Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

More efficient Weapons Switching

0 views
Skip to first unread message

Neil D.

unread,
Oct 19, 2002, 3:18:03 PM10/19/02
to
Hi,

For a long time now i've used the mouse wheel to scroll through the
available weapons, however this way has its problems.

Can some kind soul please help me with a script/bind etc that will auto
switch weapons but only if I have given it preference over the other.

Like: -

Rocket, Plasma, Shotgun, Machine Gun.

I would like this to happen like the autoweapons switch, but only if its
higher on the list than the one i'm using.

For snipering, I think associating the wheel to toggle between the railgun
and the weapon used for selecting it would be nice.

Can anyone suggest a way to achieve this?

thanks

Neil D.


Neil D.

unread,
Oct 19, 2002, 3:26:30 PM10/19/02
to
Hi,

That should of read "For snipering, I think associating the wheel to toggle
between the railgun
and the weapon used BEFORE selecting it would be nice."

TA

"Neil D." <sk...@ntlworld.comisa> wrote in message
news:Ndis9.3252$zE5....@newsfep1-gui.server.ntli.net...

sittingduck

unread,
Oct 19, 2002, 3:35:53 PM10/19/02
to
"Neil D." <sk...@ntlworld.comisa> wrote:

> Hi,
>
> For a long time now i've used the mouse wheel to scroll through the
> available weapons, however this way has its problems.


just bind each weapon to a separate key or function. like this:

bind g "weapon 1"
bind v "weapon 2"
bind z "weapon 9"
bind t "weapon 4"
bind r "weapon 5"
bind a "weapon 3"
bind MWHEELDOWN "weapon 3"
bind MWHEELUP "weapon 8"
bind w "weapon 7; vstr rrail"
bind f "+moveright"
bind s "+moveleft"
bind d "+back
bind e "+forward"

Neil D.

unread,
Oct 19, 2002, 3:41:14 PM10/19/02
to
HI,

yeah thanks, my limited understanding of the config file allows me to do
this.

I'm just looking to implement what I outlined earlier.

Thanks

neil D.

"sittingduck" <good...@nowhere.com> wrote in message
news:Xns92AC803FDAE4Esi...@140.99.99.130...

PR4E70R

unread,
Oct 19, 2002, 5:41:41 PM10/19/02
to
I use this:
------copy after this line-----------

// binding keys here
bind MWHEELDOWN vstr w_groupa
bind q vstr w_groupb
bind MWHEELUP vstr w_groupc
bind a vstr w_groupd

// This resets the weapon order of the buttons you are not pushing
set wgroupareset "set w_groupb vstr w_groupb1; set w_groupc vstr
w_groupc1;set w_groupd vstr w_groupd1"
set wgroupbreset "set w_groupa vstr w_groupa1; set w_groupc vstr
w_groupc1;set w_groupd vstr w_groupd1"
set wgroupcreset "set w_groupa vstr w_groupa1;set w_groupb vstr
w_groupb1;set w_groupd vstr w_groupd1"
set wgroupdreset "set w_groupa vstr w_groupa1;set w_groupb vstr w_groupb1;
set w_groupc vstr w_groupc1"

// Wheelup
set w_groupa1 "weapon 5;weapon 9; set w_groupa vstr w_groupa2; vstr
wgroupareset" // BFG
set w_groupa2 "weapon 9;weapon 5; set w_groupa vstr w_groupa1; vstr
wgroupareset" // Rocket Launcher

// Wheeldown
set w_groupb1 "weapon 4;weapon 3; set w_groupb vstr w_groupb2; vstr
wgroupbreset" // Shotgun
set w_groupb2 "weapon 3;weapon 4; set w_groupb vstr w_groupb3; vstr
wgroupbreset" // Grenade Launcher
set w_groupb3 "weapon 3;weapon 1; set w_groupb vstr w_groupb1; vstr
wgroupbreset" // melee

// Q
set w_groupc1 "weapon 6;weapon 7; set w_groupc vstr w_groupc2; vstr
wgroupcreset" // Railgun
set w_groupc2 "weapon 7;weapon 6; set w_groupc vstr w_groupc1; vstr
wgroupcreset" // Lightning Gun

