1) The quest for photo realism seems unnecessarily expensive for
the average gamer (with video cards approaching $600 and new
ones coming out every six months).
2) Photo realism may put the final nail in the coffin of FPS games.
There's
already a lot of concern over young men blasting teachers vicariously
through
their favorite shooter. Once the violence even gets more realistic,
watch out
for special interest groups dictating what's right and wrong!
3) The pacing of a FPS doesn't even lend itself to photo realism. Even
Carmack is quoted in the latest issue of CGW as saying "As the level
of realism increases, there will be some tension between the feel of
the game and the visual presentation. The fast, precision control of
an FPS is not realistic, and it will become a greater contrast to
everything
else in the [photo realistic, virtual] world."
Don't get me wrong. I'm looking forward to Doom 3 as much as anyone.
Still, I would prefer to see better game innovations, along the lines
UT had with it's pre installed mods and various game types, instead of
the expensive, superfluous, and potentially self destructive quest for
FPS photo realism. Anyone else feel this way?
-Paul
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> In light of the eventual GeForce 3 roll out I have to >wonder what's the
point of improving graphics in an >FPS? I would say that the recent engines,
UT and
> Q3A, are perfectly adequate and anything better is >nothing more
thanplanned obsolescence by the gaming >and graphics card industry
Paul <pa...@nospam.com> wrote in message news:3AA004E3...@nospam.com...
--
Steve P<Inglo>
(Back on ICQ, my thirst for advertising got
the better of me) #65545522
"Dude, that was Star Trek again."
"Huh?"
"'The needs of the many outweigh the needs of the few,'
that was 'Wrath of Khan.'"
"Ah, well. Bible, 'Wrath of Khan,' what's the difference?"
"Paul" <pa...@nospam.com> wrote in message
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"Paul" <pa...@nospam.com> wrote in message
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> In light of the eventual GeForce 3 roll out I have to wonder what's the
> point of
> improving graphics in an FPS?
Well if they didn't improve graphics we'd still be playing with 2d sprites.
> I would say that the recent engines, UT
> and
> Q3A, are perfectly adequate and anything better is nothing more than
> planned
> obsolescence by the gaming and graphics card industry.
Sure that's part of it. They make it better, like you just said, we buy it.
But hey! It's better right.
> Right now the
> graphics
> are pretty damn good, but nobody during a game of deathwatch can afford
> to stop and admire them. Some other points:
The overall feal of the game is tremendously affected by the realism and
style of the graphics. You don't have to stop and admire the surroundings.
You're in and part of the surroundings.
> 1) The quest for photo realism seems unnecessarily expensive for
> the average gamer (with video cards approaching $600 and new
> ones coming out every six months).
True. That's why you give it 6 months on the market then buy it. Stay a step
behing the latest and greatest. That way you're a step ahead on the price.
> 2) Photo realism may put the final nail in the coffin of FPS games
> There's
> already a lot of concern over young men blasting teachers vicariously
> through
> their favorite shooter. Once the violence even gets more realistic,
> watch out
> for special interest groups dictating what's right and wrong!
Luckily in the united states we have a thing called the Constitution which
protects the masses from the will of the few. It guarantees our right to
play this game. Anyway, some foolish comments about a game causing violent
behavior aren't enough to convince ligislators to believe that it's anything
but human nature. People have been killing people since the dawn of time.
Don't think computers have much to do with that.
> 3) The pacing of a FPS doesn't even lend itself to photo realism. Even
> Carmack is quoted in the latest issue of CGW as saying "As the level
> of realism increases, there will be some tension between the feel of
> the game and the visual presentation. The fast, precision control of
> an FPS is not realistic, and it will become a greater contrast to
> everything
> else in the [photo realistic, virtual] world."
Interesting. I rather fancy the idea of being somewhat of a runabout
superpower on the earth. I'd like to be able to turn a backflip over my
house and spin around a rail my neighbor's dog when it wakes me up at 3 in
the morning.
