All I have to say is...ouch.
Mokoto kicks ass. Not because of great combos or supers or anything....
it's because of her crouching forward kick. That thing cancels out just about
EVERY SINGLE other normal in the game, and takes out just about EVERY SINGLE
jumping attack too. She totally eats up opposition because all of their
footgames are useless. The ONLY way I could beat her (of course I mean somebody
who was really good with her) was to pick Hugo and get lucky 360 throws off,
taking massive damage. Otherwise, how can you ever beat her? Here is the only
strategy you need to win:
Stay away at all times when possible! When the opponent comes in for the
attack:
If they jump in, use a crouching forward, or if they're going for an overhead,
her d, df, d + punch move.
If they dash in or walk in for a ground attack, just keep doing well timed low
forwards. It stops every ground game there is, and even stops the
strong+forward overhead.
Fireballs? Come on! This is SF3 man, just parry!
Guess what? You just got yourself invincible defense. The crouching forward
just has too much priority. And if you're an aggressive player, and can't
resist attacking, you can do an occasional dashing punch to catch them
offguard. And if they ever do happen to get close enough to hit you, you can
use the punch super (you know, the one where she punches you a lot of times and
you go flying) to knock them back and take massive damage as well. So have fun
with Mokoto, the easiest character in the game to win with.