Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

The Ultimate Tick

27 views
Skip to first unread message

Seth James Killian

unread,
Feb 12, 1993, 1:51:59 AM2/12/93
to

Not to sound MMSFish, but this is a coooool tick:

I have picked up Honda on HF for picking on scrubs, but I have
found that I can actually beat a number of the masters, when using
a basically evil Honda strategy of getting inside once and ticking
them to death. I know, no one gets ticked to death, but Honda has
a lot of really nasty ones, so it can be tough to outguess him.
Anyway, I have picked the chest squeeze/bear hug thing as my favorite
grab and was fooling around with it by following with the HHS. So
then I get this idea... I grab, squeeze, start up the HHS. They
block about two hits, but I have stopped hitting the button (strong)
and I time one press of the fierce button. They go from right in
the middle of the HHS, back to the bear hug! There is really no
pause between the blocked hits and the grab. I did it twice on the
same guy, he couldn't believe it. I suppose this would be repeatable
without end. Of course, you can counter throw this, but what if I
don't hit fierce, and keep up the HHS? You get nailed at least once
by a nasty move. In my experiments, I found it much easier to use
the strong throw from the HHS, but this will end the cycle of the
tick. Of course, it may also well kill them, so who cares! Has anyone
else done this more than twice? Does the timing become skewed, or can
I really keep this up all day? I make no claims about CE, I never
played Honda extensively before now. The seemingly infinite Guile
scrubs around here give me real trouble getting in, but once I do...
The cheese begins to flow. It is wonderful to have people go "Oh no,
not Honda!" and mean it. Any advice from former Honda masters on good
Guile approaches? Nothing like jump in when he booms, something clever
if you're willing to share it...

Seth Killian

Mark Maestas

unread,
Feb 13, 1993, 1:37:21 AM2/13/93
to

> Seth Killian


Another variation to the above tick, isn't really a tick at all, but it's
a neat weapon to add to your arsenal of things to do to catch people off guard.
When you get someone in the bear hug, start up the Hundred Hand Slap.
Right when you let go, stop pressing the buttons. Since your opponent was
expecting the obligatory block-the-HHS-after-the-hug/knee, he will be
cowering in the corner but there will be no attack there to block because
you will stop right before he lands. Immediately pick the character up again
to bewilder your opponent.

One neat way to challenge yourself against a scrub is to use the 1-2-3
method. What you do is not attack the opponent, but work your way in to
execute a throw, even a sac-throw. Your must first endeavor to give the player
a bear hug (1). Follow with some blocked HHS to ensure the success of 1-2-3.
Now try to move in again to execute the Knee Bash-HHS (2). Finally, move in for
the Strong Throw kill (3!). If you can kill your opponent without the use of
the HHS, you have become a master of 1-2-3 and can now kill people with three
moves. It can really frustrate people and make them tired of hearing, "Hrr.
hrr, hrr, hrr..."

Mark "Terminator" Maestas
mae...@cs.arizona.edu
"Hasta la vista, baby." - [8^!

John Nishinaga

unread,
Feb 14, 1993, 12:01:56 AM2/14/93
to

skil...@ux4.cso.uiuc.edu (Seth James Killian) writes (in partial):


> I have picked up Honda on HF for picking on scrubs, but I have found
> that I can actually beat a number of the masters, when using a
> basically evil Honda strategy of getting inside once and ticking them
> to death. I know, no one gets ticked to death, but Honda has a lot of
> really nasty ones, so it can be tough to outguess him.

If you're going to "tick" somebody to death, Honda is the one to do it with! :)


> Anyway, I have picked the chest squeeze/bear hug thing as my favorite
> grab and was fooling around with it by following with the HHS. So
> then I get this idea... I grab, squeeze, start up the HHS. They
> block about two hits, but I have stopped hitting the button (strong)
> and I time one press of the fierce button. They go from right in the
> middle of the HHS, back to the bear hug! There is really no pause
> between the blocked hits and the grab.

