes, in the US version since Capcom wouldn't want to be removed from
the US for it's vulgar content.



>"You" have "never" really "told" anyone "why" "you" "keep" "using" "fans" in
>quotes. It looks pretty damned arrogant.

Wow. You get the door prize!

>> I'm not opposed to either. I'm opposed to the legions of fans who
>> refuse to accept the fact that SF2 is over.
>
>Then why is the SF2 cast restored in A3?

The answer is sitting in front of your face.

>Yeah! The endings blow and the characters move like s-word.

I've only seen one ending when my friend beat it with Shawn. I obliged
him since he claimed it was "really funny", anyhow.

The animation in SF3 surpasses anything in Alpha w/o a doubt.

>I think that's just a cool thing that they added that move. Makes him more
>honorable that SFEX Bison; miss one uppercut, and he hits you with the
>*exact* same 30% damage combo every time. And it looks cool. Makes Bison
>different and more threatening.

Honorable? Threatening? He's a fatass with a big blue glowing
bitch-move. Yeah that's cool.

I'll take SFEX Bison's kick button throw over a portly pugilists
full-screen Alpha fan orgasm inducing graphic extravaganza any day of the week.

>In other words, you want people to stop playing Capcom's bread and butter.

I don't want them to. They already have.

>Speaking for myself, I like a lot of the
>lower tier games but Capcom struck gold with Alpha and Vs, in making two game
>series that are easy to pick up, graphically interesting (speaking as an
>anime fan), reward players for practicing and tweaking with the characters
>(changing Isms, changing forms, selecting partners), and making for damned
>fun versus matches.

I'm no stranger to anime, and when I want to watch anime I'll pop in
"My Neighbor Totoro", not a SF game. I prefer the old fashioned SF2 look or
the hyper detailed SF3 look over the plain Jane Color-Forms of SFA.

SF2 was easy to pick up and rewarded players for practicing, I don't
see where Alpha is unique in this sense.

>> If I want "real OG" I'll play SF2: Hyper Fighting, not Alpha.
>
>Fine, then don't ever play anything else. AGAIN. I know a guy from high
>school who considers himself the champion of Pong. You two should get
>together. ^0^

Um yeah, you're missing the mark entirely.

>Have you played it? Here, I write it so you can read it:
>
>Have "you" "played" "it"?

Yeah. It's Alpha 3, get happy. I'm not.

>Some gamers are anime fans, and some of us have played A3 (and worse games
>like Ranma1/2 BR and DBGT) because of this connection. It's called an
>"audience drawing factor".

Yeah, unfortunately that drawing factor is the reason behind the
stunted game engine. Anime Fans are anime fans, not video game fans. I've
been to enough anime convention game tournaments to know that Anime Fans who
play games are a dime a dozen. They ban use of joysticks because it's somehow
"unfair" and all other forms of nonsense.

Now do you understand why SF2 Capcom fans are pissed? Losers don't
belong on the machines.

Then again a losers money is better than no money and Capcom had to do
something about Mortal Kombat trouncing their asses way back when people became
disillusioned with SF thanks to the high learning curve involved.

>Do you resemble in any way or form the comicshop owner from "The Simpsons"?

No, but a lot of people tell me I bear a strong resemblence to your
mother from behind. *shrugs*

>Dude, your postings don't always flow together. I know, you're saying to
>yourself "Stay calm, it is human nature to misinterpret genius..." ^_^

You can't hang with my mad rhymes.

>Hmmm, you may need a swift kick in the arse, Fatboy (I'm not mocking him!
>That's his name!)
>
>Why do so many people come with "codenames" when posting stuff? Of course, my
>tagname is "fred8088" so I guess I shouldn't say anything ^_^;

Because maybe a nickname or a handle are preferred to "GTi...@aol.com"

Either way it sound like I've gotten you worked into enough of a spell.
I'm winning.

>Me too! I go thru sooo much money playing that game, trying to beat the game
>with everyone (no one yet, so far).

You love Alpha so much yet you haven't beaten it with a character?
(insert lol)

>Boy, what a logical comparison. ::LOL::

Hey, I've got an idea. Instead of trying to talk smack, why don't you
go brush up on your beloved Alpha skills? Perhaps some day you'll be able to
beat the game with a character. :) <- I'm laughing at you, not with you.

With fans like you. . .

Jenn Dolari

unread,
Jan 15, 1999, 3:00:00 AM1/15/99
to
In article <77lsrf$ilj$1...@news.xmission.com>, "Tyler Pendleton" <tyler_p...@singletrac.com> wrote:

>I have this theory that males in general (at least heterosexual males) have
>something similar to Freud's "Oedipal Syndrome" for young girls. Wait!!
>I'm not saying that I or anyone else want to shag a twelve-year old. I
>certainly don't want to bone my mother. I'm just saying that I can see how
>the subconscious desire for guys to have sex with their mother could also
>apply to young girls. I see evidence of this everywhere.

