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Hedgehog

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Jul 26, 2002, 9:28:20 PM7/26/02
to
Is there a way to view a demo with hacked walls? I don't want to
download any cheats. I'm only interested in hacking demos. I'd
rather not do this if the only way is to download a cheat that can
work in a game.

Hedgehog

Ixnei

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Jul 27, 2002, 12:51:21 AM7/27/02
to
Gotta load a hack.

You could also get lucky, and if they're really looking through walls
at someone, sometimes the opponent name will show up when their
crosshairs are on them (even through walls) - I see this happen a lot
myself on Q3dm6.

On Sat, 27 Jul 2002 01:28:20 GMT, Hedgehog <b...@KIspamLLpernc.com>
wrote:

Hedgehog

unread,
Jul 27, 2002, 1:09:47 AM7/27/02
to
Ixnei wrote:

> Gotta load a hack.
>
> You could also get lucky, and if they're really looking through walls
> at someone, sometimes the opponent name will show up when their
> crosshairs are on them (even through walls) - I see this happen a lot
> myself on Q3dm6.
>

Thanks, I didn't know that. I'll keep an eye out for it. Does this only
happen in a game, or in a demo as well?

Hedgehog

Florian Hänel

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Jul 27, 2002, 2:11:49 PM7/27/02
to
try cg_showtris, it only works on devmap servers (cheats enabled) but maybe
on demos too?


--
yours sincerely
Florian Haenel (kcdf.heeen)
----------------------------------
http://www.heeen.de
http://www.teamdiska.de


"Hedgehog" <b...@KIspamLLpernc.com> wrote in message
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Charles

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Jul 27, 2002, 3:15:25 PM7/27/02
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Or if you run the wallhack.exe program after you start quake.

"Florian Hänel" <he...@no.gmx.spam.de> wrote in message
news:3d42e...@news.arcor-ip.de...

Ixnei

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Jul 27, 2002, 8:43:53 PM7/27/02
to
Yeah, this might work. Set up your client with cheats enabled and
this showtris command, then run the demo - worth a shot. In demos,
opponent names do show up, but I noticed some mods remove this effect
(like ufreeze in spectator mode).


For some reason, I thought they removed this command completely, as it
got abused through various hacks way back in 1.16/etc...

Hedgehog

unread,
Jul 27, 2002, 11:00:31 PM7/27/02
to
Ixnei wrote:

Thanks both of you. I've never played the bots with cheats, but I'm sure
my daughter knows how :o) I'll give it a try.

Hedgehog.

Hedgehog

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Jul 27, 2002, 11:32:38 PM7/27/02
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Ixnei wrote:

The command is actually r_showtris. I setup devmaps and turned r_showtris on,
and then started the demo. It's obvious to anyone who watches that the bastard
is looking through the walls. Even my friend who said he wasn't cheating is now
convinced. Thanks a Bunch for the help guys!

Hedgehog

Ixnei

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Jul 28, 2002, 12:13:05 PM7/28/02
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Cool - post the demo in abgq - I always like to watch a llama. Good
thing that command still exists, WTG Flo!


On Sun, 28 Jul 2002 03:32:38 GMT, Hedgehog <b...@KIspamLLpernc.com>
wrote:

Hedgehog

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Jul 28, 2002, 3:35:32 PM7/28/02
to
Ixnei wrote:

> Cool - post the demo in abgq - I always like to watch a llama. Good
> thing that command still exists, WTG Flo!
>

I've put 2 files on my daughter's site. You can find them both in
www.pernc.com/quake3

The one named banned.zip, I made some time ago before I suspected him.
He was so good, I figured I could learn something by watching it. I couldn't
understand why I couldn't get anything at all from the demo, until I discovered
he was using the wallhack. The sad thing is that he's really a good player
without the cheat.

