WHAT?!
Ryu and Ken are #3 and #4 in that game, respectively. Both were a
threat. The difference, however, was that, once you learned how to play
everybody else and learned Ryu and Ken's weaknesses, they couldn't be
used scrubbily. However, a good Ryu using Shin-Shoryuken and a good Ken
using Shinryuken meant that you had better not get hit....or else you're
done.
> I don't know about 2I but since it is only an
> upgrade to SF3 Ken and Ryu probably suck there too.
Somebody hasn't been playing enough. However, Ryu is really the only
character that I could consider as being good in 2I. Ken CAN be good,
but you really have to know your Ken in order to be good with him in 2I.
Anyway, Ryu and Ken are actually decent in A3...though not great. I
think they have potential....but it's not scrub potential, for sure.
Onaje
('cause when you play...you notice things...and some of them are good.)
E.Honda / alpha3 = dominance
Are you MAD???!!
> >in sf32i they were close to the bottom at least ken was
> >oro and sean are better than ryu
>
> Given that the balance is good, anyone who thinks that Oro is better
> than Ryu in 2i is living in some kind of fantasy world. The top four
> in that game are the 4 pajama bitches, Gourasen Akuma, Tornado Sean,
> Denjin Ryu, Shippu Ken. In that order. Not that I'm pleased about
> this, it's just the reality.
Not so, my friend.
You forgot about the Kung Fu Twins Lee!!!
Frankly, Yun and Yang are EASILY better than Ryu, Ken and Sean.
Furthermore, I must add that Denjin Ryu, while he gets a lot of meter,
is worthless. All you have to do is parry...and then he becomes Ryu
with a worthless super. You're better off with Shinkuu Hadouken since
you get about the same amount of meter with much more usefulness.
Tornado Sean is good, but he can't handle the likes of Yun and Yang with
their easy (and sometimes long) combos into supers.
Ken...well....Shippu Ken is only good if he can hit you. Otherwise, you
might be better off choosing Shinryuken. However, if you can get those
EX moves off consistently and get then to hit, then Shippu Jinrai Kyaku
will work well for Ken. But...he ain't better than Yun and Yang.
The top tier looks like this:
Akuma
Yang
Yun
From there, Ibuki falls in below Yun...THEN comes Ryu and Sean. I think
Ken is somewhere around either Oro or Dudley, but he's definitely middle
tier for sure.
> The designers at Capcom are not simple idiots, so they are instead
> money-hungry conspirators. They delight in this ridiculous
> misconception by common buffoons that Ryu takes skill to play,
> and even worse, that there is such a thing as honor in battle.
I'll agree with the second part...but, guess what, Ryu does take skill
to play...against good players.
Onaje
('cause I may have underestimated Ken, but I'd NEVER underestimate the
Kung Fu Twins.)
Kung Fu Twin Powers...ACTIVATE!!! :)
Given that the balance is good, anyone who thinks that Oro is better
than Ryu in 2i is living in some kind of fantasy world. The top four
in that game are the 4 pajama bitches, Gourasen Akuma, Tornado Sean,
Denjin Ryu, Shippu Ken. In that order. Not that I'm pleased about
this, it's just the reality.
The designers at Capcom are not simple idiots, so they are instead
money-hungry conspirators. They delight in this ridiculous
misconception by common buffoons that Ryu takes skill to play,
and even worse, that there is such a thing as honor in battle.
I LOVE the idea of having beginners' characters, that anyone can
play, and if Capcom thinks that the world is not ready for a new
beginners' character, I really couldn't care less. However, the
logistical (purposeful) error they are making is permitting the
simplest character to also be good.
Making a character simpler (by giving that character faster,
better recovering, higher priority, and worst, more universal
attacks) means that picking that character gives you an automatic
advantage for a large range of sub perfect gameplay ability. We
can all agree that this is a reality, given the average success of
people at SF who cannot complete high school, or have little real
interest in the game other than winning.
The character that has built-in advantages, (which is bestown upon
beginners) should not also be a viable choice by people who have
experience at the game! That is total bullshit. In that case,
it is unintelligent to not pick the character which is naturally
simpler and yet still equal. Capcom thinks we are all a bunch of
simps. If we pick Joe Scrub, we are a scrub. If we pick a more
complex character, we are giving ourselves a handicap.
Death to all cocky little 5 foot tall, violent, antisocial,
hypocritical asian freaks who wear their underwear in public
and beat up their friends!
Suffering, misery, torment and shame to Ryu forever and ever!
Send him where the worm never dies!
Also, don't actually be deluded into thinking Capcom will allow
Ken and Ryu to suck. I'm too much of a realist for that. They
will be changed at the last second and get every normal bufferable,
the only instant supers, and 20% damage fireballs.
UMMMMMMMMMMMMMMMMMMMMMMMMMM..Try parrying a full denjin if you ar down in the
corner, and the guy has one in reserve..you will never say Denjin sucks again.
High Kick, Ground Pound....Repeat....The only way to victory!!!!
Cheating? Throwing? Winning....
= )
"waiting turtle cock sucking mother f--ker" (As quoted directly from many
Street Fighter, Mortal Kombat, and Killer Instinct players)
What? Parrying a Denjin is relatively easy.
