Super SF2 code v2.0 (SSF2 Code V2.0)
(The following adapted from Julien Beasley's SF2 code v1.0
which is an adaptation from Robert A. Hayden's Geek code v2.1).
We Street Fighter players are many. Some of us are newbies, some of us
are masters, some are scrubs. This is my first attempt to provide a
code for fellow SF2 players to recognize each other simply, and without
undue flamage.
How to tell the world you are a SF2 player, you ask? Use the
universal SF2 code. By joining the SF2 players organization, you
have license to use this special code that will allow you to let other
un-closeted SF2 players know who you are in a simple, codified statement.
The single best way to announce your SF2 player status is to add
your SF2 code to your signature file and announce it far and wide.
But be careful, you may give other SF2 players the courage to come
out of the closet. You might want to hang on to your copy of the
code in order to help them along.
The SF2 code consists of several categories. Each category is labeled
with a letter and some qualifiers. Go through each category and
determine which set of qualifiers best describes you in that category.
By stringing all of these 'codes' together, you are able to construct
your overall SF2 code. It is this single line of code that will inform
other SF2 players the world over of what a great SF2 player you
actually are.
Some of the qualifiers will very probably not match with you exactly.
Simply choose that qualifier that MOST CLOSELY matches you. Also, some
activities described in a specific qualifier you may not engage in,
while you do engage in others. Each description of each qualifier
describes the wide range of activities that apply, so as long as you
match with one, you can probably use that qualifier.
Also, pay particular attention to case-sensitivity, there can be a big
difference between a 't' and a 'T'.
Characters Traits -
Character traits are used in a lot of different ways in the
SF Code, as you'll see later. For now, lets just make
a list of all the characters and their codes. All Character
Traits begin with a capital letter.
The Characters -
Ry - Ryu Cl - Chun Li Dh - Dhalsim Z - Zangief
K - Ken Bl - Blanka H - E. Honda G - Guile
MB - M. Bison V - Vega Br - Balrog S - Sagat
C - Cammy FL - Fei Long TH - T. Hawk DJ - Dee Jay
Bd - Birdie A - Adon Gy - Guy Ad - Adon
Sk - Sakura Rl - Rolento Gn - Gen Ak - Akuma
Ro - Rose D - Dan %R - Evil Ryu
Special Characters -
G - Grapplers (Zangief, Birdie, Sodom)
ARK - The Shotokan's (Akuma, Ryu, Ken)
:P - Goofy characters (Vega, Adon, Cammy, etc.)
Version Symbols -
Used when a character just isn't enough or when you want to describe
a particular genre in general.
SF1 - Street Fighter
SF2 - Street Fighter 2
SFCE - Street Fighter 2 Champions Edition
SFHF - Street Fighter 2 Hyper Fighting
SSF2 - Super Street Fighter 2
SSF2T - Super Street Fighter 2 Turbo
SFA - Street Fighter Alpha
SFA2 - Street Fighter Alpha 2
SFZ2A - Street Fighter Zero 2 Alpha
Basic Modifiers -
The basic modifiers range from some degree of +'s to -'s depending
on how you feel about a particular trait. Each modifier is (of
course!) trait sensitive.
Basic Modifiers as Applied to Character Traits -
Applying a basic modifier to a character trait describes your
skill in that particular character. Using Sagat as an example:
S-- - Don't even know Ryu's moves.
S- - Ryu scrub. Would rather play the computer than
real competition.
S - Decent Ryu player... nothing special.
S+ - My Ryu wins most of the time locally.
S++ - My Ryu takes John Choi 8/10 times.
!S - I don't play Ryu as a matter of principle.
%S - My Ryu would be described as "Cheap" by scrubs. =)
Advanced Modifiers -
You can apply advanced modifiers to any trait in order to more
fully qualify how you feel about that trait. The advance modifiers
are:
! - Depending on context, is used to either specify apathy about
a particular trait or an exclusion from an already existing
variable. For example, I've never played Street Fighter Zero
2 Alpha would be !SFZ2A. If you have a good Chun Li, but stopped
playing her because of SFA2 you would use CL+(!SFA2).
