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John Doe

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Feb 26, 2007, 8:30:21 AM2/26/07
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Anyone still playing omega around here?

Gerald

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Feb 27, 2007, 3:37:07 PM2/27/07
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On Mon, 26 Feb 2007 14:30:21 +0100, John Doe wrote:

> Anyone still playing omega around here?

Every once in a while. But more as a distraction than as an attempt to
actually "win" the game.

--
If you need to email me directly use: junkmail sysmatrix
Put the appropriate symbol in there and end it with a fish catcher.

John Doe

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Mar 1, 2007, 8:29:49 AM3/1/07
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I cant help to wonder why moria and omega are pretty much dead while
other roguelikes prosper. Any ideas?

Gerald

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Mar 1, 2007, 3:10:29 PM3/1/07
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On Thu, 01 Mar 2007 14:29:49 +0100, John Doe wrote:

> I cant help to wonder why moria and omega are pretty much dead while
> other roguelikes prosper. Any ideas?

It pretty much depends on which picked up programmers along the way who
could stay with it long enough to actually DO something in the source.

You realize how long these have been around? If someone pick up and works
on it between "real life" events like school and bars for 2 or 3 years
then they get married or get a 60 hour/week job after school they may have
accomplished very little in the way of advancing the game -- and probably
didn't tell anybody (who would be able to continue in the same
direction) about what they were working on.

Mostly just luck of the draw as to which flourish.

John Doe

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Mar 1, 2007, 4:00:13 PM3/1/07
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Sure seems to be something to what you've written, however, AFAIK, moria
is still being "maintained". Maybe it's also the players aging :) ADOM,
for example, has been stale for some years - no new developments, but it
has a huge following.

Gerald pravi:

Raymond Martineau

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Mar 10, 2007, 12:46:47 AM3/10/07
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On Thu, 01 Mar 2007 14:29:49 +0100, John Doe
<NOTOSPAMjo...@yahoo.com> wrote:

Moria was rendered obsolete by Angband.

As for Omega, it hasn't been maintained for a long time, and most of
the versions that were known in circulation seemed to have some
balance or stability issues. For example:
- Amiga Omega 0.61 (or whatever version I had) allowed you to
constantly become the lord of chaos and law at the same time - and
everytime.
- The latest prerelease version (when it was being worked on) wasn't
in that good circulation - more like part of a small development group
which eventually became defunct. IIRC, it may be on Sourceforge.
- Game balance issues either has an ultra-powerful monster kill you
outright, or allow you to get a large quantity of gold through the
bank trick.

A single person can revive Omega - although given the current era of
society, it's unlikely someone will take the flag. Myself, I've been
focusing on SCthangband as I saw potential for improvement.

Edward Cowling London UK

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Mar 21, 2007, 3:12:30 PM3/21/07
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In message <06h4v2lbv09u0ollm...@4ax.com>, Raymond
Martineau <bk...@freenet.carleton.ca> writes

>On Thu, 01 Mar 2007 14:29:49 +0100, John Doe
><NOTOSPAMjo...@yahoo.com> wrote:
>
>>I cant help to wonder why moria and omega are pretty much dead while
>>other roguelikes prosper. Any ideas?
>
>Moria was rendered obsolete by Angband.
>
>As for Omega, it hasn't been maintained for a long time, and most of
>the versions that were known in circulation seemed to have some
>balance or stability issues. For example:
>- Amiga Omega 0.61 (or whatever version I had) allowed you to
>constantly become the lord of chaos and law at the same time - and
>everytime.

I have OMEGA802.ZIP which is windows XP friendly. Someone sent it to me
about a year ago and I'll gladly email to anyone who wants it ?

edw...@genghis0.demon.co.uk


--
Edward Cowling London UK

John Doe

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Mar 24, 2007, 12:06:05 PM3/24/07
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>
> I have OMEGA802.ZIP which is windows XP friendly. Someone sent it to me
> about a year ago and I'll gladly email to anyone who wants it ?

I'd go to:

http://www.prankster.com/winomega/

instead.

Rollory

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Aug 30, 2013, 1:50:50 PM8/30/13
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Just use Dosbox. 0.80.2 works fine that way. If that Winomega is the 0.9 version that changes the inventory management system, it's unacceptable heresy. Especially since the guy that did the 0.9 version did NOT fix the bug with Shadow Form, which is the single most important change needing fixed, and especially since I told him specifically where and what to change to fix it - along with a list of about 50 other bugs and where in the code they were, which he thanked me kindly for in several emails and then clearly did zip squat with.
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