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Cloud93098

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Jan 16, 1999, 3:00:00 AM1/16/99
to
I have almost finished the game, but can't get the iron door to open. I've
inputed the code from Cathrine's Journal, removed the stop, given power to
the telescope, but can't get the door open. Please Help!!!!!

Laura Cox

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Jan 16, 1999, 3:00:00 AM1/16/99
to

Did you try to open it manually? It doesn't work on it's own. After you
input the code, you have to lift the lid to the manhole.

cal...@saturn.idiom.com

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Jan 16, 1999, 3:00:00 AM1/16/99
to
Cloud93098 <cloud...@worldnet.att.net> wrote:
>I have almost finished the game, but can't get the iron door to open. I've
>inputed the code from Cathrine's Journal, removed the stop, given power to
>the telescope, but can't get the door open. Please Help!!!!!

make sure the scope is all the way up, otherwise button presses
do not register.

.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.

it takes only five button presses to enter the code.

.
.
.
.
.
.
.
.
.
.
.
.
.
.
.

after the code is entered, NOTHING HAPPENS. you must put
your hand on the hatch's handle and pull.


-calyxa
--
Calyxa's Cartography
http://www.chucko.com/calyxa/pearl/maps.html

c a l y x a @ c h u c k o . c o m (true address)
cal...@saturn.idiom.com (spam only -- do not use 'reply'!)

Cloud93098

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Jan 16, 1999, 3:00:00 AM1/16/99
to
Ok, I already put it all the way up inputed the code, but can't lift the
manhole, I inputed the code from Cathrine's journal, and I can't lift the
cover!!!!!!
cal...@saturn.idiom.com wrote in message
<77qind$5g8$1...@shell5.ba.best.com>...

cal...@saturn.idiom.com

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Jan 16, 1999, 3:00:00 AM1/16/99
to
Cloud93098 <cloud...@worldnet.att.net> wrote:
>Ok, I already put it all the way up inputed the code, but can't lift the
>manhole, I inputed the code from Cathrine's journal, and I can't lift the
>cover!!!!!!

are you sure you've translated the numbers correctly?


if you make a mistake entering the code, step away from
the manhole and then go back up to it.


and remember...


think of it like dialing a phone number... imagine that
the buttons are numbered: 1 2 3 4 5

cal...@saturn.idiom.com

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Jan 16, 1999, 3:00:00 AM1/16/99
to
Cloud93098 <cloud...@worldnet.att.net> wrote:
>ok my numbers are two half moons, a K, and to squares to the lower right.
>Now that tanslates into 2, 2, 3, 4, 4. Right??!?!?

you've got the shapes right... but the code changes for every new
game... if that code is from some notes you wrote down, you may
want to take another look at the journal you found the code in...

Cloud93098

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Jan 17, 1999, 3:00:00 AM1/17/99
to
ok my numbers are two half moons, a K, and to squares to the lower right.
Now that tanslates into 2, 2, 3, 4, 4. Right??!?!?
cal...@saturn.idiom.com wrote in message
<77qv34$77g$1...@shell5.ba.best.com>...

M HANK POWERS

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Jan 17, 1999, 3:00:00 AM1/17/99
to
I have found the code in Gehn's book and am having problems with the last
two symbols. One is a four symbol rotated 90 degrees counterclockwise,
which I interpreted as 14. The next is the same symbol with a vertical line
down the middle, which I took to be 15. Am I wrong?
Hank


cal...@saturn.idiom.com

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Jan 17, 1999, 3:00:00 AM1/17/99
to

yes...

there are two formula at work, the one that gets you from 1 and 5 to 6,
and from 2 and 5 to 7, from 3 and 8 to 8 and from 4 and 5 to 9...

the other formula, which you are asking about, gets you from 1 to 5,
and from 2 to 10...

14 would really be a 4 and a 10 combined via the first formula.

15 is achieved with the second formula alone, being a multiple of 5...


the numbers you describe are larger than that.

S. B.

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Jan 18, 1999, 3:00:00 AM1/18/99
to
I had the same problem. The code from Catherine's book is different from yours
Cloud, but that is beside the point. The stupid door does not open, period. I
have played this game on the playstation console and the same $$$$$ thing
happened there.
No matter what I do nothing seems to work. May be you and I are the only ones
with messed-up cds.