@ - For variable. Said trait is not very rigid. May change with
time or with individual interaction. For example, people who
like to give 2nd rounds, but only to scrubs might list themselves
as 2++@.
() - For explicit indicating ranges or exceptions. If you play Ken
only in Hyper Fighting, use K(SF2HF). Someone who thinks throwing
is ultra-cheap except when using Zan, Birdie or Sodom would list
t--(!Z,!S,!Bd) or possibly t--(!G) since they're all grapplers.
If you're mostly a nice guy, but sometimes like to really CRUSH
your opponent, use r-(++).
> - For 'wannabe' ratings. Indicates that while you are at one
rating, you are striving to reach another. If you're just
picking up Rolento but plan to dominate the world, you would
use Ro->++.
vs.- Used to apply a modifier to when you're playing against another
character. If my Birdie is really bad, but I've optimized him
to kill Shotokaners, I would use B-(++vs.ARK). If I only play
Chun Li to take out Zangief, I would list !Cl(+vs.Z).
Other Traits
Most other traits begin with a lowercase letter (as opposed to
Character traits which all begin with capital letters). Below is
an exhaustive listing.
Variety
v-- - I've only tried once character since SF2 first came out
and have never felt the desire for anything more.
v- - I play one character. I'm pretty much screwed if I can't
beat my opponent with him.
v - I have a main character and a backup character if I lose.
v+ - I play 4 or 5 characters regularly.
v++ - I play every single character.
v? - I'm still deciding who to play.
!v - The only two worth playing are Ryu and Ken, so that's all
I play.
Throwing
t-- - I'll slam your face on the machine if you throw me.
The last Zangief player I fought now is now missing a testicle.
t- - I'll sac throw, or walk under throw, but that's it. Walk
up throws and/or ticks are cheap!
t - I'll throw you if you're turtling, but I don't go out of
my way to throw.
t+ - I have no compulsions about using repeated ticks. They win
me the game, don't they?
t++ - My name is Rasheed Rankins, or Lord Baal. My goal in life is
to throw you. I'll throw instead of combo you when you are
dizzy, just to make a point.
Grapplers
g-- - Forget it. After 5 years and 100K, I've given up on trying
to get an SPD.
g- - I spin the joystick around like crazy and mash on the buttons,
shaking the machine and jumping up and down. It works more
often than you think!
g - I'm a fairly average grappler. I can SPD most of the time,
I guess.
g+ - Can SPD 100% of the time. I've spent quite a bit of time with
grapplers, and I can crush you like an empty tin can if
you blink.
g++ - Can tick into a FAB. Consistently.
Money
m-- - I still have tokens left over from when I last played...
in CE.
m- - I spend less than a dollar a week on Street Fighter.
m - I'm restrained enough to put in one quarter, play one game,
and leave afterwards.
m+ - I'll easily spend over $5 in one sitting. Once I've
found good competition, the money just keeps on flowin'!
m++ - I spend over $50 a week on streetfighter.
!m - I win enough money/tokens from tournaments to finance my
playing (so it cost virtually nothing).
$m - I play so much, I figured it would be more efficient to
buy an SF machine.
Sheng Long (be honest!)
s-- - Have played Sheng Long. Think that there's a hidden char
called "Ariel Rave" in XvsSF.
s- - Sheng Long is in there, it's just no one's found him
yet. EGM printed it, so it MUST be true (d00d)!
s - Fell for the EGM trick, but realize there's no Sheng Long.
s+ - Have doubted the existance of Sheng Long all the time, with
some lingering doubts.
s++ - Have never believed in the existance of "Sheng Long"
as a hidden character (and there never will be DAMNIT!).
