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SF3 Pics - WHAT THE HELL

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Chris Noel

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Sep 17, 1996, 3:00:00 AM9/17/96
to

Oh my god, Are these characters the stupidiest ones since Fighting Vipers?
Man, I have lost all confidence in Capcom unless they dump the black
ken/ryu, the black balrog wanna-be and the ninja girl, and the WORST, The
Kung Fu dude with a skateboard, uahuahuhauhua, CAPCOM IS LAME.

If they wanna put some black people in SF3, Just stick in Balrog and DJ,
They have 10 times more class than the ones we have all seen, Not to
mention these are my favorite two characters in SSF2T :)

The only characters that seem to look they might be fun is the Kung Fu guy
WITHOUT the skateboard and the big muscular guy.

Let's talk about thegraphics now, What the ****?! The charcaters may be
animated amazingly but it looks like we are stuck with 8 color sprites
again. And this is CPS3? What a JOKE.

I guess for fighting fans the games to look forward to are VF3 and whatever
SNK has up their sleeve with the 64bit 2D/3D arcade hardware. At least SNK
knows how to desgin characters!

No matter how great the gameplay MAY be (I doubt it) who would want to play
these dumb characters.

A message to SNK: DON'T FUCK SHIT UP LIKE CAPCOM

Thanks to Ryan though for putting the pics up, Maybe our bitching can help
change SF3 for the better.
--
^_^ MK3 > /dev/null ^_^
Check out my Capcom Coin Op Fan Page
http://www.crl.com/~shoryken/


Thomas Calvin Cannon

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Sep 17, 1996, 3:00:00 AM9/17/96
to

In article <01bba4d6$a3ee9860$fde0...@sf.alpha.com>,

Chris Noel <shor...@mindspring.com> wrote:
>Oh my god, Are these characters the stupidiest ones since Fighting Vipers?
>Man, I have lost all confidence in Capcom unless they dump the black
>ken/ryu, the black balrog wanna-be and the ninja girl, and the WORST, The
>Kung Fu dude with a skateboard, uahuahuhauhua, CAPCOM IS LAME.

Ahem.

Would everyone please DROP the skateboard issue? For the good of all,
here is my:

-------------------------------------------------------------------------
Street Fighter III
Yun Skateboard FAQ
-------------------------------------------------------------------------
This FAQ is meant to dispel the sudden rumor that Yun, a new character
in SF3, is in fact FIghting Vipers character Pickey in disquise. This
FAQ could be total bullshit, but hey, so are the rumors.

FYI, there are 5 pictures of Yun on the Gamefan site. They are:

http://www.gamefan.com/download/arcade/street_fighter_3/pics/st16_bg.jpg
http://www.gamefan.com/download/arcade/street_fighter_3/pics/st18_bg.jpg
http://www.gamefan.com/download/arcade/street_fighter_3/pics/st21_bg.jpg
http://www.gamefan.com/download/arcade/street_fighter_3/pics/st23_bg.jpg
http://www.gamefan.com/download/arcade/street_fighter_3/pics/st24_bg.jpg

Now, only _one_ of these shots even shows Yun's skateboard (the fourth
one), and that shot is almost _certainly_ a shot of the characters' intro
before the match starts. To make this perfectly clear, there is _zero_
indication that Yun actually uses a skateboard in any of his moves.

The most likely explanation is that the skateboard is only to give Yun's
character a little bit of color. It's like the baseball cap. Note
that the red "Yun No.2" has neither of these. It is perfectly reasonable
to conclude that Capcom's trying the play the two "Yuns" off each other
like Ryu and Ken. Yun is the more hip and stylish of the two while "Yun No.2"
is more conservative and traditional.


>If they wanna put some black people in SF3, Just stick in Balrog and DJ,
>They have 10 times more class than the ones we have all seen, Not to
>mention these are my favorite two characters in SSF2T :)
>

Hmmm...that's original.

>The only characters that seem to look they might be fun is the Kung Fu guy
>WITHOUT the skateboard and the big muscular guy.
>

Oh I get it...it's the skateboard that makes the difference. Without the
skateboard the character's fine. I thought it was the hat.

>Let's talk about thegraphics now, What the ****?! The charcaters may be
>animated amazingly but it looks like we are stuck with 8 color sprites
>again. And this is CPS3? What a JOKE.

There is no way that you can tell if the sprites are shaded or not from
the quality of these shots.

For a comparison, take a look at one of the WarZard shots at:

http://www.gamefan.com/download/arcade/warzard/pics/wz02_bg.jpg

Now, the quality of this shot is about 10x better than the SF3 picts.
Take a look at Tabasa's sprite (the witch). Looks like about 10 colors to me.
I've seen WarZard in person, and the sprites in this game are all
incredibly shaded, without the pixel-dithering that you see in Super Turbo.

The graphics in WarZard are easily the best of any 2D game, and I seriously
doubt that SF3 will be graphically inferior to WarZard in any way.

[snip]

>Thanks to Ryan though for putting the pics up, Maybe our bitching can help
>change SF3 for the better.

No amount of bitching is going to help SF3. For one, while certain people
at Capcom certainly monitor this group, there has been zero indication
that the information here actually has any effect on the games Capcom
produces (in fact there has been considerable evidence to the contrary).
Also, the game is way too far along to be changed dramatically at
this point.

---
Tom Cannon
ink...@leland.stanford.edu

Chris Noel

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Sep 17, 1996, 3:00:00 AM9/17/96
to

Chris Finnie <sfi...@intergate.bc.ca> wrote in article
<51n5fr$b...@carrera.intergate.bc.ca>...
> Balrog IS in SF3. And the black Shotokan guy looks fine.

If Sean (black shotokan guy) plays totally differently than Ryu/Ken, I'd be
happy with that, And as long as he isn't going to be another Dan.

> Like I said, Gamefan scrwed up there. THere's only one Kung > Fu loser in

> the game.

Myabe your right ..

> Red Earth's sprites look fine, and so will SF3's.

We'll see about that, I hope I am WRONG.

> This I TOTALLY disagree with. Kyo and that other homosexual > guy from
> Japan in KOF are the stupidest looking fighters I've ever seen. > IMO the

> SF3 characters are FINE, they look good, at least they aren't > from
Final
> Fight - they're NEW, we don't have returnees like CHun Li and > Cammy,
> what would be the POINT?! I congratulate Capcom for starting > over and
> giving us a ton of new characters who all seem pretty cool.

To you they seem cool, Not everyone likes the same shit ya know.

> I think you are in the severe minority here. Capcom probably > designed
> these characters over 2 years ago. They aren't ripping off > ANYONE. I
> can't stand this 'bring back DJ' or bring back T.Hawk or Rose > and all
> this garbage, or all this 'put in Cody' garbage. The majority of > real
> players (not SF freaks who read SF stories and care about the > endings)
> would like to see some new blood.

I am not the only one who thinks that some of these new characters just
don't fit the SF "character line". Sure all new characters is wonderful,
but just like you and I think SFA2 sucks, Others thinks its great, See my
point?


Chris Noel

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Sep 17, 1996, 3:00:00 AM9/17/96
to

Thomas Calvin Cannon <ink...@leland.Stanford.EDU> wrote in article

[Tom's Yun FAQ Deleted]

Yes Tom, *IF* he uses the skateboard as a weapon, That does make a
difference to me. I think it's stupid. If not, then he might be cool to
play.

> Hmmm...that's original.
[My thoughts on the black dudes deleted]

If Sean (Possible Shotokan clone) has totally different normal moves and
specials I'd like him. I'm just sick of Ryu/Ken types in Capcom games.



> Oh I get it...it's the skateboard that makes the difference. Without the
> skateboard the character's fine. I thought it was the hat.

Yes, Its the skateboard Tom.

> There is no way that you can tell if the sprites are shaded or not from
> the quality of these shots.

It looks like to me they're using 10 or so color sprites, you can see the
backgrounds have a lot of color, So why not the sprites. Some screenshots
show the amount of colors in the sprites better than others.

> I've seen WarZard in person, and the sprites in this game are all
> incredibly shaded, without the pixel-dithering that you see in > Super
Turbo.

You may be right Tom, Hell I hope you are right. I want SF3 to look as good
as anyone else man.

[Re Capcom doesn't listen to us bitching]

I think that SOME of what is discussed on here has gone into Capcom games.

Chris Finnie

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Sep 17, 1996, 3:00:00 AM9/17/96
to

shor...@mindspring.com said...

>
>Oh my god, Are these characters the stupidiest ones since Fighting
Vipers?
>Man, I have lost all confidence in Capcom unless they dump the black
>ken/ryu, the black balrog wanna-be and the ninja girl, and the WORST,
The
>Kung Fu dude with a skateboard, uahuahuhauhua, CAPCOM IS LAME.
>
>If they wanna put some black people in SF3, Just stick in Balrog and
DJ,
>They have 10 times more class than the ones we have all seen, Not to

Balrog IS in SF3. And the black Shotokan guy looks fine.

>mention these are my favorite two characters in SSF2T :)
>


>The only characters that seem to look they might be fun is the Kung Fu
guy
>WITHOUT the skateboard and the big muscular guy.

Like I said, Gamefan scrwed up there. THere's only one Kung Fu loser in
the game.

