Anyone playing this? Check it out if you can. It's vs-ish enough to attract
MvC2 players IMO, but not nearly as chaotic. It kind of feels like a cross
between MSH and Samurai Shodown. I'm not sure what to think of it just yet,
but I'm enjoying it so far.
What I'm finding interesting is no characters are sticking out as really bad
or good. So far, IMHO, Faust and Millia seem a bit better than the rest, and
Zato seems a bit worst. But no "Cables" or "Rolls" have sprung up anywhere.
The engine is strange and takes some getting used to. All kinds of gimmicks
like shields (take no block damage and it drains your super meter), roman
cancels (cancel whatever you where doing), instant deaths (win the round if
they connect), etc.
It's a fun game, a lot better than CvS IMO. I played the first one on PSX
ages ago, but I don't remember it being this loose/vs-ish. Was the first one
in the same veign as this?
--
Matt -- mgreer [at] artic.edu
neotokens -- neo geo and arcade
http://www.classicgaming.com/neotokens/
Sent via Deja.com
http://www.deja.com/
>This is blatantly off topic, but this newsgroup is pushing about 1 message
>every other day. So I thought I'd try to stir up some discussion.
>
>Anyone playing this? Check it out if you can. It's vs-ish enough to attract
>MvC2 players IMO, but not nearly as chaotic. It kind of feels like a cross
>between MSH and Samurai Shodown. I'm not sure what to think of it just yet,
>but I'm enjoying it so far.
>
>What I'm finding interesting is no characters are sticking out as really bad
>or good. So far, IMHO, Faust and Millia seem a bit better than the rest, and
>Zato seems a bit worst. But no "Cables" or "Rolls" have sprung up anywhere.
>
>The engine is strange and takes some getting used to. All kinds of gimmicks
>like shields (take no block damage and it drains your super meter), roman
>cancels (cancel whatever you where doing), instant deaths (win the round if
>they connect), etc.
>
>It's a fun game, a lot better than CvS IMO. I played the first one on PSX
>ages ago, but I don't remember it being this loose/vs-ish. Was the first one
>in the same veign as this?
Though I haven't played the sequel yet from my memory of the original
title you do get a somewhat vs. feel from it.
------------------------
Darien Allen
ICQ-2927081/AOL-Dezign369
Was wünscht jeder? KOPF!
Was benötigt jeder? KOPF!
Yup, GGX is great! It's completely insane, which makes it super fun! The
possibilities with combos and stuff seem to be almost limitless and I can almost
say that no two people will play any character the same way...
But from what I heard and experienced myself actually is that SOL BADGUY is
probably the best guy in the game... some people say he's EASILY #1. I can kinda
see that... even the CPU Sol Badguy is insane!
Sol is not bad, but occording to the minimal posts on MadMan's site, there is a
bad ass female character in there or somethin.
Also, the first one had infinates out the ass, I'm sure this one is just as bad
if not worse.
And to me, the chacter animation is not that much above the PSX version. (no
added attack frames to smooth transitions out)
> EEwwwww, Matt, you like this CRAP?
> :-P
>
What about it is crap? That it's over the top or that it's not SNK or what?
So far it's holding its own quite well. It's nice to see an effort from
someone besides Capcom and SNK.
> Sol is not bad, but occording to the minimal posts on MadMan's site, there is a
> bad ass female character in there or somethin.
>
Probably Millia Rage. She's who I said I think is top tier. She's a very fast
pixie with great priority and actually deals good damage for a pixie. So far
the only other girl who seems to have potential is May, the little anchor
carrying chick.
> Also, the first one had infinates out the ass, I'm sure this one is just as bad
> if not worse.
What game like this doesn't have infinites out the ass? The game has limited
OTG's and you can flip out in the air, so pretty much all infinites will need
to be ground based I'd think.
> And to me, the chacter animation is not that much above the PSX version. (no
> added attack frames to smooth transitions out)
Hmmm, I remember the PSX version being miiighty chunky, although its been a
while. I'd say GGX roughly has CPS2 quality animation.
Matt, thats a misleading quote. Animation on CPS2 varies greatly. Compare the
animation of Alpha3 and Vampire Savior. GG on PSX was herald for having so much
animation on that system but it was crap. Most of the frames went into their
standing poses. That goes to show that hi res doesnt mean higher animation.
Mike
Sinful the Deceitful Soldier a.k.a the rap assasin
"The only thing faster than the speed of light,is the speed of darkness"
Canibus
ICQ:4260109
Matt Greer wrote:
> In article <20001217232949...@ng-co1.aol.com>,
> mass...@aol.com (MasSnead2) wrote:
>
> > EEwwwww, Matt, you like this CRAP?
> > :-P
> >
>
> What about it is crap? That it's over the top or that it's not SNK or what?
> So far it's holding its own quite well. It's nice to see an effort from
> someone besides Capcom and SNK.
It's not as incredible as I wish it had been, but at least the combos are crazy
enough. I do wish the stages were larger horizontally, though.