Giving 2nd Rounds
2-- - Why should I give 2nd? The line's long enough as it is!
2- - Will seldom give 2nd's, but only if you ask (and maybe pay me).
2 - Doesn't really try during the 2nd round. If you earn it,
you can have it.
2+ - Will give seconds, but makes it look like you've earned it.
2++ - Helps scrubs by critiquing their game during the
2nd Round and offering helpful pointers.
Tournaments
tm--:-- - Never been to a tournament : I'm always out in 2.
tm-:- - Been to a few tournaments : I sometimes place in the top
half.
tm: - I go to tournaments about once a month : I always place
in the top half.
tm+:+ - I live in Sunnyvale / go to weekly tournaments : Place
in the top four.
tm++:++ - I go to every tournament I can, travelling huge
distances if necessary : I always win tournaments,
rarely taking second.
$tm - I'll only compete in a tournament if money is involved.
^tm - I organize tournaments.
Ruthlessness
r-- - I don't care whether I win or lose. The fun is in
playing the game! I make it a point not to stay on the
machine for more than 2 turns.
r- - I'm a nice guy. I'll give second rounds, and I'll play
goofy characters even against good players just for the fun
of it.
r - I kid around sometimes.
r+ - I use any method within the game to win. I'll pretend to be
weaker against weaker players to 'milk' them for the most
amount of money.
r++ - I crush newbies like the girly men they are! I like to use
big combos and ticks when they're trying to figure out
blocking!
B3
B3-- - Was against B3 from the start because it was held at
Sunnyvale Golfland (violating a contractual agreement).
B3- - Thought about going to B3, but watched TV instead.
B3 - Wanted to go to B3, but couldn't.
B3+ - Was at B3 on the weekend. Sweated my ass off, too.
B3++ - Was at B3 from Thursday to Sunday. Bought a T-Shirt.
Lets do it again!
B3? - What's B3? Does it have a DP?
-->B3 - Travelled a great distance to get to B3.
%B3 - Complained about the sticks at B3.
$B3 - Ordered a B3 tape (and where in all HELLS is it!?!?)
The Net
n--:-- - I'm from AOL and don't understand the stigma against me :
I'm a total lurker, never posted.
n-:- - I rarely read agsf2 : I post occasionally, but don't
say a whole lot.
n: - I read agsf2 when I'm bored : I've posted a few articles
n+:+ - I read most articles on agsf2 : I post quite a bit
and the veterans recognize me.
n++:++ - I have read every article on agsf2 : I'm known as a
net.personality on agsf2.
n+++:+++ - I was here for the Ming/Su wars, the discovery of combos,
and before the rgva->agsf2 split : I've met several
agsf2 net.personalities.
Obsession
o++ - SF2 is my life. I stay up at night thinking of combos and
strategies. I'm going to marry Chun Li.
o+ - I play every day. I read SF2 fiction, and tell SF2 jokes.
My friends think I'm wierd.
o - I play occasionally, but that's about it.
o- - I really don't have time to make SF2 a priority.
o-- - SF2 fiction? You guys need to get a life!
-o+ - I don't really care about the game, but I still want to marry
Chun Li.
--
Tony Cannon
can...@cs.stanford.edu
SSF2 Code V2.0 - D S v s++ t+(++vs.%ARK) ^tm++:-- $B3++ n+++:-- o
/------------------------------------------------\
| visit the official web site of the |
| <fWo> FERRAL WORLD ORDER <fWo> |
| http://www.scsn.net/users/ferral/index.html |
| We are taking over |
|------------------------------------------------|
| fer...@scsn.net High Priest of Sekhmet |
|------------------------------------------------|
| SF2 code v2.0: t A++ C+ c T+ r-@-+ f++ g m? |
| s+ v++ M+ n+:+ o+@-+ |
|------------------------------------------------|
| Charlie lives |
|------------------------------------------------|
| Understanding is a three-edged sword. There |
| is your side, their side, and the truth, |
\------------------------------------------------/
Any responses?