When I saw some guy do that tick a while ago I was pretty shocked myself.
Another hard to get out of tick is Foward Flip + Short so you hit the opponents
knee as they get up, walk back then throw (Strong). If the Honda distances
himself right, this tick is very difficult to reverse (don't ask me why, maybe
because it looks so dumb?).


> Of course, you can counter throw this, but what if I don't hit fierce,
> and keep up the HHS? You get nailed at least once by a nasty move.

Depending on which character, you can place yourself out of their throw range.
However, the best part about this tick is that chances are, the opponent is
going to take a lot of damage -- either by doing nothing, or by trying to
reverse.


> Has anyone else done this more than twice? Does the timing become
> skewed, or can I really keep this up all day?

From what I've seen, yes you can.


> Any advice from former Honda masters on good Guile approaches?
> Nothing like jump in when he booms, something clever if you're willing
> to share it...

What *I* would do is be patient and advance until I get close enough to do
standing Foward/Roundhouse's. If the Guile tends to crouch Foward a lot, do
the counters (crouching Strong/Foward). If he/she gets hit once or twice from
this, they will almost always try to Sonic Boom. Another Sonic Boom lure is
starting to tap the buttons rapidly like your going to fast hands then faking
to a Foward Flip. I really don't play Honda so that's about all I can offer.
--
John Nishinaga - jnis...@nyx.cs.du.edu

Lee Eu-Ming

unread,
Feb 16, 1993, 1:01:41 AM2/16/93
to
skil...@ux4.cso.uiuc.edu (Seth James Killian) writes:

> not Honda!" and mean it. Any advice from former Honda masters on good
> Guile approaches? Nothing like jump in when he booms, something clever
> if you're willing to share it...

Crouching jab worked wonders for Guile's forward sweep on Classic. I
assume it is still true on HF. I haven't played much Honda on CE and
HF.

Once you can stop them from doing the forward sweep/sonic boom stuff,
then you can try inching yourself forward with a mix of standing
jabs and crouching strongs. Tap the buttons periodically as you
approach so that if you feel Guile is getting to reach (razor or
whatever), you can start the HHS right away.

Of course, inching forward is rather slow. You have to stop and
block every so often in case Guile razors or times his attack to
your pattern. But believe me, it is very rewarding for Honda to
walk up and throw Guile. It's actually pretty successful if you
set it up with the dancing crap early on. Honda has a long throw
range, and Guile's never expect a walk-up throw from Honda :-).
Or you can fake the walk up and throw (walk from obviously too far
away and they crouching strong).

If you're farther away, you can try hitting his sweeps with your
sweeps. If you're JUST out of his forward sweep range, you can
hit his sweep with a crouching strong as it's retractin. Try
it. It's fun and frustrating to the Guile player. Gotta have
good reactions to do it, but any good Zangief player will tell
you that's the only way to get in on Guile :).

And once you're in, you know what to do.

> Seth Killian

Ming's favorite Honda saying: "Sonic Boooom--- and Honda's on you
like cheap perfume!"
--
Eu-Ming Lee (aka CyberGeek) eum...@mrcnext.cso.uiuc.edu
"Error - Keyboard not detected. Press F1 to continue."
- From the wisdom of DOS 5.0

Thomas Murphy

unread,
Feb 18, 1993, 9:14:27 PM2/18/93
to
Honda indeed has some very nice moves. His jab headbutt/torpedo seems to work
best at close range.. and I think only the ken/ryu DP has higher priority now.

Anyone know how to counter an annoying Ken/ryu player with Honda, when they
always do a sweeping roundhouse as you jump in and nail you? It's extremely
annoying! And if you stay back, they send 100's of fireballs over. VERY
ANNOYING!

-Tom

jeffrey d. lake

unread,
Feb 19, 1993, 11:27:58 PM2/19/93
to
When the Ken/Ryu player throws a fireball, perform Honda's
new Sumo-Splash with the Jab button. That way if they fireball immediately
you can jump in and kick them or they may try and sweep you in case you are
in range, but you are not! Followup after their failed foot sweep with a
fierce headbutt/torpedo.

0 new messages