SO ah... yeah... what are you guys up to
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Sorry, I hate BSAVE. I still can't find a good reason to use it. I use
other methods to accomplish the same thing. I load from external files all the
time, but not in the poopy BSAVE format. Poopy on that.
1 an adaptable scrolling engine that can be as big or small as you want and
that loads as many tiles of any kind (animated, transparent etc) into 3 layers,
and it loads these from external files. The big thing about this engine is that
it is utterly modular, and that it is smooth, no jumps from square to square,
and something I havent seen much of... free roaming. No tile to tile movement
here, you move wherever I use a special trick for this.
2 a boss sprite editor. You gotta see it to believe it
3 a boss map editor. This thing is a work of beauty. You load up the tiles you
need for a level, and they are availabe in a list that you cycle. using the
spacebar you place the tiles. Naturally, it supports animated tiles of however
many frames. Also it is multi-layed. You may use layers to place, say, a buncha
grass, then place a fence in front, that you can see your guy through the
boards. Even see-through waterfalls and rain effects are a cinch. And I have
made painstaking efforts to make it all modular and automated. When you save
the level, it saves a load list of tiles, a board table, and a transparent
layer table. Alternatively, you can use set of tiles instead of dynamically
allocating them. Right now it support 100 different tiles per board, but that
number is arbitrary. I just never need more. It'd be easy to jack that number
up to 200. With DirectQB, this doesn't seem to affect speed after it's
compiled.
QB LIVES
Knudsen wrote:
>
> Yo G. What projects you guys up to. I use QB 4.5 and DirectQB ASM
> libraries to program. I like to think that I program at least NES quality
> software with the addition of features like tons of ambient animation and
> multi-plane scrolling. I think my sprite/animation and map editors simply
> trounces all others. The rest are very cheesy and not too slick, and often
> merely imitations of standard paintbrush style progrms.
I use QB 7.0, I like it since it can create make files into .exe (I
dunno if 4.5 does that, I don't have it)
Yes, 4.5 compiles. What startled me is that, while compiling a straight-up
QB prog, the speed gain isn't significant, but when compiling a prog that uses
libraries like DQB, the speed skyrockets! It's nice being able to pile on
whatever I want with no slowdown of any kind (I use the timer functions to make
my progs run at a constant FPS)