>


>Let's talk about thegraphics now, What the ****?! The charcaters may be
>animated amazingly but it looks like we are stuck with 8 color sprites
>again. And this is CPS3? What a JOKE.

Red Earth's sprites look fine, and so will SF3's.

>


>I guess for fighting fans the games to look forward to are VF3 and
whatever
>SNK has up their sleeve with the 64bit 2D/3D arcade hardware. At least
SNK
>knows how to desgin characters!

This I TOTALLY disagree with. Kyo and that other homosexual guy from

Japan in KOF are the stupidest looking fighters I've ever seen. IMO the
SF3 characters are FINE, they look good, at least they aren't from Final
Fight - they're NEW, we don't have returnees like CHun Li and Cammy,
what would be the POINT?! I congratulate Capcom for starting over and
giving us a ton of new characters who all seem pretty cool.

>No matter how great the gameplay MAY be (I doubt it) who would want to
>play
>these dumb characters.

I think you are in the severe minority here. Capcom probably designed

these characters over 2 years ago. They aren't ripping off ANYONE. I
can't stand this 'bring back DJ' or bring back T.Hawk or Rose and all
this garbage, or all this 'put in Cody' garbage. The majority of real
players (not SF freaks who read SF stories and care about the endings)
would like to see some new blood.

chris

>
>A message to SNK: DON'T FUCK SHIT UP LIKE CAPCOM
>

>Thanks to Ryan though for putting the pics up, Maybe our bitching can
help
>change SF3 for the better.

Thomas Calvin Cannon

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Sep 17, 1996, 3:00:00 AM9/17/96
to

In article <01bba4f1$8e3c2300$fde0...@sf.alpha.com>,

Chris Noel <shor...@mindspring.com> wrote:
>Thomas Calvin Cannon <ink...@leland.Stanford.EDU> wrote in article
>
>[Tom's Yun FAQ Deleted]
>
>Yes Tom, *IF* he uses the skateboard as a weapon, That does make a
>difference to me. I think it's stupid. If not, then he might be cool to
>play.
>

Well, yeah. If he uses the skateboard then he's a joke. My gripe is that
everyone's going nuts over one screenshot, when there's really no indication
that Yun actually does use the skateboard.

>> Hmmm...that's original.
>[My thoughts on the black dudes deleted]
>
>If Sean (Possible Shotokan clone) has totally different normal moves and
>specials I'd like him. I'm just sick of Ryu/Ken types in Capcom games.
>

Yeah, that's what I'm hoping for. Somehow I doubt it, but one can
always hope.

>> There is no way that you can tell if the sprites are shaded or not from
>> the quality of these shots.
>
>It looks like to me they're using 10 or so color sprites, you can see the
>backgrounds have a lot of color, So why not the sprites. Some screenshots
>show the amount of colors in the sprites better than others.
>

Well, my point is that even sprites that I know for a fact are highly
colored and shaded look like they're 10 color sprites on Gamefan's site.
So, based on the SF3 picts on the site, there's no way of telling if
the sprites are shaded or "flat" like SFA's.

[snip]

>[Re Capcom doesn't listen to us bitching]
>
>I think that SOME of what is discussed on here has gone into Capcom games.

If it has, I think it's almost definitely due to coincidence. Capcom
certainly hasn't been listening to its beta-testers in the US, using SFA
and SFA2 especially as a measuring stick.

---
Tom Cannon
ink...@leland.stanford.edu


Ken

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Sep 17, 1996, 3:00:00 AM9/17/96
to Thomas Calvin Cannon

Thomas Calvin Cannon wrote:
>
> In article <01bba4d6$a3ee9860$fde0...@sf.alpha.com>,

> Chris Noel <shor...@mindspring.com> wrote:
> >Oh my god, Are these characters the stupidiest ones since Fighting Vipers?
> >Man, I have lost all confidence in Capcom unless they dump the black
> >ken/ryu, the black balrog wanna-be and the ninja girl, and the WORST, The
> >Kung Fu dude with a skateboard, uahuahuhauhua, CAPCOM IS LAME.
>
> >If they wanna put some black people in SF3, Just stick in Balrog and DJ,
> >They have 10 times more class than the ones we have all seen, Not to
> >mention these are my favorite two characters in SSF2T :)
> >
>
> Hmmm...that's original.

>
> >The only characters that seem to look they might be fun is the Kung Fu guy
> >WITHOUT the skateboard and the big muscular guy.
> >
>
> Oh I get it...it's the skateboard that makes the difference. Without the
> skateboard the character's fine. I thought it was the hat.
>
> >Let's talk about thegraphics now, What the ****?! The charcaters may be
> >animated amazingly but it looks like we are stuck with 8 color sprites
> >again. And this is CPS3? What a JOKE.
>
> There is no way that you can tell if the sprites are shaded or not from
> the quality of these shots.
>
> For a comparison, take a look at one of the WarZard shots at:
>
> http://www.gamefan.com/download/arcade/warzard/pics/wz02_bg.jpg
>
> Now, the quality of this shot is about 10x better than the SF3 picts.
> Take a look at Tabasa's sprite (the witch). Looks like about 10 colors to me.
> I've seen WarZard in person, and the sprites in this game are all
> incredibly shaded, without the pixel-dithering that you see in Super Turbo.
>
> The graphics in WarZard are easily the best of any 2D game, and I seriously
> doubt that SF3 will be graphically inferior to WarZard in any way.
>
> [snip]
>
> >Thanks to Ryan though for putting the pics up, Maybe our bitching can help
> >change SF3 for the better.
>
> No amount of bitching is going to help SF3. For one, while certain people
> at Capcom certainly monitor this group, there has been zero indication
> that the information here actually has any effect on the games Capcom
> produces (in fact there has been considerable evidence to the contrary).
> Also, the game is way too far along to be changed dramatically at
> this point.
>
> ---
> Tom Cannon
> ink...@leland.stanford.edu

I am agree with everything you said/wrote Tom..
Ken..

free...@earthlink.net

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Sep 17, 1996, 3:00:00 AM9/17/96
to

In article <51n5fr$b...@carrera.intergate.bc.ca>, sfi...@intergate.bc.ca
(Chris Finnie) wrote:


>
> I think you are in the severe minority here. Capcom probably designed
> these characters over 2 years ago. They aren't ripping off ANYONE. I
> can't stand this 'bring back DJ' or bring back T.Hawk or Rose and all
> this garbage, or all this 'put in Cody' garbage. The majority of real
> players (not SF freaks who read SF stories and care about the endings)
> would like to see some new blood.


I agree with you %100. While I would have liked to have seen Chun Li
return, hey: She's in SF 3D and SF vs. X-Men. That's fine by me! It will
be nice to see some new faces in the game.

If Capcom wants to put the older characters back into a game, make that
game be SFA 3. That could be the formula: Old Characters=SFA, New
Characters=SF...

(And by the way: There is supposed to be an SD SF2 with all your old faves
in it people, so don't worry)

I can't believe people are already whining about a game they've only seen
early screen shots of!

I'm glad we'll see new characters. Come one guys, GIVE IT A CHANCE!!!

Lee

...One thing Capcom had better not do: 2 or more upgrades...! :)

free...@earthlink.net

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Sep 17, 1996, 3:00:00 AM9/17/96
to

In article <51n5fr$b...@carrera.intergate.bc.ca>, sfi...@intergate.bc.ca
(Chris Finnie) wrote:


>
> I think you are in the severe minority here. Capcom probably designed
> these characters over 2 years ago. They aren't ripping off ANYONE. I
> can't stand this 'bring back DJ' or bring back T.Hawk or Rose and all
> this garbage, or all this 'put in Cody' garbage. The majority of real
> players (not SF freaks who read SF stories and care about the endings)
> would like to see some new blood.


I agree with you %100. While I would have liked to have seen Chun Li
return, hey: She's in SF 3D and SF vs. X-Men. That's fine by me! It will
be nice to see some new faces in the game.

If Capcom wants to put the older characters back into a game, make that
game be SFA 3. That could be the formula: Old Characters=SFA, New
Characters=SF...

I can't believe people are already whining about a game they've only seen

Angel Millan

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Sep 17, 1996, 3:00:00 AM9/17/96
to John

> In article <01bba4d6$a3ee9860$fde0...@sf.alpha.com>,
> Chris Noel <shor...@mindspring.com> wrote:
> >Oh my god, Are these characters the stupidiest ones since Fighting Vipers?
> >Man, I have lost all confidence in Capcom unless they dump the black
> >ken/ryu, the black balrog wanna-be and the ninja girl, and the WORST, The
> >Kung Fu dude with a skateboard, uahuahuhauhua, CAPCOM IS LAME.
>
Who are you the Capcom Messiah!? Nobody asked you for
your lame opinion. Why don't you hold off on judgement
until the game actually comes out. It's so stupid for
certian individuals to be trashing any aspect of this
game based on a couple of screen shots. Go home and play
Karate Champ or something!

>
Tom Cannon wrote:
> Would everyone please DROP the skateboard issue?
> Now, only _one_ of these shots even shows Yun's skateboard (the fourth
> one), and that shot is almost _certainly_ a shot of the characters' intro
> before the match starts. To make this perfectly clear, there is _zero_
> indication that Yun actually uses a skateboard in any of his moves.
> The most likely explanation is that the skateboard is only to give Yun's
> character a little bit of color. It's like the baseball cap. Note
> that the red "Yun No.2" has neither of these. It is perfectly reasonable
> to conclude that Capcom's trying the play the two "Yuns" off each other
> like Ryu and Ken. Yun is the more hip and stylish of the two while "Yun No.2"
> is more conservative and traditional.

