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I have an object which is converted into triangular mesh. I have found the AABB of the entire object So I would like to know what bounding volume hierarchy/ space partition methods are possible. I would also like to know if it would have been easier with a bounding sphere ? What are the BV hierarchy/space partition methods in case of boundary sphere ? I looked up BSP trees but I could not understand how they choose the splitting planes. I came across codes for BSP in graphics gems.