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Having fun with Juni

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Tony "Chun" Lim

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Aug 19, 1998, 3:00:00 AM8/19/98
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I am so diggin Juni..... not as a character to pound undesireable
foes but to have fun with....much like Gen in A2. I see her as a very
good alternative to using Camster, and I see no reason what so ever to
use Juli...none. Juli has only 3 special moves? 3?
OK, let's break down some of Juni's fun toys shall we? First, the
timing and distancing with her short cannon drill is perfect to recover
from and charge a cannon spike and thus setting up your opponent with a
fairly safe trap. Next, her top down isn't too quick but it seems to be
able to combo with a link to maybe even a 2 n 1 if close enough. Her
SPD has Honda range but has good priority when opponent is getting up,
and finally her hooligan throw does (as Ultima would put it) obscene
damage. I am not sure whether or not it doesn more than Cammy's
however.
Her teleport is nice and fast, good for an anticipated projectile
for attack and terrific for escaping to the other side of your opponent
in defense. Use the Bison Call only if opponent is far, ie: perfec
counter to body attacks. If it is blocked oh boy is she vulnerable.
She has two air moves I just found out about and will have to try next
time I am near a machine. I wonder what they do?
Combos are typically Cammy's. No more difficult and no more
damaging. Favorites are as follow's:

jump in strong
s. feirce
2 n 1 level 3 bison call

cross up deep short
c. strong
c. strong
2 n 1 cannon spike

anti air close s. roundhouse
immediately follow after opponent with feirce hooligan throw
expecting oppoent to recover and catching them as they so

charging down
s. strong anti air
2 n 1 cannon spike

I olny got a few opportunities for combo practice so the list and
difficulty will grow when I have a better chance to practice. Akuma is
her mid boss, don't know who her final bosses are.... power went out as
I was fighting my 8th character.... I didn't want to start over after
that (damn weather). Whoevr has more post them.... love new and
uncharted ideas.
Tony "Chun" Lim


WhoaMoses

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Aug 19, 1998, 3:00:00 AM8/19/98
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> Akuma is
>her mid boss, don't know who her final bosses are.... power went out as
>I was fighting my 8th character.... I didn't want to start over after
>that (damn weather). Whoevr has more post them.... love new and
>uncharted ideas.

The midboss, 9th character boss and final boss are the same for Balrog, Juni,
Juli, and Bison. The midboss is Akuma, the 9th guy is Sagat, and the final boss
is Ryu. And when u beat the game with any of them u only get Bison's ending. Oh
well, at least the secret characters are cool.

Kurgan

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Aug 21, 1998, 3:00:00 AM8/21/98
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Tony "Chun" Lim wrote in message <35DA4487...@optonline.net>...

>able to combo with a link to maybe even a 2 n 1 if close enough. Her
>SPD has Honda range but has good priority when opponent is getting up,


Is it possible to link a teleport into her SPD? Just a thought...

>She has two air moves I just found out about and will have to try next
>time I am near a machine. I wonder what they do?


What are they, and how do you do them??!?

BTW her Psycho Crusher super is pretty rude. I found that I could knock
people out of the air, and Psycho Crusher just after they air tech-hit.

kurgan

L0rdpyr0n

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Aug 21, 1998, 3:00:00 AM8/21/98
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>Is it possible to link a teleport into her SPD? Just a thought...
>

Yes... but only if they're stunned(coming out of teleporting takes a sec)

>>She has two air moves I just found out about and will have to try next
>>time I am near a machine. I wonder what they do?
>
>
>What are they, and how do you do them??!?

The two air moves are a cannon drill in the air... and a dive kick like
cammy's in XM.VS.SF>

BTW her Psycho Crusher super is pretty rude. I found that I could knock
>people out of the air, and Psycho Crusher just after they air tech-hit.
>
>kurgan

that's about all you can do with it other than block damage. the stun time isso
long that it's not even funny.

I am Lord Pyron...(and don't all you punks start trying to figuire out who i am
cause a bunch of you CA. people already know me... and does a moveless fish
really smell under water???

Kurgan

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Aug 23, 1998, 3:00:00 AM8/23/98
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>The two air moves are a cannon drill in the air... and a dive kick like
>cammy's in XM.VS.SF>


I was shown how to do the cannon drill in the air... something like 'In the
air, charge ub, uf + k(has to be done shortly off the ground, about
mid-screen)'

But what are the controller motions for the dive kick?

kurgan


Banshee

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Aug 23, 1998, 3:00:00 AM8/23/98
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Kurgan <tsu...@hotmail.com> a écrit dans l'article
<efPD1.235$K81.8...@news2.randori.com>...

If the kick is like Vism Cammy's, it's QCB+K. But since Juni is a charge
version of Cammy, I could be wrong.

Ack. 3 weeks minus 3 days to go.

L0rdpyr0n

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Aug 23, 1998, 3:00:00 AM8/23/98
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Juni's dive kick is inredibly hard to do. you do an uppercut about two inches
off the ground with kick.
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