Well stated Tom. There is no concrete evidence that Yun
even uses the skateboard in any of his matches. And even
if he does so what, I'm not going to condemn Capcom just
because some other game just so happens to have a
similar concept. Who knows, he'll probably be one of the
more popular characters in the game!!
>
Chris Noel states:


> >If they wanna put some black people in SF3, Just stick in Balrog and DJ,
> >They have 10 times more class than the ones we have all seen, Not to
> >mention these are my favorite two characters in SSF2T

Why don't you quite posting up these moronic messages.
You don't even have any idea of what these particular
characters are like as far as appeal and fighting
styles. From what I've seen they look pretty interesting
to me. However I won't make any judgements until I see
the game for myself.

Chris Noel writes:
.
> >The only characters that seem to look they might be fun is the Kung Fu guy
> >WITHOUT the skateboard and the big muscular guy.

Boy you really seem to have such vast knowledge of all
of the intricate details in regards to SFIII. I was
sooooooo wrong to criticize you when it is apparent to
me that you know all about the game with that above
statement. I should've never doubted you for a sec.
NNNNNOOOOOOOOOTTTTTTT!!!!!!
> >
Tom Cannon writes in response to Chris:


> Oh I get it...it's the skateboard that makes the difference. Without the
> skateboard the character's fine. I thought it was the hat.

Tom, you shouldn't even waste your time with ignorant
posts such as Chris Noel's. It's obvious that he doesn't
even bother to get the whole story before giving an
idiotic opinion about anything significant.


>
> >Let's talk about thegraphics now, What the ****?! The charcaters may be
> >animated amazingly but it looks like we are stuck with 8 color sprites
> >again. And this is CPS3? What a JOKE.

Wow! Have you even bothered to check out Warzard man.
Those are the kind of graphics that you will most likely
see in SFIII. And if you're going to state that
Warzard's graphics suck then you really don't have a
Freakin' clue!
>
Tom Cannon writes in response to Chris:


> There is no way that you can tell if the sprites are shaded or not from

> the quality of these shots.Now, the quality of this shot is about 10x better than the SF3 picts.


> Take a look at Tabasa's sprite (the witch). Looks like about 10 colors to me.
> I've seen WarZard in person, and the sprites in this game are all
> incredibly shaded, without the pixel-dithering that you see in Super Turbo. The graphics in WarZard are easily the best of any 2D game, and I seriously

> doubt that SF3 will be graphically inferior to WarZard in any way .No amount of bitching is going to help SF3. For one, while certain people


> at Capcom certainly monitor this group, there has been zero indication
> that the information here actually has any effect on the games Capcom
> produces (in fact there has been considerable evidence to the contrary).
> Also, the game is way too far along to be changed dramatically at
> this point.
>
> ---
> Tom Cannon
> ink...@leland.stanford.edu

Well put Tom. Guys like Chris Noel should obtain some
common sense before posting up comments about something
he has absolutely no knowledge of at all!!!

Master John Has Spoken!!!! :-}

S. Ives

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Sep 18, 1996, 3:00:00 AM9/18/96
to

"Chris Noel" <shor...@mindspring.com> scrawled:

>Oh my god, Are these characters the stupidiest ones since Fighting Vipers?
>Man, I have lost all confidence in Capcom unless they dump the black
>ken/ryu, the black balrog wanna-be and the ninja girl, and the WORST, The
>Kung Fu dude with a skateboard, uahuahuhauhua, CAPCOM IS LAME.

Let's hope they add in some good new characters. The Skateboard guy
sounds cool IMO- maybe Capcom wants to have an alternative-type
character in the game. I'd bet that they'll have MORE than 10
characters. Some of the others may be cool. It kind of blows that
only Ryu & Ken are returning so far. What about Chun Li & Sagat? Who
knows, maybe Ryu killed him (remember in SF2CE, "Next time, one of us
will not survive"-Sagat).


>If they wanna put some black people in SF3, Just stick in Balrog and DJ,
>They have 10 times more class than the ones we have all seen, Not to

>mention these are my favorite two characters in SSF2T :)
Bringing them back sure would be nice.


>The only characters that seem to look they might be fun is the Kung Fu guy
>WITHOUT the skateboard and the big muscular guy.

>Let's talk about thegraphics now, What the ****?! The charcaters may be


>animated amazingly but it looks like we are stuck with 8 color sprites
>again. And this is CPS3? What a JOKE.

The screen shots weren't of the highest quality, being grabbed from a
video tape.

>I guess for fighting fans the games to look forward to are VF3 and whatever
>SNK has up their sleeve with the 64bit 2D/3D arcade hardware. At least SNK
>knows how to desgin characters!

VF3 will likely be nice, but I'd like to see a 64-bit KOF'97- if they
do this and SNK brings out a 64-bit CD system, you can bet I'll buy
THAT. I still want to see how the finished SF3 turns out- I thought
SF2 was so killer when it was released in 1991.


>No matter how great the gameplay MAY be (I doubt it) who would want to play
>these dumb characters.

Usually a Capcom game is pretty good. None of their fighting games
have been bad...yet. If Capcom effs up SF3, the company's reputation
may go down the john. I'm sure they want to make this good.

>A message to SNK: DON'T FUCK SHIT UP LIKE CAPCOM

>Thanks to Ryan though for putting the pics up, Maybe our bitching can help


>change SF3 for the better.

>--

Van Hoang Nguyen

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Sep 18, 1996, 3:00:00 AM9/18/96
to

In article <323F92...@sonic.net> Ken <garf...@sonic.net> writes:

>> >Let's talk about thegraphics now, What the ****?! The charcaters may be
>> >animated amazingly but it looks like we are stuck with 8 color sprites
>> >again. And this is CPS3? What a JOKE.
>> There is no way that you can tell if the sprites are shaded or not from
>> the quality of these shots.
>> For a comparison, take a look at one of the WarZard shots at:

I personally wasn't terribly impressed with Red Earth (aka Warzard) when I
played it. The color schemes and overall design _for the main characters_ is
similar to older Capcom games, just slightly more colorful. Some of the
bosses are very colorful and imaginative though. It should also be
mentioned that there is absolutely no dithering anywhere, and that the
animation is amazing.

I expect SF3 to build on some of their experience working on Red Earth.
Probably a lot more shading and colors.

>> I've seen WarZard in person, and the sprites in this game are all
>> incredibly shaded, without the pixel-dithering that you see in Super Turbo.
>> The graphics in WarZard are easily the best of any 2D game, and I seriously
>> doubt that SF3 will be graphically inferior to WarZard in any way.
>>

I was still disappointed by the number of colors though. It didn't give the
feeling of depth that 3D fighters have, although I think that they easily
could draw them that way (judging by what they've told us about the CPS3
system).

SF3 looks interesting to me... I kind of hope the same artist that designed
the characters did the main animation. But I doubt it...

Van

Donny CHAN

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Sep 18, 1996, 3:00:00 AM9/18/96
to

In article <51nh6u$2...@elaine40.Stanford.EDU>,
ink...@leland.Stanford.EDU (Thomas Calvin Cannon) wrote:
]If it has, I think it's almost definitely due to coincidence. Capcom
]certainly hasn't been listening to its beta-testers in the US, using SFA
]and SFA2 especially as a measuring stick.

Why should Capcom? There are many Japanese arcade vidgames that aren't
exported out of Japan. OTOH, there are also many Japanese arcade vidgames that
are extremely popular in Japan, but are underrated when exported out of Japan.
And vice versa, of course: I can't imagine KI2 and UMK3 are any more popular
in Japan than Ninja Master's is in Canada.

+---------------------------------------------------------------+
| donny...@canrem.com (Donny Chan) |
| University of Toronto Mechanical Engineering 9T3+1 ERTW |
+---------------------------------------------------------------+
| "Let's enjoy! Koukou saigo no natsuyasumi." - Sotsugyou |
| Crossworld (1996) |
+---------------------------------------------------------------+

Ralph Barbagallo

unread,
Sep 18, 1996, 3:00:00 AM9/18/96
to

DOES CPS-3 use high-resolution screens? (like 640x480 and
above?)

--
*Ralph Barbagallo http://www.cs.uml.edu/~rbarbaga *rbar...@cs.uml.edu*
"I have known many game designers; they encompass a broad range of
personalities. Yet all these disparate people share one common trait;
they all sport towering egos."--Chris Crawford, 1987.

Thomas Calvin Cannon

unread,
Sep 18, 1996, 3:00:00 AM9/18/96
to

In article <51p9k6$t...@news.inforamp.net>,

Donny CHAN <crs...@inforamp.net> wrote:
>In article <51nh6u$2...@elaine40.Stanford.EDU>,
> ink...@leland.Stanford.EDU (Thomas Calvin Cannon) wrote:
>]If it has, I think it's almost definitely due to coincidence. Capcom
>]certainly hasn't been listening to its beta-testers in the US, using SFA
>]and SFA2 especially as a measuring stick.
>
>Why should Capcom? There are many Japanese arcade vidgames that aren't
>exported out of Japan. OTOH, there are also many Japanese arcade vidgames that
>are extremely popular in Japan, but are underrated when exported out of Japan.
>And vice versa, of course: I can't imagine KI2 and UMK3 are any more popular
>in Japan than Ninja Master's is in Canada.
>

Um...well, I'm not really faulting Capcom for not listening to the
testers here; It's their business and they can certainly run it however
they want, and until very recently they seemed to be doing just fine
without our input.