Don't you hate it when people patronize you with lame answers? I'm sure you
have done everything correctly up tho this point and as luck would have it, you
encountered the twilight zone of Riven.

If you do open the door, post it here. Good luck.

Neal

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Jan 18, 1999, 3:00:00 AM1/18/99
to

S. B. wrote in message <01be433b$4cd34c00$678d480c@default>...

>I had the same problem. The code from Catherine's book is different from
yours
>Cloud, but that is beside the point.

It differs in every game, BTW.

>The stupid door does not open, period. I
>have played this game on the playstation console and the same $$$$$ thing
>happened there.
>No matter what I do nothing seems to work. May be you and I are the only
ones
>with messed-up cds.

The door does open. What exactly did you do to open it?

>Don't you hate it when people patronize you with lame answers? I'm sure you
>have done everything correctly up tho this point and as luck would have it,
you
>encountered the twilight zone of Riven.

If you just ask "How do I open the portal?" I could type a thousand words;
what we need is "Here's what I've done so far: A, B, C, and D. Now what?"

I will add this - the most common error in opening the portal is to use more
than 5 pushes of buttons. Click, click, click, click, click. That's it.

Any more pointed questions?

S. B.

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Jan 19, 1999, 3:00:00 AM1/19/99
to

Hey Neal, Thanks for your 'answers' detailed below:

>It differs in every game, BTW.
>The door does open. What exactly did you do to open it?
>If you just ask "How do I open the portal?" I could type a thousand words;
what we need is "Here's what I've done so far: A, B, C, and D. Now what?"
>I will add this - the most common error in opening the portal is to use more
than 5 pushes of buttons. Click, click, click, click, click. That's it.
>Any more pointed questions?

Nope, I just went through the whole game and only turned out dumb at the very
end of it.

Thanks pal. I rest my case.

Neal

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Jan 19, 1999, 3:00:00 AM1/19/99
to
Well??? Did you get it????!!!!????

S. B. wrote in message <01be436b$837fb920$298d480c@default>...

Tony

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Jan 22, 1999, 3:00:00 AM1/22/99
to
Gidday from Downunder.

I unwrapped 'Riven' on Xmas Day and finished it last night. I'm posting my
disappointments with the game for any who have finished the game to tackle me on
if they wish, but those still playing it might prefer not to read them as my
comments necessarily refer to matters within the game they are not yet aware of,
and might prefer to deal with in their own way. I also hope that I might have
some exploring still do do, if the experts think I'm wrong
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OK. I finished Riven last night. Or at least, I rescued Catherine, trapped
Gehn
in the prison book and was left by Atrius to fall to my fate through the Star
Fissure (and I didn't even get a kiss from Catherine!).

And I am disappointed. Sure, I'm sad I've finished it the way I was sad, many
years ago, when I finished reading "Lord of the Rings". You can do it again,
but it'll
never have the same magic as it did the first time (like so many things!). But
I'm disappointed with Cyan, too. All through Riven I was looking out for the
other option - like the one I missed in 'Myst' and so lost the game by assuming
that I had to choose between the brothers. That there was a third option
didn't occure to me - Yet there wasn't
one in Riven. I spent hours looking for the way to get to Fifth Island from
within the
Riven group (and in the terms of the Story there must be a way) yet in terms of

the game there isn't. You can only get to it through the book in Gehn's office.

In a good game there would be an alternative. It wouldn't make any difference
to
the game - you still have to go Gehn's office to get the lift combination, - but

because I suspected that to go to the 53rd Age was a trap (and it was) I spent a

long time looking for a way to avoid it, or perhaps be armed to meet it, that
the game simply didn't provide.

In the passage-way leading to the lift in Catherine's prison there are grooves
in
the walls that suggest hidden steel doors waiting to close and trap you if, say,

you enter the wrong combination at the lift. For this reason it took me a lot
longer to get the combination than it needed to. Within the game it would have
been a neat ploy, getting past the steel doors on the way to solving the
combination puzzle would have been a puzzle within a puzzle - but Cyan didn't do

it. It was a valid trick within the sense of the game, but not within the sense

of Riven itself. Either the doors would have been there, or there would have
been
nothing on the wall so I say Cyan were deliberately misleading here, and in
other places.

