Chris G.
aka-Miles Teg<GD>
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson
"Andy" <natio...@tiscali.co.uk> wrote in message
news:3c99b563$1...@mk-nntp-1.news.uk.worldonline.com...
LOL .... "Spray the crap out of anybody.."
--
Jason
http://nirgle.bitdevil.com/
Still, interesting idea.
"Andy" <natio...@tiscali.co.uk> wrote in message
news:3c99b563$1...@mk-nntp-1.news.uk.worldonline.com...
Chris G.
aka-Miles Teg<GD>
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson
"Andy" <natio...@tiscali.co.uk> wrote in message
news:3c99f...@mk-nntp-1.news.uk.worldonline.com...
I think jams would be great. Not very often, maybe something like 1
time in 100 for the M16 and one in 200 for an AK.
And how about a chance of dropping your weapon if you get hit in the
arm?
How about a chance of fumbling your magazine during a reload?
Speaking of reloads, OFP does the right thing by having you lose all
the extra bullets if you reload before your old mag is empty (I'm
talking to YOU, CounterStrike). But why do we have that nice bullet
counter in the corner? I know when I'm shooting at a range, with a 20
or 30 round mag I often don't know how many rounds I have left, or at
least I'm off by 1 or 2. Under combat conditions I would think it
would be easy to lose track.
-Dan
"Andy" <natio...@tiscali.co.uk> wrote in message
news:3c99b563$1...@mk-nntp-1.news.uk.worldonline.com...
Chris G.
aka-Miles Teg<GD>
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson
"Daniel L. Bateman" <cont...@hotmail.com> wrote in message
news:615535ef.02032...@posting.google.com...
Chris G.
aka-Miles Teg<GD>
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson
"TJ" <w...@where.com> wrote in message
news:101674230...@eurus.uk.clara.net...
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson
"Chris G." <chri...@txdirect.net> wrote in message
news:u9ktr0p...@corp.supernews.com...
"SEAL Team" by EA (inspired by moi) had it, and I didn't find it all that
"unfun", as some think it might be.
--Uzi
"Andy" <natio...@tiscali.co.uk> wrote in message
news:3c99f...@mk-nntp-1.news.uk.worldonline.com...
The end result is a weapon that is inaccurate, but fires full-auto and packs
a punch, when reliability should also be something you could count on.
You'd see a lot more tangos carrying AK's, Valmets and Galil's, just like in
real life.
--Uzi
"Dave" <nos...@attbi.com> wrote in message
news:37nm8.85726$702.20816@sccrnsc02...
An animation of someone performing "SPORTS" on an M16 would be AWESOME!
--Uzi
"Daniel L. Bateman" <cont...@hotmail.com> wrote in message
news:615535ef.02032...@posting.google.com...
Chris G.
aka-Miles Teg<GD>
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson
"Uziyahu / Clif" <NOSPAMM...@hotmail.com> wrote in message
news:Lnvm8.227935$Dl4.25...@typhoon.tampabay.rr.com...
Chris G.
aka-Miles Teg<GD>
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson
"Uziyahu / Clif" <NOSPAMM...@hotmail.com> wrote in message
news:Zkvm8.227933$Dl4.25...@typhoon.tampabay.rr.com...
"Uziyahu / Clif" <NOSPAMM...@hotmail.com> wrote in message
news:Zkvm8.227933$Dl4.25...@typhoon.tampabay.rr.com...
I used the M16 and started with a total of 90 Bullets. 30 bullets per
mag and 3 mags. I fired 20 bullets from the first mag (leaving 10
bullets in that mag). Reloaded which now gives me 30 bullets again in
the mag and it still says I have 3 mags left (which is correct). I do
this again and I will have 30 bullets in the next mag. Eventually I
get to where I have 10 bullets in a mag. Now this is realistic but you
don't LOSE any bullets by switching mags before you empty a mag.