>The top tier looks like this:
>Akuma
>Yang
>Yun
>
>From there, Ibuki falls in below Yun...THEN comes Ryu and Sean. I think
>Ken is somewhere around either Oro or Dudley, but he's definitely middle
>tier for sure.
I think your tiers are just a little..... off.
Everyone thinks Yang is tops in the game becasue he's easy to use. But he really
isn't that good, and is extremely one dimensional and overrated. Head to head,
Sean beats Yang, and is about even with Yun. Ibuki is better than both of the
Twins, with Yun being better than his twin Yang with Akuma being better than
everyone else. Though I think Ibuki (Knife Super) beats Akuma as evident at the
ECC3. If you haven't seen Eddie Lees Ibuki, It's undestandable why you'd rank
her so low.
Sean is no slouch, and deserves to be just inches below the top 3. Again, he
beats Yang IMO, so I give him the nod for the number 4 spot.
Akuma
Ibuki
Yun
Sean
Yang
Ryu
And the rest are pretty much interchangeable. Denjin Ryu is a monster in the
right hands (just look up Kris G.) and gives people fits.
Later.
RC
I know this sounds weird but an SF friend told me that in Japan Hugo is
considered tops... true or propaganda? I too think that Hugo can be a
devastating character especially with that Gigas Breaker. To top that off on
the machine I used to play on three 360's would kill ya! I suppose in the
end its all relative tho. A good player is a good player and will win
because he is good. The character that he chooses simply makes it easier or
harder for him to win.
KaiserTuk
THANK YOU!!!
If Nick says it and I can already do it, it HAS to be easy.
Onaje
('cause I DO use common sense when I post, you know.)
>> Given that the balance is good, anyone who thinks that Oro is better
>> than Ryu in 2i is living in some kind of fantasy world. The top four
>> in that game are the 4 pajama bitches, Gourasen Akuma, Tornado Sean,
>> Denjin Ryu, Shippu Ken. In that order. Not that I'm pleased about
>> this, it's just the reality.
>
>Not so, my friend.
>
>You forgot about the Kung Fu Twins Lee!!!
Zeku's just bitter :)
>Frankly, Yun and Yang are EASILY better than Ryu, Ken and Sean.
I wouldn't say they're easily better than Sean. Sean is VERY powerful, and is
only slightly below them IMO.
>Furthermore, I must add that Denjin Ryu, while he gets a lot of meter,
>is worthless. All you have to do is parry...and then he becomes Ryu
>with a worthless super. You're better off with Shinkuu Hadouken since
>you get about the same amount of meter with much more usefulness.
No way... Denjin is HIGHLY useful... charge two, knock them down in the corner,
throw a Jab FB into a 2-hit Denjin. Think it's easy to parry it all? Sometimes,
but all the player has to do is charge Denjin a little longer, or release it a
little sooner to completely throw off your timing. I have an ok success rate
parrying my way out of this trap, but there's no way you can do it every time.
Get hit by two Denjins and the round is over...
>Tornado Sean is good, but he can't handle the likes of Yun and Yang with
>their easy (and sometimes long) combos into supers.
What, Standing Roundhouse link into Hyper Tornado for 55-60% isn't easy? Maybe
not as easy to land as a Patticake combo, but still... it's an easy-as-hell
link...
>Ken...well....Shippu Ken is only good if he can hit you. Otherwise, you
>might be better off choosing Shinryuken. However, if you can get those
>EX moves off consistently and get then to hit, then Shippu Jinrai Kyaku
>will work well for Ken. But...he ain't better than Yun and Yang.
I agree that Ken isn't up there, but one of the reasons Shippu is so useful is
that it links off of ANY Standing Fierce of his. Close Standing Fierce,
Strong-Fierce chain, even a far Standing Fierce... just do the motion after you
push Fierce and then push Kick if you see it connect. Just poke a bit with
Standing Fierce at close range, not much skill involved in doing it.
"2I should be called Link Fighter" - SirMax
>The top tier looks like this:
>
>Akuma
>Yang
>Yun
>
>From there, Ibuki falls in below Yun...THEN comes Ryu and Sean. I think
>Ken is somewhere around either Oro or Dudley, but he's definitely middle
>tier for sure.
I agree on the first tier, but second tier would probably be Sean, Ibuki, Ryu.
In that order.
-Matt
('cause I was more or less responsible for the Austin SF leeches picking up
Sean. *sigh*)
"Those are just words, Maya. And words only hurt if you listen.
And if you don't listen, well, who's to say what anyone's saying,
or even if they're talking at all, but one thing's for sure...
it doesn't hurt!" - Jack Gallow, 'Just Shoot Me'
Not only Japan my friend but in NY as well. Some guy was using Hugo at
Chinatown Fair
and he racked up like 50 wins(i forget).That Gigas Breaker is no joke
Mike
"The way things are going,I hope hell aint so hot"
ICQ: 4260109
>Not only Japan my friend but in NY as well. Some guy was using Hugo at
>Chinatown Fair
>and he racked up like 50 wins(i forget).That Gigas Breaker is no joke
So what? I could get 100 wins with Urien if there were enough scrubs willing to
play.
Hugo is TRASH. The only things he has going for him is the low jabs into Hammer
Frenzy BS, and universal overhead into 360. Other than that, trash. Not to
mention that maybe half the characters can throw and then Super him off the
ground....