There were other red-herrings - the purpose of the yellow fire-marble in the
hydraulic press, the underwater lights, the Whark,
the five-starred keyholes in the cage and the office-door in the 53rd Age. Now,

red-herrings are legitimate in a game. They even improve the game. But when
game-makers introduce red-herrings into games to draw you off the track or delay

you they must also, at some point, enable you to prove to yourself that they
are
red-herrings. Cyan ducked this. I've finished the game, but I still don't know

what the yellow fire marble &tc. does. Is there a way into the iron bowl within
the
Golden Dome? In the 'real' Riven there must be but in the game there isn't. So
I
spent hours looking for something that was never there, but should have been.
>From the glimpse of Gehn in the cage in the Temple, and the background noise, I
assume that the chair in the cave does no more than project an image into the
Temple, but you can never be certain that it doesn't do something if some
condition is met somewhere else on Riven. It would have taken very
little extra effort on the part of Cyan to have provided interesting little
avenues to all the above, with simple little puzzles ending in a polite little
notice that it was a red-herring. Instead they just raised possibilities that
led
nowhere and let you pursue them until you gave up through frustration or the
sheer boredom of getting nowhere.

There's carelessness, too. The schematic on the handrail in the Golden Dome is
wrong. Yet on the basis that everything in Riven is significant I spent useless
hours trying to work out what the significance of it being wrong was. I still
do not know how I was supposed to work out the identity of the fourth stone in
the Moiety's cave from the location of its ball, and understand from a posting
to the Group that Cyan 'forgot' something here, too. I solved the problem of
the stones by a process of elimination, which didn't take too long as there were
only 21 possible stones, but at one point I was considering trying to solve the
'problem' of where the sixth fire-marble went by eliminating each of the
possible 620 places for it in the grid, a process which would have taken many
hours, ultimately wasted. Yet in view of the comment in Gehn's lab journal that
six is connected to five in some 'deep' way, I was looking for some
sophisticated mathematical puzzle here, like the one about making ten out of two
sticks without breaking them.

There are unnecessary inconsistancies - Catherine's journal talks of the Five
Riven Islands lying within half-a-mile of each other, but later says that the
Fifth Island appeared to have floated off to an immense distance.Had she just
said that it had floated off to an immense distance I wouldn't have wasted so
much time pursuing the possibility that it was close enough to the others to be
accessed from them, if only I could find the door. On your first return to the
Temple from Jungle Island Gehn (I assume) is in the chair in the cave. Where
does he go? The domes aren't powered up and the ante-chamber to the Golden Dome
is locked up tight, so I wasted hours on the assumption that there was a way by
which he 'escaped' and which I should be able find if I looked hard enough. Yet
it isn't there to be found.

The ending was unsatisying, too. What was Gehn doing in his 53rd Age? Where is

the Linking Book to his 54th Age? What about his supporters? What happened to
them? After all, they were just misguided Rivenese. Did the Whark perish with
Riven? (I quite liked them.) And the Sunners? (Beasts after my own heart.) Does

Gehn deserve to be trapped for infinity in the prison book? What was the point
of all those daggers sticking into the Islands? (I know Catherine wrote them
into the Age. But why?)

At one level
Riven isn't difficult - it's even too easy. I made it difficult by applying a
lesson I thought I'd learned from 'loosing' at 'Myst' - always look for a
another option when
the game seemed to be pointing you in one direction, - but in fact Riven nowhere

offers any options. You have no choice but to fall into the trap of going to
Gehn's office. You have no choice but to lure him into the prison book by using

it first. You have to risk (non-existant) traps by seeing what the keys on the
combination to the lift in Catherine's prison do before you can attempt to
detirmine the combination.

I took Cyan's injuctions literally. I searched. I explored. I summoned every
spark of intellect and intuition. I became lost in the beauty of the worlds and

thought as if I was actually there &tc. just as they told me on the box. But if
you do this you inevitably start
asking questions to which Cyan simply have not provided an answer. The 'Riven'
box claims that you can choose from an array of pathways, each leading to a
unique and stunning fate. If only. It was only when I stopped searching,
exploring, summoning &tc, and let myself be
led by the nose by the game, that finishing it became easy. And that is a
shame.

Regards,
Tony.

