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RE3:Slight differences depending on what you do?

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dcjglf

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Feb 29, 2000, 3:00:00 AM2/29/00
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You may already know this, but I just noticed something for the
first time when Jill encounters Brad at the Bar Jack in RE3. It
depends on whether you kill the zombie attacking Brad, or let
Brad kill it. If you just let Brad kill it, Jill won't say "Hang
in there, Brad". If you do kill the zombie, then Jill will say
"Hang in there, Brad". Other than the event selection
scenarios(like when you choose to jump of the trolley or apply
the brakes), are there any other events like the Brad at the bar
scene where depending on what you do will change the outcome?
The only other one I can think of is the barrel by the trolley,
where if you blow it up, Mikhail uses a grenade, if not, Mikhail
shoots the barrel.


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John P. Hayes

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Feb 29, 2000, 3:00:00 AM2/29/00
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In article <097a80c8...@usw-ex0106-045.remarq.com>, dcjglf
<dcjglfN...@yahoo.com.invalid> wrote:

>You may already know this, but I just noticed something for the
>first time when Jill encounters Brad at the Bar Jack in RE3. It
>depends on whether you kill the zombie attacking Brad, or let
>Brad kill it. If you just let Brad kill it, Jill won't say "Hang
>in there, Brad". If you do kill the zombie, then Jill will say
>"Hang in there, Brad". Other than the event selection

I never noticed that one, I always saved ammo by letting that jerk
handle it himself, but if I had infinite ammo I might nail it.

>scenarios(like when you choose to jump of the trolley or apply
>the brakes), are there any other events like the Brad at the bar
>scene where depending on what you do will change the outcome?
>The only other one I can think of is the barrel by the trolley,
>where if you blow it up, Mikhail uses a grenade, if not, Mikhail
>shoots the barrel.

I love when he rolls that sucker!

>

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>Network *
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>- Free!


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V. Equinox

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Mar 1, 2000, 3:00:00 AM3/1/00
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In article <097a80c8...@usw-ex0106-045.remarq.com>, dcjglf
<dcjglfN...@yahoo.com.invalid> wrote:
>You may already know this, but I just noticed something for the
>first time when Jill encounters Brad at the Bar Jack in RE3. It
>depends on whether you kill the zombie attacking Brad, or let
>Brad kill it. If you just let Brad kill it, Jill won't say "Hang
>in there, Brad". If you do kill the zombie, then Jill will say
>"Hang in there, Brad". Other than the event selection
>scenarios(like when you choose to jump of the trolley or apply
>the brakes), are there any other events like the Brad at the bar
>scene where depending on what you do will change the outcome?
>The only other one I can think of is the barrel by the trolley,
>where if you blow it up, Mikhail uses a grenade, if not, Mikhail
>shoots the barrel.

Okay, here are all the ways I know of that things can happen differently in
RE3. There are probably some spoilers here, so just to be safe I'll include
some spoiler space:


