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[G/S/C] Bellylax vs. Curselax

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Pokemon Trainer Mike

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Sep 29, 2001, 9:31:50 AM9/29/01
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Well, I've been considering whether to make that change to Curse on my
Snorlax. I'm still kind of attached to Belly Drum, though, but here's some
thoughts:

At level 100 with Max HP (I believe that's 512 for Snorlax), then Belly
Drumming would leave it with 266 HP. Would leaving it with just 266 HP
really be a problem for Snorlax? I would think it could survive a hit to be
able to Rest up, get some damage in with Snores, and then Rollout when it
wakes up. And I do plan on keeping Rollout on Snorlax.

On the other hand, Curse covers Snorlax's weak defensive stats. It's slow,
though, it takes 6 turns before you're finally set up. Having a high
Defense coupled with a high Attack though, as opposed to just a high Attack
gives it more protection against confusion (i.e., it will do less damage to
itself). It also doesn't cut your HP.

So, I don't know. Belly Drum seems attractive because it's quick, Curse
seems attractive because it leaves you with your full HP and raises Defense
too, but it's slow to fully power up. Any thoughts on which one I should
use?

--
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DSCreamer

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Sep 29, 2001, 11:04:03 AM9/29/01
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>
>Well, I've been considering whether to make that change to Curse on my
>Snorlax. I'm still kind of attached to Belly Drum, though, but here's some
>thoughts:
>
>At level 100 with Max HP (I believe that's 512 for Snorlax), then Belly
>Drumming would leave it with 266 HP. Would leaving it with just 266 HP
>really be a problem for Snorlax? I would think it could survive a hit to be
>able to Rest up, get some damage in with Snores, and then Rollout when it
>wakes up. And I do plan on keeping Rollout on Snorlax.
>
>On the other hand, Curse covers Snorlax's weak defensive stats. It's slow,
>though, it takes 6 turns before you're finally set up. Having a high
>Defense coupled with a high Attack though, as opposed to just a high Attack
>gives it more protection against confusion (i.e., it will do less damage to
>itself). It also doesn't cut your HP.
>
>So, I don't know. Belly Drum seems attractive because it's quick, Curse
>seems attractive because it leaves you with your full HP and raises Defense
>too, but it's slow to fully power up. Any thoughts on which one I should
>use?

Rollout, Rest, BD/Curse, and what other move?

Both moves are great. Do you have more tanks or more quick attackers on your
team? Will you be playing newbs or good players?

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Pokemon Trainer Mike

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Sep 29, 2001, 12:24:28 PM9/29/01
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"DSCreamer" <dscr...@aol.com> wrote in message
news:20010929110403...@mb-ca.aol.com...

> >
> >Well, I've been considering whether to make that change to Curse on my
> >Snorlax. I'm still kind of attached to Belly Drum, though, but here's
some
> >thoughts:
> >
> >At level 100 with Max HP (I believe that's 512 for Snorlax), then Belly
> >Drumming would leave it with 266 HP. Would leaving it with just 266 HP
> >really be a problem for Snorlax? I would think it could survive a hit to
be
> >able to Rest up, get some damage in with Snores, and then Rollout when it
> >wakes up. And I do plan on keeping Rollout on Snorlax.
> >
> >On the other hand, Curse covers Snorlax's weak defensive stats. It's
slow,
> >though, it takes 6 turns before you're finally set up. Having a high
> >Defense coupled with a high Attack though, as opposed to just a high
Attack
> >gives it more protection against confusion (i.e., it will do less damage
to
> >itself). It also doesn't cut your HP.
> >
> >So, I don't know. Belly Drum seems attractive because it's quick, Curse
> >seems attractive because it leaves you with your full HP and raises
Defense
> >too, but it's slow to fully power up. Any thoughts on which one I should
> >use?
>
> Rollout, Rest, BD/Curse, and what other move?

Forgot to mention that, it's Snore.

> Both moves are great. Do you have more tanks or more quick attackers on
your
> team? Will you be playing newbs or good players?