SF3 EX Alpha code v3.0 (SF Code V3.0)
(The following is adapted from Tom Cannon's SF2 Code v2.0
which was adapted from Julien Beasley's SF2 code v1.0 which is an
Ro - Rose D - Dan Sm - Skullo Ki - Kairi
Hk - Hokuto P - Pullum CJ - C. Jack Al - Allen
DD - D. Dark Da - Darun BD - Blair Ga - Garuda
Se - Sean N - Necro Du - Dudley Ax - Alex
Or - Oro I - Ibuki E - Elena Yu - Yun
Yg - Yang
NOTE: "Special" versions of characters are noted with a "%", i.e.
Evil Ryu = %Ry, B. Hokuto = %Hk, Shin Akuma = %Ak, etc.
NOTE: For SF3 characters, your chosen Super Art is denoted by a
Roman Numeral in brackets after the characters name, i.e.
Oro using his second Super Art is denoted Or[II]
Special Characters -
G - Grapplers (Zangief, Birdie, Sodom, Darun)
ARK - The Shotokan's (Akuma, Ryu, Ken)
:P - Goofy characters (Vega, Adon, Cammy, Skullo, etc.)
Version Symbols -
Used when a character just isn't enough or when you want to describe
a particular genre in general.
SF1 - Street Fighter
SF2 - Street Fighter 2
SFCE - Street Fighter 2 Champions Edition
SFHF - Street Fighter 2 Hyper Fighting
SSF2 - Super Street Fighter 2
SSF2T - Super Street Fighter 2 Turbo
SFA - Street Fighter Alpha
SFA2 - Street Fighter Alpha 2
SFZ2A - Street Fighter Zero 2 Alpha
SFEX - Street Fighter EX
SFEX+ - Street Fighter EX Plus
SFEX+A - Street Fighter EX Plus Alpha
SF3 - Street Fighter THREE
Basic Modifiers -
The basic modifiers range from some degree of +'s to -'s depending
on how you feel about a particular trait. Each modifier is (of
course!) trait sensitive.
Basic Modifiers as Applied to Character Traits -
Applying a basic modifier to a character trait describes your
skill in that particular character. Using Sagat as an example:
S-- - Don't even know Sagat's moves.
S- - Sagat scrub. Would rather play the computer than
real competition.
S - Decent Sagat player... nothing special.
S+ - My Sagat wins most of the time locally.
S++ - My Sagat takes John Choi 8/10 times.
!S - I don't play Sagat as a matter of principle.
%S - My Sagat would be described as "Cheap" by scrubs. =)
Advanced Modifiers -
You can apply advanced modifiers to any trait in order to more
fully qualify how you feel about that trait. The advance modifiers
are:
! - Depending on context, is used to either specify apathy about
a particular trait or an exclusion from an already existing
variable. For example, I've never played Street Fighter Zero
2 Alpha would be !SFZ2A. If you have a good Chun Li, but stopped
playing her because of SFA2 you would use CL+(!SFA2).
@ - For variable. Said trait is not very rigid. May change with
time or with individual interaction. For example, people who
like to give 2nd rounds, but only to scrubs might list themselves
as 2++@.
() - For explicit indicating ranges or exceptions. If you play Ken
only in Hyper Fighting, use K(SF2HF). Someone who thinks throwing
is ultra-cheap except when using Zan, Birdie or Sodom would list
t--(!Z,!S,!Bd) or possibly t--(!G) since they're all grapplers.
If you're mostly a nice guy, but sometimes like to really CRUSH
your opponent, use r-(++).
> - For 'wannabe' ratings. Indicates that while you are at one
rating, you are striving to reach another. If you're just
picking up Rolento but plan to dominate the world, you would
use Rl->++.
vs.- Used to apply a modifier to when you're playing against another
character. If my Birdie is really bad, but I've optimized him
to kill Shotokaners, I would use B-(++vs.ARK). If I only play
Chun Li to take out Zangief, I would list !Cl(+vs.Z).