S is for how Super Chris Redfield is

P is for the Power Chris Redfield holds

O is for the Other guys who wish they were as cool as Chris Redfield

I is for the Insight Chris Redfield has on all things

L is for how Lucky we all are to have Chris Redfield in the world

E is for Excellent, which Chris Redfield certainly is

R is for Redfield, Chris Redfield


The first thing that can happen differently is the one you pointed out
where the converstion between Brad and Jill at the bar can happen differently.
It does depend on whether you try to help Brad or not. Also, it's
interesting to note that if you try to go out the door, Brad will kill the
zombie a lot faster.
The second thing is, of couse, the decision of whether to fight the
Nemesis or run in the police station.
The third thing is where you meet Carlos first. If you use the
firehook in the restaurant first, you'll meet Carlos there and the Nemesis
will come storming in. You can then choose whether to hide in the basement or
hide in the kitchen. If you go into the top floor of the newspaper office
first, Carlos will be there and you'll get the choice of whether to hide in
the office or jump out the window. You usually get the same conversation
between Carlos and Jill in all cases, but I have noticed that in the
restaurant if you don't choose anything and just let the Nemesis start
attacking you, then leave without killing him, the conversation between her
and Carlos will be much more serious than usual.
The next difference is in who you meet at Stagla Gas and who you meet
at the Umbrella office. It'll either be Carlos at the gas station and
Nicholai at the office or vice versa. I'm not sure what determines which one
you get.
If you go back to the train car before getting all the items you need
to get it working, you'll get the scene with Mikhail. Whether he shoots the
barrel or throws a grenade depends on whether you blew up the barrel or not.
At the power station, you get a choice of whether to increase
electricity output or go out the emergency exit. If you choose the emergency
exit, you sometimes get a scene with the Nemesis trying to shoot you while a
bunch of zombies are crowded around you. You won't always get this if you
choose emergency exit, and I'm not sure why not.
Of course, there is the choice when the boxes from that van start
coming toward Jill. What you pick there doesn't change any of the rest of the
game.
Next, the conversation between Jill and Carlos at the train car varies
depending on whether you encountered Carlos at the gas station or office.
On the train, you have a choice to either jump out the window or hit
the emergency brake. Either way you get the FMV of the train crashing into
the front yard of the clock tower.
Depending on which one you chose, you'll either start out in the front
yard or in the little bedroom inside the tower. There are two keys whose
positions switch depending on which one you do. Also, if you start out in the
yard, you get a scene with Jill talking to Carlos in the clock tower dining
room. If you start in the bedroom, they meet up in the small office (and
Carlos gives Jill some ice rounds).
Up on the balcony, you'll get a choice of whether to use the light or
the cord against the Nemesis.
When you enter into the fight with the Nemesis in the clock tower yard
(the first time you HAVE to fight the Nemesis), sometimes you'll just start
the fight right away and the Nemesis will have the rocket launcher, but
sometimes Carlos will show up and shoot at the Nemesis first, and destroy the
rocket launcher. Carlos will then conveniently pass out while you fight the
Nemesis. I think this is related to the choice of whether to jump out of the
car or use the emergency brake, but I'm not sure about that.
When Carlos goes to the hospital, you get a different scene with that
other Mercenary guy depending on whether you go to the basement or the fourth
floor first. However, this guy just can't catch a break. He gets blown up in
both scenes.
The next choice you have is when you get to the bridge. You can
either push the Nemesis off or jump off the bridge yourself.
If you push the Nemesis off the bridge: you go through the front door
of the dead factory, and have a conversation with Carlos in the lounge. Then,
Nicholai will die inside the factory just before you go to the fight with the
Nemesis in the treatment room (I guess it was the Nemesis who killed him. The
game wasn't really clear about this). Carlos then contacts you on a radio
while you're in the control tower.
If you jump off the bridge, you get a scene where Carlos saves Jill
from some zombies in the sewer below the factory. Then, Nicholai gets the
helicopter and you get a choice between fighting the helicopter and
negotiating with Nicholai. If you fight the helicopter, it crashes and blows
up. If you negotiate, I think Nicholai flies away, but I don't remember
exactly. Either way, Carlos comes into the control tower to talk to you
instead of contacting you on the radio.
The final decision is whether to exterminate the monster at the end or
ignore it and evacuate. There's no real consequence to choosing one over the
other, just that it's cooler to exterminate it (Jill's line at the end is
appropriately cheesy).
And lastly, the ending. There are two different endings. Even though
I gave spoiler space, I won't say what the endings are. I will, however, say
that which ending you get depends on whether you pushed the Nemesis off the
bridge or not.

There are also differences in where some items appear (the grenade
launcher and magnum will sometimes switch places, and herbs and gun powders
seem to move around a lot), and the monsters in some places are sometimes
different (either worms or hunters in the main area of the park, etc). Also,
there are three different Umbrella products that can be displayed on the TV in
the Umbrella office (but you'll only see one of them per game). All of these
things appear to be random.

Hope that answers your questions. If anybody knows of anything I've
missed, please post a follow up and let me know. Thanks!


-------------------
"You can't kill me!"
-Chris Redfield, Resident Evil
Truer words were never spoken

dcjglf

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Mar 1, 2000, 3:00:00 AM3/1/00
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Uhh, that was a bit more than I was asking for, but thanks
anyway, quite informative! I think I found a new one, but I am
not sure of the trigger. I believe the trigger is whether or not
you try to open the trailer that Dario locks himself in. I
believe if you try to open it and Dario says "Go away!", then the
door that leads to the basement where you find the shotgun will
burst open on it's own without Jill touching it. If you don't
try to open the trailer and just leave without talking to Dario,
the door to the basement will burst open when Jill trys to open
it herself. How did you get the scenario where Jill meets Carlos
at the sales office and Mikhail at the Stalag gas station? I've
never gotten that version.

Chris Tattum

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Mar 1, 2000, 3:00:00 AM3/1/00
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ROFL. Love the spoiler warning.


Jonathan Winkler

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Mar 2, 2000, 3:00:00 AM3/2/00
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dcjglf wrote:

> Uhh, that was a bit more than I was asking for, but thanks
> anyway, quite informative! I think I found a new one, but I am
> not sure of the trigger. I believe the trigger is whether or not
> you try to open the trailer that Dario locks himself in. I
> believe if you try to open it and Dario says "Go away!", then the
> door that leads to the basement where you find the shotgun will
> burst open on it's own without Jill touching it. If you don't
> try to open the trailer and just leave without talking to Dario,
> the door to the basement will burst open when Jill trys to open
> it herself. How did you get the scenario where Jill meets Carlos
> at the sales office and Mikhail at the Stalag gas station? I've
> never gotten that version.

If you go to the newpaper office first and choose to jump out the window,
Nicholai will appear at the gas station and Carlos will appear at the sales
office. This also slightly affects the dialogue when you get the cable car
running.

Some others I've noticed usually involve whether or not you've "killed" Nemesis
at certain points in the game, like at the Restaurant if you leave without
finishing him off, or later as Carlos if you run straight to the chapel without
stopping Nemesis.