I took an M16, shot off 15 bullets, switched mags. Did it 2 more
times. NOW when I switch mags one more time , you would expect to have
a mag with only 15 bullets in it, but you don't YOU have a mag with 30
bullets in it and a mag with 15. IOW it is not realistic as I thought
it was. When you switch mags, it magically fills the mags to their
maximum. NOW this is FINE with me, I can live with it. BUT it is doing
the exact same thing that CS does. They probably made this design
decision for the 'fun' factor rather that TOTAL realism
Knowing that the AK74 fires an M16-like round and has an effective muzzle
brake, I didn't question its accuracy, having never fired it. Also, there
isn't a U.S. Army firing range map, so it is difficult to compare distances
in-game with distances in-head.
I begged B.I. to retain an AK47 weapon, since it would be so common in the
world in 1985.
--Uzi
"Chris G." <chri...@txdirect.net> wrote in message
news:u9l3u6e...@corp.supernews.com...
It doesn't affect my enjoyment of the game. I change magazines after every
encounter and I STILL seem to run out of ammo a lot.
--Uzi
"Larry Gelder" <user...@dnd.ca> wrote in message
news:c73c5872.02032...@posting.google.com...
We're talking about adding a feature, if possible.
--Uzi
"Chris G." <chri...@txdirect.net> wrote in message
news:u9l3sdj...@corp.supernews.com...
Chris G.
aka-Miles Teg<GD>
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson
"Uziyahu / Clif" <NOSPAMM...@hotmail.com> wrote in message
news:BFNm8.233282$Dl4.27...@typhoon.tampabay.rr.com...
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson
"Uziyahu / Clif" <NOSPAMM...@hotmail.com> wrote in message
news:4CNm8.233264$Dl4.27...@typhoon.tampabay.rr.com...
You can NEVER have enough ammo...
VaKo
(first post via Free Agent, hope it works)
They still don't - the AK-74 in the game still looks just like the AK-47 in
the game, with the exception of the muzzle brake. The biggest giveaway is
the AK-74 is using the AK-47 magazine which is longer and more curved
instead of the real AK-74's shorter, thinner mag.
> Knowing that the AK74 fires an M16-like round and has an effective muzzle
> brake, I didn't question its accuracy, having never fired it. Also, there
> isn't a U.S. Army firing range map, so it is difficult to compare
distances
> in-game with distances in-head.
>
> I begged B.I. to retain an AK47 weapon, since it would be so common in the
> world in 1985.
They designed an AK-47 not an AK-74 so that wasn't very hard to do.
That wasn't my experience with 1.45. I was using an M16 with 3
mags. Fired 29 rounds, reloaded. Fired 29 rounds, reloaded. Fired
29 rounds, reloaded. At that point you have 1 round in a magazine.
Fire the one round, reload. You've got 2 magazines and 1 round. I
haven't seen any examples of a magazine having bullets added to it.
It's not like CS at all. You really don't have mags in CS. In CS
you have a pool (total number) of bullets, and whenever you reload
your gun gets a full load as long as your "pool" has enough left.
It's like you have a pocket full of bullets and when you reload a mag
before it's empty, you sit there in battle filling up the mag from the
loose bullets in your pocket! But as we all know, if we sit here
comparing the realism of CS to OFP, OFP will win on almost every
comparison.
In OFP, each magazine has its own bullet count and if you reload
before a mag is empty, the next time you reload that mag, it will have
the same number of rounds in it.
However, there is something that OFP does that might not be
realistic unless you're very thoughtful with what you do with your
unloaded (taken out of the rifle) mags under fire. Fire 10 rounds,
then reload, fire 5 rounds, reload, fire one round, reload. At that
point your first mag has 20 rounds, your second has 25, and your third
has 29. When you reload you might expect to get the first magazine
with 20 rounds in it, but you get the same (last) magazine with 29
rounds in it. You can keep reloading and you get that magazine over
and over. So you automatically get the mag with the most rounds on
each reload. Not sure about that one.
-Dan
I am using 1.30 as my current Internet access does not allow me to
download the latest patch. Try firing 15 bullets before each reload
instead of 29 and see what happens, I am going to try firing 29 (same
as you) and see what happens in 1.30
> It's not like CS at all. You really don't have mags in CS. In CS
> you have a pool (total number) of bullets, and whenever you reload
> your gun gets a full load as long as your "pool" has enough left.