Well, besides Snorlax I use Quagsire, Magneton, Meganium (hahaha, no one
expects Grass in G/S/C), Machamp, and Houndoom. So it's probably more on
the tankish side, Quagsire and Magneton aren't exactly known for being the
fastest, but they are the best of their types as far as I'm concerned. I'll
mainly be playing people on the G/S/C PBS, which I would expect to have a
mixture of newbs/good players. As far as actually battling people with the
Game Boy game, I really only have about one friend I've battled before (but
not with this team, as this will be my Crystal team, and as I mentioned
before I've had to start over because it got corrupted), and one friend I
know plays Pokemon but haven't battled yet.

Another problem with Belly Drum, though, is that since Snorlax is so slow,
it won't attack first very often. That allows the opponent to get a hit in,
then I Belly Drum and lose half HP, and then they usually get another hit in
before I can Rest. But, then there's the HP recovered from Leftovers,
though, and with Snorlax's massive HP even recovering 1/16 of it could be
good (which I believe at max stats would be about 32 HP recovered every
Leftovers).

Thom Burr

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Sep 29, 2001, 10:46:36 PM9/29/01
to
My L91 Snorlax has Belly Drum, Rest, Return, and Earthquake, holding a
Mint Berry. I used it while defeating all the Crystal Battle Tower
floors (except L100, natch).

Belly Drum was not as useful as I thought it might be. It effectively
requires two turns, one to drum, and one to rest. And Snorlax is farily
vulnerable on that second turn. Thus a certain degree of caution is
required as to when (or even if) you use the move in combat. After a
successful setup, however, you can pretty much kill anything (except
Skarmory) in one hit. On the other hand, Snorlax will always have to
take a hit itself, considering the its slow speed. Rest is not
especially useful in this circumstance, which means a BellyLax is never
going to be a monstrous sweeper.

I have more reservations about Curse, however. Presumably the setup
would be to Curse until at half to one-third HP, then MintRest and go on
the attack. I have trouble believing any sane opponent would let you get
six Curses in--between two and four would seem more likely. Even if you
got one maxed out, it would still be just as vulnerable to Special-based
attacks as ever. And once your Mint Berry is gone, your ability to Rest
is severely curtailed. I don't think two or even four Curses is as
anywhere near as good as one Belly Drum, and the Curse set-up seems much
more difficult and hazardous.

Neither Curse nor Belly Drum are perfect--actually, both are rather
problematic. But I go with Belly Drum on account of its faster, safer
setup and superior benefits.

Worry

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Sep 30, 2001, 5:14:13 AM9/30/01
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In article <22270-3BB...@storefull-617.iap.bryant.webtv.net>, thom...@webtv.net (Thom Burr) wrote:
>My L91 Snorlax has Belly Drum, Rest, Return, and Earthquake, holding a
>Mint Berry. I used it while defeating all the Crystal Battle Tower
>floors (except L100, natch).

My level 100 snorlax has curse,rest, snore, and earthquake. the only battles
he has lost in Stadium is ones where the AI cheated and critical hit at the
worst posible times.

>
>Belly Drum was not as useful as I thought it might be. It effectively
>requires two turns, one to drum, and one to rest. And Snorlax is farily
>vulnerable on that second turn. Thus a certain degree of caution is
>required as to when (or even if) you use the move in combat. After a
>successful setup, however, you can pretty much kill anything (except
>Skarmory) in one hit. On the other hand, Snorlax will always have to
>take a hit itself, considering the its slow speed. Rest is not
>especially useful in this circumstance, which means a BellyLax is never
>going to be a monstrous sweeper.
>
>I have more reservations about Curse, however. Presumably the setup
>would be to Curse until at half to one-third HP, then MintRest and go on
>the attack. I have trouble believing any sane opponent would let you get
>six Curses in--between two and four would seem more likely. Even if you
>got one maxed out, it would still be just as vulnerable to Special-based
>attacks as ever. And once your Mint Berry is gone, your ability to Rest
>is severely curtailed. I don't think two or even four Curses is as
>anywhere near as good as one Belly Drum, and the Curse set-up seems much
>more difficult and hazardous.

