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Beyond Quake 3: Carmack's Plans

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blaa

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Nov 30, 1999, 3:00:00 AM11/30/99
to
With Quake 3 gold mastered and getting ready to ship, you'd think Owner/Lead
Programmer John Carmack would be thinking about a vacation. Guess again. In
a
.plan file posted last night, he outlines his plans for the future:

---------begin excerpt---------
I am very happy with how Q3 turned out. Probably more than any
game we have done before, it's final form was very close to its
initial envisioning.

I will be getting all the Q3 code we are going to release together
over the next week or so. I will write some overview documentation
to give a little context, and since you can do game mods without
needing a commercial compiler now, I will write a brief step-by-step
to modifying the game code.

I'm looking forward to what comes out of the community with Q3.

The rough outline of what I am going to be working on now:

We will be supporting Q3 for quite some time. Any problems
we have will get fixed, and some new features my sneak in.

I have two rendering technologies that I intend to write research
engines for.

I am going to spend some time on computer vision problems. I think
the cheap little web cams have some interesting possibilities.

I am going to explore some possibilities with generalizing 3D game
engines into more powerful environments with broader uses. I think
that a lot of trends are coming to the point where a "cyberspace" as
it is often imagined is begining to be feasible.

I am going to spend more time on some Free Software projects. I have
been stealing a few hours here and there to work on the matrox glx
project for a while now, and it has been pretty rewarding.
People with an interest in the guts of a 3D driver might want to look
at the project archives at http://glx.on.openprojects.net/.
The web pages aren't very up to date, but the mailing list covers some
good techie information.
---------end excerpt---------

Full .plan file can be seen at:
http://finger.planetquake.com/qfplan.asp?userid=johnc&id=13538

--
Jay (Forum Manager - Game Reviews Editor)
MSN Computing Central Computer Games Forum
http://computingcentral.com/topics/computergames
-------------------------------------------------------------------
Never play leapfrog with a unicorn
-------------------------------------------------------------------

blaa

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Nov 30, 1999, 3:00:00 AM11/30/99
to
Well....excuse me. I wasn't aware that you were the man of all knowledge. I
simply copied and pasted what someone else said. I apologize for not being
as up to speed as yourself, wise man. :)
Scott
Guillaume Germain <guilla...@hotmail.com> wrote in message
news:38447E06...@hotmail.com...
> mmm... No, it hasn't been posted last night. And those new plans were
> discussed on slashdot.org last week.
> And Carmack gave his advide too (on slashdot) on what all this really
means.
> To know what da man said about this, search for user "John Carmack" on
> slashdot.org, you'll see all his recent post.
>
> guillaume

blaa

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Nov 30, 1999, 3:00:00 AM11/30/99
to
I think JC for sure.
Blaa doesn't cary much weight.
Scott
misko <d98mm@nospam@efd.lth.se> wrote in message
news:8229gb$moq$1...@zingo.tninet.se...
> who?
>
> blaa or JC ??? lol...
>
>
> misko
>
>


blaa

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Nov 30, 1999, 3:00:00 AM11/30/99
to
Thats how it was meant.
:) Scott
Guillaume Germain <"guillaume123"@(no)hotmail(spam).com> wrote in message
news:vG%04.584$vd....@198.235.216.4...
> I'm not pretending being the man of all knowledge. But I'll take this as a
> compliment.
>
> guillaume

defaultuser

unread,
Nov 30, 1999, 3:00:00 AM11/30/99
to
> With Quake 3 gold mastered and getting ready to ship, you'd think Owner/Lead
> Programmer John Carmack would be thinking about a vacation. Guess again. In
> a
> .plan file posted last night, he outlines his plans for the future:
>
> ---------begin excerpt---------

------sorry------snip--------snip-------------------------------

> I am going to spend more time on some Free Software projects. I have
> been stealing a few hours here and there to work on the matrox glx
> project for a while now, and it has been pretty rewarding.
> People with an interest in the guts of a 3D driver might want to look
> at the project archives at http://glx.on.openprojects.net/.
> The web pages aren't very up to date, but the mailing list covers some
> good techie information.
> ---------end excerpt---------

-------------------------------------------------------------------

That's pretty cool.........