Oh yeah, he has the infinite too. But if you actually get cornered by lard-ass
and then caught in the zero range hcb+K grab, I really feel sorry for you.
----
-Matt
Warning: Read at your own discretion
************************************
Onaje Everett wrote:
>
> Not to sound condescending or insulting, but I have to say it:
>
> Are you MAD???!!
I was thinking the same thing, but not for the same reasons...
> > >in sf32i they were close to the bottom at least ken was
> > >oro and sean are better than ryu
> >
> > Given that the balance is good, anyone who thinks that Oro is better
> > than Ryu in 2i is living in some kind of fantasy world. The top four
> > in that game are the 4 pajama bitches, Gourasen Akuma, Tornado Sean,
> > Denjin Ryu, Shippu Ken. In that order. Not that I'm pleased about
> > this, it's just the reality.
>
> Not so, my friend.
>
> You forgot about the Kung Fu Twins Lee!!!
>
> Frankly, Yun and Yang are EASILY better than Ryu, Ken and Sean.
> Furthermore, I must add that Denjin Ryu, while he gets a lot of meter,
> is worthless. All you have to do is parry...and then he becomes Ryu
> with a worthless super. You're better off with Shinkuu Hadouken since
> you get about the same amount of meter with much more usefulness.
> Tornado Sean is good, but he can't handle the likes of Yun and Yang with
> their easy (and sometimes long) combos into supers.
It must be something in the water around here. Out of all the characters
I've seen in 2I, I've never seen Yun or Yang dominate for any length of
time. Definitely not in Chinatown, anyway. I've seen 15 and 20+ win
streaks witn Shippu Ken, Ryu (Dei Jin or Shin Shoryuken), Gourasen
Akuma, Hyper Tornado Sean and Slam Dance Necro. I've also seen a 50 win
streak with Hashin Sho Ibuki. Nothing of the sort have I seen with
Yun/Yang. It is my opinion, therfore, that Ibuki and Akuma are the real
top tier in 2I.
> Ken...well....Shippu Ken is only good if he can hit you. Otherwise, you might be better off choosing Shinryuken. However, if you can get those EX moves off consistently and get then to hit, then Shippu Jinrai Kyaku will work well for Ken. But...he ain't better than Yun and Yang.
Maybe not as easy to abuse. BUt I've seen Shippu ken do some nasty shit.
That move's quick start up time makes it incredibly useful as a
countermove, it's easy to combo into, and the extra energy Ken puts to
good use (EX DP). If used imaginatively, Ken can be as big a force to
reckon with as the 1-dimensional twins...
> The top tier looks like this:
>
> Akuma
> Yang
> Yun
>
> From there, Ibuki falls in below Yun...THEN comes Ryu and Sean. I think Ken is somewhere around either Oro or Dudley, but he's definitely middle tier for sure.
After the bullshit I've seen Eddie Lee do, like making a low short lead
off into a 24 hit combo that actually makes him GAIN half a meter, I
*sincerely* doubt that Ibuki is below anybody. Certainly not Y/Y...
> > The designers at Capcom are not simple idiots, so they are instead
> > money-hungry conspirators. They delight in this ridiculous
> > misconception by common buffoons that Ryu takes skill to play,
> > and even worse, that there is such a thing as honor in battle.
>
> I'll agree with the second part...but, guess what, Ryu does take skill
> to play...against good players.
True true true... Ken too. I disagree with the second part though. There
*is* honour in all battle; it's just whether or not one wishes to use it
^_^
> Onaje
> ('cause I may have underestimated Ken, but I'd NEVER underestimate the
> Kung Fu Twins.)
After playing in Chinatown, I don't underestimate ANYBODY.. Though I
notice no one plays with Oro.. :\
--
Jamie "Ultima" Stoute
http://www.concentric.net/~Ultima1 - Street Fighter RPG, Final
Fantasy VII, Fan art, and miscellaneous rambling...
SFCode Ver 5.0:
{V+ MB Rl Cr[SFA2] I[III] Ax[I,III]}
[ac- +cc+(!ccRl&MB) ch- cn- c m+ 2+ n++ os+ p+ r@++ sp- st ta--
t(t+SCR) tm-:- tr-:- th--@- v+(v++SFA2)]
"If you were stuck on a deserted island, and you could only
choose between MK and SF to be stuck with, and you choose MK,
then you deserve to be on that island" - Slasher Quan
"If an arcade doesn't contain some version of SF or SS in it,
then's it's not an arcade"
Yun and Yang might not seem like top-tier but that's because more
scrubs play them than pros (at least around here). Everyone knows their
digusting combos like Sabertooth's back in XvsSF, but since most pros stayed
away from them the monotonous patterns can soon be broken by anyone with half
a brain.
>Maybe not as easy to abuse. BUt I've seen Shippu ken do some nasty shit.
>That move's quick start up time makes it incredibly useful as a
>countermove, it's easy to combo into, and the extra energy Ken puts to
>good use (EX DP). If used imaginatively, Ken can be as big a force to
>reckon with as the 1-dimensional twins...
You mean Ken isn't 1-dimensional? I always thought that he is less of
a variable character than he was in the previous series. Besides poking and
doing fireballs hoping to super cancel into a shipu all day, I don't see
anything very imaginative about Ken at all.