> Don't get me wrong. I'm looking forward to Doom 3 as much as anyone.
> Still, I would prefer to see better game innovations, along the lines
> UT had with it's pre installed mods and various game types, instead of
> the expensive, superfluous, and potentially self destructive quest for
> FPS photo realism. Anyone else feel this way?
>
> -Paul
Why bother putting all of those mods and game types on the game as soon as
it comes out? The community will make the best mods not id. That's probably
why id isn't worrying too much about the multiplayer aspect of New Doom.
They know the gaming community will whip up more than enough variety to
satisfy all the online fraggers.
Not to be argumentative or anything :)
cheeter
>In light of the eventual GeForce 3 roll out I have to wonder what's the
>point of
>improving graphics in an FPS? I would say that the recent engines, UT
>and
>Q3A, are perfectly adequate and anything better is nothing more than
>planned
>obsolescence by the gaming and graphics card industry.
Nah I remember playing Doom and being in awe of the graphics. Look at
it now and it looks extremely outdated.
>Right now the
>graphics
>are pretty damn good, but nobody during a game of deathwatch can afford
>to stop and admire them. Some other points:
>
Good graphics and sound add immensely to the "sucking you into the
game".
Whilst gameplay is important (the most important thing), the graphics
are important for your average gamer (myself included).
Just going off at a tangent for a moment, I'm also looking forward to
seeing what id do with sound in Doom3. I see they are claiming to be
taking it to the next level (or words to that effect).
Whilst this, again, isn't important for competitive gaming, for single
player it should add a lot.
Has anybody tried q3ngiarena3? Check out the thunder and lightning
effects in that. That had my imagination working overtime when I
played that the same night the Doom3 clips came out, trying to guess
what kind of thing they come out with in Doom3.
>1) The quest for photo realism seems unnecessarily expensive for
>the average gamer (with video cards approaching $600 and new
>ones coming out every six months).
>
Yeah but you don't *have* to pay that much for a video card. You can
run most of todays games on a $100 card (or less).
The people that pay that much aren't what I'd describe as your average
games.
Your average gamer is the one that has a lower spec card, pops in here
as a one off to ask what "Cannot start OpenGL" means, plays for a
while then grabs another game.
>2) Photo realism may put the final nail in the coffin of FPS games.
>There's
>already a lot of concern over young men blasting teachers vicariously
>through
>their favorite shooter. Once the violence even gets more realistic,
>watch out
>for special interest groups dictating what's right and wrong!
>
That's very true.
>3) The pacing of a FPS doesn't even lend itself to photo realism. Even
>Carmack is quoted in the latest issue of CGW as saying "As the level
>of realism increases, there will be some tension between the feel of
>the game and the visual presentation. The fast, precision control of
>an FPS is not realistic, and it will become a greater contrast to
>everything
>else in the [photo realistic, virtual] world."
>
I'm sure Carmack and the other developers will find a way around it so
it still feels good whilst looking good ;-)
>Don't get me wrong. I'm looking forward to Doom 3 as much as anyone.
>Still, I would prefer to see better game innovations, along the lines
>UT had with it's pre installed mods and various game types, instead of
>the expensive, superfluous, and potentially self destructive quest for
>FPS photo realism. Anyone else feel this way?
>
>-Paul
I'd like to see more innovation. While I currently enjoy FPS, you
can't beat finding a whole new game type you really enjoy.
I see Black and White is getting good reviews and apparently is very
innovative. More power to 'em :-)
--
Jimbob
email: jimb...@hotNOSPAMmail.com
ICQ: 94918227
Also, I think you are confusing "photo realistic" quality with realistic
gameplay. Quake3 improved the graphics relative to Quake2 but simultaneously
reduced the realism (e.g. Orb). That's fine with me; I harbor no fantasies
about shooting real people anyway. With better graphics even stranger
targets could be drawn for me to shoot at.
