Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Zangief's Magic Throw Revealed

81 views
Skip to first unread message

rob...@csa.bu.edu

unread,
Nov 9, 1993, 2:05:07 PM11/9/93
to

I can get Zangief's magic throw with 50% consistency. I think this is
how it works:

1) You MUST use forward to SPD

2) After Blocking or getting hit: You must finish the motion before
the block or hit is over. This is why it's easiest to do it against
Fierce or Roundhouse. Against Jab and Short is impossible because the
block/hit time is too short.

3) If you finish the SPD at exctly the same time the opponent attacks;
the attack of the opponent must be in range.

I don't know yet how to do it against Fireballs/Sonic booms, but I've
gotten it from half-screen range a couple of times.

Weirdest one yet: I tried it agaist Chun Li, but I missed and my
Zangief ended jumping backwards. As I was going back Chun Li hit me
with a roundhouse (as I was going up). I landed almost all the way
across the screen. As my Zangief was getting up I tried it and VOILA!!!
I got it!!! From almost all the way across the screen.

Eu-Ming Lee

unread,
Nov 9, 1993, 8:19:09 PM11/9/93
to
rob...@csa.bu.edu writes:

> 1) You MUST use forward to SPD

Yes.

> 2) After Blocking or getting hit: You must finish the motion before
> the block or hit is over. This is why it's easiest to do it against
> Fierce or Roundhouse. Against Jab and Short is impossible because the
> block/hit time is too short.

Not quite.

> 3) If you finish the SPD at exctly the same time the opponent attacks;
> the attack of the opponent must be in range.

Definitely not.

>I don't know yet how to do it against Fireballs/Sonic booms, but I've
>gotten it from half-screen range a couple of times.

I've done half-screen and full-screen 2PD's after blocking projectiles.

I'm still not 100%. But, like Guile's magic throw on classic, I have
a 'feel' for it. So if I'm not thinking about it, or trying to do it,
I can get the magic 2PD almost every time. But when I start THINKING,
it's effectiveness goes way down.

Here's when you CAN do it (and I have):

After blocking Dhalsim's long range fierce punch.
After blocking any projectile.
After blocking Ken/Ryu's roundhouse sweep (breaks up that flying roundhouse
roundhouse fireball combo!)
Right as you get up.

Here's when you CAN'T do it:
When the opponent is in the air.
After you've blocked a slow fireball and a fast one is coming and you're in
the corner.
When you are just standing around, not having blocked an attack or not
getting up.

Draw your own conclusions.

I move the joystick from defensive crouch in a counter-clockwise direction
(same way from either facing left or right). I hit the button exactly two
times, although I have done it with only one button press. I press the
button twice very quickly at the end of the SPD motion, with the second
button press hitting at the same time the joystick reaches defensive crouch.

The timing is slightly delayed. Wait about 1/2 a second after blocking.
Just as you are about to leave block stun, perform the SPD as described
above. Press the button (the second time, if you're hitting it twice,
like me) exactly when Zangief would have recovered from his block stun.
If you don't know this timing, then you're not a Zangief player, and
learning this move won't help your Zangief win anyway.

It works from defensive crouch or back defense. The joystick motion is
not critical. But the timing is. If you spaz on the button with no
timing at all, you might get it 5% of the time (as I saw someone do
at the arcade). Then again, if you spaz on the buttons, you can get
a DP combo or SPD about 30% of the time. Of course, those 30% DP or
SPD players are just scrubs. What I like about this move is that it
is very difficult to perform--- essentially a SPD with Guile's magic
throw timing. Any fool can throw a sonic boom, but very few of them
can perform the magic throw. Not every fool can SPD 100%, and certainly
very few of them can magic 2PD consistently.

One of my opponents called me cheap and asked, "That's so cheap, why
do you have to do that?" I said, "Because I can." Later, I added,
"And you can't."

Ming

Rich Ray Waters

unread,
Nov 10, 1993, 4:05:01 AM11/10/93
to
I have had lots of luck with the magic throw actually. Here's what I have
found out so far -

1) It's easy to grab most characters as long as they "push" Zangief back
on the screen, even if it's just a little bit.

2) There's about a half second pause from when you get "pushed" until
when you should grab.