Other Traits
Most other traits begin with a lowercase letter (as opposed to
Character traits which all begin with capital letters). Below is
an exhaustive listing.
Variety
v-- - I've only tried once character since SF2 first came out
and have never felt the desire for anything more.
v- - I play one character. I'm pretty much screwed if I can't
beat my opponent with him.
v - I have a main character and a backup character if I lose.
v+ - I play 4 or 5 characters regularly.
v++ - I play every single character.
v? - I'm still deciding who to play.
!v - The only two worth playing are Ryu and Ken, so that's all
I play.
vk - I play only cute female characters. They're so kawai!!
yet. EGM printed it, so it MUST be true (d00d)! Have been
called a Sheng Lemming by Ferral.
s - Fell for the EGM trick, but realize there's no Sheng Long.
s+ - Have doubted the existance of Sheng Long all the time, with
some lingering doubts.
s++ - Have never believed in the existance of "Sheng Long"
as a hidden character (and there never will be DAMNIT!).
+s+ - I am a member of the Church of Sheng Long, and know that
while Sheng isn't playable, that he is a part of us all, he
is part of the aether that surrounds and animates us, he is
all knowing. May the Sheng be with you!
Parrying
p-- - The slowest of moves slip past my parry. I think the motion is
too hard!
p- - I occasionally parry on accident, but usually just spaz on the
stick, and still get smacked.
p - I can parry most of the time, but it's not a huge part of my
game plan.
p+ - Parrying into moves is my specialty, you poke against me, you
die!
p++ - Nothing touches me! I can parry all of Ibuki's knives, Necro's
magnetic storm, and every hit of the Shinryuken! I am GOD!
Turtling
tr--:-- - I'd rather die than turtle : Fighting turtles makes me ill.
tr-:- - In the worst case scenario, I will turtle : Fighting turtles
bores me to tears.
tr: - I'll turtle on occasion, but it's not my main tactic : Turtles
are people too, I guess.
tr+:+ - I turtle quite a bit, and mix in agression when necessary :
I get a sick sense of pleasure from laying turtles on their
back.
tr++:++ - I am the turtle! I will sit like a rock tossing Sonic Booms
and Flash Kicks until you die from boredom : I have tuned my
game for the express purpose of hunting and killing turtles!
Just try and block! Muahahahahahaha....
Custom Combos
cc-- - They RUINED THE GAME! I don't use them, never will.
cc- - They're cheesy, but I'll pop off a spazzy one on occcasion.
cc - I use them for defense, but that's about it.
cc+ - I use them a lot, both for offense and defense. What's the big
deal?
cc++ - My name is Alex Valle. You will be hovering above the floor
for half the match JUST for standing up.
-c+ - I use CCs, but I whine when I'm hit with one.
eDANgelist
(who hasn't even worked out his own code yet o_o)
---------------
Quanah S. Harjo
Programmer/Student/Artist-Type
hqu...@a.cs.okstate.edu
The WebNub : http://www.geocities.com/TimesSquare/4004/
"I can't lose! I fight for Truth, Justice and the Korean way!"
Kim Kaphwan, KoF '95
> On 7 May 1997 22:20:14 GMT, fer...@scsn.net (Ferral <fWo>) wrote:
>
> > The Characters -
> > Ry - Ryu Cl - Chun Li Dh - Dhalsim Z - Zangief
> > K - Ken Bl - Blanka H - E. Honda G - Guile
> > MB - M. Bison V - Vega Br - Balrog S - Sagat
> > C - Cammy FL - Fei Long TH - T. Hawk DJ - Dee Jay
> > Bd - Birdie A - Adon Gy - Guy Ad - Adon
> > Sk - Sakura Rl - Rolento Gn - Gen Ak - Akuma
> > Ro - Rose D - Dan %R - Evil Ryu
>
You put Adon in twice, as A and as Ad. I'd correct that.