in stadium, cureslax is viable. but facing people, both are likely to see
hazers. in that instance, bellydrum is the more viable move, as you do get the
chance to get a hit in on the switch unless the hazer is the one you face at
the outset. Snorlax is not very vunerable to special based attacks, however,
as none are super effective against it, and it's special defense is very good.
On stadium, moves like psychic and crunch are almost sure to lower your
special defense. my snorlax carries leftovers, as snorlax is one of the few
that benifits from it. if your opponant has neither a hazer or a fighter, then
Curselax would rule, becoming the monstorous sweeper, but most teams thse days
carry a fighter to take on dark types. most of the fighters also carry cross
chop which negates the defensive benifit of Curse in the likely event that it
critical hits. if the choice is between Bellylax and Curselax, I go with
Curselax.


>
>Neither Curse nor Belly Drum are perfect--actually, both are rather
>problematic. But I go with Belly Drum on account of its faster, safer
>setup and superior benefits.
>

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Pokemon Trainer Mike

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Sep 30, 2001, 12:37:36 PM9/30/01
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"Thom Burr" <thom...@webtv.net> wrote in message
news:22270-3BB...@storefull-617.iap.bryant.webtv.net...

> My L91 Snorlax has Belly Drum, Rest, Return, and Earthquake, holding a
> Mint Berry. I used it while defeating all the Crystal Battle Tower
> floors (except L100, natch).

They have a L100 Battle Tower floor? I didn't know they had anything over
40, and it never showed up when I tried to scroll up further. And then of
course, it's going to be a while until I make it to the Battle Tower again
due to my Crystal corruption...

> Belly Drum was not as useful as I thought it might be. It effectively
> requires two turns, one to drum, and one to rest. And Snorlax is farily
> vulnerable on that second turn. Thus a certain degree of caution is
> required as to when (or even if) you use the move in combat.

Well, actually there's two hits it takes before Resting - one because it
rarely goes first, one after Belly Drum. But, with Leftovers attached,
recovering 1/16 HP equals I believe 32 HP back at max HP for Snorlax. Not
that I'll necessarily have a max HP Snorlax in-game, but on the G/S/C PBS I
would (as would everyone, really, since everybody will be punching in 15 for
every DV).

>After a successful setup, however, you can pretty much kill anything
(except
> Skarmory) in one hit. On the other hand, Snorlax will always have to
> take a hit itself, considering the its slow speed. Rest is not
> especially useful in this circumstance, which means a BellyLax is never
> going to be a monstrous sweeper.

Well, if you could set up, then it could plow through the opponent's team.
It doesn't always happen, but I'm still a supporter of Rollout on Snorlax,
and by the 4th or 5th turn at max Attack, you could basically kill almost
anything in one hit, even if it's resistant to it.

> I have more reservations about Curse, however. Presumably the setup
> would be to Curse until at half to one-third HP, then MintRest and go on
> the attack. I have trouble believing any sane opponent would let you get
> six Curses in--between two and four would seem more likely. Even if you
> got one maxed out, it would still be just as vulnerable to Special-based
> attacks as ever.

Snorlax doesn't have any Special-based weaknesses, and it's Special Defense
is it's second-best stat next to Attack. I also would have Leftovers rather
than the rather Proleish Mint Berry. So if I was recovering 32 HP every
Curse, it might be viable.

>And once your Mint Berry is gone, your ability to Rest
> is severely curtailed. I don't think two or even four Curses is as
> anywhere near as good as one Belly Drum, and the Curse set-up seems much
> more difficult and hazardous.
> Neither Curse nor Belly Drum are perfect--actually, both are rather
> problematic. But I go with Belly Drum on account of its faster, safer
> setup and superior benefits.

