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SNK vs Capcom Emergency Conference
What was perhaps one of the greatest announcements made in any private
booth during the TGS was SNK's announcement of
their rumored game, SNK vs Capcom for the NeoGeoPocket Color.
This is the first and only official announcement made by either SNK or
Capcom up to this date.
However, since the news was released on public opening day of 3/20 and
not in the press day on 3/19, only 2 press were seen at
the emergency conferencing on 3:00 PM of the same day. This conference
was opened for anyone to participate and listen, and
ask questions at the end.
The Madman was there front row listening and taking photos of this
interesting occasion. Ok, so make it 3 press.
The SNK vs Capcom conference
The SNK vs Capcom conference was held at the SNK booth's presentation
stage on 3/20, 3:00 PM JST. While a swarm of
game fans were crowding the area, the same was not the case for the
media, despite there being some special room at the very
front of the stage for press to take shots.
The briefing consisted of 5 people on the stage, and 2 below.
On the stage were 2 SNK producers, 2 Capcom producers [Okamoto(Bio
Hazard, etc) who did most of the talking and
Funaki(Street Fighter Zero, etc)], and the stage conductor.
Below the stage was SNK's head rep of publicity Takatsu, and one other
man whom I could not identify. Takatsu was often
referred from the Capcom producer's side to see if some subjects were
OK to mention or not.
The following information was mentioned at the conferencing.
"SNK and Capcom are thought to be very unfriendly to each other, but
that is utterly.... true!"
-That was the first comment made on the relations of the two companies
by Okamoto.
However, SNK's side revealed that ever since the decision of Capcom to
make Rockman for the NeoPocketColor, both sides
has been talking for future planning in games.
Capcom's Okamoto became aware of rumors floating around the Internet
of "SNK vs Capcom" which begun by the
announcement of their participating to the NeoPocketColor, and seeing
what the fans truely wanted, this started as the beginning
of negotiations to make the game into a reality.
It did help that one of SNK's producers (who was on stage at the time)
used to work with Okamoto back in Capcom before he
moved to SNK.
Since the project has just begun to take shape, not much information
on the game was adamant. Capcom's side was seen
confirming some points with SNK at the time of the meeting- suggesting
not everything in the project was in fact, intact. But the
game(s) are currently scheduled to go as follows.. Note that most of
the points mentioned during the conferencing was meant
towards the fighting game, and not the card game.
1- First, a card game will appear in the summer. Later in winter, a
fighter game will be available.
2- SNK and Capcom are lending all of their lineups of fighting game
characters for the occasion. This meaning, any character
from both companies can end up in the game.
3- SNK will be taking lead in the project, with some directing from
Capcom on the side.
4- The game engine is scheduled to be made by SNK.
5- Likewise, the game system is also scheduled to be based on SNK
games of the past, but will be adopting good systems from
Capcom as well.
Q&As-
After the briefing, listeners were allowed to ask questions to the
four producers.
When asked for a possibility of "a game on Dreamcast (with SNK and
Capcom)", Capcom's Okamoto replied "What, you want
us to somehow connect the game to Powerstone? Sure!... Just Joking of
course. Well... since the NeoPocketColor can
connect to the Dreamcast... we'll let it up to your imagination for
now."
When asked for a possibility of "a game in the Arcades (with SNK and
Capcom)", Okamoto checked with SNK's
representative Takatsu for a brief second and answered "No Comment".
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Well, there you have it, it's gonna happen. Even though this is only a
Neo Pocket game I am really looking forward to this, and I hope I'm not
the only one! Plus, that "No Comment" at the end seems to hint that the
sales of this game will probably affect the decision to produce an
arcade version.
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.-. .---------------------------------. .-.
| | | Jonathan Winkler * | |
.-|-' | jonw...@concentric.net * .-|-'
| | | Digipen Institute of Technology * | |
'-' '********************************** '-'
"Hey, pick Iori."
"Okay."
"No not her! I said *Iori*."
"That *is* Yuri."
Little early for an April fool...so maybe it's true. Fingers crossed!
: 1- First, a card game will appear in the summer. Later in winter, a
: fighter game will be available.
:
: 2- SNK and Capcom are lending all of their lineups of fighting game
: characters for the occasion. This meaning, any character
: from both companies can end up in the game.
Does this mean SF and KOF, or can we hope for SS and DS characters in
there?
: 3- SNK will be taking lead in the project, with some directing from
: Capcom on the side.
Yes! I wanna see SF guys in SNK style art.
: 4- The game engine is scheduled to be made by SNK.
Yaaay! Hopefully this means that we will get SNK style supers in there.
: 5- Likewise, the game system is also scheduled to be based on SNK
: games of the past but will be adopting good systems from Capcom as well.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Hurm. No parries, ACs, CCs, VCs, or chains, please. ^_^
[...]
: When asked for a possibility of "a game in the Arcades (with SNK and
: Capcom)", Okamoto checked with SNK's
: representative Takatsu for a brief second and answered "No Comment".
Interesting...
Give it a break, it's only been out for a few weeks. There's a good chance that
the NGP Color will be released in the US, considering some of the games have an
English language option anyway. As to it not being an arcade/home system game,
read the article. They didn't really deny it.
That, or an internet fighting game featuring the characters of WH, SS,
FF/AoF/KoF, SF(1/2/3/A), DS, and maybe even Marvel and will allow for MK,
Galaxy Fight, Power Instinct, and a lot of other 2D games :)
Either way, we'll find out soon enough. :)
Signed,
Warewolf at Large
I would rather see a SF alpha style game. Threes gameplay seems so slow and
boring next to alpha three.