Hedgehog

AAA

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Jul 28, 2002, 5:22:13 PM7/28/02
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Are you sure about those?

lets see now, banned seemed to do what a cautious player might do (hide
until you've got your best weapon). also, he would open doors with the mg
while approaching then switch to another weapon, WHY would he do that if he
could see through them??

cheater on the other hand didn't get my "cheat" approval. i believe there
was a single questionable shot there, and i'll chalk that up to a
listening/hunch spam shot.

if you could point out any glaring reasons why you really believe they're
cheating, please tell me, i'm interested to know.


Thanks,

Amr.


"Hedgehog" <b...@KIspamLLpernc.com> wrote in message

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Hedgehog

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Jul 28, 2002, 6:07:14 PM7/28/02
to
AAA wrote:

> Are you sure about those?
>
> lets see now, banned seemed to do what a cautious player might do (hide
> until you've got your best weapon). also, he would open doors with the mg
> while approaching then switch to another weapon, WHY would he do that if he
> could see through them??
>
> cheater on the other hand didn't get my "cheat" approval. i believe there
> was a single questionable shot there, and i'll chalk that up to a
> listening/hunch spam shot.
>
> if you could point out any glaring reasons why you really believe they're
> cheating, please tell me, i'm interested to know.

Did you watch with r_showtris set to 1? I think you'll change your mind
after watching with that set. In many places, the cursor follows the player
through the wall in both games. Other places, he changes his "normal"
course route without any sound cues that I could hear. OTOH, with
r_showtris set to 1, I can see a player through the wall when he
changes course. Both demos are of the same player.

If you still disagree, I can post some clock times where I think it's obvious
that he's cheating in either game. Off-hand, the one that comes to mind
is at about 11:10 in cheater.dm_67, where he's hiding in the pit at the
exit by the YA. One glaring one is later where he's on the platform leading
to the RL, and tracks the guy through the door to rail him. In banned.zip
there are just so many places where he tracks people through walls, floors,
and columns that it's pathetic.

I'd be glad to hear from anyone else that thinks he's an honest player.
If I'm wrong, I'm pretty much done-for on my favorite site.

Hedgehog

AAA

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Jul 28, 2002, 6:50:47 PM7/28/02
to
> Did you watch with r_showtris set to 1? I think you'll change your mind
> after watching with that set. In many places, the cursor follows the
player
> through the wall in both games. Other places, he changes his "normal"
> course route without any sound cues that I could hear. OTOH, with
> r_showtris set to 1, I can see a player through the wall when he
> changes course. Both demos are of the same player.
>
Yup, i did use that r_showtris command (thanks btw, this will make it much
easier to spot cheaters in demos!)

> If you still disagree, I can post some clock times where I think it's
obvious
> that he's cheating in either game. Off-hand, the one that comes to mind
> is at about 11:10 in cheater.dm_67, where he's hiding in the pit at the
> exit by the YA.

Alright, i watched, waited till 11:10 and saw whet you were talking about.
in my opinion (which you may not think highly of :-) ) both players
obviously saw each other to begin with, then "cheater" :-) hid in the
pit...waited for the other guy to show up and shot him.

The reason i don't think this shows anything is cause i've done it before! i
do it sometimes (depending on the opponents precieved talents) because i'm
betting he's gonna come back to get me. and occaisionally we noth return to
"get the other guy" and bump into each other at the door. and in fact, he
only started aiming once the other player jumped into sight.


Again, i could be COMPLETELY wrong, but i'm also basing this on the fact
that i've seen him not follow people on the other side of a wall...which
means he's either letting them go, or didn't hear/think there was anyone
there.


btw, this is very interesting for me :-) first time i've used demo's; i
don't usually get the luxory of watching the action several times :-)

1 q though, is there any way to fast forward? or move to a certain point
(i.e. using the time reference?)

Thanks,

Amr.


Hedgehog

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Jul 28, 2002, 7:07:52 PM7/28/02
to
AAA wrote:

> Again, i could be COMPLETELY wrong, but i'm also basing this on the fact

If I'm wrong, I'm sunk! But I'm pretty confident I'm not. I had been arguing
about this demo with daughter's boyfriend (whoops me bad). When he
saw the demo with r_showtris on he was just sick.