> > Sol is not bad, but occording to the minimal posts on MadMan's site, there is a
> > bad ass female character in there or somethin.
> >
>
> Probably Millia Rage. She's who I said I think is top tier. She's a very fast
> pixie with great priority and actually deals good damage for a pixie.
Don't forget she's also one of the few characters that can launch a character into an
air combo with a fairly quick normal attack (cr. HS), and her Destroy move actually
tracks the opponent.
OTOH, Jam is pretty damn incredible too. You can do some really insane combos with
her, especially after using the d,d + attack powerups. And her Destroy move is
easily comboable because it has so little startup.
> So far
> the only other girl who seems to have potential is May, the little anchor
> carrying chick.
Not May... May has an impossibly short range and barely moves forward when she
jumps. Plus she has a fundamental flaw in her control system which I really hate,
she has a fireball *and* a charge move using the same button, in the same direction.
This means if you want to do the fireball half the time you get the charge move,
which has control priority. This is the exact reason I had problems with Q's Total
Destruction in 3rd Strike.
> > And to me, the chacter animation is not that much above the PSX version. (no
> > added attack frames to smooth transitions out)
>
> Hmmm, I remember the PSX version being miiighty chunky, although its been a
> while. I'd say GGX roughly has CPS2 quality animation.
I wouldn't say that, Marvel vs. Capcom had much better animation overall. The
animation is not entirely "quality" animation. Some characters, like Sol and Zato
are actually animated decently, but Faust, Axl, Potemkin, Jam, Baiken, and others all
have fundamental problems from bad physics (they're jerky, don't flow smoothly, that
sort of thing). That inconsistency really cost it a lot of points in the visuals
department, for me.
--
-----------------------------------------------------------
Jonathan Winkler
Interactive Imagination
-=jonw...@concentric.net=-
"To be positive: to be mistaken at the top of one's voice."
-Ambrose Bierce, The Devil's Dictionary
> Cloudberry Jam is sick...PLus, she has a rush move that will allow her
> to wind up on the back side of a character and then perform a kikoken of
> some sort.
Ugh, tell me about it. Still haven't figured out what to do about this
thing.
> I'd say at this point I'd have to say Milia, Cloudberry,
> Sol, Ky, and Faust are def. top tier.
Just once I'd love to see a 2D fighter made that doesn't have any shoto
clones in it. The "less dedicated" players at my arcade swear by Ky, I
wonder why.
> > Probably Millia Rage. She's who I said I think is top tier. She's a very fast
> > pixie with great priority and actually deals good damage for a pixie.
>
> Don't forget she's also one of the few characters that can launch a character into an
> air combo with a fairly quick normal attack (cr. HS), and her Destroy move actually
> tracks the opponent.
Yup. Actually I wonder if you can recover out of that "launcher" before
the rest of the combo. I've not had much chance to play around with that.
Her destroy is one of the better ones. Some destroys are really bad
(Zato's springs to mind.)
> OTOH, Jam is pretty damn incredible too.
I havent seen her potential yet. Several people use her here, but I guess
no one's quite got her yet. I'm sticking with Zato, even if he sucks more
and more each time I use him :/
> Not May... May has an impossibly short range and barely moves forward when she
> jumps.
She does great damage for her size/speed, her forward+HS is awesome anti
air and OTG (most f+HS are, but her's seems better than most.) Her ride
the dolphin move is pretty safe and fast, very safe super that comes out
quick.
> Plus she has a fundamental flaw in her control system which I really hate,
> she has a fireball *and* a charge move using the same button
Yup, I hate move overlap. Biggest reason I never used Akuma. Even worse
is sometimes I want a f+HS and I get her ride the dolphin thing instead.
They should at least make an effort for when move overlap is unavoidable,
make doing the wrong move not deadly or a weaker alternative to what you
really wanted. Meaning to do anti-air but instead flying across the
screen is not good.
, in the same direction.
> This means if you want to do the fireball half the time you get the charge move,
When i first saw those fireball moves I was excited. I thought the sprays
of water were what hurt your opponent (ala Zato's drills) but they don't
:( If that was the case May could have been really good.
I still think she has great slashes, f+HS, very safe super, and is /
slightly/ above the pack (she's no Milia though.)
>That inconsistency [animation] really cost it a lot of points in the visuals
> department, for me.
Well ok. I guess I can see that. The animation is just fine for me. As
long as it doesn't cause any gameplay problems. Still, GGX is the first
high res fighter, it'll take a few tries to get everything right. What I
do like is most supers/destroys are entirely new animation and are pretty
elaborate. You don't see that outside of SNK too often.
Which reminds me, the game has lots of SNK inspirations everywhere. The
button system, May's destroy (Akari's demon parade), Johnny (Yamazaki/
Moriya), Chipp is like half Galford half Benimaru, destroy system seems
inspired off of SS4's rage system, and a lot more I'm forgetting at the
moment. Is this Sammy the same Sammy that made Viewpoint?
They definitely published the NeoGeo game, don't know if they made it.