I'm just pointing out that anyone who thinks that the stuff posted to
this group has a serious impact on the development of stuff coming in
from overseas is basically dreaming.

---
Tom Cannon
ink...@leland.stanford.edu

Kevin Michael

unread,
Sep 18, 1996, 3:00:00 AM9/18/96
to

On Sep 17, 1996 16:25:11 in article <SF3 Pics - WHAT THE HELL>, '"Chris

Noel" <shor...@mindspring.com>' wrote:


>Oh my god, Are these characters the stupidiest ones since >Fighting
Vipers? Man, I have lost all confidence in Capcom unless >they dump the
black ken/ryu, the black balrog wanna-be and the >ninja girl, and the
WORST, The Kung Fu dude with a skateboard, >uahuahuhauhua, CAPCOM IS LAME.

I dont know what possesed them to put all those stupid ass looking monsters
in the game, but i wish they'd put the crackpipes up and get back to the
drawing board.

>If they wanna put some black people in SF3, Just stick in Balrog >and DJ,
They have 10 times more class than the ones we have all >seen, Not to
mention these are my favorite two characters in >SSF2T :)

The big black dude looks kinda neat, although i know he's gonna be a boxer
*sigh*, i wish they'd make a black person with a different style of
fighting, like Tai Chi, or Taekwondo or something.

>The only characters that seem to look they might be fun is the >Kung Fu
guy WITHOUT the skateboard and the big muscular guy.
>Let's talk about thegraphics now, What the ****?! The charcaters >may be
animated amazingly but it looks like we are stuck with 8 >color sprites
again. And this is CPS3? What a JOKE.
>
Yeah, I thought CPS3 was supposed to be the bomb.

>I guess for fighting fans the games to look forward to are VF3 and
>whatever SNK has up their sleeve with the 64bit 2D/3D arcade >hardware. At
least SNK knows how to desgin characters!
>
Now THAT is an idea. Maybe they should use some of the money they make
from the so so games theyve been releasing of late, and hire some of those
guys. The SNK people have come a looong way since Fatal Fury one, and are
making some of the coolest looking characters today.

>No matter how great the gameplay MAY be (I doubt it) who would >want to
play these dumb characters.
>

Neither would I. Maybe this is some big trick, and they are keeping all of
the new characters hidden away. Well, a fella can dream can't he. Also
it's very early, so im not gonna go to hard on it, after all, a lot can
change in a couple of months

>A message to SNK: DON'T FUCK SHIT UP LIKE CAPCOM
>
>Thanks to Ryan though for putting the pics up, Maybe our >bitching can
help change SF3 for the better.
>--
>^_^ MK3 > /dev/null ^_^
>Check out my Capcom Coin Op Fan Page
>http://www.crl.com/~shoryken/
>
Willie Martin
wm...@post.faytech.cc.nc.us


Raymond Rowe

unread,
Sep 18, 1996, 3:00:00 AM9/18/96
to

I just wished they would have dumped Ken. I have been sick of fighting
him for years now.

Thomas Calvin Cannon

unread,
Sep 18, 1996, 3:00:00 AM9/18/96
to

In article <51p5lc$u...@ulowell.uml.edu>,

Ralph Barbagallo <rbar...@jupiter.cs.uml.edu> wrote:
> DOES CPS-3 use high-resolution screens? (like 640x480 and
>above?)

640x480.

---
Tom Cannon
ink...@leland.stanford.edu

Mat Findlay

unread,
Sep 18, 1996, 3:00:00 AM9/18/96
to

Scorpi...@worldnet.att.net (S. Ives) wrote:


> Let's hope they add in some good new characters. The Skateboard guy
>sounds cool IMO- maybe Capcom wants to have an alternative-type
>character in the game.

God, I hope not... Everyone knows that when a company tries to put an
alternative "cool guy" type guy in a game, they end up being way off
of the mark. I'm also getting tired of people putting "alternative"
mainstream crap in video games in a desperate attempt to get a certain
crowd to play. If the game is good, it's good. There shouldn't be any
need for a "rad" character.

> I'd bet that they'll have MORE than 10
>characters. Some of the others may be cool. It kind of blows that
>only Ryu & Ken are returning so far. What about Chun Li & Sagat? Who
>knows, maybe Ryu killed him (remember in SF2CE, "Next time, one of us
>will not survive"-Sagat).

Sure, Sagat said that, but when was that "Next time"?


"A man has two things in this world... His word, and his balls...
Or is that three things?"

-Jeff Goldblum - Deep Cover

Take it EEZ...

Mat. <tet...@interlog.com>


Mark Zedaker

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Sep 18, 1996, 3:00:00 AM9/18/96
to

In article
<freedman-170...@pool043.max18.atlanta.ga.dynip.alter.net>,
free...@earthlink.net wrote:

[snip]

> ...One thing Capcom had better not do: 2 or more upgrades...! :)

Why not? With Capcom's recent track record, SF3 definitely *won't*
ship perfectly, I'm willing to put money on it. Although I have to say
that even with the low image quality, the graphics in SF3 look, simply,
AWESOME. Even if the game itself sucks, we can still drool over the
graphics for a few weeks after release ^_^

Angel Millan

unread,
Sep 18, 1996, 3:00:00 AM9/18/96
to John

FEAR wrote:
>
> Sorry but any character with a skateboard in a fighting game is
> lame. Especially when they can whip it around like it was baton. No
> fighter should use any type of vehicle as a weapon. And if the skateboard
> is just for looks then it's even more lame. Why would you carry a
> skateboard on your back in a fight. Besides one of the pics has the board
> flinging out so i'm sure it's his main weapon.
>
> --
>
> Adam McMahon

Well, first of all the pic that you see is Yun throwing
the skateboard aside before he is about to fight. I
don't think he uses it as a part of his attack. And can
you people please lay off trashing the character concept
before you actually get a chance to see the game in
action. I mean come one now I think having a character
ride onto the scene on a skateboard just before the
match begins is pretty cool. Don't knock it until you've
tried it.

Master John Has Spoken!! :-}

FEAR

unread,
Sep 18, 1996, 3:00:00 AM9/18/96
to

Sorry but any character with a skateboard in a fighting game is
lame. Especially when they can whip it around like it was baton. No
fighter should use any type of vehicle as a weapon. And if the skateboard
is just for looks then it's even more lame. Why would you carry a
skateboard on your back in a fight. Besides one of the pics has the board
flinging out so i'm sure it's his main weapon.


--

Adam McMahon

***************************************
* I'm your master. Pain is a state *
* of mind and I don't mind your pain. *
* Dhalsim *
***************************************

S. Ives

unread,
Sep 19, 1996, 3:00:00 AM9/19/96
to

tet...@interlog.com (Mat Findlay) scrawled:

>Scorpi...@worldnet.att.net (S. Ives) wrote:
>> Let's hope they add in some good new characters. The Skateboard guy
>>sounds cool IMO- maybe Capcom wants to have an alternative-type
>>character in the game.
>God, I hope not... Everyone knows that when a company tries to put an
>alternative "cool guy" type guy in a game, they end up being way off
>of the mark. I'm also getting tired of people putting "alternative"
>mainstream crap in video games in a desperate attempt to get a certain
>crowd to play. If the game is good, it's good. There shouldn't be any
>need for a "rad" character.

He's not that bad. Imagine him whacking the opponents with the
skateboard and also doing a boomerang skateboard throw. SGTM. Taking
him out wouldn't make SF3 any better than it is (which is sure to be
good).
I liked the Tekken series' decision to have Yoshimitsu, King, and
Jack. Sega put the robot Dural in VFx. Capcom started this with
Blanka in SF2. I'm not for adding spacemen or robots to SF3- a Yoshi
or Jack would NOT fit in here very well.


>> I'd bet that they'll have MORE than 10
>>characters. Some of the others may be cool. It kind of blows that
>>only Ryu & Ken are returning so far. What about Chun Li & Sagat? Who
>>knows, maybe Ryu killed him (remember in SF2CE, "Next time, one of us
>>will not survive"-Sagat).

>Sure, Sagat said that, but when was that "Next time"?

Good question. I wonder if it was SSF2T that was the "Next time"?
Quite possibly Sagat will be in SF3. If they drop Sagat, who will be
Ryu's rival?

Chris Finnie

unread,
Sep 19, 1996, 3:00:00 AM9/19/96
to

amcm...@sonyinteractive.com said...