Aeris

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Jan 24, 1999, 3:00:00 AM1/24/99
to
If you weren't from Downunder, I could get pretty angry with you, but here
are my replies anyway

--
Jennifer Tauber
je...@jtauber.com
Tony wrote in message <36A7F39D...@voyager.co.nz>...


>Gidday from Downunder.
>
>I unwrapped 'Riven' on Xmas Day and finished it last night. I'm posting my
>disappointments with the game for any who have finished the game to tackle
me on
>if they wish, but those still playing it might prefer not to read them as
my
>comments necessarily refer to matters within the game they are not yet
aware of,
>and might prefer to deal with in their own way. I also hope that I might
have
>some exploring still do do, if the experts think I'm wrong

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>OK. I finished Riven last night. Or at least, I rescued Catherine,
trapped
>Gehn
>in the prison book and was left by Atrius to fall to my fate through the
Star
>Fissure (and I didn't even get a kiss from Catherine!).

To your fate? If you read the book of Atrus, you'd know that things that
fall through that fissure land on earth. As for the kiss, Cyan don't know
that the player isn't a girl, like me.


>
>And I am disappointed. Sure, I'm sad I've finished it the way I was sad,
many
>years ago, when I finished reading "Lord of the Rings". You can do it
again,
>but it'll
>never have the same magic as it did the first time (like so many things!).
But
>I'm disappointed with Cyan, too. All through Riven I was looking out for
the
>other option - like the one I missed in 'Myst' and so lost the game by
assuming
>that I had to choose between the brothers. That there was a third option
>didn't occure to me - Yet there wasn't
>one in Riven.

There are 10 different endings to Riven, only one of the the winning ending.
This is more than Myst. What si your problem?


> I spent hours looking for the way to get to Fifth Island from
>within the
>Riven group (and in the terms of the Story there must be a way)

Why? Due to the unstability of the age, the fifth island split off from the
rest of Riven. Gehn was the only one to go there, so why not from his
office?


>yet in terms of
>
>the game there isn't. You can only get to it through the book in Gehn's
office.
>
>In a good game there would be an alternative.

Not necessarily.


>It wouldn't make any difference
>to
>the game - you still have to go Gehn's office to get the lift
combination, - but
>
>because I suspected that to go to the 53rd Age was a trap (and it was) I
spent a
>
>long time looking for a way to avoid it, or perhaps be armed to meet it,
that
>the game simply didn't provide.

You were armed to meet it once you had the prison book.


>
>In the passage-way leading to the lift in Catherine's prison there are
grooves
>in
>the walls that suggest hidden steel doors waiting to close and trap you if,
say,
>
>you enter the wrong combination at the lift.

Hey, there are grooves between those bricks. Oh no, they're going to swallow
me! >For this reason it took me a lot


>longer to get the combination than it needed to. Within the game it would
have
>been a neat ploy, getting past the steel doors on the way to solving the
>combination puzzle would have been a puzzle within a puzzle - but Cyan
didn't do
>
>it.

There are many examples of situations where there could have been another
puzzle, but to cover all of them would have been unreasonable.


>It was a valid trick within the sense of the game, but not within the
sense
>
>of Riven itself. Either the doors would have been there, or there would
have
>been
>nothing on the wall so I say Cyan were deliberately misleading here, and in
>other places.

It was just the texture of the wall. It was probably made from individual
metal plates, hence the grooves between them


>
>There were other red-herrings - the purpose of the yellow fire-marble in
the
>hydraulic press,

If you read Gehn's journal, you would learn that he was trying to find the
purpose of it too.
>the underwater lights
They are to associate colours with the symbols. I am more concerned about
there purpose in Riven
>, the Whark,
To tell you about Gehn's nature


>the five-starred keyholes in the cage and the office-door in the 53rd Age.

If they weren't there, you'd be asking, "How did Gehn get out of the cage?"
and "How did he get out of the office?"


>Now,
>
>red-herrings are legitimate in a game. They even improve the game. But
when
>game-makers introduce red-herrings into games to draw you off the track or
>delay
>
>you they must also, at some point, enable you to prove to yourself that
they
>are
>red-herrings. Cyan ducked this.

They were not there to draw you off track (at least most of them). They
added to the story, so they were quite legitimate.,


>I've finished the game, but I still don't know
>
>what the yellow fire marble &tc. does.

You can work out which colour it is using the diagram in the gold dome to
find the order they appear.