>After playing in Chinatown, I don't underestimate ANYBODY.. Though I
>notice no one plays with Oro.. :\
Nevermind about the juggles of death. Oro really doesn't have a lot
of ground in a game like SF3. His moves either lack range or speed, and the
fireball isn't that great at positioning either.
-Orochi M.C.Tek
"Winning isn't everything, but losing isn't anything."
I don't think the point is being able to parry a full denjin; the point
is to force a high parry, than attack low.
WL
Hey!!!!!! Don't dis Urine!
KaiserTuk
Dude, I like Urien! His Aegis Reflector makes him a really fun character. And
while I have done fairly well with him (I think my longest streak was something
like 30 wins with him), it's pretty evident that he's either bottom-tier or
next-to-last tier. He just doesn't have the tools to consistenly beat a good
Akuma, Yun/Yang, Sean, etc.
How can you do that when Denjin Hadouken can't be followed up? Unless
I'm playing a different game, Denjin Hadouken has about 1.5 times the
recovery time of a regular Hadouken. There's enough time for them to
recover if they were a little more than 1/2 a screen away....but any
closer and they usually eat super after I parry the Denjin.
--
Bottom Line: ('cause parrying is too easy in 2I.)
Onaje Everett teve...@pacbell.net
Meaning: The Sensitive One
IRC and ICQ Nicknames: FreshOJ, DaJooce
Other Nicknames: The Juice, Combo "Master", "That Guy That Knows Stuff"
Mantra: "I can do ALL things through Christ, who strengthens me."
-Phillipians 3:14
Sorry... my fault... I was joking around. But seriously, Urien is my fave
character because of the simple fact that he is so different. IMO his Aegis
Reflector is the coolest Super ever and I like the fact that it takes a lot
of skill to beat others with him. The only way I find myself consistenly
winning with Urien against Y/Y, Ibuki and Akuma is to use the Temporal
Thunder. Its pretty good anti-air and you can catch people off guard with a
Chariot Tackle, Cancel into Temporal Thunder combo which, if you miss,
usually pushes you far away enough to avoid counter-attacks.
KaiserTuk
Gouki: Now Stay Down
There are no characters more dominate than others. It just depends on
your personal skill.
P.S=But play Yun and watch that he has no recovery time for any of his
moves.
Gouki: Now Stay Down
The point about parrying a full denjin is totally moot. Against
any semi-decent opposition, the most Ryu can charge his Denjin
for is 2or 3 hits -- Ryu knocks down with the dragon punch, cancels
straight into the denjin, the other play roll-recovers, and
Ryu has to let go of the Denjin or else get a super up the arse.
If it's in the corner, the other player can actually parry the
denjin and still have ample time to nail Shotoboy's ass as Ryu is
still stuck in the fireball recovery. There's never any time when
Ryu can charge his Denjin for the full 5 or even 4 hits, without
the other character standing around like an idiot waiting for it
to come straight at him.
Rankings? For what it's worth, here's mine:
Top Tier
--------
Yang
Yun
Akuma
Ibuki
I still don't rate Sean. You gotta work too hard with him
to get the same milege as you do with Y/Y/A, and to a lesser
extent, Ibuki.
Underestimate the Terrible Twins at your own peril...
--
Web-Slinger/EViLwebs etc.
"I think, our image is really not having one. That is our
image: No image. Which is an image as well, of course."
- Dave Rotheray
[edit reply address for e-mail reply]
N64 Gazetta -- http://www.n64gazetta.com
ICQ -- 2429540
Gouki: Now Stay Down
Gouki: Now Stay Down
You mean SF3:2I Ken, right? RIGHT??!!!!
(This is the part where you say, "Yes.") :)
--
Bottom Line: ('cause SF3 Ken is the bomb...who needs EX moves?)
Somebody needs to get out to more tournaments.
> P.S=But play Yun and watch that he has no recovery time for any of his
> moves.
And then you contradict yourself with this.....
There went your credibility.
--
Bottom Line: ('cause if a character has different moves than another,
that character has different abilities and, ultimately, a different
potential for victory....logically.)
Actually...he can. :)
A universal overhead is just like a jumping attack (as I stated in an
earlier post). If you hit with it as late as possible, you can link
moves after it. This has even been true (and is true for some
characters in 2I) of some overheads. Ever seen any Gamest Combo Tapes?
> The game is unbalanced, pure and simple. If Ken had that combo, I would
> use it, but he doesn't, so I'm at a disadvantage against characters who can do
> a crouching short into an infinite combo like Ibuki.
Just because you don't know a thing exists doesn't mean it doesn't
exist.
--
Bottom Line: ('cause if your knowledge is limited, then your applied
knowledge in a fight will be limited....and then, ultimately, your skill
(and your success) will be limited.)
Yes, since SF3 doesn't count, that was just a beta version of 2i. ^_^
And the Parry's are cool but they are on the BS 2. I feel CAPCOM should
make a 3rd Impact and bring back Chun-Li and Blanka so I can beat the
shit out of Yun,and Ibuki.
Why do Ken and Ryu have to be the best in every game. I don't think
that Yun/Yang/Ibuki should be overpowered but why Ken/RYu? They
should be weaker because everybody already knows how to use them.
Give the players who don't want to choose a new character a challenge.
They been in every game. You have to know when to use a hadoken, not
just fire away like in every other SF game.