> Here are some suggestions for the SF3 characters:
>
> Ib - Ibuki Nc - Necro Yn - Yun
> Al - Alex El - Elena Yg - Yang* *For those people that prefer
> Or - Oro Sn - Sean Dd - Dudley Yang's look over Yun's.
>
What about Gill?
> And maybe a new Parry category is in order...
>
> p++ - I flash blue more than an exhibitionist Smurf! Yoroi Doushi and the
> like are nothing to me.
> p+ - I can usually parry an entire Shinkuu Hadouken. I get off air parries
> on reaction, not anticipation.
> p - Hadouken, hah! Double-parrying Gill's FB isn't too difficult either.
> Air parries are kind of tough to time, though.
> p- - I can't seem to parry those fireballs consistently. Half the time, I
> mess up my timing and ram into them. Maybe I'm better off blocking.
> p-- - Why the hell can't I get an Alpha Counter off? I've seen everyone
> else do it...
>
> ****Madoka*Ayukawa***Setsuna*Meiou*****Priss*Asagiri***Kiyone*Makibi****
> * *
> * / PAUL CORDEIRO, juunanasai. \ An anime fan from Edmonton, Canada. *
> * \ "Oh yeah, that's the goods!" / E-mail: shi...@icrossroads.com *
> * *
> ****Kanuka*Clancy***Natsumi*Tsujimoto****Arisa*Mitaka***Ukyou*Kuonji****
--
You were ALMOST entertaining
- M. Bison, Street Fighter Alpha
Marvel Fighters
MF-- Marvel Characters in video games suck. Pushblocking, air combos
and dumbed down supers will never be for me.
MF- If it wasn't for that wierdo with the metal things stickin out
of his hands, I'd love the game.
MF If the line is too long at 3, I'll play it. I can still win with
Ken and Ryu.
MF+ Throws into supers should be incorporated into every Capcom game.
And who likes those rediculous double motion's for supers anyway?
MF++ Air combos are the single coolest thing to ever happen in a game.
Why should combos end in the single digits when i can hit you
three
times from the air three on the ground, and then leap after you to
beat your @$$ until i decide to send you screaming back to the
earth?
MF+++ Currently building a danger room in your basement. In the midst
of
converting washer and dryer into scaled down models of Apocalypse
and the Sentinel
MF? You mean the issue when Professor X tells his mutants they must
fight in the street? That happens all the time!
-MF+ Game? I wish I had enough game to talk to Psylocke. I've got a
blade that I'd like to give her a piece of.
+MF- I think it's so cool that they gave Ken and Ryu some cool
Halloween
outfits. The way Ryu shoots with his eyes, and those freaky
knives
stickin outta Ken's hands kick @$$.
--
Visit the SPOT!
http://www.personal.psu.edu/hjw106/
w/a link 2 the Anti-Shotokan page
> On 7 May 1997 22:20:14 GMT, fer...@scsn.net (Ferral <fWo>) wrote:
>
> > The Characters -
> > Ry - Ryu Cl - Chun Li Dh - Dhalsim Z - Zangief
> > K - Ken Bl - Blanka H - E. Honda G - Guile
> > MB - M. Bison V - Vega Br - Balrog S - Sagat
> > C - Cammy FL - Fei Long TH - T. Hawk DJ - Dee Jay
> > Bd - Birdie A - Adon Gy - Guy Ad - Adon
> > Sk - Sakura Rl - Rolento Gn - Gen Ak - Akuma
> > Ro - Rose D - Dan %R - Evil Ryu
>
> Here are some suggestions for the SF3 characters:
>
> Ib - Ibuki Nc - Necro Yn - Yun
> Al - Alex El - Elena Yg - Yang* *For those people that prefer
> Or - Oro Sn - Sean Dd - Dudley Yang's look over Yun's.