> that i've seen him not follow people on the other side of a wall...which
> means he's either letting them go, or didn't hear/think there was anyone
> there.

I believe his health/armor values were pretty low when that happened. He's
pretty obsessive about staying tanked up, in spite of the fact that he's
obviously a superior player, cheating or not.

> 1 q though, is there any way to fast forward? or move to a certain point
> (i.e. using the time reference?)

You can set timescale to any value you like. Set it to 0.5 to slow the speed
to 1/2 speed, etc.

Hedgehog


AAA

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Jul 28, 2002, 8:02:11 PM7/28/02
to
> If I'm wrong, I'm sunk! But I'm pretty confident I'm not. I had been
arguing
> about this demo with daughter's boyfriend (whoops me bad). When he
> saw the demo with r_showtris on he was just sick.
>
If you insist :-)
there is evidence going both ways in my opinion, hmmm...maybe if i could get
that overlay thing on my video card to work, it'll look clearer than that
r_showtris view :-)


>
> You can set timescale to any value you like. Set it to 0.5 to slow the
speed
> to 1/2 speed, etc.
>
> Hedgehog
>

i guess there's no "jump to time X" type of command eh? oh well.
thanks for the demos though, very interesting stuff.
(if this command exists, please do tell :-) )

btw, i tried a wallhack (the one that tells all the other players that i'm
using a cheat...i'm not gonna mention the name to all), and i didn't think
it helped me...it severely hindered my perception of things. but i guess
it's cause i only used it once for 5 mins, so i'm not used to it.

maybe someone more knowledgeable here can take a look at those demos and
render his/her opinion...that would be nice.

my FINAL answer, really good player, surround sound, NOT cheating.

but i won't argue with you for believing he's cheating (you've obviously
seen something that i've completely missed)

i guess in a different level with more doors, and not so much open space, it
may become more evident.

Amr.


Ixnei

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Jul 28, 2002, 11:27:38 PM7/28/02
to
I had a hard time with the banned guy demo (T4?) - maybe I'll watch it
again (how do you view the time?). There were ~4-6 times that seemed
a bit suspicious, but half or more could have been sound cues. Two
times it appeared that when he'd go through the RG top area, he'd be
lining up enemies through walls/floors without adequate sound cues
(particularly the one time when he ran out of there to the SG with 2
health, then fell down below the RA, then back up again to RG and
lining up enemy through wall) - and one time below the RL (he had PG)
he seemed to fire right at the hidden enemy through the floor beam
(ie. wall), which isn't something even I would normally do. He also
seemed to have a knack of hiding himself a tad bit too perfectly from
the enemy behind beams, and towards the end his rails seemed very much
on...

The more recent demo, with slow on DM7, there were two spots I had to
laugh. The first, when he spots giggles in the open air RL area by
the YA, and they have a short firefight with no winner. Then, it's
pretty obvious slow is watching her as she walks slowly around the
corner of the YA opening - could have been chance, but by all normal
rationalizations one would have expected giggles to have completely
retreated that area. I got absolutely no sound cues here (pretty
silent with the walking and all).

The second quite obvious moment, was when slow was coming from the
same open-air RL room into the RG/Quad room, and with wallhack he sees
that the YA in the pit below is gone, so he does not drop down to get
it, but doubles back to the PG teleport to kill her. He never
actually looks down to see the YA is gone, but with the wallhack it is
quite obvious. I had the volume blaring and couldn't hear any sound
cue whatsoever to indicate giggles was down in the MH pit.

There were 4 other highly suspicious moments, but I shall not go into
them. I'll tell you what, tho - that slow guy had his spin jumping
down, and the mega health timed pretty well (I loved the second time
he picked it up, moving into it just prior to it appearing).

Granted, a lot of Q3 players do not believe this wallhack is a cheat.
I personally consider it a cheat, just a step beyond trying to get
good visuals, aka vertex versus lightmap. Who knows, maybe they
justify this slight edge/advantage, seeing as how they are sacrificing
their normal sub-10ms LAN pings for 50ms+ pings online...