Alan Lo
SF Code 5.0
{Sk(SFA2)++ I(II,III)+>++ Cl(SFA2)>+}
[ac- ch cn c+ cc++ 2@+ $m n+:+ o+ p+ t+ r@+(++vs.ARK) s++ sp-- t
tm-:- tr--:-- v+(KAW)]
First of All like U said who is in every SF game?
Ken + Ryu that alone says why they should alway's be the best.
Ken + Ryu don't have Chain Combo's Ken could do a Strong,Fierce and a
fireball then Super Cancel into Shinpuu hoo-ray. Ryu can't. Yun,Yang and
Ibuki. Can do
Yun-Jumping MK,DD+P,WP,WK,MP,That roll crap move,then a super #3 I
think, Then Juggle U with that damn roll thing twice and then a normal
punch or kick.
The 3 can also do WK,MK,FK.
Yun can do Low FK,Standin' FK.
I am not one of those losers that can't beat Yun. But I won't lie I have
tons of problems with him. the main problem is his Recovery time he is
practically invinsible. Then he has that Jump and DF+K thing. That
Breaks the DP almost every time. If all the characters were balanced out
it would be a different thing. But I still like the game. It's just Yun
I can't stand. I do ight against Yang and Ibuki. I play Yang sometimes.
But I do have an answer for those 3 characters. Chun-li,Blanka,and
Vega.but we will never see them against Yun,Yang,and Ibuki.
Warning: Read at your own discretion
************************************
Shinpuu Omega wrote:
>
> SF3: 2nd Impact it is a good game but it has some things that make it a
> Bull-$hit game.
I'll agree with you there. Then it starts:
> First of all it has Yun/Ibuki.
Ibuki is very bad. VERY bad. Yun isn't quite as bad, though he is a big
pain as well.
> They made Ken/Ryu weaker and they are suppose to be the owners of SF.
Please. That's scrub talk there. NO one should *own* SF. Otherwise, why
bother to play anyone else? And Ken/Ryu have always been scrub-friendly,
so why not make them *less* scrub-friendly while still making them
strong for the better players? That's what they've done (though they are
still rather boring, IMO).
> They gave mostly everybody in the game a new move except Ken.
What's your point? Wait: What new move did Ryu get again?
> Yun has absolutely no Recover time.
Since when has Yun been considered the overly strong one? I thought
Yang, with his Rekka Ken bullshit was thought to be the over powered
one.
> Ibuki either. Ryu/Ken's fireball should have not even been in the game.
Ryu/Ken's projectiles now have to be used tactfully instead of just
throwing them mindlessly all day (mind you, that got you killed before
as well, but it's just more so now).
> Hugo 2 dangerous (But he is real cool).
Two dangerous? Why do people refer to him as "trash" then? I think he's
lower tier. But he IS cool... ^_^
> Urien, Oro,and Necro are a waste of money. Unless U have tons of cash and want 2 be different.
Obviously you've never seen a Slam Dance Necro beat the living shit out
of any one before... I've seen some nasty Necros, and they are HARD to
beat...
> And in 2nd Impact if a character does'nt have some cheap moves or
> patterns that he can run the whole fight he sucks.
Define "cheap moves".
> And the Parry's are cool but they are on the BS 2. I feel CAPCOM should
> make a 3rd Impact and bring back Chun-Li and Blanka so I can beat the
> shit out of Yun,and Ibuki.
They'll probably be lamer than ever. Sf3 and co. have not been kind to
charge characters...
Dude, you have to admit that fireballs are total crap now. The fireball
in SF3 might as well be a Dan fireball. It is totall useless except in
combos or at point blank range. Like you said, mindless fireball
throwing got you killed before. Why change it?
James M
Warning: Read at your own discretion
************************************
Shinpuu Omega wrote:
>
> Like I said fireballs are Useless.
*Shrug* No skin off my back. I don't play characters with projectiles
much anyway... If all else fails, learn a new character...
> As for Ken/Ryu being Scrub friendly is a truck full of crap. Because Ken is my favorite so I will alway's Use him. Ryu is a scrub friendly
> character.
You must be mad. Ken not scrub friendly? You need to come to my country,
where 95% of all people play Ken and/or Ryu, no matter what version of
SF it is. People there have a LOOONG memory, and they still think Ken
rules because of his extra-wide DP in *CE*. In fact, Ken is even more
scrub-friendly than Ryu because of his tradional fast, flashy combos and
easier style of play. Just because you like Ken doesn't make him any
less scrub-friendly. I like Strider in MvC; doesn't mean he isn't a
total bastard of a scrubby character.
> And Ultima Ryu's new Move the HCF+K. Now he has 4 and Ken has
> 3.
Oh I see. You meant in SF3. I thought you were talking about the
transition from SF3 to 2I, where Ryu got no new moves (though his
Shinshoryuken inexplicably got stronger). Maybe it's payback for SFA,
where Ken got a roll and Ryu got nothing...