>
> And maybe a new Parry category is in order...
>
> p++ - I flash blue more than an exhibitionist Smurf! Yoroi Doushi and the
> like are nothing to me.
> p+ - I can usually parry an entire Shinkuu Hadouken. I get off air parries
> on reaction, not anticipation.
> p - Hadouken, hah! Double-parrying Gill's FB isn't too difficult either.
> Air parries are kind of tough to time, though.
> p- - I can't seem to parry those fireballs consistently. Half the time, I
> mess up my timing and ram into them. Maybe I'm better off blocking.
> p-- - Why the hell can't I get an Alpha Counter off? I've seen everyone
> else do it...
I posted this proposed change yesterday, but got no responses. So...
I'll try again :) I added the characters from 3 and EX+, a way to
denote prefered Super Art for the 3ers, a standard symbol for "special"
characters, a lot of corrections and tweaks, and the new Turtle, Parry
and Custom Combo categories. Also added a concession for the Church of
Sheng Long and guys who only play female characters ^_^
----------
SF3 EX Alpha code v3.0 (SF Code V3.0)
(The following is adapted from Tom Cannon's SF2 Code v2.0
which was adapted from Julien Beasley's SF2 code v1.0 which is an
Ro - Rose D - Dan Sm - Skullo Ki - Kairi
Hk - Hokuto P - Pullum CJ - C. Jack Al - Allen
DD - D. Dark Da - Darun BD - Blair Ga - Garuda
Se - Sean N - Necro Du - Dudley Ax - Alex
Or - Oro I - Ibuki E - Elena Yu - Yun
Yg - Yang
NOTE: "Special" versions of characters are noted with a "%", i.e.
Evil Ryu = %Ry, B. Hokuto = %Hk, Shin Akuma = %Ak, etc.
NOTE: For SF3 characters, your chosen Super Art is denoted by a
Roman Numeral in brackets after the characters name, i.e.
Oro using his second Super Art is denoted Or[II]
Special Characters -
G - Grapplers (Zangief, Birdie, Sodom, Darun, Alex)
ARK - The Shotokan's (Akuma, Ryu, Ken)
:P - Goofy characters (Vega, Adon, Cammy, Skullo, etc.)
Version Symbols -
Used when a character just isn't enough or when you want to describe
a particular genre in general.
SF1 - Street Fighter
SF2 - Street Fighter 2
SFCE - Street Fighter 2 Champions Edition
SFHF - Street Fighter 2 Hyper Fighting
SSF2 - Super Street Fighter 2
SSF2T - Super Street Fighter 2 Turbo
SFA - Street Fighter Alpha
SFA2 - Street Fighter Alpha 2
SFZ2A - Street Fighter Zero 2 Alpha
SFEX - Street Fighter EX
SFEX+ - Street Fighter EX Plus
SFEX+A - Street Fighter EX Plus Alpha
SF3 - Street Fighter THREE
Basic Modifiers -
The basic modifiers range from some degree of +'s to -'s depending
on how you feel about a particular trait. Each modifier is (of
course!) trait sensitive.
Basic Modifiers as Applied to Character Traits -
Applying a basic modifier to a character trait describes your
skill in that particular character. Using Sagat as an example:
S-- - Don't even know Sagat's moves.
S- - Sagat scrub. Would rather play the computer than
real competition.
S - Decent Sagat player... nothing special.
S+ - My Sagat wins most of the time locally.
S++ - My Sagat takes John Choi 8/10 times.
!S - I don't play Sagat as a matter of principle.
%S - My Sagat would be described as "Cheap" by scrubs. =)
Advanced Modifiers -
You can apply advanced modifiers to any trait in order to more
fully qualify how you feel about that trait. The advance modifiers
are:
! - Depending on context, is used to either specify apathy about
a particular trait or an exclusion from an already existing
variable. For example, I've never played Street Fighter Zero
2 Alpha would be !SFZ2A. If you have a good Chun Li, but stopped
playing her because of SFA2 you would use CL+(!SFA2).