>Is there a way into the iron bowl within
>the
>Golden Dome? In the 'real' Riven there must be but in the game there
isn't.

Why must there be a way in the real Riven? It is impossible to let you go
absolutley everywhere. What about the upside down pool, for example?


> So
>I
>spent hours looking for something that was never there, but should have
been.

No it shouldn't


>>From the glimpse of Gehn in the cage in the Temple, and the background
noise, I
>assume that the chair in the cave does no more than project an image into
the
>Temple, but you can never be certain that it doesn't do something if some
>condition is met somewhere else on Riven.

This is one of the reasons people say, write it down and go on. If you got
stuck, maybe you could try it out. If you finished the game, then you know
it was a red herring.


> It would have taken very
>little extra effort on the part of Cyan to have provided interesting little
>avenues to all the above, with simple little puzzles ending in a polite
little
>notice that it was a red-herring.

Very little extra effort? Do you want to change the game so that these can
be explored?


> Instead they just raised possibilities that
>led
>nowhere and let you pursue them until you gave up through frustration or
the
>sheer boredom of getting nowhere.

Some people realised that there were things that had no purpose in the game
other than a sense of mood, and didn't pursue them any further, only coming
back to them if they realised that they were important.


>
>There's carelessness, too. The schematic on the handrail in the Golden
Dome is
>wrong. Yet on the basis that everything in Riven is significant I spent
useless
>hours trying to work out what the significance of it being wrong was.

So they made a mistake! It is only because of teh perfectness of Riven that
you realise this. Many other games have small mistakes like this, but you
don't notice them.


> I still
>do not know how I was supposed to work out the identity of the fourth stone
in
>the Moiety's cave from the location of its ball, and understand from a
posting
>to the Group that Cyan 'forgot' something here, too.

You can work it out from the sound if you are patient enough. Yes Cyan
forgot to put in a shape, but isn't it possible that the Moiety also forgot
to put in a shape?


> I solved the problem of
>the stones by a process of elimination, which didn't take too long as there
were
>only 21 possible stones, but at one point I was considering trying to solve
the
>'problem' of where the sixth fire-marble went by eliminating each of the
>possible 620 places for it in the grid, a process which would have taken
many
>hours, ultimately wasted.

You knew there were only 5 domes. You knew that Gehn did not know the use of
the 6th fire marble. So it is not Cyan's fault, but your own, for not
connecting.


> Yet in view of the comment in Gehn's lab journal that
>six is connected to five in some 'deep' way, I was looking for some
>sophisticated mathematical puzzle here, like the one about making ten out
of two
>sticks without breaking them.

It was only telling you that he was still using 5, even though there were 6
colours.


>
>There are unnecessary inconsistancies - Catherine's journal talks of the
Five
>Riven Islands lying within half-a-mile of each other, but later says that
the
>Fifth Island appeared to have floated off to an immense distance.

Probably when she wrote the former, it was true. Prison Island floated off
after this.


>Had she just
>said that it had floated off to an immense distance I wouldn't have wasted
so
>much time pursuing the possibility that it was close enough to the others
to be
>accessed from them, if only I could find the door. On your first return to
the
>Temple from Jungle Island Gehn (I assume) is in the chair in the cave.
Where
>does he go? The domes aren't powered up and the ante-chamber to the Golden
Dome
>is locked up tight, so I wasted hours on the assumption that there was a
way by
>which he 'escaped' and which I should be able find if I looked hard enough.
Yet
>it isn't there to be found.

He powered it all up, went back, and his servants unpowered it.


>
>The ending was unsatisying, too. What was Gehn doing in his 53rd Age?

Writing teh 54th age


>Where is
>
>the Linking Book to his 54th Age?

Maybe through that office door that you can't get through, in another
building perhaps.


>What about his supporters? What happened to
>them? After all, they were just misguided Rivenese.

Catherine rescued them along with the rest of the Rivenese, if they were on
Riven.


>Did the Whark perish with
>Riven? (I quite liked them.) And the Sunners? (Beasts after my own heart.)

Maybe they are currently floating down to earth...


> Does
>
>Gehn deserve to be trapped for infinity in the prison book?