Hmm. I think you got it the other way around. Yun is the worst. Ibuki is
bad, but when playing with her you have to be more precise spacing-wise
than with Yun. Example: a short->forward->hien combo will knock your
opponent
down, but leaves her too close to jump in again (so she has to back off
a couple of steps). Same if you use her throw, or if you're trying to
get in with an EX neck-breaker timed to slide under a fireball. Yun has
the tools to get around this from anywhere on the screen: his normal
jump,
superjump, and 3 different strength dive-kicks make it so easy for him
to just drop onto you and go into a chain combo, or just ease up short
and
temp you into whiffing an uppercut (messes up your parrying, too). Yun's
EX bodycheck is also a perfect anti-fireball move, which is fast and has
enough range to nail projectiles from right across the screen.
> > They made Ken/Ryu weaker and they are suppose to be the owners of SF.
>
> Please. That's scrub talk there. NO one should *own* SF. Otherwise, why
> bother to play anyone else? And Ken/Ryu have always been scrub-friendly,
> so why not make them *less* scrub-friendly while still making them
> strong for the better players? That's what they've done (though they are
> still rather boring, IMO).
>
> > They gave mostly everybody in the game a new move except Ken.
>
> What's your point? Wait: What new move did Ryu get again?
>
> > Yun has absolutely no Recover time.
>
> Since when has Yun been considered the overly strong one? I thought
> Yang, with his Rekka Ken bullshit was thought to be the over powered
> one.
>
Hmm. They're both hella powerful. Yang's slightly the easier to
play because of his low chain->rekka pattern, but Yun has his
chain/bodycheck patterns, as well as his low RH->standing RH
chain. Yun can do major damage either with his You-Hou super,
or else choose to totally neutralise any fireballs with by
choosing the Sourai Rengenki, doing EX-bodycheck->super whenever
a projectile is thrown in anger.
<premature end>
Anyone who picks Akuma, Orochi characters in KoF 97, or any other secret
characters who are in every way better than other characters are just really
cheap and are being unfair to everyone else putting their money in the machine.
Sure, I picked Akuma once to see his moves and everything, but whoever picks
him to play against people in an arcade or in tournament play is just being a
real jackass. Akuma just blows everyone else away; all of his moves are better
than Ryu's, he's much faster, less recovery, incredible jumping attacks, and
has the shun goku satsu for free. I could probably win alot more by using him,
but where the hell's the fun in playing as a character that requires hardly any
skill.
Warning: read at your own discretion
************************************
> A.o.D. wrote:
Hey horse! Do you think you can turn the HTML off please..? It's kinda
annoying.. :p
> Shaandor wrote:
>
> Anyone who picks Akuma, Orochi characters in KoF 97, or any
> other secret
> characters who are in every way better than other characters
> are just really
> cheap and are being unfair to everyone else putting their
> money in the machine.
> Sure, I picked Akuma once to see his moves and everything,
> but whoever picks
> him to play against people in an arcade or in tournament
> play is just being a
> real jackass. Akuma just blows everyone else away; all of
> his moves are better
> than Ryu's, he's much faster, less recovery, incredible
> jumping attacks, and
> has the shun goku satsu for free. I could probably win alot
> more by using him, but where the hell's the fun in playing as a character that
> requires hardly any
> skill.
> Which version of Akuma are you referring to?
I've seen this type of player before. He probably thinks ALL of them.
Allow me to educate the naive one:
SSF2T: Akuma was at his worst. This version is so bad, he has been
banned from all tournaments in this game. And rightfully so. Playing
Akuma against virtually any other character makes absolutely no sense.
Blow through the CPU with him, try out his combos, but don't think
you're anything special if you actually beat people with him.
SFA: Though he got more moves, I think he was toned down *slightly*.
Admittedly, I've never played against anyone good at this version, nor
have I nor my friend (who's normally good with ARK) found him to be that
great. BUt then again, we didn't play SFA that much. Anyway, this
version was pretty bad as well, but I don'tknow if he was ban-worthy
material or not. Since he could be dizzied (yes?), he might have been
allowed. I think he was ranked No.1 along with Guy though, so that might
say something...
SFA2: Toned down drastically. Not worthy of any complaints. not a factor
when there's Chun Li bullshit to deal with. Only scrubs lose to this
version.
SFZ2A: Well, this one had Shin Akuma playable in the arcade, and he's as
bad as ST Akuma, if not worse. This one never really came over here, so
this isn't worth bothering with too much. Unless you want to complain
about the home versions, which is somewhat legitamte if your opponent
*only* plays Shin Akuma (also applies to SFA2), but it's not quite the
same as when you're losing money.
SF32I: Yeec. Definitely worthy of complaint material, but really and
truly only the better players can really take advantage of Akuma's
abilities. I personally have never had trouble with a scrubby Akuma in
2I, but good players have given me fits. Odds are, these players can
kick my ass with a few other characters. Those who *only* play Akuma for
his over-poweredness, well, they need to re-think their priorities, IMO,
as does anyone who only plays with extremely powerful characters for the
sake of beating others. Some actually like many secret characters for
the characters themselves (Mega Z and Roll :). A.o.D. , for example,
happens to *like* Akuma -_- And not all secret characters are
over-powered...
NOt counted for: EX series, XCOTA (never played, can't comment) and the
Vs. Series. I never really played XSF, and while he is a pain in MSF, so
are Wolverine and Spiderman. RYu's Akuma form in MvC is also quite a
pain, but with the likes of Strider and Wolverine, who cares?
--
Jamie "Ultima" Stoute
http://www.concentric.net/~Ultima1 - Fan art, a ton of junk, and
some miscellaneous rambling...
http://members.xoom.com/Ultima1/main.html - The Street Fighter
RPG Manifesto!!!