>
>Sorry but any character with a skateboard in a fighting game is
>lame. Especially when they can whip it around like it was baton. No
>fighter should use any type of vehicle as a weapon. And if the

Aw man, and I was thinking of sending Capcom this cool idea of a huge
fat Mexican who fought in a scrapyard and threw cars at people...

chris


KOMBO

unread,
Sep 19, 1996, 3:00:00 AM9/19/96
to

> Why should Capcom? There are many Japanese arcade vidgames that aren't
> exported out of Japan. OTOH, there are also many Japanese arcade vidgames that
> are extremely popular in Japan, but are underrated when exported out of Japan.
> And vice versa, of course: I can't imagine KI2 and UMK3 are any more popular
> in Japan than Ninja Master's is in Canada.
>
> +---------------------------------------------------------------+
> | donny...@canrem.com (Donny Chan) |
> | University of Toronto Mechanical Engineering 9T3+1 ERTW |
> +---------------------------------------------------------------+
> | "Let's enjoy! Koukou saigo no natsuyasumi." - Sotsugyou |
> | Crossworld (1996) |
> +---------------------------------------------------------------+

i think you're wrong man,cuz i was in JAPAN last week and i saw KI2
there and Ultimate MK3...and japaneese like thoses games,sure it's not so
popular as KING of 96 or SFA2 or VF3 ..but they like it...u want a proof
?? i have some pics...go here :

http://www.mygale.org/02/kombo/kijp.gif
and
http://www.mygale.org/02/kombo/ki2jago.gif


[KOMBO]

KOMBO KI2's Page : http://perso.club-internet.fr/frantz/index.htm

PsychoKick

unread,
Sep 19, 1996, 3:00:00 AM9/19/96
to

In article <324076...@sonyinteractive.com>, amcm...@sonyinteractive.com
says...

>Sorry but any character with a skateboard in a fighting game is
>lame. Especially when they can whip it around like it was baton. No

>fighter should use any type of vehicle as a weapon. And if the skateboard
>is just for looks then it's even more lame. Why would you carry a
>skateboard on your back in a fight. Besides one of the pics has the board
>flinging out so i'm sure it's his main weapon.

I think he's just throwing it away before fighting. Besides, haven't
you ever seen any Jacky Chan movies (others besides "Rumble" and "Supercop"
are available at most rental stores)? Anything can be used as a weapon. Take
"Young Master" for example. People fight with benches, worn skirts, folding
fans, lengths of rope, and it all looks downright spectacular. Yeah, it's just
a movie, but SF3 is not exactly 100% realistic...

--
-PsychoKick
http://www.panix.com/~wyoon
School of Hard Nox and other chaos...


FEAR

unread,
Sep 19, 1996, 3:00:00 AM9/19/96
to

PsychoKick wrote:

> I think he's just throwing it away before fighting. Besides, haven't
> you ever seen any Jacky Chan movies (others besides "Rumble" and "Supercop"
> are available at most rental stores)? Anything can be used as a weapon. Take
> "Young Master" for example. People fight with benches, worn skirts, folding
> fans, lengths of rope, and it all looks downright spectacular. Yeah, it's just
> a movie, but SF3 is not exactly 100% realistic...
>
> --
> -PsychoKick
> http://www.panix.com/~wyoon
> School of Hard Nox and other chaos...

I've seen and own just about every Jackie Chan flick out there. I
had Ruble in the Bronx months before it ever came out in the US. The thing
is, Jackie Chan usually only uses benches, poles, ladders and what not
when he's up against more than one person and even then, he has much more
freedom to move around then you do in SF. The point is, a skateboard is
not meant to be a weapon and therefor should not be in a tournament style
fighting game.

Dominion

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Sep 19, 1996, 3:00:00 AM9/19/96
to

In article <324076...@sonyinteractive.com>, FEAR <amcm...@sonyinteractive.com> wrote:
>Sorry but any character with a skateboard in a fighting game is
>lame. Especially when they can whip it around like it was baton. No
>fighter should use any type of vehicle as a weapon. And if the skateboard
>is just for looks then it's even more lame. Why would you carry a
>skateboard on your back in a fight. Besides one of the pics has the board
>flinging out so i'm sure it's his main weapon.
>
>

Do you have something against Skateboarders?

Tyler "Dominion" Oswald
jeso...@fast.net
DOMINION's Street Fighter Page
http://www.users.fast.net/~jesoswld/index.htm

Tony Cannon

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Sep 19, 1996, 3:00:00 AM9/19/96
to

In article <32418D...@sonyinteractive.com>,
FEAR <amcm...@sonyinteractive.com> wrote:

>PsychoKick wrote:
> I've seen and own just about every Jackie Chan flick out there. I
>had Ruble in the Bronx months before it ever came out in the US. The thing
>is, Jackie Chan usually only uses benches, poles, ladders and what not
>when he's up against more than one person and even then, he has much more
>freedom to move around then you do in SF. The point is, a skateboard is
>not meant to be a weapon and therefor should not be in a tournament style
>fighting game.

Does anyone else find it funny that, not only are we debating the
realism of SF3, but also using Jackie Chan movies as a reference point?
(We all know what you mean, Adam. But viewed objectively, the conversation
does sound a little ridiculous =)

--
Tony Cannon
can...@cs.stanford.edu

darwi_ordrade

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Sep 19, 1996, 3:00:00 AM9/19/96
to

In article <51no9i$p...@mtinsc01-mgt.ops.worldnet.att.net>,
Scorpi...@worldnet.att.net (S. Ives) wrote:
>"Chris Noel" <shor...@mindspring.com> scrawled:

>
>>Oh my god, Are these characters the stupidiest ones since Fighting
Vipers?
>>Man, I have lost all confidence in Capcom unless they dump the black
>>ken/ryu, the black balrog wanna-be and the ninja girl, and the WORST,
The
>>Kung Fu dude with a skateboard, uahuahuhauhua, CAPCOM IS LAME.
> Let's hope they add in some good new characters. The Skateboard guy
>sounds cool IMO- maybe Capcom wants to have an alternative-type
>character in the game. I'd bet that they'll have MORE than 10

>characters. Some of the others may be cool. It kind of blows that
>only Ryu & Ken are returning so far. What about Chun Li & Sagat? Who
>knows, maybe Ryu killed him (remember in SF2CE, "Next time, one of us
>will not survive"-Sagat).
>>If they wanna put some black people in SF3, Just stick in Balrog and
DJ,
>>They have 10 times more class than the ones we have all seen, Not to
>>mention these are my favorite two characters in SSF2T :)
> Bringing them back sure would be nice.
>>The only characters that seem to look they might be fun is the Kung
Fu guy
>>WITHOUT the skateboard and the big muscular guy.
>
>>Let's talk about thegraphics now, What the ****?! The charcaters may
be
>>animated amazingly but it looks like we are stuck with 8 color
sprites
>>again. And this is CPS3? What a JOKE.
>The screen shots weren't of the highest quality, being grabbed from a
>video tape.
>>I guess for fighting fans the games to look forward to are VF3 and
whatever
>>SNK has up their sleeve with the 64bit 2D/3D arcade hardware. At
least SNK
>>knows how to desgin characters!
>VF3 will likely be nice, but I'd like to see a 64-bit KOF'97- if they
>do this and SNK brings out a 64-bit CD system, you can bet I'll buy
>THAT. I still want to see how the finished SF3 turns out- I thought
>SF2 was so killer when it was released in 1991.
>>No matter how great the gameplay MAY be (I doubt it) who would want
to play
>>these dumb characters.
>Usually a Capcom game is pretty good. None of their fighting games
>have been bad...yet. If Capcom effs up SF3, the company's reputation
>may go down the john. I'm sure they want to make this good.
>>A message to SNK: DON'T FUCK SHIT UP LIKE CAPCOM
>
>>Thanks to Ryan though for putting the pics up, Maybe our bitching can
help
>>change SF3 for the better.
>>--
>> ^_^ MK3 > /dev/null ^_^
>> Check out my Capcom Coin Op Fan Page
>> http://www.crl.com/~shoryken/
>
>
>
The new characters look okay..
but it really depends on how they play..
and that can't be judged until the game comes out..

BUT...my gripe is
NO SAGAT!...WHY!
he was there at the beginning with ryu and ken.
he and ryu ARE the sides of the same coin..
both fight for the power of the fight though
sagat's motive is slightly tainted by revenge..
.nevermind that all powerful-karate master akuma crap git.
the story between sagat and ryu is one of the most interesting, and
powerful ones.
If he's not a selectable character
he should be at least a subboss
or the boss himself.

Darwi Ordrade

Kenichiro Tanaka

unread,
Sep 19, 1996, 3:00:00 AM9/19/96
to

In article <324194...@mail.club-internet.fr>, KOMBO
<fra...@mail.club-internet.fr> wrote:

> i think you're wrong man,cuz i was in JAPAN last week and i saw KI2
> there and Ultimate MK3...and japaneese like thoses games,sure it's not so
> popular as KING of 96 or SFA2 or VF3 ..but they like it...u want a proof
> ?? i have some pics...go here :
>
> http://www.mygale.org/02/kombo/kijp.gif
> and
> http://www.mygale.org/02/kombo/ki2jago.gif

BFD. The fact that you found a single KI machine at a store (those pics
are from a store, not an arcade) doesn't mean anything.