> It's like you have a pocket full of bullets and when you reload a mag
> before it's empty, you sit there in battle filling up the mag from the
> loose bullets in your pocket! But as we all know, if we sit here
> comparing the realism of CS to OFP, OFP will win on almost every
> comparison.
>
Absolutely, but CS is not supposed to be a sim, it is an action
game/mod (and it is a fine one at that).
> In OFP, each magazine has its own bullet count and if you reload
> before a mag is empty, the next time you reload that mag, it will have
> the same number of rounds in it.
>
It might be that way in 1.45 but it is not that way in 1.30.
> However, there is something that OFP does that might not be
> realistic unless you're very thoughtful with what you do with your
> unloaded (taken out of the rifle) mags under fire. Fire 10 rounds,
> then reload, fire 5 rounds, reload, fire one round, reload. At that
> point your first mag has 20 rounds, your second has 25, and your third
> has 29. When you reload you might expect to get the first magazine
> with 20 rounds in it, but you get the same (last) magazine with 29
> rounds in it. You can keep reloading and you get that magazine over
> and over. So you automatically get the mag with the most rounds on
> each reload. Not sure about that one.
>
> -Dan
I will try it in V1.30
small snip....
>Chris G.
>aka-Miles Teg<GD>
>--
>"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
>- Homer Simpson
>
--
Simon Bromley (ICQ :-23488133)
"McDonald's, he thought. There is no longer any such thing as a
McDonald's hamburger.
He passed out. When he came round a second later he found he was
sobbing for his mother."
HHGG (Douglas Adams)
Chris G.
aka-Miles Teg<GD>
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson
"Simon Bromley" <si...@latenight.demon.co.uk> wrote in message
news:Sa8p8OT$Dan8...@latenight.demon.co.uk...
I tried firing 15 before each reload, and it acted the same way.
However, I think I understated the reloads in my example. There are
actually 4 reloads before you get a partial mag. Apparently the mag
counter doesn't count the mag you have in your rifle, which I guess
would be logical. So, you shoot half of the mag in your gun, reload,
then do that 3 more times with your spare mags. On your 4th reload
you get your 3rd spare, if that makes sense. Then when you reload one
more time, all your 4(!) mags have 15, so you should get a mag with 15
in it.
> > It's not like CS at all. You really don't have mags in CS. In CS
> > you have a pool (total number) of bullets, and whenever you reload
> > your gun gets a full load as long as your "pool" has enough left.
> > It's like you have a pocket full of bullets and when you reload a mag
> > before it's empty, you sit there in battle filling up the mag from the
> > loose bullets in your pocket! But as we all know, if we sit here
> > comparing the realism of CS to OFP, OFP will win on almost every
> > comparison.
> >
>
> Absolutely, but CS is not supposed to be a sim, it is an action
> game/mod (and it is a fine one at that).
>
Yeah, it's great for close quarters run and gun. I actually wish
OFP could capture that CQ action a little better, it's hard to acquire
a target that's right on top of you.
> > In OFP, each magazine has its own bullet count and if you reload
> > before a mag is empty, the next time you reload that mag, it will have
> > the same number of rounds in it.
> >
>
> It might be that way in 1.45 but it is not that way in 1.30.
>
Try firing 15 and reloading 4 times. You should get a mag with 15
rounds at that point, unless they've fixed it since 1.30.
> > However, there is something that OFP does that might not be
> > realistic unless you're very thoughtful with what you do with your
> > unloaded (taken out of the rifle) mags under fire. Fire 10 rounds,
> > then reload, fire 5 rounds, reload, fire one round, reload. At that
> > point your first mag has 20 rounds, your second has 25, and your third
> > has 29. When you reload you might expect to get the first magazine
> > with 20 rounds in it, but you get the same (last) magazine with 29
> > rounds in it. You can keep reloading and you get that magazine over
> > and over. So you automatically get the mag with the most rounds on
> > each reload. Not sure about that one.
> >
> > -Dan
>
> I will try it in V1.30
-Dan
Having never been allowed to play with the M-16 I must bow to superior
knowledge, as for the "helmet tap" been there, done that, but don't let
the RMS catch you.... (wot' the bloody hell do you think you're doing?