SFCode Ver 5.0:
{V+ MB Rl Cr[SFA2] I[III] Ax[I,III]-->++}
[ac- +cc+(!ccRl&MB) ch- cn- c m+ 2+ n++ os+ p+ r@++ sp- st ta--
t(t+SCR) tm-:- tr-:- th--@- v+(v++SFA2)]
"If an arcade doesn't contain some version of SF or SS in it,
Warning: Read at your own discretion
************************************
EViLwebs wrote:
>
> Ultima wrote:
> > Shinpuu Omega wrote:
> > >
> > > SF3: 2nd Impact it is a good game but it has some things that make it a Bull-$hit game.
> >
> > I'll agree with you there. Then it starts:
> >
> > > First of all it has Yun/Ibuki.
> >
> > Ibuki is very bad. VERY bad. Yun isn't quite as bad, though he is a big pain as well.
> >
>
> Hmm. I think you got it the other way around. Yun is the worst. Ibuki is bad, but when playing with her you have to be more precise spacing-wise than with Yun. Example: a short->forward->hien combo will knock your opponent down, but leaves her too close to jump in again (so she has to back off a couple of steps). Same if you use her throw, or if you're trying to get in with an EX neck-breaker timed to slide under a fireball. Yun has the tools to get around this from anywhere on the screen: his normal jump, superjump, and 3 different strength dive-kicks make it so easy for him to just drop onto you and go into a chain combo, or just ease up short and temp you into whiffing an uppercut (messes up your parrying, too). Yun's EX bodycheck is also a perfect anti-fireball move, which is fast and has enough range to nail projectiles from right across the screen.
Right. And Ibuki can just walk in and out as she needs to, poking you
with a jab (which has sick priority, speed, and no recovery), and if it
connects, can lead into c.short, spin kicks, Hashin Sho, s. roundhouse,
EX Rising kick, j.fierce, j.forward (air chain), s.jab, s.strong,
s.fierce, hien. That takes off up to 55%, but unlike the BS that Yun is
cabable of, Ibuki gains back about half a meter of energy. So if she was
fully charged when she started the combo, she has another meter charged
when it's finished, and is ready to start the combo again. You can't
jump at her if she uses her DP kick properly (unless you've got the
reflexes to parry her every time on reaction; and the roundhouse version
does hit three times). Yun's dive kick is easier to deal with than
Ibuki's standing jab, low jab, or her low short. You can't even throw
Ibuki out of repeated jabs, because she does them too fast, and the
throw range is too poor. If you eat one, and she's charged, you going
for a 24 hit combo (or something like that - the above combo has a
number of variations it can take after the air chain after EX DP kick).
While both Yun and Ibuki charge meter quickly, Yun isn't as lethal when
it comes to charging up quickly while at the same time preventing her
oppoennt from charging up. Characters with anti-air and good ground
supers are the only way to stop her advancing, and if you get faked or
miss a move, there goes 55% of your energy. And Ibuki doesn't need to
jump... Ever... She can slide onder FBs, or kick stomp (forget the name)
over them if she predicts one. Kick Stomp, kunai, Kasumi Suzaku (if she
has that one). There goes a whole chunk of you power... It was not for
nothing that Ibuki won the ECC3 2I and the SJG tourneys...
Trust me: After seeing the BS that Eddie Lee's Ibuki is capable of, you
won't find yourself quite worrying about Yun as much ever again...
[SLASH]
> > > Yun has absolutely no Recover time.
> >
> > Since when has Yun been considered the overly strong one? I thought
> > Yang, with his Rekka Ken bullshit was thought to be the over powered
> > one.
>
> Hmm. They're both hella powerful. Yang's slightly the easier to
> play because of his low chain->rekka pattern, but Yun has his
> chain/bodycheck patterns, as well as his low RH->standing RH
> chain. Yun can do major damage either with his You-Hou super,
> or else choose to totally neutralise any fireballs with by
> choosing the Sourai Rengenki, doing EX-bodycheck->super whenever
> a projectile is thrown in anger.
Right. And with experienced players, that happens rarely, if at all.
Compare the two: Losing 40 - 50% of your energy for throwing a FB, or
losing 40 - 50% of your energy for trying to reverse a jab from Ibuki.
Remeber, once Ibuki gets very close to her opponent, it's very hard to
get her out. If she can be kept out, she can be beaten. That's how Eddie
lost the first time at the ECC3 I think. But just because it's somewhat
tougher to play Ibuki that Yun doesn't mean she's not worse.
I forget: Can Yang link a low forward into standing strong in 2I?
If you read my first post or any of the posts in this subject you would see
that I was referring to SFIII:2I. He has some weaknesses, but besides that he
is by far the best character in the game. And, I never said that all secret
characters are cheap, I said that secret characters who are just absolutely
better than any other character are cheap. I pick secret characters all the
time(Roll, Lilith-Morrigan, Orochi Shermie, Devilot in Puzzle Fighter, and Evil
Sakura), but I don't play as secret characters(or characters in general) who
are overly cheap, better versions of other characters.