3) It's really easy to grab a character after they have attacked you with
a jumping fierce or roundhouse, wait a half-second for them to land and grab
them, range won't maatter as long as they are on the ground.

4) Make sure to use the FORWARD button to grab.

5) If you are having a hard time getting this to work, get one of your
friends to play honda. Have Zangief stand at one edge of the screen and
then let Honda torpedo you (strong or fierce torpedo is best). Block it and
wait a half second until honda lands on the ground and he starts a little
"spin" in place that he always does after the torpedo (watch close).

As soon as he starts this, grab him. Usually you are about 3/4 of the
screen away from him at this point. Since practicing, this seems to be the
easiest grab to time, and I get it 90% of the time. Another easy grab is
Dee Jay, right after you block his air slasher.

Dhalsim after a standing fierce is also really easy, stand close enough so
that the punch pushes you back when you block it and then grab him.

6) I have gotten the grab twice just as I was standing up from a knockdown,
so that seems to work even though it's strange to time it.

7) I can sometimes grab the other guy even if he is doing nothing on the
other edge of the screen by doing a ducking roundhouse that doesn't hit him,
followed immediately by the forward 2PD. Not sure why it works, but it does.

Anyhow, I hope this helps. The article here by Eu-Ming also seems to have
some really good pointers in it that are accurate as far as I have seen so
far.

Brian Odom

unread,
Nov 11, 1993, 8:09:46 AM11/11/93
to
In <2bpfid$p...@vixen.cso.uiuc.edu> eum...@mrcnext.cso.uiuc.edu (Eu-Ming Lee) writes:

>rob...@csa.bu.edu writes:

>> 1) You MUST use forward to SPD

>Yes.

SOME GUY DID THIS MAGIC THROW TO ME TODAY!!!! SORRY FOR THE ALL-CAPS....
He did it to me 2 times in one round and once the second round. I was like,
"what the f*ck?". I asked him what he did and this is what he said....
"I just do the motion and use forward kick."

Well, this is what happened. I don't know if this is just coincidence or not,
but all 3 times he did it to me, it was after I knocked him down with a
special move. I was Dhalsim (I kicked his butt, since he's not all that good
with Zangief...), and I blew fire. He got burned and promptly fell down.
Well, he did the motion while getting up. All of a sudden I hear, "oh yEah".
and there it is, Zangief is doing that double german suplex. I was saying
to myself, "damn, I wasn't close enough for he could get up and throw me, was
I?" I knew I wasn't.... I may go fiddle around and see what I can find out.
Well, this is my contribution to the Zangief magic throw.

>One of my opponents called me cheap and asked, "That's so cheap, why
>do you have to do that?" I said, "Because I can." Later, I added,
>"And you can't."

I felt it was cheap, but then again, I *like* it when people cheap me. I like
to counter more than I like to tick. much more.
--
___ _ ____ __
/ _ )____(_)__ ____ / __ \___/ /__ __ _
/ _ / __/ / _ `/ _ \ / /_/ / _ / _ \/ ' \
/____/_/ /_/\_,_/_//_/ \____/\_,_/\___/_/_/_/


Kerry Durham

unread,
Nov 11, 1993, 1:04:03 AM11/11/93
to
In article <95...@cup.portal.com> Mos...@cup.portal.com (Rich Ray Waters) writes:
> I have had lots of luck with the magic throw actually. Here's what I have
>found out so far -

[1-5 deleted]

> 6) I have gotten the grab twice just as I was standing up from a knockdown,
>so that seems to work even though it's strange to time it.
>
> 7) I can sometimes grab the other guy even if he is doing nothing on the
>other edge of the screen by doing a ducking roundhouse that doesn't hit him,
>followed immediately by the forward 2PD. Not sure why it works, but it does.
>
> Anyhow, I hope this helps. The article here by Eu-Ming also seems to have
>some really good pointers in it that are accurate as far as I have seen so
>far.

Ooooh. This is some VERY GOOD info! Now I can practice nailing
people who just sit and do nothing!!!! I love it!!!!!!!!! :):) :>

It is gonna feel good for Z! to rule like no other!
---Shamrock


0 new messages