// A
set w_groupd1 "weapon 2;weapon 8; set w_groupd vstr w_groupd2; vstr
wgroupdreset" // Plasmagun
set w_groupd2 "weapon 8;weapon 2; set w_groupd vstr w_groupd1; vstr
wgroupdreset" // MachineGun

// Initialization
set w_groupa vstr w_groupa1; set w_groupb vstr w_groupb1; set w_groupc vstr
w_groupc1;set w_groupd vstr w_groupd1

// EOF

----endofscript----

You will only have to remember 2 ( A and Q) buttons and your mousewheel. It
gives you every weapon quickly and neatly. And all that in two or less
pushes of the button. (except for melee)
Courtesy of http://www.planetquake.com/thebind/
--
PR4E70R
http://da.dynamic-core.net/


"Neil D." <sk...@ntlworld.comisa> wrote in message
news:Ndis9.3252$zE5....@newsfep1-gui.server.ntli.net...

John Smith

unread,
Oct 19, 2002, 8:25:00 PM10/19/02
to
This sounds interesting, but my two cents (not that anyone asked) is that
it's still better to assign "quick keys" to all the weapons. That way in
the heat of battle, you don't have to remember, "Do I click once or twice?"
Plus, each weapon is (of course) useful in different situations. Assigning
a weapons-priority assumes that you will always prefer one weapon over
another. Personally, I haven't found this works as well. I'm constantly
switching weaps throughout a map depending on the terrain and the fight.
Obviously, some weapons you'll use less than others. Your bread-and-butter
weaps like rl and rg are great to have handy, but in close-up confrontations
a quick key assigned to shotgun or gauntlet will save your ass.

You might feel "overwhelmed" at first having to remember all the keys, but
playing solidly for 1 week will make them second-nature. I did this and my
game-playing leaped to the next level.


"PR4E70R" <PR4...@tsjello.nl> wrote in message
news:pkks9.5482$mu3.1...@amsnews02.chello.com...


-----------== Posted via Newsfeed.Com - Uncensored Usenet News ==----------
http://www.newsfeed.com The #1 Newsgroup Service in the World!
-----= Over 100,000 Newsgroups - Unlimited Fast Downloads - 19 Servers =-----

PR4E70R

unread,
Oct 19, 2002, 8:31:30 PM10/19/02
to
"John Smith" <som...@somewhere.com> wrote in message
news:3db1f69a$1...@news.newsgroups.com...

> This sounds interesting, but my two cents (not that anyone asked) is that
> it's still better to assign "quick keys" to all the weapons. That way in
> the heat of battle, you don't have to remember, "Do I click once or
twice?"
> Plus, each weapon is (of course) useful in different situations.
Assigning
> a weapons-priority assumes that you will always prefer one weapon over
> another. Personally, I haven't found this works as well. I'm constantly
> switching weaps throughout a map depending on the terrain and the fight.
> Obviously, some weapons you'll use less than others. Your
bread-and-butter
> weaps like rl and rg are great to have handy, but in close-up
confrontations
> a quick key assigned to shotgun or gauntlet will save your ass.
>
> You might feel "overwhelmed" at first having to remember all the keys, but
> playing solidly for 1 week will make them second-nature. I did this and
my
> game-playing leaped to the next level.
>

You are right ofcourse, but this script does exactly what you mean also. any
weapon is ALWAYS the same amount of 'clicks' on a key. depending on wether
you have the weapon or not it will give you the desired weapon accordingly.
If on the other hand you click a button for your desired weapon and you do
not have that weapon in your arsenal, then it will opt for the next best
thing, namely the next weapon in the group. Which is imo an advantage coz
you will at least get a weapon that resembles the weapon you wanted in the
first place.

I always have the right weapon immediately this way. Also I think you are
right in saying it will lift your game into the next level knowing which
weapon you have and when to use it.

greetz
PR4E70R
http://da.dynamic-core.net/

John Smith

unread,
Oct 19, 2002, 10:00:53 PM10/19/02
to
You make a good point that "some weapon is better than no weapon at all". I
guess because I change weapons so often during a game that it's become a
mental habit to know what my "next best" weapon is and I just key on that
one if I run out of ammo, etc. Having the config do that work for me though
might be a little less strenuous mentally :-)


"PR4E70R" <PR4...@tsjello.nl> wrote in message

news:CPms9.7503$mu3.2...@amsnews02.chello.com...

0 new messages