I'm sure there is. The difference is, most amreicans like thier cheerleaders
and school girls in uniform to be at least in their late teens. I read
somewhere that the Japanese consider sexual prime for males around 45-50.
Prime for females? 10-15. Junk food for thought. :)

Jenn
[Prefers twentysomethings myself.]

------------------------------------------------------------------------
CHUN LI - SHEEVA - KITANA - SONYA - TANYA - MILEENA - SINDEL - CAMMY
ROSE Strength. Beauty. We have no equal in the kingdom. SAKURA
IBUKI dol...@dragondata.com ELENA
JADE http://www.dragondata.com/~dolari ATHENA
HSIEN KO Not all warriors are called "Sir!" QUEEN BEE
KING - MORRIGAN - FELICIA - LILLITH - BABY BONNIE HOOD - MAI
------------------------------------------------------------------------

kayin/ka khiong kwok

unread,
Jan 15, 1999, 3:00:00 AM1/15/99
to

Jenn Dolari wrote in message <77mj00$3g8...@news.whyweb.com>...
<snip>

>Prime for females? 10-15. Junk food for thought. :)


I blame society. :')

>Jenn
>[Prefers twentysomethings myself.]


Ditto.

Cheers,

Ka.

=== A thought... ===
If Bison didn't become a meglomanic, dark spirited
dictator, what profession would he have taken up?

LGT316

unread,
Jan 15, 1999, 3:00:00 AM1/15/99
to
If you wanted to approach this from an anthropological point of view, it could
be due to the fact that school girls, particularly in anime, are viewed as
being young (duh) and girls begin sexually maturing much faster then boys. So,
it's almost natural for men to lust after a young woman, with the whole primal
instinct to preserve the species and stuff. It's actually kind of interesting
to have a discussion like this. But, anyway, for thos who don't know:

Oedipus Complex: Freudian theory that young boys form a sort of sexual desire
for their own mother and end up imitating the behavior of their father, who is
the model male in their life and that has what the young boy wants: the
affection of the mother. Based on the greek tragedy of King Oedipus who killed
his father and married his mother (by accident, of course.)

sch...@hotmail.com

unread,
Jan 15, 1999, 3:00:00 AM1/15/99
to

> I've never liked Sakura. The legions of fans who like her primarily
> for the wrong reasons (masturbation fodder) only fuel my dislike for the
> character.
>
> She's fun to use in MSHvSF with her crazy-powered charging DP and the
> like.
>
> However I still dislike the character and it's detractors.
>
>

so you don't like a great character because you _believe_ she's only good for
masturbation? i don't know what kind of games you've been playing but i've
never known anybody who did that over a video game.

Eric J. Schepers
http://www.geocities.com/TelevisionCity/Set/4052

Viscant

unread,
Jan 15, 1999, 3:00:00 AM1/15/99
to
>so you don't like a great character because you _believe_ she's only good for
>masturbation? i don't know what kind of games you've been playing but i've
>never known anybody who did that over a video game.

So that's why the controls stopped working...

--Viscant, The Icy Rose
"Now you know what it feels like to be a total loser!"

Tyler Pendleton

unread,
Jan 15, 1999, 3:00:00 AM1/15/99
to
LGT316 wrote in message <19990115054551...@ng-ft1.aol.com>...

>If you wanted to approach this from an anthropological point of view, it
could
>be due to the fact that school girls, particularly in anime, are viewed as
>being young (duh) and girls begin sexually maturing much faster then boys.
So,
>it's almost natural for men to lust after a young woman, with the whole
primal
>instinct to preserve the species and stuff. It's actually kind of
interesting
>to have a discussion like this.

I'm glad you think so. I agree with your maturity rate point. With most
other primates, the male is attracted to females most likely to successfully
bear children. Females look for strong, healthy males that can hunt and
protect them and their young from attackers. With humans, the female is
most fit to bear children when young. Men can sire children through the
majority of their lives whereas women experience menopause in their middle
ages. Also, older men are often in a better position to provide for their
families than younger men because they've been in the workplace longer
(though some of these typical gender roles are slowly changing and
homogenizing).

>But, anyway, for thos who don't know:
>Oedipus Complex: Freudian theory that young boys form a sort of sexual
desire
>for their own mother and end up imitating the behavior of their father, who
is
>the model male in their life and that has what the young boy wants: the
>affection of the mother. Based on the greek tragedy of King Oedipus who
killed
>his father and married his mother (by accident, of course.)

