Sagat
Best mode: V-ism
Why: In V-ism Sagat has alternate punches by holding forward or backward and
pressing strong or fierce. The strong is ok for trading ground hits and just
plain looks nice. But I like the new fierce punch. It is a standing uppercut
that is soooooo great, ESPECIALLY against Vega, because it has such great
priority over everything else. It will knock him out of the air almost every
time! Vega players beware, your weakness has been found! And if you activate
the pseudo-custom combo (I like the fastest one the best, activated with Fierce
and Roundhouse) he can do repeated tiger knees to juggle the opponent into the
corner, then keep using tiger blows to rack up massive hits and damage. Or just
stay away and throw random high/low tiger shots, and his shadows will throw
extra ones that confuse the opponent.
Ryu
Best mode: X-ism
Why: X-ism Ryu can do massive damage with just a few hits. His jumping in
roundhouse->crouching forward->fireball combo does over 25% damage. His super
vacuum-fireball does decent damage if blocked or if it connects (which it
constantly does surprisingly, it goes through almost every other move in the
game!). And in this mode the Shoryuken has higher priority than the others.
Finally, by holding forward and pressing fierce, Ryu can do a 2-hit elbow
thrust that not only looks nice but is fast and can take many an opponent by
surprise.
Ken
Best mode: ????
Why: Well, where do I begin? Since the shinryuken is now useless because the
vacuum has been removed, A-ism sucks. X-ism isn't much better either, though it
is a little because Ken does a little bit more damage with his moves. But his
shoryu-reppa just sucks cuz it's slow and predictable, and even if the first
hit connects, most of the time the opponent can block the rest for some strange
reason. So probably it's a tie between X and V-ism. I can't comment on V-ism
combos though cuz i didn't use Ken in that mode much.
Akuma
Best mode: A-ism
Why: Diversity. Plain and simple. Akuma's hurricane kick/uppercut juggles are
great, and it's nice to have super air and ground fireballs too (though like i
said they hardly do any damage). And his shoryu-reppa is better than Ken's cuz
it's just a little more damaging. Besides, X-ism totally sucks cuz his super is
the raging demon, which is hard to get to connect.
Dan
Best mode: A-ism
Why: His super fireball is cool but does as little damage as ever. However, his
level 3 super combo (can't recall the name, but the one where he stands still
and does all those kicks/punches/uppercut at the end) suprisingly has a vacuum
now and is a great move to use. Plus it is very damaging to boot! Also try his
level 3 super taunt which turns every move he does into a taunt! Coolness
redefined.
Whew, anyways those are my opinions. I hope I helped out somebody that at first
thought these guys sucked bigtime. SF Forever!!!!!!!!!!!!
cause in my opinion they are definately in the top 6, the dragon punch is
hardly as useless or bad priority wise as you make it out to be and the
fireball although low damaging is still useful...but heh I play v-ism cody so
fireball all you want....
okay nuff talk
Yes, but I mean characters that fight similarly to shotokan or are shotokan
(have a fireball, dragon punch, kick move, etc.)
Semantics point - I doubt I'll be the only one, or even the first to point
it out - but isn't Sagat a Muay Thai fighter, and Dan a student of Saikyo
Ryu? :)
Scott
-----------------------------------------------------------------
Scott Thomas | http://www.cs.rose-hulman.edu/~thomass/
http://www.cs.rose-hulman.edu/~thomass/circle/entry.html
http://www.cs.rose-hulman.edu/~thomass/shinn/
-----== Posted via Deja News, The Leader in Internet Discussion ==-----
http://www.dejanews.com/rg_mkgrp.xp Create Your Own Free Member Forum
On Mon, 10 Aug 1998 tho...@cs.rose-hulman.edu wrote:
> In article <199808090456...@ladder01.news.aol.com>,
> whoa...@aol.com (WhoaMoses) wrote:
> > Ok I just spent about 2 hours playing with the shotokan-type characters (ryu,
> > ken, sagat, akuma, dan). At first they seemed to suck bigtime. Fireballs do
> > rediculously little damage, dragon-punches have pitifully bad priority, and
> > super moves are almost pointless. But I experimented and found how to use them
> > effectively. So here's what I came up with:
> Semantics point - I doubt I'll be the only one, or even the first to point
> it out - but isn't Sagat a Muay Thai fighter, and Dan a student of Saikyo
> Ryu? :)
> Scott
From the storyline that I've read, Dan was an ex-Shotokan. He was
expelled for some reason (mind full of vegeance, I don't quite remember.)
That's why his fireball is so weak, since he never really finished being
trained. He opened up his own dojo later on.