Cycho{WoD}
"Paul" <pa...@nospam.com> wrote in message
news:3AA004E3...@nospam.com...
>On Fri, 02 Mar 2001 12:38:59 -0800, Paul <pa...@nospam.com> wrote:
>
>>In light of the eventual GeForce 3 roll out I have to wonder what's the
>>point of
>>improving graphics in an FPS? I would say that the recent engines, UT
>>and
>>Q3A, are perfectly adequate and anything better is nothing more than
>>planned
>>obsolescence by the gaming and graphics card industry.
>
>Nah I remember playing Doom and being in awe of the graphics. Look at
>it now and it looks extremely outdated.
>
Oops, the point I was trying to make there was that the current
graphics will always appear to be perfectly adequate until you see
what else is possible.
Mike
--
Michael S. McCollum
"McGrandpa[AGQx]"
"Paul" <pa...@nospam.com> wrote in message
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"Thomas McGuire" <tho...@3dspotlight.net> wrote in message
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Got news ? ne...@3dspotlight.net
> Ah but Tom, you can't deny that we are on the verge of >some incredibly
--
Steve P<Inglo>
(Back on ICQ, my thirst for advertising got
the better of me) #65545522
"Dude, that was Star Trek again."
"Huh?"
"'The needs of the many outweigh the needs of the few,'
that was 'Wrath of Khan.'"
"Ah, well. Bible, 'Wrath of Khan,' what's the difference?"
"Thomas McGuire" <tho...@3dspotlight.net> wrote in message
news:9Y7o6.7859$PF4....@news.iol.ie...
--
Michael S. McCollum
"McGrandpa[AGQx]"
"Thomas McGuire" <tho...@3dspotlight.net> wrote in message
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--
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"McGrandpa[AGQx]"
"joe crouse" <joecr...@home.com> wrote in message
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ICQ 44025697
Got news ? ne...@3dspotlight.net
Yeah, I remember being totally blown away by the 7th Guest, and thinking
'how can graphics possibly get any better than this?'. Looks appalling now
=)
And never mind how bad the game sucked, it was the reason I first got a
cd-rom drive.
"Thomas McGuire" <tho...@3dspotlight.net> wrote in message
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--
Michael S. McCollum
"McGrandpa[AGQx]"
"joe crouse" <joecr...@home.com> wrote in message
news:38C1CE54...@home.com...
Hey, I just ran that GLExcess demo.
My system is a P3-800, BE6-II v1.0, 2 ATA66 Maxtors 30 & 20 g, 384 megs
PC133 SDram, CL Annihilator 2 (Geforce2 GTS 32 meg), W98SE and all the
updates, SB Live! Value, LinkSys LNE10/100TX v4 NIC. This system cranks out
Q3A 1.27h real nice. A lot nicer than maybe I oughtta get to, considering
all the problems everyone is having with it. I just ran the demo127 and
came up with 60 fps., I run in 1024x768-32 bit, all textures high, text
compression ON, Lightmap, 32 bit everything, everything is ON and high.
AND, this is the FIRST time I've been able to play it like this and it be
smooth. Except in a MAJOR crowded server with a big room and everyone is in
it shooting everything they got in EXCESSIVE mod. THAT chugs all of us
down! Hah! But it's fun. OH, I got DX8a installed and NVidia 'leaked'
(whateverthat really means!) 6.88 drivers. I figure that maintaining 60 is
pretty good with everything cranked up like it is. Guess I need more ram
and faster chip/mobo to get much higher.
GAMEPLAY AND QUALITY GRAPHICS. Both are needed.
Have a good un Joe!
--
Michael S. McCollum
"McGrandpa[AGQx]"
"joe crouse" <joecr...@home.com> wrote in message
news:3AA852F6...@home.com...
Possibly covers up the fact that they can't draw.. =)
(Not that I could do better...)
"Thomas McGuire" <tho...@3dspotlight.net> wrote in message
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