You ain't in the bloody yank army, you 'orrible little sod... etc.
(sorry to the USA))
OT is that Miles the Bashar or Miles the Clone?
- > Absolutely, but CS is not supposed to be a sim, it is an action
- > game/mod (and it is a fine one at that).
- >
- Yeah, it's great for close quarters run and gun. I actually wish
- OFP could capture that CQ action a little better, it's hard to acquire
- a target that's right on top of you.
Chris G.
aka-Miles Teg<GD>
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson
"Uniform 6 Kappa" <uniformsix...@eircom.net> wrote in message
news:U4tn8.2354$e5.1...@news.indigo.ie...
"Lets roll groundhogs"- Bashar Miles Teg
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson
"Simon Bromley" <si...@latenight.demon.co.uk> wrote in message
news:oHd3rKC5...@latenight.demon.co.uk...
They must have updated this in the latest patchs. In my version (1.30)
the bullets are handled as a pool rather than in individual mags.
> > Absolutely, but CS is not supposed to be a sim, it is an action
> > game/mod (and it is a fine one at that).
> >
> Yeah, it's great for close quarters run and gun. I actually wish
> OFP could capture that CQ action a little better, it's hard to acquire
> a target that's right on top of you.
>
>
> > > In OFP, each magazine has its own bullet count and if you reload
> > > before a mag is empty, the next time you reload that mag, it will have
> > > the same number of rounds in it.
> > >
> >
> > It might be that way in 1.45 but it is not that way in 1.30.
> >
>
> Try firing 15 and reloading 4 times. You should get a mag with 15
> rounds at that point, unless they've fixed it since 1.30.
>
>
I did that, I get a mag with 30 rounds. ala a POOL of BULLETS instead
of mags.
It is kinda unfair to compare OFP to CS anyway. They are totally
different games in so many ways that they are barely the same at all.
The only way they are similar is that the player gets to shoot guns.
It would be like comparing OFP to Falcon 4 for the flight simulation
part. NOT EVEN CLOSE.
I am really hoping BIS does something about the multiplayer part of
OFP. The joining method is so archaeic that it is laughable.
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson
"Larry Gelder" <user...@dnd.ca> wrote in message
news:c73c5872.02032...@posting.google.com...
I'm starting to think that's NOT going to happen. :(
How many patches have there been, and little or no actual 56k
gameplay improvement. Maybe BIS aren't talented in low-bandwith
networking and/or the game engine just needs too much information to
work on a 56k link.
OFP is still one of my top 5 games of all time even without smooth
multiplayer, but this game would be so much greater if I could play
online. :(
-Dan
"Daniel L. Bateman" wrote:
>
> How many patches have there been, and little or no actual 56k
> gameplay improvement. Maybe BIS aren't talented in low-bandwith
> networking and/or the game engine just needs too much information to
> work on a 56k link.
Part of the problem probably lies with the use of DirectPlay instead of
custom networking code.
David Vrabel
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson
"David Vrabel" <dv...@cam.ac.uk> wrote in message
news:3CA07DFE...@cam.ac.uk...
Paul
"Simon Bromley" <si...@latenight.demon.co.uk> wrote in message
news:oHd3rKC5...@latenight.demon.co.uk...
"John" <braca...@hotmail.com> wrote in message
news:i12C8.13464$GLp1....@news01.bloor.is.net.cable.rogers.com...
In fact, it seemed to me that lining the rounds up for chambering was more
important.
--Uzi
"John" <braca...@hotmail.com> wrote in message
news:i12C8.13464$GLp1....@news01.bloor.is.net.cable.rogers.com...
> They never told me that in the United States Army.
>
> In fact, it seemed to me that lining the rounds up for chambering was more
> important.
>
> --Uzi
Aren't the magazines different though?
One is plastic and the other is aluminium or am I completely off here?
Chris G.
aka-Miles Teg<GD>
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson
"John" <braca...@hotmail.com> wrote in message
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"Chris G." <chri...@txdirect.net> wrote in message
news:udns6as...@corp.supernews.com...