On Sun, 28 Jul 2002 19:35:32 GMT, Hedgehog <b...@KIspamLLpernc.com>
wrote:

Hedgehog

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Jul 29, 2002, 12:23:29 AM7/29/02
to
Ixnei wrote:

> I had a hard time with the banned guy demo (T4?) - maybe I'll watch it
> again (how do you view the time?). There were ~4-6 times that seemed

set cg_drawTimer "1"

>
> (ie. wall), which isn't something even I would normally do. He also
> seemed to have a knack of hiding himself a tad bit too perfectly from
> the enemy behind beams, and towards the end his rails seemed very much
> on...

I had no suspicions when I took this demo. I was simply taking a demo of
a very very good player to try to learn something. It bothered me a lot
that I could learn absolutely nothing from this demo; nothing at all. At the
time, I figured I just didn't "get it". After viewing with "/r_shownormals 1"
(better than r_showtris, BTW) it makes sense. He's always in the right spot.

I've watched some recent pro demos by Zero4, Fatality, etc., and there's
always some "rightness" to what they're doing. I can "get it". I'd probably
do what they were doing if I was that good and knew the map that well.
Banned's play just seems a little too convenient.

> The more recent demo, with slow on DM7, there were two spots I had to

They're actually demos of the same guy. He's always coming in with a new
name, but usually switches to banned after he's "warmed up".

I've played Giggles. He's a pretty good player.


> the YA, and they have a short firefight with no winner. Then, it's
> pretty obvious slow is watching her as she walks slowly around the
> corner of the YA opening - could have been chance, but by all normal
> rationalizations one would have expected giggles to have completely
> retreated that area. I got absolutely no sound cues here (pretty
> silent with the walking and all).

Yeah, that's what my daughter's boyfriend said; walking, no sound.

> There were 4 other highly suspicious moments, but I shall not go into
> them. I'll tell you what, tho - that slow guy had his spin jumping
> down, and the mega health timed pretty well (I loved the second time
> he picked it up, moving into it just prior to it appearing).

Yeah, I never said he was a poor player. This is what makes it all the
more troubling. Damnit, he's good! He would have no trouble beating
me at all. Why in the hell does he have to cheat?

Hedgehog

arQon

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Jul 29, 2002, 1:05:58 AM7/29/02
to
"Ixnei" <Ix...@ixnei.ixnei> wrote

> Granted, a lot of Q3 players do not believe this wallhack is a cheat.

Get real. Even players who do use wallhacks know it's cheating.

- - -
pF.arQon

CPMA - http://www.promode.org

Hedgehog

unread,
Jul 29, 2002, 1:47:09 AM7/29/02
to
arQon wrote:

> "Ixnei" <Ix...@ixnei.ixnei> wrote
> > Granted, a lot of Q3 players do not believe this wallhack is a cheat.
>
> Get real. Even players who do use wallhacks know it's cheating.

Funniest thing is that I caught him again tonite using still another name. His
play is characteristic, so I'm pretty sure it's him. I could be wrong about
that, though. He was doing well when I said I was gonna post the demo
of that game on my site too. He froze when he died. Then I told him he
was busted, and he disconnected. It's on the demo. LOL

Hedgehog

Freeman

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Jul 30, 2002, 5:46:20 AM7/30/02
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"AAA" <amr_aa...@hotmail.com> wrote in message
news:7C%09.60882$v53.2...@news3.calgary.shaw.ca...

> my FINAL answer, really good player, surround sound, NOT cheating.
>
> but i won't argue with you for believing he's cheating (you've obviously
> seen something that i've completely missed)
>
> i guess in a different level with more doors, and not so much open space,
it
> may become more evident.
>

Watched the DM7 demo and it was suspect without r_shownormals with it, it
was downright obvious.
The guys cheating, what look like just spam shots in doorways are not,
everytime he fires his opponent is heading that way, not one shot is wasted.
He times the power ups really well...wonder what prog he used for that.
I have met a couple of wall hack users on RA3 (only a couple) and it hadn't
occured to me how much of an advantage it really was. Obviously you know
when people are behind walls but you watch this and you see the amount of
time he gets to line up shots and set up attacks, Giggle (his opponent)
doesn't stand a chance.