The Curse set-up isn't so much dangerous as lengthy. That's one nice thing
about Belly Drum, it's quick to set up.

I have:

I give out:


My PBS Record (RBY):

5-4-7


My PBS Record (G/S):

0-0-0

20 Pokemon in my Crystal version...


Cat-Gonk

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Sep 30, 2001, 10:13:55 PM9/30/01
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meeh caheeh meeh Sat, 29 Sep 2001 22:46:36 -0400 (EDT), caheeh meeh
meeh thom...@webtv.net (Thom Burr) meeh caheeh

>Belly Drum was not as useful as I thought it might be. It effectively
>requires two turns, one to drum, and one to rest. And Snorlax is farily
>vulnerable on that second turn. Thus a certain degree of caution is
>required as to when (or even if) you use the move in combat. After a
>successful setup, however, you can pretty much kill anything (except
>Skarmory) in one hit. On the other hand, Snorlax will always have to
>take a hit itself, considering the its slow speed. Rest is not
>especially useful in this circumstance, which means a BellyLax is never
>going to be a monstrous sweeper.

Rest is a necessity on Lax if he intends to Belly Drum. Without it, he
can actually be killed before doing too much damage. With it, ir comes
down to what your opponent's packing.

>I have more reservations about Curse, however. Presumably the setup
>would be to Curse until at half to one-third HP,

By then you'll be nearly at full...Snorlax can take five Tbolts from a
Zapdos.

>then MintRest and go on
>the attack. I have trouble believing any sane opponent would let you get
>six Curses in--between two and four would seem more likely.

Again, depends what they have and when they bring it out. It's
honestly not that hard to bait out a Machamp.

>Even if you
>got one maxed out, it would still be just as vulnerable to Special-based
>attacks as ever.

You do know that Snorlax has 318 SDef, right?

>Neither Curse nor Belly Drum are perfect--actually, both are rather
>problematic. But I go with Belly Drum on account of its faster, safer
>setup and superior benefits.

Safer setup?

You're joking, right?

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Thom Burr

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Oct 2, 2001, 2:12:45 AM10/2/01
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Cat-Gonk said:

> Safer setup?

> You're joking right?

Okay, okay. I lose this round. The East German and Yugoslavian judges
(hi Mike!) gave me a 2.5. True, I'm not all that up on my stats. If I'd
known the Spec. Def. I would have written a different defense of Belly
Drum. At least I have a better feel for why Curselax is so popular.

That said, I'm still going with Belly Drum. I generally dislike chancey
moves, but in this case, a quick and dirty move looks best, especially
where it is contrarian.

Thanks both for the info, anyway.

Pokemon Trainer Mike

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Oct 2, 2001, 10:12:54 AM10/2/01
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"Thom Burr" <thom...@webtv.net> wrote in message
news:25886-3B...@storefull-612.iap.bryant.webtv.net...

> Cat-Gonk said:
>
> > Safer setup?
>
> > You're joking right?
>
> Okay, okay. I lose this round. The East German and Yugoslavian judges
> (hi Mike!)

Erm, I'm not from Yugoslavia, just for the record.

> gave me a 2.5. True, I'm not all that up on my stats. If I'd
> known the Spec. Def. I would have written a different defense of Belly
> Drum. At least I have a better feel for why Curselax is so popular.
>
> That said, I'm still going with Belly Drum. I generally dislike chancey
> moves, but in this case, a quick and dirty move looks best, especially
> where it is contrarian.
>
> Thanks both for the info, anyway.

Well, Belly Drum would be good if you could manage to get set up with it.
But Curse does help the defensive stats, and Cross Chop won't always CH. I
mean, high critical hit rate in G/S/C is really pretty much an oxymoron
these days. So, the next time I play my game and Snorlax tries to learn
Belly Drum at the Lighthouse, I plan on selecting No.

I have:

I give out:


My PBS Record (RBY):

5-4-7


My PBS Record (G/S):

0-0-0

37 Pokemon in my Crystal version...


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