Yes. He believed that he was a god, and exploited thousands of people. After
all, we put people in prison for life. Is that any difference? Gehn was not
immortal, he would eventually die of old age, just like those people in
prison


> What was the point
>of all those daggers sticking into the Islands? (I know Catherine wrote
them
>into the Age. But why?)

To make Gehn scared. If you were John Howard and a gigantic statue of Kim
Beazley suddenly appeared in the middle of Canberra, wouldn't you be scared?


>
> At one level
>Riven isn't difficult - it's even too easy. I made it difficult by
applying a
>lesson I thought I'd learned from 'loosing' at 'Myst' - always look for a
>another option when
>the game seemed to be pointing you in one direction, - but in fact Riven
nowhere
>
>offers any options. You have no choice but to fall into the trap of going
to
>Gehn's office.

You do actually eg enter the prison book before then, etc


>You have no choice but to lure him into the prison book by using
>
>it first.

You can refuse, and he will kill you


>You have to risk (non-existant) traps by seeing what the keys on the
>combination to the lift in Catherine's prison do before you can attempt to
>detirmine the combination.

That's what save games are for


>
>I took Cyan's injuctions literally. I searched. I explored. I summoned
every
>spark of intellect and intuition. I became lost in the beauty of the
worlds and
>
>thought as if I was actually there &tc. just as they told me on the box.
But if
>you do this you inevitably start
>asking questions to which Cyan simply have not provided an answer. The
'Riven'
>box claims that you can choose from an array of pathways, each leading to a
>unique and stunning fate. If only. It was only when I stopped searching,
>exploring, summoning &tc, and let myself be
>led by the nose by the game, that finishing it became easy. And that is a
>shame.

If you can do what you have said you have done, you are more than me, and
for that maybe I shoudl say congratulations. But as a parting thought, try
doing these things in another game and see how far it gets you. To your
grave, I would think. Riven is one of the few games where you can get
totally immersed.
>
>Regards,
>Tony.

Jennifer Tauber
je...@jtauber.com
>
>
>
>
>
>
>
>

Thomas

unread,
Jan 25, 1999, 3:00:00 AM1/25/99
to

Aeris wrote:

Yes, but this is solitary confinement, which can, lead to insanity. No person
deserves that torture.On another note: Maybe the space between the ages
actually goes to the same place the fissure goes to: Earth. Maybe Sirrius,
Archnear, and Gehn are currently walkking on Earth, seeking revenge. :-)

Aeris

unread,
Jan 29, 1999, 3:00:00 AM1/29/99
to
If you are just going to reply to one little thing, why do you have to put
in the whole thing?

--
Jennifer Tauber
je...@jtauber.com
Thomas wrote in message <36ACD928...@voicenet.com>...
>
>
>Aeris wrote:
>

>Yes, but this is solitary confinement, which can, lead to insanity. No
person
>deserves that torture.On another note: Maybe the space between the ages
>actually goes to the same place the fissure goes to: Earth. Maybe Sirrius,
>Archnear, and Gehn are currently walkking on Earth, seeking revenge. :-)

He's already insane :-)

IMO I think that they are trapped in the worlds that the books linked to

Ben Fischer

unread,
Jan 30, 1999, 3:00:00 AM1/30/99
to
I finished Riven with the help of a hints book and was generally pleased
with it. Except that there were many puzzles that I thought were kind of
cheesy. For instance, there are several places in Riven where it appears
one could walk right up to them, but instead you have to fumble around until
you find a hidden path. like trying to find the eyeball thing on the
Sunner's rock. It appears that you could just wade up to the center rock,
but instead have to wander around aimlessly until you find a path.

Same thing with finding the eyeball thing in the forest. Of that whole
path, there's only ONE place you can wander off of it?

I realize that the game is already 5 CDROMS and if more details were added
it could easily be 10 but things like that, were the puzzle is more a
limitation of the game are annoying.

No flames, please! I liked Riven. But there were a few places that I
thought could be improved.

--
---
Ben Fischer <benfi...@earthlink.net>

Aeris

unread,
Jan 31, 1999, 3:00:00 AM1/31/99
to
>It appears that you could just wade up to the center rock,
>but instead have to wander around aimlessly until you find a path.

You have to get to the shallow part of the water

>
>Same thing with finding the eyeball thing in the forest. Of that whole
>path, there's only ONE place you can wander off of it?

There are steps and a path there


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