> [KOMBO]
>
> KOMBO KI2's Page : http://perso.club-internet.fr/frantz/index.htm


| Kenichiro Tanaka -- tan...@maya.com |
| http://www.maya.com/Local/tanaka/ |

Kevin Michael

unread,
Sep 20, 1996, 3:00:00 AM9/20/96
to

On Sep 19, 1996 07:44:43 in article <Re: LAY OFF MY MAN YUN! (was Re: SF3

Pics - WHAT THE HELL)>, 'sfi...@intergate.bc.ca (Chris Finnie)' wrote:


>Aw man, and I was thinking of sending Capcom this cool idea of a huge
>fat Mexican who fought in a scrapyard and threw cars at people...
>
>chris

Didnt they do that in Vigilante?

Willie Martin

CreeD

unread,
Sep 20, 1996, 3:00:00 AM9/20/96
to

> I've seen and own just about every Jackie Chan flick out there. I
> had Ruble in the Bronx months before it ever came out in the US. The thing
> is, Jackie Chan usually only uses benches, poles, ladders and what not
> when he's up against more than one person and even then, he has much more
> freedom to move around then you do in SF. The point is, a skateboard is
> not meant to be a weapon and therefor should not be in a tournament style
> fighting game.
>

.....But you'd be cool with, say, a Dai Katana or a Billa Kane clone.
?!
I don't think they should have allowed vega's claw or the sai into the game,
but you know, that's just an objective statement, I don't actually FEEL
anything bad about it when I actually PLAY. Then it's just part of the
game to worry about. I think that's how we'll come to view the 'board if
capcom's lame and
decides to include it in the regular fighting. Although let me go on
record and say that if they ever clone raxel and have you thwack people
with a guitar, then
I'm going down to their offices with a carpentry kit and a few big crucifixes.

> --
>
> Adam McMahon
>
> ***************************************
> * I'm your master. Pain is a state *
> * of mind and I don't mind your pain. *
> * Dhalsim *
> ***************************************

--
CCCCDo
CCC CCo
CCC "| Db,
CCC REE D D and the Swillmasters.
"CCoo- DP'

Me...@Clinic.net

PsychoKick

unread,
Sep 20, 1996, 3:00:00 AM9/20/96
to

In article <51s45u$o...@Radon.Stanford.EDU>, can...@Xenon.Stanford.EDU says...

>
>In article <32418D...@sonyinteractive.com>,
>FEAR <amcm...@sonyinteractive.com> wrote:
>>PsychoKick wrote:
[quote attributed to the wrong person snipped]

Whoa! Watch how you attribute those quotes, else I'll have people
asking me to borrow movies that I don't have! :)

Mat Findlay

unread,
Sep 20, 1996, 3:00:00 AM9/20/96
to

Scorpi...@worldnet.att.net (S. Ives) wrote:


>He's not that bad. Imagine him whacking the opponents with the
>skateboard and also doing a boomerang skateboard throw. SGTM. Taking
>him out wouldn't make SF3 any better than it is (which is sure to be
>good).

I don't know, the idea of someone using his skateboard in a martial
arts tournament makes me think "stupid".

>I liked the Tekken series' decision to have Yoshimitsu, King, and
>Jack. Sega put the robot Dural in VFx. Capcom started this with
>Blanka in SF2. I'm not for adding spacemen or robots to SF3- a Yoshi
>or Jack would NOT fit in here very well.

I'm sure they could have come up with better characters that were a
little more realistic... There was more than enough ideas in this NG
alone.

>>Sure, Sagat said that, but when was that "Next time"?
>Good question. I wonder if it was SSF2T that was the "Next time"?
>Quite possibly Sagat will be in SF3. If they drop Sagat, who will be
>Ryu's rival?

That all depends... Is Ryu "Evil" now? It would be easy to make Ken
Ryu's rival, though...

One thing I thought was cool, though... That big guy in the GF pics
looks like one of Cammy's team-mates in her special forces group... He
kind of looks like a guy that was in her ending in SSF2...

Erik Cohen

unread,
Sep 20, 1996, 3:00:00 AM9/20/96
to

FEAR wrote:
>
> PsychoKick wrote:
>
> > I think he's just throwing it away before fighting. Besides, haven't
> > you ever seen any Jacky Chan movies (others besides "Rumble" and "Supercop"
> > are available at most rental stores)? Anything can be used as a weapon. Take
> > "Young Master" for example. People fight with benches, worn skirts, folding
> > fans, lengths of rope, and it all looks downright spectacular. Yeah, it's just
> > a movie, but SF3 is not exactly 100% realistic...
> >
> > --
> > -PsychoKick
> > http://www.panix.com/~wyoon
> > School of Hard Nox and other chaos...
>
> I've seen and own just about every Jackie Chan flick out there. I
> had Ruble in the Bronx months before it ever came out in the US. The thing
> is, Jackie Chan usually only uses benches, poles, ladders and what not
> when he's up against more than one person and even then, he has much more
> freedom to move around then you do in SF. The point is, a skateboard is
> not meant to be a weapon and therefor should not be in a tournament style
> fighting game.
>
> --
>

"Street" Fighter

Gouki / Shig...

unread,
Sep 20, 1996, 3:00:00 AM9/20/96
to

I really think that Yun doesn't use his skateboard for battle. It's
because, well, in the PIC 24 of Gamefan, you see Yun doing a sort-of
Gen's Thrust Kick, and while both his legs are way up attacking, his
hand is touching the floor, like Chun Li's CROUCH+ROUNDHOUSE.
Where does the skateboard goes to if this move is executed? Oh well, it
might just be staying on the ground.
And about it being his entry pose, it could be true. Well, only thing
that, IMO, is that he comes in from the side and and does a "HOP" with
his skateboard while he leaps off the board while in mid-air. But
there's one other thing. Is it that we must ALWAYS start with Yun? Well,
probably this is the first battle... since Gen always starts with the
Mantis Style (3P) in the first battle. Maybe if you win the battle with
YUN #2, you get to see YUN #2's starting pose. Hmm...
Also, even IF the skateboard WAS a projectile in the game, it would
have been done in the style of Captain America in MSH. He'll probably
have to get back the skateboard to re-use it for a projectile.
But, it would be cool if he HAD the skateboard with him. He could then
(opinion from my friends) headlock the opponent and bang his head with
the board as one of his grabs. Cool.
But, there's one thing that i must say. Yun will probably be as hot as
Ryu and Ken. Hey. HE's already getting attention even before he's
released for play! That's one thing good about SF and CAPCOM games,
diversity in gameplay.

Gouki.
--
"Don't worry. Perfection is not for everyone."
- Rolento
________________________________________________
Gouki/"Shigeru Miyamoto"
Gouki's Page Of Whatever...
http://www.geocities.com/SiliconValley/6785/


Devil Hunter

unread,
Sep 20, 1996, 3:00:00 AM9/20/96
to
I personally (and a who arcade of people here in Washington) feel that
Capcom fucked up royally with the lame ass character designs. They nuke
EVERYONE but those two boring fucks, Ryu and Ken. Ok Ryu I
understand...but Ken!??? isn't he married now? wouldn't his wife be
opposed to him getting his ass whipped? Shouldn't he be home making
babies? Yun sounds stupid along with the rest of them. The female
ninja will get my quarters :)

Devil Hunter
"The only Rolento player in Olympia!
Against everyone else who plays Ryu/Ken/Akuma"


Gouki / Shig...

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Sep 20, 1996, 3:00:00 AM9/20/96
to
Devil Hunter said these words...

> I personally (and a who arcade of people here in Washington) feel that
> Capcom fucked up royally with the lame ass character designs. They nuke
> EVERYONE but those two boring fucks, Ryu and Ken. Ok Ryu I
> understand...but Ken!??? isn't he married now? wouldn't his wife be
> opposed to him getting his ass whipped? Shouldn't he be home making
> babies? Yun sounds stupid along with the rest of them. The female
> ninja will get my quarters :)
>
> Devil Hunter
> "The only Rolento player in Olympia!
> Against everyone else who plays Ryu/Ken/Akuma"

Well, it ain't an SF game without Ryu and Ken you know? Ryu and Ken are
the main stars of the game. No matter how many times people have seen
them or played them, or hate them, they have to be in, cuz they
represent STREET FIGHTER. If Ryu and Ken weren't in, CAPCOM could've
just named that game SOME OTHER FIGHTER I : NO RYU AND KEN!.
Ryu and Ken are trademarks and mark the evolution of the Street Fighter
game. The characters so far are just in their early stages. They may
sound dull, but, they might turn out cool. It's jsut that you have to
give the newbies some chance for them to show their stuffs. Well, some
of the older SFers were lame. For instance, most people thought T. HAWK
was lame in SUPER SFII, and looked what it turned out.
CAPCOM already said that SF3 will be based on GAMEPLAY instead of their
CHARACTER DEVELOPMENTS, while the Alpha series were there to develop the
CHARACTER'S BACKGROUNDS. So, it doesn't matter if they're characters are
lame. The main thing is, it's fun and it's GREAT! The Ninja-gal looks
cool too. And I'm sure Sean won't be another Fireball, Dragon Punch,
Hurricane Kick'er. HE'll probably have a different set of moves (ala
Dan) than Ryu and Ken.
And about Ken... well, maybe his wife wants him to fight? Hmm...

Gouki...

x_a2.gif
copy.gif

Donny CHAN

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Sep 20, 1996, 3:00:00 AM9/20/96
to

In article <51pdk9$f...@elaine40.Stanford.EDU>,

ink...@leland.Stanford.EDU (Thomas Calvin Cannon) wrote:
]I'm just pointing out that anyone who thinks that the stuff posted to

]this group has a serious impact on the development of stuff coming in
]from overseas is basically dreaming.