>
>


Guillaume Germain

unread,
Dec 1, 1999, 3:00:00 AM12/1/99
to
mmm... No, it hasn't been posted last night. And those new plans were
discussed on slashdot.org last week.
And Carmack gave his advide too (on slashdot) on what all this really means.
To know what da man said about this, search for user "John Carmack" on
slashdot.org, you'll see all his recent post.

guillaume

blaa wrote:

> With Quake 3 gold mastered and getting ready to ship, you'd think Owner/Lead
> Programmer John Carmack would be thinking about a vacation. Guess again. In
> a
> .plan file posted last night, he outlines his plans for the future:
>
> ---------begin excerpt---------

> I am very happy with how Q3 turned out. Probably more than any
> game we have done before, it's final form was very close to its
> initial envisioning.
>
> I will be getting all the Q3 code we are going to release together
> over the next week or so. I will write some overview documentation
> to give a little context, and since you can do game mods without
> needing a commercial compiler now, I will write a brief step-by-step
> to modifying the game code.
>
> I'm looking forward to what comes out of the community with Q3.
>
> The rough outline of what I am going to be working on now:
>
> We will be supporting Q3 for quite some time. Any problems
> we have will get fixed, and some new features my sneak in.
>
> I have two rendering technologies that I intend to write research
> engines for.
>
> I am going to spend some time on computer vision problems. I think
> the cheap little web cams have some interesting possibilities.
>
> I am going to explore some possibilities with generalizing 3D game
> engines into more powerful environments with broader uses. I think
> that a lot of trends are coming to the point where a "cyberspace" as
> it is often imagined is begining to be feasible.
>

> I am going to spend more time on some Free Software projects. I have
> been stealing a few hours here and there to work on the matrox glx
> project for a while now, and it has been pretty rewarding.
> People with an interest in the guts of a 3D driver might want to look
> at the project archives at http://glx.on.openprojects.net/.
> The web pages aren't very up to date, but the mailing list covers some
> good techie information.
> ---------end excerpt---------
>

Guillaume Germain

unread,
Dec 1, 1999, 3:00:00 AM12/1/99
to
I'm not pretending being the man of all knowledge. But I'll take this as a
compliment.

guillaume

blaa wrote:

> Well....excuse me. I wasn't aware that you were the man of all knowledge. I
> simply copied and pasted what someone else said. I apologize for not being
> as up to speed as yourself, wise man. :)
> Scott
> Guillaume Germain <guilla...@hotmail.com> wrote in message
> news:38447E06...@hotmail.com...

-Curve- [AGQ3]

unread,
Dec 1, 1999, 3:00:00 AM12/1/99
to
is the man a legend or what? ;-)

blaa wrote:
>
<snip>
____________________________________________
GCS/MU d-- s+:+ a? C++++>$ UL++ P+ L++ E W+
N++ w+++ O- M-- V- PS(+++) Y+ PE PGP- t 5-
X- R(++) tv-- b++ DI++ D+++ G e(++) h r y+>$

misko

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Dec 1, 1999, 3:00:00 AM12/1/99
to

-Curve- [AGQ3]

unread,
Dec 1, 1999, 3:00:00 AM12/1/99
to
the point isn't _when_ the article was posted. the point that blaa was
making is that carmack isn't one to rest on his laurels, and i'm sure the
gaming community respects him for that. he isn't doing this for the cash
(no pun intended), he's doing this because it is what he loves.

OTSER

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Dec 1, 1999, 3:00:00 AM12/1/99
to
blaa <y...@wow.boink> wrote

> We will be supporting Q3 for quite some time. Any problems
> we have will get fixed, and some new features my sneak in.

TRANSLATION: There are still known bugs, and we left out some
stuff so we could release it in time for Christmas. :)

Regards, Otser.

--
At http://www.zipworld.com.au/~otser you'll find:
* BINDER: Play Quake1 and Quake2 with 4 keyboards.
* MODEM-TO-MODEM: Learn how to play Quake2 this way.
* QUAD TIMER: The original Quake1 and Quake2 Quad Timer.
* HANDHELD FPS LIST: Play Doom clones on your handheld PC.
* PSION 3c: Miscellaneous games and tools.

Patch [AGQ3]

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Dec 1, 1999, 3:00:00 AM12/1/99
to

OTSER <ot...@yahoo.com> wrote in message
news:822obv$a8n$1...@the-fly.zip.com.au...