> SFZ2A: Well, this one had Shin Akuma playable in the arcade, and he's as
> bad as ST Akuma, if not worse. This one never really came over here, so
> this isn't worth bothering with too much. Unless you want to complain
> about the home versions, which is somewhat legitamte if your opponent
> *only* plays Shin Akuma (also applies to SFA2), but it's not quite the
> same as when you're losing money.
BZZZT Wrong! Shin Akuma/Shin Gouki was never playable in any SFZ2 or
SFZ2A. Only home versions (like the SFZ2') let's you play as the @$$.
--
----------------------------------------------------
This message has been brought to you by
<Team Red Herring>
Red Herring - Evil Herring - Hirokun
mailto:ham...@pc.jaring.my - Main e-mail
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----------------------------------------------------
I had heard that Shin Akuma was playable in the arcade version of SFZ2A:
Something like hit start 5 times with the cursor on Akuma... I know that
wasn't the case in SFZ2/SFA2.
--
Jamie "Ultima" Stoute
*Is looking at the [bleah] english version of SF Anime movie of Showtime
right now... WTF???*
Warnig: Read at your own discretion
***********************************
EViLwebs wrote:
> The hien is just the proper name for Ibuki's uppercut kick.
> As for possibilities after an EX-hien... well, there aren't
> that many. I don't think you can super-cancel off an EX
> hien, and you can't juggle after it either.
You can air chain (F+ Fierce, forward) after the EX version. Follow with
whatever jump-in follow you want ... -_-
> One of my fave Ibuki combo is:
>
> jump in forward -> jab -> strong (1st hit only) -> forward + fierce
> (chains off the 1st hit of the strong) -> spinkick (2 hits) ->
> Hashin-Sho (supercancel off the 2nd hit of the spinkick)-> Hien
> (juggle).
If you have the energy, you can tack on air chain and another ground
combo afterwards, and have another super energy metermeter energy for
another super (or every close to it) right afterwards...
I was thinking Oro and Urien, yes.
>They'll probably be lamer than ever. Sf3 and co. have not been kind to
>charge characters...
I noticed you used the word "characters". As far as I'm concerned,
there's only one real charge character in the game, and they dumbed him
down in second impact. :'P
Cheers,
Ka.
--
=== EMERGENCY PUBLIC BROADCAST ==
Arrrrggghh!!!! Run for your lives! Self-preservation is at hand!
The 80's are coming! The 80's are coming!!
The fact you could follow with a DP after an EX mule kick doesn't help
matter. This may be of topic, but does the size of your signiture matter,
because (ummm... no offence) yours is huge. <Insert Viagra joke here>.
The hien is just the proper name for Ibuki's uppercut kick.
As for possibilities after an EX-hien... well, there aren't
that many. I don't think you can super-cancel off an EX
hien, and you can't juggle after it either.
One of my fave Ibuki combo is:
jump in forward -> jab -> strong (1st hit only) -> forward + fierce
(chains off the 1st hit of the strong) -> spinkick (2 hits) ->
Hashin-Sho (supercancel off the 2nd hit of the spinkick)-> Hien
(juggle).
It's the Ibuki equivilent of Yun/Yang's divekick/chain
bullshit, which can destroy opponents if it connects, or
else leaves her safe for tick damage and pushes her back
to a footsie-game in which she excels if it's blocked.
Requires a bit more manual dexterity than Y/Y's chain/robot
combos, though.
Just being ultra-pedantic... I assume you mean Oro. Well,
I think that Urine definitely belongs in the "charge-character"
category too. :) Never mind me.
--
TU
For those who play in Chinatown Fair tell me that this is not true.
Warning: Read at your own discretion
************************************
Shinpuu Omega wrote:
>
> (MO=My Opinion)
> OK since this is gettin' Ridiculous let me clear it Up in ChinaTown
> arcade the most used characters are.
WTF? Chinatown..? As in the Chinatown Fair arcade? You play there? I
must play thee one of these days... AS soon as Erik, Oneshot or I get
ourselves soem transport...
> Most Picked 1
> Yun/Yang ([MO] Cheap)
I reiterate: WTF??? I've been to Chinatown several times, spending many
hours there at a time, and only ONCE did I fight Yun and Yang (once
each) there. And I beat them both (which is considerable, since those
players don't eat nice at ALL).
And they're not really *cheap*, per se. Just major pains...
> Ibuki ([MO] Kinda Cheap)
Is this the same CHinatown we're talking about? Have you ever seen Eddie
Lee play or what? Yun/Yang's got nothing on Ibuki... They're bad. She's
worse. Nuff said... This is from observation in Chinatown, BTW...
> Sean([MO] Great Character)
Yup.
> Most Picked 2
> Akuma ([MO] Decent)
Decent my ass. He ranks right up there with Ibuki for BS. And the
players there know how to use him, too. :(
> Ken ([MO] 2 weak)
Huh. Ken's weak by default, but I've seen some great Ken players in
Chinatown Fair.
> For those who play in Chinatown Fair tell me that this is not true.
What about Ryu? There are some good Ryu's in there, though I don't think
he's picked as often as Ken. And I've seen at least one great Necro and
Alex. I've seen people get 20 win streaks (and more) with all of the
characters above (highest I've seen Alex get is 13 though) EXCEPT Yun &
Yang, who I've NEVER seen get win streaks. Somebody's observations are
screwed, obviously...
Oh well, you are entitled to your opinion... *shrugs*