@ - For variable. Said trait is not very rigid. May change with
time or with individual interaction. For example, people who
like to give 2nd rounds, but only to scrubs might list themselves
as 2++@.
() - For explicit indicating ranges or exceptions. If you play Ken
only in Hyper Fighting, use K(SF2HF). Someone who thinks throwing
is ultra-cheap except when using Zan, Birdie or Sodom would list
t--(!Z,!S,!Bd) or possibly t--(!G) since they're all grapplers.
If you're mostly a nice guy, but sometimes like to really CRUSH
your opponent, use r-(++).
> - For 'wannabe' ratings. Indicates that while you are at one
rating, you are striving to reach another. If you're just
picking up Rolento but plan to dominate the world, you would
use Rl->++.
vs.- Used to apply a modifier to when you're playing against another
character. If my Birdie is really bad, but I've optimized him
to kill Shotokaners, I would use B-(++vs.ARK). If I only play
Chun Li to take out Zangief, I would list !Cl(+vs.Z).
Other Traits
Most other traits begin with a lowercase letter (as opposed to
Character traits which all begin with capital letters). Below is
an exhaustive listing.
Variety
v-- - I've only tried once character since SF2 first came out
and have never felt the desire for anything more.
v- - I play one character. I'm pretty much screwed if I can't
beat my opponent with him.
v - I have a main character and a backup character if I lose.
v+ - I play 4 or 5 characters regularly.
v++ - I play every single character.
v? - I'm still deciding who to play.
!v - The only two worth playing are Ryu and Ken, so that's all
I play.
vk - I play only cute female characters. They're so kawai!!
yet. EGM printed it, so it MUST be true (d00d)! Have been
called a Sheng Lemming by Ferral.
s - Fell for the EGM trick, but realize there's no Sheng Long.
s+ - Have doubted the existance of Sheng Long all the time, with
some lingering doubts.
s++ - Have never believed in the existance of "Sheng Long"
as a hidden character (and there never will be DAMNIT!).
+s+ - I am a member of the Church of Sheng Long, and know that
while Sheng isn't playable, that he is a part of us all, he
is part of the aether that surrounds and animates us, he is
all knowing. May the Sheng be with you!
Giving 2nd Rounds
Parrying
[Re: Proposed SF3 addition to the SF Code.]
>What about Gill?
He's not selectable, so an abbreviation for him isn't necessary. But if
you insist, how about Gl?
someone else said this, but you have two Adons, plus wheres Sodom?
howabout "So" for him (like in my code)
Gann0n
(and cy for cyclops and rg for rogue and Ju for juggy... :) )
--
========================================================================
__
| \\ \ /
| || \ / Let us go to the evening for pleasure,
|_//RACULA / \ the night is still young..
/ \
~Nocturne in the moonlight~
========================================================================
I scream, I yell, I bark, I bite. I'll hit you with an egg on a hot
summer night. I never let the cops get wind of me and I never ever ever
say "Die". I don't take myself too seriously, cuz everyone knows fat
birds don't fly...
=======================================================================
Stick em up punk it's the fun lovin' criminal
========================================================================
SF 3.0 code: %K+(SFA2,SF3(I)) Rl Sk>++ So Se+(II) C %Or+(III) Yg(III)
v+ t+ g- m+ s+ 2+ tm--:-- r+ B3 n+:+ o p tr-:- cc-
========================================================================
-Hoek
--
**********************visit**********************
The Official Unofficial STREET FIGHTER Website
http://www.geocities.com/TimesSquare/Arcade/9929/
*************************************************
SSF2 code v2.0: ARK+ !SFEX v t @m+ @s++ 2- tm--:-- n+:+ o+ SF2CE+