Complex! That was the word I was looking for.

Mmmm... Sophocles. :)

Jenn Dolari wrote in message <77mj00$3g8...@news.whyweb.com>...

>I'm sure there is. The difference is, most amreicans like thier
cheerleaders
>and school girls in uniform to be at least in their late teens. I read
>somewhere that the Japanese consider sexual prime for males around 45-50.

>Prime for females? 10-15. Junk food for thought. :)

Wow, I wouldn't have thought it was quite that young. I do see your point
with the sexy American school girl age being in the late teens, but I still
think there's got to be something with the pigtail and shave factors. That
stuff seems to be a definite little, little girl thing.

>Jenn
>[Prefers twentysomethings myself.]

Same here, usually. I do still like some in their late teens (18-19), as
I'm only twenty.

There's one more thing I thought of: slang. Parental words such as "mama",
"poppa", and "daddy" have been used as endearing slang terms, showing the
Oedipus/Electra Complex (is the female-father thing the Electra Complex?).
But what about terms like "little girl" and even "baby" that are also used
for this?

Thanks to everyone for being so open and rational about this. I can't
believe some of the reactions I got when telling some of my friends about
this theory. :)

Tyler

"They don't care if I'm a one-way mirror.
They're not frightened by my cold exterior."

976SpamBlock George Tinkle

unread,
Jan 15, 1999, 3:00:00 AM1/15/99
to
In article <77nlrj$ate$1...@nnrp1.dejanews.com>, sch...@hotmail.com says...

>
>so you don't like a great character because you _believe_ she's only good for
>masturbation? i don't know what kind of games you've been playing but i've
>never known anybody who did that over a video game.

Well there seems to be a rash of Sakura fans that do.

Whether she's a great character or not depends on your tolerance for
Shotoclone variations.


Beef

unread,
Jan 15, 1999, 3:00:00 AM1/15/99
to

Yeah, I know I'm acting stupid, but I'm having fun, so shut up.

Remeber Bill's new mom from Bill and Ted's Excellant Adventures? There
ya go. You can have your cake and eat it too, and not feel bad about it.
sorta...Well, maybe not, but that's just an example.

Mark
Poster and Speaker of Useless
Things, Holder of Big Sigs and Milwaukee Man
Extrordinaire.

mcar...@csd.uwm.edu

SF Code v5.0
{K(SFA2)++ R(II)++ I(I)+>++ All(EX+@)+}
[ac ch- cn c+ cc+ 2+ g m+ n+:- o++ os+ p
r(++ARK) +s+ sp- st+ ta t tm-- th- tr--:+ v++]

Ace-ISM

unread,
Jan 16, 1999, 3:00:00 AM1/16/99
to

fatboy (976SpamBlock) (George Tinkle) <@stratos.net> wrote in message
<77oi99$7bn$1...@remarQ.com>...

>In article <77nlrj$ate$1...@nnrp1.dejanews.com>, sch...@hotmail.com says...
>>
>>so you don't like a great character because you _believe_ she's only good
for
>>masturbation? i don't know what kind of games you've been playing but
i've
>>never known anybody who did that over a video game.
>
> Well there seems to be a rash of Sakura fans that do.

Actually, nearly all of the Sakura fans I know of are girls ...

sch...@hotmail.com

unread,
Jan 16, 1999, 3:00:00 AM1/16/99
to

> Well there seems to be a rash of Sakura fans that do.
>
> Whether she's a great character or not depends on your tolerance for
> Shotoclone variations.

you know some wierd people then.

Ultima

unread,
Jan 17, 1999, 3:00:00 AM1/17/99
to
976SpamBlock George Tinkle wrote:

> In article <77hi86$37q$1...@nnrp1.dejanews.com>, fred...@my-dejanews.com says...

[snip]

> >It could also be a way to try to get more girls to play the game; A3 has 5 new girls in it (Cammy, Karin, R.Mika, Juni and Juni: The Capcom Spice Girls?!? Mika would naturally be Rainbow Spice ^_^)

> Yeah.

> A girl with small bouncing breasts who flashes her ass regularly.

Two win poses, last time I checked. BIG FUCKING DEAL.

> A girl who attacks you with her ass regularly.

*shrug* Actually, Mika's attacks are wrestling moves. I've seen japanese
female wrestlers use her ass-splash attacks fairly often. I wish she had
some more decent special attacks though.

> Two other bouncing bust ass flashers.

As if you hadn't spewed eoungh trash for the week. Juni and Juli are
"bouncing ass flashers" now. Man, I would love to know what version of
A3 *you're* playing, where Juni and Juli (who are covered from head to
toe in every version that *I've* played and ONE freaking win pose where
they turn their back to the screen, and if you're bothered by those
poses, you need to get a fucking LIFE) are ass-flashers and is full of
full-screen supers.