My answer, average player looks good due to wallhack. If he ran into a good
player he'd come a little unstuck and prolly accuse them of cheating.

CF

Ixnei

unread,
Jul 30, 2002, 12:32:46 PM7/30/02
to
The third demo is funny as hell - the way the guy follows through
walls, yet he is barely able to keep up in the top position. Then,
the way he quits when "he's busted"! Either the other players were
lucky, good, or OGC bots!

Hedgehog

unread,
Jul 30, 2002, 12:41:44 PM7/30/02
to
Ixnei wrote:

> The third demo is funny as hell - the way the guy follows through
> walls, yet he is barely able to keep up in the top position. Then,
> the way he quits when "he's busted"! Either the other players were
> lucky, good, or OGC bots!
>

I can vouch for the other players, as I've fought toe-to-toe (and won
occasionally) against them, as well as specked them. None of them are bots.

Hedgehog

Charles

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Jul 30, 2002, 3:00:26 PM7/30/02
to
Just a simple question. How do you run the demo? I have PR1.11 (is that too
old?).

"Hedgehog" <b...@KIspamLLpernc.com> wrote in message

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Hedgehog

unread,
Jul 30, 2002, 4:00:59 PM7/30/02
to
Charles wrote:

> Just a simple question. How do you run the demo? I have PR1.11 (is that too
> old?).

Way too old. You need to update to 1.31.

BTW, there are lots of good demos out there of good players that aren't cheating.
They're probably more helpful if you're trying to improve your play. I just opened
this thread cause I was pissed and wanted someone else to share my misery. :o)

Hedgehog

Charles

unread,
Jul 30, 2002, 4:15:14 PM7/30/02
to
Thanks. Where do I get PR1.31 from? Do I have to download it on my trusty
old 56k modem, or is there a CD version available?
And for the demos, I just create a demos directory under baseq3, right?
What does 1.31 give me that I don't already have? I currently only play Q3
against the in-game bots and not online. Tried this but it was way too slow
(lag/ping whatever).
Cheers.

"Hedgehog" <b...@KIspamLLpernc.com> wrote in message

news:3D46F088...@KIspamLLpernc.com...

Hedgehog

unread,
Jul 30, 2002, 5:05:07 PM7/30/02
to
Charles wrote:

> Thanks. Where do I get PR1.31 from? Do I have to download it on my trusty
> old 56k modem, or is there a CD version available?
> And for the demos, I just create a demos directory under baseq3, right?
> What does 1.31 give me that I don't already have? I currently only play Q3
> against the in-game bots and not online. Tried this but it was way too slow
> (lag/ping whatever).
> Cheers.

Yeah, you'll have to download it online. Try www.idsoftware.com

Greger Hoel

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Jul 30, 2002, 5:30:13 PM7/30/02
to
On Tue, 30 Jul 2002 21:15:14 +0100, "Charles" <n...@here.com> wrote:

>Thanks. Where do I get PR1.31 from?

http://www.fileplanet.com/index.asp?section=258&file=61607

>Do I have to download it on my trusty
>old 56k modem, or is there a CD version available?

AFAIK, you can order custom CDs from fileplanet containing anything in
their archives.

>And for the demos, I just create a demos directory under baseq3, right?

Right. Or you get a prog named DSCLight here:
http://www.demoshowcreator.com/
Because of the alterations made in the various patches - or
pointreleases as they're usually called round here - the various demos
aren't cross-compatible. This prog lets you view demos from all of
Q3's official builds.

>What does 1.31 give me that I don't already have?

Apart from online play, you can install and play the good mods, some
that've surpassed Q3 by ramp jumps a long time ago.