Unless we leave feedbacks at their Japanese homepages, and hope they can
decipher the English if we're unable to write in JIS.

Sinbad

unread,
Sep 20, 1996, 3:00:00 AM9/20/96
to

Erik Cohen wrote:

> "Street" Fighter


Yeah "Street" Fighter. So what's your point! If you're reffering to the
fact that I called the game a tournament fighter, its because it is. You
advance character by character and ending in a final match with the
champion. The Alpha series plays the same but gives you a specific boss
dependant on your character.

--

Adam McMahon


TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
I I
G TTFN G
G Ta Ta For Now! G
E E
RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

Erik Cohen

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Sep 21, 1996, 3:00:00 AM9/21/96
to

Sinbad wrote:
>
> Erik Cohen wrote:
>
> > "Street" Fighter
>
> Yeah "Street" Fighter. So what's your point! If you're reffering to the
> fact that I called the game a tournament fighter, its because it is. You
> advance character by character and ending in a final match with the
> champion. The Alpha series plays the same but gives you a specific boss
> dependant on your character.
>
> --

My point that its a street fight. So what if he uses a skateboard? I
don't
remember hoards of people complaining that Vega uses a claw in the
tournament. Or that rolento uses grenades or whatever. He probably
doesn't
even use the skateboard, but who GIVES A FUCK AS LONG AS THE GAMEPLAY
IS WHAT WE EXPECT!

Stop the whining over a coupla early pictures.

Erik

Kotaro Yamaguchi

unread,
Sep 21, 1996, 3:00:00 AM9/21/96
to

Anyone remember the kid with rollerskates from Streets of Rage 3?
That was the shit!

kota

On Sat, 21 Sep 1996 02:22:04 -0400, Erik Cohen <eco...@ix.netcom.com>
wrote:


>My point that its a street fight. So what if he uses a skateboard? I
>don't
>remember hoards of people complaining that Vega uses a claw in the
>tournament. Or that rolento uses grenades or whatever. He probably
>doesn't
>even use the skateboard, but who GIVES A FUCK AS LONG AS THE GAMEPLAY
>IS WHAT WE EXPECT!
>
> Stop the whining over a coupla early pictures.
>
>Erik
>
>
>>
>> Adam McMahon
>>
>> TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
>> I I
>> G TTFN G
>> G Ta Ta For Now! G
>> E E
>> RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

--
ko...@carroll.com
http://www.carroll.com/p/kota/

B Hu

unread,
Sep 22, 1996, 3:00:00 AM9/22/96
to

S. Ives wrote:
>
> tet...@interlog.com (Mat Findlay) scrawled:
>
> >Scorpi...@worldnet.att.net (S. Ives) wrote:
> >> Let's hope they add in some good new characters. The Skateboard guy
> >>sounds cool IMO- maybe Capcom wants to have an alternative-type
> >>character in the game.
> >God, I hope not... Everyone knows that when a company tries to put an
> >alternative "cool guy" type guy in a game, they end up being way off
> >of the mark. I'm also getting tired of people putting "alternative"
> >mainstream crap in video games in a desperate attempt to get a certain
> >crowd to play. If the game is good, it's good. There shouldn't be any
> >need for a "rad" character.
> He's not that bad. Imagine him whacking the opponents with the
> skateboard and also doing a boomerang skateboard throw. SGTM. Taking
> him out wouldn't make SF3 any better than it is (which is sure to be
> good).
> I liked the Tekken series' decision to have Yoshimitsu, King, and
> Jack. Sega put the robot Dural in VFx. Capcom started this with
> Blanka in SF2. I'm not for adding spacemen or robots to SF3- a Yoshi
> or Jack would NOT fit in here very well.
> >> I'd bet that they'll have MORE than 10
> >>characters. Some of the others may be cool. It kind of blows that
> >>only Ryu & Ken are returning so far. What about Chun Li & Sagat? Who
> >>knows, maybe Ryu killed him (remember in SF2CE, "Next time, one of us
> >>will not survive"-Sagat).
>
> >Sure, Sagat said that, but when was that "Next time"?
> Good question. I wonder if it was SSF2T that was the "Next time"?
Maybe "Next time" means SF4, because there's also a sentence like
"Deep inside, Sagat knows Ryu is not merely a lucky boy" at the
end. The last picture of the ending shows Sagat went training harder.
That means Sagat realized Ryu is more powerful than him, unless he felt
he have been skillful enough to overcome Ryu, he will not risk his life
to fight Ryu. So he waited in SF3, he might be a hidden character
according to the logic, though logic doesn't always work with video
games.

> Quite possibly Sagat will be in SF3. If they drop Sagat, who will be
> Ryu's rival?
>

Geoff Price

unread,
Sep 23, 1996, 3:00:00 AM9/23/96
to

In article <51s3ga$h...@nn1.fast.net>, jeso...@fast.net (Dominion) wrote:

> In article <324076...@sonyinteractive.com>, FEAR
<amcm...@sonyinteractive.com> wrote:
> >Sorry but any character with a skateboard in a fighting game is
> >lame. Especially when they can whip it around like it was baton. No
> >fighter should use any type of vehicle as a weapon. And if the skateboard
> >is just for looks then it's even more lame. Why would you carry a
> >skateboard on your back in a fight. Besides one of the pics has the board
> >flinging out so i'm sure it's his main weapon.
> >
> >
>
> Do you have something against Skateboarders?
>


I don't have a problem with him using the skateboard (obviously, the
programmers are determining the game balance, not the sprites used to
present attack moves). But it *is* sort of an abominable notion for an SF
character. One Sakura as a joke character is enough, ack! Gads, we'll
have to watch him say "kowabonga" when he wins and sticks his thumb in the
air, and there will never be a way to direct him to stick the thumb in
other parts of his anatomy as much as we may want to.

I'd prefer SF evolve into the high-speed chess of video games, with a
solid grounding in comic-bookesque character development -- not degenerate
into silly beat-em-up eye candy for kids. But I don't have much choice,
do I?

Maybe some of us programmers on this group should sit down and design a
game the right way sometime.

Sinbad

unread,
Sep 24, 1996, 3:00:00 AM9/24/96
to

Geoff Price wrote:
>
> In article <51s3ga$h...@nn1.fast.net>, jeso...@fast.net (Dominion) wrote:
>
> > In article <324076...@sonyinteractive.com>, FEAR
> <amcm...@sonyinteractive.com> wrote:
> > >Sorry but any character with a skateboard in a fighting game is
> > >lame. Especially when they can whip it around like it was baton. No
> > >fighter should use any type of vehicle as a weapon. And if the skateboard
> > >is just for looks then it's even more lame. Why would you carry a
> > >skateboard on your back in a fight. Besides one of the pics has the board
> > >flinging out so i'm sure it's his main weapon.
> > >
> > >
> >
> > Do you have something against Skateboarders?


Do you have a problem with people expressing their opinion? Do you
see skateboarders entering the Olympics? Do you see people fighting in
martial arts tournaments with a skateboard? Grow up!

Eric Dixon

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Sep 24, 1996, 3:00:00 AM9/24/96
to

Geoff Price wrote:
>
> In article <51s3ga$h...@nn1.fast.net>, jeso...@fast.net (Dominion) wrote:
>
> > In article <324076...@sonyinteractive.com>, FEAR
> <amcm...@sonyinteractive.com> wrote:
> > >Sorry but any character with a skateboard in a fighting game is
> > >lame. Especially when they can whip it around like it was baton. No
> > >fighter should use any type of vehicle as a weapon. And if the skateboard
> > >is just for looks then it's even more lame. Why would you carry a
> > >skateboard on your back in a fight. Besides one of the pics has the
> I'd prefer SF evolve into the high-speed chess of video games, with a
> solid grounding in comic-bookesque character development -- not degenerate
> into silly beat-em-up eye candy for kids. But I don't have much choice,
> do I?
>
> Maybe some of us programmers on this group should sit down and design a
> game the right way sometime.

I would like to see a game like this as well. I really don't think
the Japanese think like us over here, (You know, honor and all) so
they won't abuse things and play games like Alpha in a lets wait
and AC or CC style only. It would take several dedicated american
designers and programmers to actually listen to the players, use
the formula (SF engine, but more advanced) and let flash be used
as a draw only. I never seen Williams make a game as deep as a SNK or
Capcom game.

Eric Dixon
Tired of scrub friendly Alpha

Asiliat

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Sep 25, 1996, 3:00:00 AM9/25/96
to

> I've seen and own just about every Jackie Chan flick out there. I
>had Ruble in the Bronx months before it ever came out in the US. The thing
>is, Jackie Chan usually only uses benches, poles, ladders and what not
>when he's up against more than one person and even then, he has much more
>freedom to move around then you do in SF. The point is, a skateboard is
>not meant to be a weapon and therefor should not be in a tournament style
>fighting game.
>

I can't remember, did he use the skateboard as a weapon in City Hunter? Or
just a means of escape?