> blaa <y...@wow.boink> wrote
>
> > We will be supporting Q3 for quite some time. Any problems
> > we have will get fixed, and some new features my sneak in.
>
> TRANSLATION: There are still known bugs, and we left out some
> stuff so we could release it in time for Christmas. :)

As long as it is playable and has more maps.....JUST GIMMIE THE GAME <g>

Cerberus AOD

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Dec 1, 1999, 3:00:00 AM12/1/99
to
OTSER wrote:
>
> blaa <y...@wow.boink> wrote
>
> > We will be supporting Q3 for quite some time. Any problems
> > we have will get fixed, and some new features my sneak in.
>
> TRANSLATION: There are still known bugs, and we left out some
> stuff so we could release it in time for Christmas. :)

But at least we're not releasing a beta version that won't even include
DM maps...
;)


>
> Regards, Otser.
>
> --
> At http://www.zipworld.com.au/~otser you'll find:
> * BINDER: Play Quake1 and Quake2 with 4 keyboards.
> * MODEM-TO-MODEM: Learn how to play Quake2 this way.
> * QUAD TIMER: The original Quake1 and Quake2 Quad Timer.
> * HANDHELD FPS LIST: Play Doom clones on your handheld PC.
> * PSION 3c: Miscellaneous games and tools.

--
------------------
Cerberus AOD {CLR} (ernie...@bigfoot.com)
ICQ UIN: 8878412 , AIM SN: bsbhhound
"Crazy but that's how it goes
Millions of people living as foes
Maybe it's not too late
To learn how to love and forget how to hate"
-Crazy Train; Ozzy

Jack Mott

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Dec 1, 1999, 3:00:00 AM12/1/99
to
theres always known bugs
never ends
bug list never reaches zero

OTSER <ot...@yahoo.com> wrote in message
news:822obv$a8n$1...@the-fly.zip.com.au...

>blaa <y...@wow.boink> wrote
>
>> We will be supporting Q3 for quite some time. Any problems
>> we have will get fixed, and some new features my sneak in.
>
>TRANSLATION: There are still known bugs, and we left out some
>stuff so we could release it in time for Christmas. :)
>

noise

unread,
Dec 2, 1999, 3:00:00 AM12/2/99
to

Guillaume Germain wrote:
>
> I'm not pretending being the man of all knowledge. But I'll take this as a
> compliment.

Really? You get a boost just from knowing you read some web page
before someone else?
Man, that's ego.
noise

OTSER

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Dec 2, 1999, 3:00:00 AM12/2/99
to
Cerberus AOD <cerbe...@netzero.net> wrote

> But at least we're not releasing a beta version that won't even include
> DM maps...
> ;)

Hehehehehe. :)

Otser.

Cerberus AOD

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Dec 2, 1999, 3:00:00 AM12/2/99
to
Though even then I thought it was worth the $50 and several 20MB DLs of
3.12+ versions...

--

NOYB

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Dec 2, 1999, 3:00:00 AM12/2/99
to
Sounds good to me.

I say, get the game out ASAP. That gives mod authors more time to
work their magic. The longer they work on adding, "features" the
longer we have to wait for LMCTF, RA, HeadHunters, etc.

From the looks of things, this game will be the gold standard for
another two years.

On Wed, 1 Dec 1999 20:05:17 +1100, "OTSER" <ot...@yahoo.com> wrote:

>blaa <y...@wow.boink> wrote
>
>> We will be supporting Q3 for quite some time. Any problems
>> we have will get fixed, and some new features my sneak in.
>
>TRANSLATION: There are still known bugs, and we left out some
>stuff so we could release it in time for Christmas. :)
>
>Regards, Otser.

------------------------------------------------

"Morality is the herd-instinct in the individual."
-Friedrich Nietzsche

Patch [AGQ3]

unread,
Dec 3, 1999, 3:00:00 AM12/3/99
to

NOYB <richard...@hotmail.com> wrote in message
news:14fe4sgn9gt7pbad1...@4ax.com...

> Sounds good to me.
>
> I say, get the game out ASAP. That gives mod authors more time to
> work their magic. The longer they work on adding, "features" the
> longer we have to wait for LMCTF, RA, HeadHunters, etc.

It's not bad enough I am sitting here unable to sleep, waiting to go get Q3
in a few hours.Oh no, you have to bring up all the cool mods I will have to
wait for too. Would you like to shoot my wife while your at it? :)

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