>>Red/White Venom actually does have two real infinites. The first of which you
guys probably have already seen: just knock them up with fierce punch near the
corner, do the normal air combo, but do it REALLY slowly (for white venom
anyways) so that the last hit of the jumping roundhouse connects just before
they hit the ground. Then when they land, OTG them with a standing short, then
do repeated crouching strong->crouching FP, crouching strong->crouching FP,
etc......ouch, it's pretty easy from there on in.
But then I saw something I couldn't believe: the simplest infinite ever. Just
do a normal jump forward and catch them in the air (they have to be jumping
too) with a forward->roundhouse chain. Land, jump back up, juggle with another
forward->roundhouse while they're still in the air (the first time is the only
tricky part), land, jump again, etc. It's ridiculously easy and ridiculously
cheesy. I couldn't believe my eyes, and neither could anyone else.
As if these two tactics weren't enough, Red/White Venom is a ground monster
too. That ducking FP is sick man! I've heard that SpiderDan is king of R/WV, I
hope I can see him play one day.<<
other than his and gambits..there aren't any other infinites known. For fun I
like to do Gambits then do a launcher into his royal flush super..it's pure
fun.
Other characters just has psuedo infinites, such as chun li, which I can get up
to about
84 (at the bath house stage with the wall broken) before I fall or get tired.
the way I do it is
launch-sj.jab-sj.strong-sj.headstomp-*sj.jab-sj.short-sj.strong-sj.headsto
mp*-*repeat*
It has to be done away from the walls, and if you do it from one wall to the
other you can get tons o hits.
--Peter Nguyen: J-Pop Fan, AnimeOtaku, DoramaFreak, Manipulator/Close-up --
~PanDa PeTe In Da HoUsE!~
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ICQ: 29277128
Okay, the two Red/White Venom infinites are:
1.) Knock them up with a standing fierce punch near the corner (very important,
they MUST be in the corner for this to work). Jump after them, do the basic air
combo chain (jab, short, strong, forward, fierce, roundhouse), but SLOWLY (for
Red Venom anyway) so that the last hit of the roundhouse connects just as
they're about to land. If done correctly, you should land just as they do. Now,
do a standing short to OTG them, then a crouching strong->fierce punch,
crouching strong->fierce punch, etc.
2.) As the opponent is jumping towards you, jump forward and do a quick
forward->roundhouse chain in the air. You will land before them, so jump
forward again and repeat. If timed correctly (basically just keep holding
up-forward on the joystick and pressing forward->roundhouse when you reach
them) it is a ridiculously easy, ridiculously cheesy infinite combo which blew
my socks off.....luckily nobody figured it out until AFTER the tournament was
over.
I had saw these infinites a long time ago, but over time I forgot what they
were. I knew one had to do with a roundhouse in the air, and the other was
something to do with an OTG. I have been trying these combos, and I know I am
at least decent at this game, but I can't get them to work.
>1.) Knock them up with a standing fierce punch near the corner (very
>important,
>they MUST be in the corner for this to work). Jump after them, do the basic
>air
>combo chain (jab, short, strong, forward, fierce, roundhouse), but SLOWLY
>(for
>Red Venom anyway) so that the last hit of the roundhouse connects just as
>they're about to land. If done correctly, you should land just as they do.
>Now,
>do a standing short to OTG them, then a crouching strong->fierce punch,
>crouching strong->fierce punch, etc.
There are a few things that I have a problem with this combo. 1) I don't think
that ending the air combo with a roundhouse "finishes" the combo(and the only
character [I think] in the game that can do a full magic series in an air combo
is Morrigan). From what I see, the roundhouse will kind of bounce them around,
and send them up in the air, where they recover, and can block on the way down.
You might have meant fierce, but I still can't get venom to recover in time
from the fierce to hit them off the ground (it looks like he should though). I
can do this with other characters (Jin, Morrigan, Chun, Megaman etc.), but I
can't do it with him. 2) When I try to repeat the fierce, strong OTG, the
fierce knocks venom back too much, to where the strong can't reach.