-----------------------------------------------
There are only 3 types of people on this Earth.
[..] Born smart
[..] Study smart
[XX] Smart ass
-------------...@Hole.In.The.Ground-


Captain Warlock from the Planet Freaker

unread,
Sep 25, 1996, 3:00:00 AM9/25/96
to

Sinbad <amcm...@sonyinteractive.com> wrote:
>Geoff Price wrote:
>>
>> In article <51s3ga$h...@nn1.fast.net>, jeso...@fast.net (Dominion) wrote:
>>
>> > In article <324076...@sonyinteractive.com>, FEAR
>> <amcm...@sonyinteractive.com> wrote:
>> > >Sorry but any character with a skateboard in a fighting game is
>> > >lame. Especially when they can whip it around like it was baton. No
>> > >fighter should use any type of vehicle as a weapon. And if the skateboard
>> > >is just for looks then it's even more lame. Why would you carry a
>> > >skateboard on your back in a fight. Besides one of the pics has the board
>> > >flinging out so i'm sure it's his main weapon.
>> > >
>> > >
>> >
>> > Do you have something against Skateboarders?
>
>
> Do you have a problem with people expressing their opinion? Do you
>see skateboarders entering the Olympics? Do you see people fighting in
>martial arts tournaments with a skateboard? Grow up!

Do you see people fighting in martial arts tournaments with glowing
fireballs coming out of their hands or jumping 20 feet into the air?

Brian Flanagan

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Sep 25, 1996, 3:00:00 AM9/25/96
to

In article <52a7p7$r...@news.inforamp.net>, Asi...@Hole.in.da.Ground (Asiliat) says:
>
>
>> I've seen and own just about every Jackie Chan flick out there. I
>>had Ruble in the Bronx months before it ever came out in the US. The thing
>>is, Jackie Chan usually only uses benches, poles, ladders and what not
>>when he's up against more than one person and even then, he has much more
>>freedom to move around then you do in SF. The point is, a skateboard is
>>not meant to be a weapon and therefor should not be in a tournament style
>>fighting game.
>>
it's only a videogame geekboy................

>
>I can't remember, did he use the skateboard as a weapon in City Hunter? Or
>just a means of escape?
>
>-----------------------------------------------
>There are only 3 types of people on this Earth.
>[..] Born smart
>[..] Study smart
>[XX] Smart ass
>-------------...@Hole.In.The.Ground-
>

----------------------------------------------------------------------------------------
FREE SIMON SUNDERLAND
5 years for graffiti is no justice
HTTP://WWW.INTA.NET/~DKEW/FISTA.HTML
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Disclaimer:
Opinions stated in newgroup postings, Email or otherwise are not necessarily the views
Or opinions held by ocean software LTD.

Paul Bamba

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Sep 26, 1996, 3:00:00 AM9/26/96
to

hahahahahahaha a guy with a skateboard that throws it like a boomerang...?
this ain't samurai shodown, punchy.

oh, and i personally don't take any of the sf storyline tthat was
translated to english very seriously...

here's an example: anybody who thinks ryu and ken's teacher is named
"sheng long", raise your hand! congratulations, you are all a bunch of
fools.

-kubikiri shungo

p.s. "Shouryu-ken wo yaburanu kagiri, omae ni kachime wa nai!!"
translation: "You must overcome my 'Rising Dragon Punch' before you even
stand a chance of beating me!!"

Sinbad

unread,
Sep 26, 1996, 3:00:00 AM9/26/96
to

Brian Flanagan wrote:
>
> In article <52a7p7$r...@news.inforamp.net>, Asi...@Hole.in.da.Ground (Asiliat) says:
> >
> >
> >> I've seen and own just about every Jackie Chan flick out there. I
> >>had Ruble in the Bronx months before it ever came out in the US. The thing
> >>is, Jackie Chan usually only uses benches, poles, ladders and what not
> >>when he's up against more than one person and even then, he has much more
> >>freedom to move around then you do in SF. The point is, a skateboard is
> >>not meant to be a weapon and therefor should not be in a tournament style
> >>fighting game.


> it's only a videogame geekboy................


Maybe you should of read the original post morphadite. What in the above
mentioned classifies as a geekboy, vaginal wart. I'm getting a headache
from your benalities.

PsychoKick

unread,
Sep 27, 1996, 3:00:00 AM9/27/96
to

This is really just silliness, but I'm in a silly mood right now.

[someone wrote]


> I've seen and own just about every Jackie Chan flick out there. I
>had Ruble in the Bronx months before it ever came out in the US. The thing
>is, Jackie Chan usually only uses benches, poles, ladders and what not
>when he's up against more than one person and even then, he has much more
>freedom to move around then you do in SF.

Really, that's just nonsense (then again so is this thread). You can't
get much more roomier than a deserted street, fighting only one other person. I
could imagine a skateboard being used very much like the way the police chief's
son used his bench in "Young Master". And even then there's more to it. You
could grip it by two wheels (or one if you have strong hands) to add a little
more momentum when swinging it. The trucks on the bottom would make it easier
to spin around your arm than just normal a flat board (same principle as
spinning a pen around your finger by bending the pen cap). Or just bash the guy
on the head with it if you want to be simple.

>The point is, a skateboard is not meant to be a weapon and therefor should not
>be in a tournament style fighting game.

The point is, it's a video game filled with fireballs, teleportation,
bouncing off nonexistant walls, mutants, 10-foot leaps and gumby limbs.
Compared to this a skateboard is hardly ridiculous and out of place.

Sinbad

unread,
Sep 28, 1996, 3:00:00 AM9/28/96
to

PsychoKick wrote:
>
> This is really just silliness, but I'm in a silly mood right now.
>
> [someone wrote]
> > I've seen and own just about every Jackie Chan flick out there. I
> >had Ruble in the Bronx months before it ever came out in the US. The thing
> >is, Jackie Chan usually only uses benches, poles, ladders and what not
> >when he's up against more than one person and even then, he has much more
> >freedom to move around then you do in SF.
>
> Really, that's just nonsense (then again so is this thread). You can't
> get much more roomier than a deserted street, fighting only one other person. I
> could imagine a skateboard being used very much like the way the police chief's
> son used his bench in "Young Master". And even then there's more to it. You
> could grip it by two wheels (or one if you have strong hands) to add a little
> more momentum when swinging it. The trucks on the bottom would make it easier
> to spin around your arm than just normal a flat board (same principle as
> spinning a pen around your finger by bending the pen cap). Or just bash the guy
> on the head with it if you want to be simple.


Well, first point would be is that the game is in 2D and so is the movement thus limiting
the space I was reffering to.

>
> >The point is, a skateboard is not meant to be a weapon and therefor should not
> >be in a tournament style fighting game.
>
> The point is, it's a video game filled with fireballs, teleportation,
> bouncing off nonexistant walls, mutants, 10-foot leaps and gumby limbs.
> Compared to this a skateboard is hardly ridiculous and out of place.
>


The point is, everything you mentioned are non-existent creations fit into a world of
tournament combat. A skateboard is an existing material which has a sole purpose and wasn't
meant to be used in a karate tournament. Try putting a sub-machine gun in the medieval era.
Yeah I bet that would be real believable.

I have nothing against skateboarders or skateboards but I don't think they should be in a
fighting game. You might as well use a surfboard or sheets of paper since anything can be
used as a weapon. But not everything is a practical weapon.

Natas

unread,
Sep 29, 1996, 3:00:00 AM9/29/96
to

Sinbad <amcm...@sonyinteractive.com> wrote:

>> >The point is, a skateboard is not meant to be a weapon and therefor should not
>> >be in a tournament style fighting game.
>>
>> The point is, it's a video game filled with fireballs, teleportation,
>> bouncing off nonexistant walls, mutants, 10-foot leaps and gumby limbs.
>> Compared to this a skateboard is hardly ridiculous and out of place.
>>


>The point is, everything you mentioned are non-existent creations fit into a world of
>tournament combat. A skateboard is an existing material which has a sole purpose and wasn't
>meant to be used in a karate tournament. Try putting a sub-machine gun in the medieval era.
>Yeah I bet that would be real believable.

>I have nothing against skateboarders or skateboards but I don't think they should be in a
>fighting game. You might as well use a surfboard or sheets of paper since anything can be
>used as a weapon. But not everything is a practical weapon.

For what it's worth I skated for 11 years and got in a couple of
fights.. very short ones.. only a complete nutter will keep fighting
you after they get smacked on the head with a board.. and they are
great for defending too.. grip tape _hurts_ if you are stupid enough
to punch it :)
got one of em on video somewhere.. it was funny..
oh and none of this rollling through peoples legs on them like picky
;p
late,
nataS
o-------------------------------------------------------------------------------------o
| 'bout time I had a sig eh? nataS ..@genom.demon.co.uk |
| |
| Santa, Evil Santa, Desert Santa and Cool Wave blue santa |
o-------------------------------------------------------------------------------------o


Tony/Pam

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Oct 3, 1996, 3:00:00 AM10/3/96
to

You're not thr Natas Kaupas, are you?
Tony "Chun" Lim

Natas

unread,
Oct 5, 1996, 3:00:00 AM10/5/96
to

Tony/Pam <chu...@ix.netcom.com> wrote:

>You're not thr Natas Kaupas, are you?
> Tony "Chun" Lim

Heh no I was never _that_ good I only got local shop sponsorships...
cause I live in scotland.. I might have got a decent company sponsor
if i lived in cali :( blah.

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