Also near the end - if you chose to jump off the bridge - leave the control room
while Carlos is in there (though the door, NOT down the ladder) then go back in
and you get a radio transmission, which ends up making a couple of conversations
slightly different.

A few things I noticed when hacking the sound files is the computer at the end
actually says quite a few more things. I never hear it say them in the game, so
I think they were cut, but if anyone knows a way to make the computer say
something different, I'd be interested in finding out how.

--
-----------------------------------------------------------

Jonathan Winkler
-=jonw...@concentric.net=-

"To be positive: to be mistaken at the top of one's voice."
-Ambrose Bierce, The Devil's Dictionary

dcjglf

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Mar 2, 2000, 3:00:00 AM3/2/00
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Thanks. Gonna try it out right now.

V. Equinox

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Mar 3, 2000, 3:00:00 AM3/3/00
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In article <21e4c3a4...@usw-ex0105-038.remarq.com>, dcjglf <dcjglfN...@yahoo.com.invalid> wrote:
>Uhh, that was a bit more than I was asking for, but thanks
>anyway, quite informative! I think I found a new one, but I am
>not sure of the trigger. I believe the trigger is whether or not
>you try to open the trailer that Dario locks himself in. I
>believe if you try to open it and Dario says "Go away!", then the
>door that leads to the basement where you find the shotgun will
>burst open on it's own without Jill touching it. If you don't
>try to open the trailer and just leave without talking to Dario,
>the door to the basement will burst open when Jill trys to open
>it herself. How did you get the scenario where Jill meets Carlos
>at the sales office and Mikhail at the Stalag gas station? I've
>never gotten that version.
>
Hmm... I didn't know about that one with Dario. I sort of assumed that
whether the door opens by itself was random.
I'm not exactly sure how you get the different scenarios at the gas station
and office. I think it either has to do with where you meet Carlos first, or
whether or not you choose to fight the Nemesis at the police station.

*-Ashton Do-*

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Mar 3, 2000, 3:00:00 AM3/3/00
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no no no no....

you meet carlos there if you go to the gas station first. At the gas
station, Nicholai will be doing something. He dies in the explosion. Then,
you go to the sales office. Or, vice versa. Carlos will be with you inside
Stagla if you go there second, and nicholai will be at the office if you go
there first.

that is all.


~ash~

Computer Whizz

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Mar 4, 2000, 3:00:00 AM3/4/00
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I've got one!!
If you go to the news-building instead of the restaurant then you meet
Carlos there and the Nemisis comes in! Some items (like stones) are moved
around but that changes the story a little!
Any more?

--
**Comp' Whizz**
--
You entered the mansion...
Where you thought it was safe...
But..
dcjglf <dcjglfN...@yahoo.com.invalid> wrote in message
news:097a80c8...@usw-ex0106-045.remarq.com...


> You may already know this, but I just noticed something for the
> first time when Jill encounters Brad at the Bar Jack in RE3. It
> depends on whether you kill the zombie attacking Brad, or let
> Brad kill it. If you just let Brad kill it, Jill won't say "Hang
> in there, Brad". If you do kill the zombie, then Jill will say
> "Hang in there, Brad". Other than the event selection
> scenarios(like when you choose to jump of the trolley or apply
> the brakes), are there any other events like the Brad at the bar
> scene where depending on what you do will change the outcome?
> The only other one I can think of is the barrel by the trolley,
> where if you blow it up, Mikhail uses a grenade, if not, Mikhail
> shoots the barrel.
>
>

MvdB

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Mar 4, 2000, 3:00:00 AM3/4/00
to
*-Ashton Do-* <ash...@home.com> schreef in berichtnieuws
oKKv4.17006$t7.9...@news1.rdc2.tx.home.com...

> no no no no....
>
> you meet carlos there if you go to the gas station first. At the gas
> station, Nicholai will be doing something. He dies in the explosion.

No no no no....

Nicholai doesn't die in the explosion.

--
MvdB
Webmaster of Totally Resident Evil - http://beam.to/tre
Coming soon: Resident Evil: Untold Mysteries - http://go.to/untold

V. Equinox

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Mar 5, 2000, 3:00:00 AM3/5/00
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In article <89tcos$4qa3s$1...@reader2.wxs.nl>, "MvdB" <vd-...@planet.nl> wrote:
>*-Ashton Do-* <ash...@home.com> schreef in berichtnieuws
>oKKv4.17006$t7.9...@news1.rdc2.tx.home.com...
>
>> no no no no....
>>
>> you meet carlos there if you go to the gas station first. At the gas
>> station, Nicholai will be doing something. He dies in the explosion.
>
>No no no no....
>
>Nicholai doesn't die in the explosion.
>
Being right in the middle of a gas station explosion, getting caught in the
middle of a zombie assault on an office, falling out of a 4th story window...
nothing kills this guy.

John P. Hayes

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Mar 6, 2000, 3:00:00 AM3/6/00
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In article <89ufqq$9ug$3...@slb6.atl.mindspring.net>, vequ...@sprynet.com
(V. Equinox) wrote:

Yeah, he has lots of F.Aid Spray...

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