>2.) As the opponent is jumping towards you, jump forward and do a quick
>forward->roundhouse chain in the air. You will land before them, so jump
>forward again and repeat. If timed correctly (basically just keep holding
>up-forward on the joystick and pressing forward->roundhouse when you reach
>them)
It seems that they recover from the roundhouse too quickly to combo. I have
tried fierce-roundhouse in the air, and that seems better, but still no
infinite.
I am not telling you, you are wrong, I am just looking for any input or tips
that I am missing.
I can already tell there are...
> From what I see, the roundhouse will kind of bounce them around,
>and send them up in the air, where they recover, and can block on the way
>down.
> You might have meant fierce, but I still can't get venom to recover in time
from the fierce to hit them off the ground (it looks like he should though).
Hmm...well, to be honest the whole thing is pretty damned fast....and I believe
now that you reminded me that I've seen it done both with fierce punch and
roundhouse. But fierce punch is easier, it's what everybody was using.
>2) When I try to repeat the fierce, strong OTG, the
>fierce knocks venom back too much, to where the strong can't reach.
This must be a new addition (or correction) to the Dreamcast version. In the
arcade, Red/White Venom is not pushed back at all after using the crouching
fierce punch, which is why this infinite works. It's like he crouches and
sticks to the ground and just keeps going and going and going...
>It seems that they recover from the roundhouse too quickly to combo. I have
>tried fierce-roundhouse in the air, and that seems better, but still no
>infinite.
I dunno, maybe this was fixed too? All I know is it was definitely
forward->roundhouse. First all those sharp edges came out of Venom, then he
turned liquidy and did that multi-hit air bite thing where the snakes swirl
around him. So I'm sure it was those buttons.
>I am not telling you, you are wrong, I am just looking for any input or tips
>that I am missing.
>
No offense taken. Hey, I haven't even tried to do the infinites myself, I'm
just relating what I saw at the tournament. If you say it doesn't work in the
Dreamcast version, it probably doesn't. Most likely, Capcom fixed the infinites
to make the game more balanced. I wonder if Gambit's infinite is still in
there? If you honestly want to try to get the Red Venom infinites to work, I
suggest taking a trip to the local arcade.
On the 2nd RV infinite:
The air one came out as forward, rh? Really? You sure? That's...really odd.
Most people do fierce, rh (and it's really easy, and usually can be applied to
a jumping in character) and it hasn't seen that much change since discovered.
I seem to remember that you could do 3 straight jumping rhs (j.rh, land, j.rh,
land, etc.), so I guess most any repetitve that ends in the rh could have
infinite potential.
Sigh...broken ass character. BTW: Whoamoses, congrats on your tournament win.
Wish I was there.
--Viscant, The Icy Rose
"Como te quieras?"
his (gambit) is still in there..I think it's in the Dreamcast version (the
venoms) but I think Kakarot is having trouble because he doesn't have the
arcade stick, I'll try these out with the stick later.
after I tested out the Venom stuff..nope I don't think there are any
differences between arcade and DC..cept the DC's faster..> 1) I don't think
>that ending the air combo with a roundhouse "finishes" the combo(and the only
>character [I think] in the game that can do a full magic series in an air
>combo
>is Morrigan).
nope it doesn't..it just bouces him up..
> You might have meant fierce, but I still can't get venom to recover in time
>from the fierce to hit them off the ground (it looks like he should though).
>
yeah it does..i just spent about an hour trying to do the combo and I did get
him to OTG..but I kept forgetting to do the c.strong-c.fierce. but I did do a
s.short-s.strong-s.fierce by accident which relaunced chun li, as a reflex I
super jumped and did another air combo and got 13 hits. I found the trick is to
do the sj.jab-sj.short slowly..then do a sj.foward-sj.fierce quickly...but you
have to have all of them to connect, then he'll recover fast enough to OTG with
a S.short..but I don't know if the c.strong-c.fierce works because I kept
forgetting to do it.