These two mods incorporate promode physics; physics that enables a
great degree of air control, double jumps and generally more explosive
movement, eg you have a bigger amount of friction with the floor,
enabling faster stops.

CPMA: www.promode.org
OSP: www.orangesmoothie.com

The classic Capture The Flag mod, Threewave:
www.threewave.com

+countless others

Besides mods and online play, there ain't much to the patch. Everyone
pretty much agrees that Q3 has degenerated since 1.17
If you have a soundcard that don't support A3D, be aware that the
pointreleases after 1.17 don't support it.
You can, however, switch between pointreleases with the aforementioned
prog.

Greger
__________________________________________________
"When you hear sweet syncopation
and the music softly moans
T'ain't no sin to take off your skin
and dance around in your bones"
--Burroughs/Waits

To email me, replace everything after @ with stud.cs.uit.no
---------------------------------------------------------------------------------------

AAA

unread,
Jul 31, 2002, 1:15:52 AM7/31/02
to
yeah, i realized that now, i made myself play a full 2 games using the
wallhack (again, the one that informs all others) and i basically realized
how easy it is, using a wallhack, to simply ignore people on the other side
of a wall if you're lacking the weapon/health/positioning, and how much
better i became after the second game...it's sad really, i'd never use it in
a "real" match, and it's already been blown off the pc.

but i did finally see how easy it is to line up people for shots.

damn bastards!

oh well, thanks for you insight though.
btw, the timing thing for MH is simple, it's periodic, i *think* it's every
1 min, so you get it, then try to get there 1 min later...if you have the
timer showing, it's really no big deal. and i personally do not consider
using the timer as cheating :-) (no one would!)

in the end, it's a good demo to watch, and learn how to spot wllhacks.

Amr.

"Freeman" <fre...@108dragons.clara.co.uk> wrote in message
news:3d46606d$0$237$ed9e...@reading.news.pipex.net...

Freeman

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Jul 31, 2002, 6:06:34 AM7/31/02
to

"AAA" <amr_aa...@hotmail.com> wrote in message
news:coK19.76731$Ag2.3...@news2.calgary.shaw.ca...

> btw, the timing thing for MH is simple, it's periodic, i *think* it's
every
> 1 min, so you get it, then try to get there 1 min later...if you have the
> timer showing, it's really no big deal. and i personally do not consider
> using the timer as cheating :-) (no one would!)

Yes I know the powerups, weapons and armours are all periodic spawns. What I
meant was that he prolly required extra help rather than just looking at the
clock/timer, in the same way he used a wall hack rather than map knowledge
and sound.
Using a timer is real borderline to me. It's not in the spirit of a FFA but
not exactly cheating either.

CF


Hedgehog

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Jul 31, 2002, 12:40:03 PM7/31/02
to
Freeman wrote:

> Using a timer is real borderline to me. It's not in the spirit of a FFA but
> not exactly cheating either.

I'd have to disagree. If you add any .exe or .dll to your system specifically
to get an advantage at quake then it's a cheat. Period. You shouldn't need
anything more than what you can put in autoexec.cfg.

Hedgehog

Geribaldy

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Aug 1, 2002, 4:02:17 AM8/1/02
to
Aren't there new maps too?

"Greger Hoel" <gre...@spamblock.com> wrote in message
news:3d46fee8...@News.CIS.DFN.DE...


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vulkhan

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Aug 1, 2002, 5:20:45 AM8/1/02
to
Just interested... Where are you ppl based. Maybe we could set up some
lan games ?
As for wallhacking and timers.... who needs them ? Better players look
like they have it installed anyway.

Greger Hoel

unread,
Aug 1, 2002, 5:20:33 AM8/1/02
to
On Thu, 01 Aug 2002 08:02:17 GMT, "Geribaldy"
<ba...@blueyonder.cBINTHISBITo.uk> wrote:

>Aren't there new maps too?

Sure, four "new" tourney maps, my bad.

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