> >I think that Sakura Kasugano is older than 15 but younger than 18.

I always thought she was 15 myself.


> Yes, in the US version since Capcom wouldn't want to be removed from the US for it's vulgar content.

What vulgar content? The Simpsons has more vulgar content than A3.

[crap deleted]

> >> I'm not opposed to either. I'm opposed to the legions of fans who refuse to accept the fact that SF2 is over.

> >Then why is the SF2 cast restored in A3?
>
> The answer is sitting in front of your face.

Good answer. Clear as mud with no support, as usual. You've once again
proved your full of shit. Good job.

[snip]



> The animation in SF3 surpasses anything in Alpha w/o a doubt.

Granted. Who was arguing about this? All the animation in the world
doesn't make a good game (or make a game with better animation better
than a game with less animation, in this case).


> >I think that's just a cool thing that they added that move. Makes him more honorable that SFEX Bison; miss one uppercut, and he hits you with the *exact* same 30% damage combo every time. And it looks cool. Makes Bison different and more threatening.

> Honorable? Threatening? He's a fatass with a big blue glowing bitch-move. Yeah that's cool.

He still gets more respect that the diaper-wearing Gill.


> I'll take SFEX Bison's kick button throw over a portly pugilists full-screen Alpha fan orgasm inducing graphic extravaganza any day of the week.

And I'll take hand-drawn over polygons anyday, but that's another story.
If Shin Bison was playable, you might have *some* claim for calling his
super (the ONE full-screen super in the game) a "fan orgasm". But he's
not playable, so once again you prove you're full of shit. Keep up the
good work.



> >In other words, you want people to stop playing Capcom's bread and butter.

> I don't want them to. They already have.

Yet you're arguing in favour of the strategy-less SF3? Smoke on.

[more crap deleted]

> >Some gamers are anime fans, and some of us have played A3 (and worse gameslike Ranma1/2 BR and DBGT) because of this connection. It's called an "audience drawing factor".



> Yeah, unfortunately that drawing factor is the reason behind the stunted game engine. Anime Fans are anime fans, not video game fans.

LOL. What an insult to anime fans of all types. Did it ever occur to you
that people can be fans of both? Or just because you can't walk and chew
gum you think that no one else can? I should cross-post this to
rec.arts.creative.anime so that the anime fans can see just how much
shit you're full of as well.

> I've been to enough anime convention game tournaments to know that Anime Fans who play games are a dime a dozen. They ban use of joysticks because it's somehow "unfair" and all other forms of nonsense.

You're generalizing here. Yeah, most anime fans (that I know of) may
suck at the games, but why the hell aren't they allowed to enjoy the
game? And there are games out there that are FAR more anime-influenced
than SF.

There's no denying that the Alpha series has had a much stronger anime
influence that Sf2 did (thanks no doubt the the SF anime movie, which
was okay, but not that great IMO). But that's how it's been with
virtually ALL of Capcom's 2D games. Name ONE 2D fighter post ST that
doesn't use their Dark Stalker-ish style. And I daresay the only reason
the later vesions of SF2 reused the old art was because Capcom didn't
want to redraw everything from scratch (at the time).


> Now do you understand why SF2 Capcom fans are pissed?

Which is odd, since a lot of SF2 fans enjoy A3 (myself included, and
I've been around since WW).

> Losers don't belong on the machines.

Wow. I never knew that only certain types of people could play Capcom's
fighters. I'll admit that weaker players shouldn't beat the better ones,
but that has nothing to do with who can't enjoy what. Stating that
"losers don't belong on the machines" is an elitist attitude that's too
stupid to rationalize. Your Full of Shit meter has gone through the roof
here. I commend you for a job well done.



> Then again a losers money is better than no money and Capcom had to do something about Mortal Kombat trouncing their asses way back when people became disillusioned with SF thanks to the high learning curve involved.

In my experience, people became disillusioned with SF thanks to Super
SF2, a game that was all hype and inferior to its predecessor. MK didn't
start making a dent in the arcade scene until (not coincidently) SSF2
came out. As for me, I couldn't stand SSF2, so I went and played Samurai
Shodown instead, which was a hella lot more fun that SSF2 (still the
only SNK series I've gotten into, though that's been shot to hell since
SS3.. >:().

[yet even more crap deleted]



> Either way it sound like I've gotten you worked into enough of a spell. I'm winning.

You're winning? Ha ha. Prove it. All you've done is shown just how much
shit you're full of (which went off the scale long ago.. guess I'll have
to recalibrate just for you! Feel proud..)

0 new messages