Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

(TEAM) Pokémon:Resistance, in the actual game!

0 views
Skip to first unread message

William Rendfeld

unread,
Dec 20, 2000, 6:23:46 PM12/20/00
to
Team of Pokémon for use in Pokémon Stadium (Prime Cup and Gym Leader Castle)
Š1999-2001 William Rendfeld. Any who wish to use these ideas or comment on them
may do so at their discretion.

Hi out there in cyberspace. After a year of playing Pokémon and about the same
amount of time reading ideas for teams and commentary on them, I have
constructed this team of powerful and usable Pokémon that I plan on using in
both my own game and once I get Pokémon Stadium. Comments are welcome.

Note: These Pokémon and their attacks are based upon Pokémon in my fanfiction
and are mirrored in my fanfics. Those Pokémon that appear in Gold and Silver
have been substituted for in my team concept.

Thank you. For the past few weeks, I have been silently building this powerful
set of thirty Pokémon based upon my avatar's Pokémon in my fanfiction thanks to
several team suggestions on the Internet and my recently acquired Gameshark
(used only for the purchase of TMs and stat modifiers, I assure you). Now,
please read these with an open mind and respond with as much bias as someone
who has never read my fanfiction.

Each attack set is based on my philosophy that a Pokémon should have at least
one attack that either A) alters their status, B) alters the other Pokémon's
status, C) prevents damage for one turn, or D) stops the other Pokémon from
attacking for several turns. Now, with that in mind, let us begin.

Arcanine: Crimson
Attacks: Fire Blast, Dig, Dragon Rage, Hyper Beam

Attack: 265
Defense: 229
Speed: 255
Special: 211

Crimson is the first of my band assembled for battle. Equipped with the most
powerful of all Fire-type attacks, Crimson would be my major weapon against
Grass, Bug and Ice-types. Dig prevents Crimson from being hurt for one turn.
Dragon Rage is in there as a backup, mostly because it never misses. Finally,
Hyper Beam is there as a finishing attack meant to end the battle with ease,
should it be needed.

Dewgong: Seafoam
Attacks: Headbutt, Surf, Ice Beam, Rest

Attack: 191
Defense: 231
Speed: 197
Special: 259

Seafoam would be a basic weapon against Fire, Rock, Ground, Grass, Flying and
Dragon-types. Headbutt serves as one Normal-type attack and the first one of
real use. Surf is the usual all-purpose Water-type move, while Ice Beam is the
rare-miss Ice-type attack. Rest is there to rejuvenate HP loss, should it be
needed.

Magneton: Magneto
Attacks: Swift, Sonic Boom, Thunderbolt, Thunder Wave

Attack: 179
Defense: 261
Speed: 193
Special: 289

Magneto is of course the primary Electric-type of this group. Swift is there to
make sure he gets the first move, while Sonic Boom is another never-miss
attack. Thunderbolt is there because its one attack that I have a lot of luck
with in the long run, one that rarely misses. Thunder Wave is, of course, a
paralysis move.

Exeggutor: Koko
Attacks: Psychic, Hypnosis, Egg Bomb, Mega Drain

Attack: 263
Defense: 225
Speed: 183
Special: 295

Koko is the primary Grass-type as well as the primary Psychic-type. Psychic is
the most powerful attack in the game, taking out many targets with only one
hit. Hypnosis, of course, puts enemies to sleep, and that's always welcome. Egg
Bomb is a suggested attack for Exeggutor, and from what I've heard works well.
Finally, Mega Drain serves two purposes: It both drains HP off the opponent,
and gives it to the attacker.

Scyther: Buzz Saw (BuzzSaw)
Attacks: Slash, Swords Dance, Hyper Beam, Wing Attack

Attack: 279
Defense: 223
Speed: 283
Special: 179

Buzz Saw is one of my character's star Pokémon, and one I hope to use as much
as possible. A Scyther isn't complete without its signature Slash, and Swords
Dance is an attack booster, so it definitely has its value. Hyper Beam is again
present, and Wing Attack comes in for use against Grass-types and other Bugs.
Once I get this guy into Gold and Silver, I'll probably evolve him into a
Scizor and have Metal Claw or Steel Wing replace Hyper Beam, or train another
one. Either way, I'd like a Scizor as part of my team there.

Aerodactyl: Goliath
Attacks: Fly, Agility, Dragon Rage, Hyper Beam

Attack: 269
Defense: 189
Speed: 311
Special: 193

Goliath, I admit, isn't too creative a name, but I was pressed for time and
thought it was suitable. Fly is both the best Flying-type attack and staves off
damage for one turn, while Agility boosts speed. Dragon Rage is a never-miss
again, while Hyper Beam is always a welcome sight.

Dragonite: Waterwing
Attacks: Hyper Beam, Surf, Thunder Wave, Ice Beam

Attack: 325
Defense: 247
Speed: 215
Special: 245

Waterwing is the powerhouse Dragonite of this force, easily standing in for his
fanfiction counterpart. Hyper Beam is, as usual, a powerful and welcome attack,
while Surf is a much-enjoyed Water-type addition. Thunder Wave serves for
paralysis, while Ice Beam is in to take on other Dragons. I admit, not the best
example of my team, but not the worst.

Golduck: Powerdive
Attacks: Surf, Ice Beam, Dig, Confusion

Attack: 211
Defense: 229
Speed: 235
Special: 231

Powerdive is a wild card, and is a surprise even though he doesn't know
Metronome. Surf goes with his Water-type abilities and serves as his main
weapon. Ice Beam is there to take on Grass-types and Dragons. Dig is a
countermeasure against Electricity, while a Psychic-type attack like Confusion
is always handy.

Gengar: Phantasma
Attacks: Psychic, Thunderbolt, Night Shade, Hypnosis

Attack: 181
Defense: 191
Speed: 267
Special: 321

I'm hoping that Phantasma will appear in her counterpart's familiar pink hue in
Stadium. Even if she doesn't, I'll at least have a strong Gengar. Phantasma
stands as the major weapon in my arsenal and as a wild card. Psychic and
Thunderbolt are both powerful attacks, while Night Shade is a never-miss and
Hypnosis puts the opponent in dreamland.

Rhydon: Blitzkrieg
Attacks: Horn Drill, Thunder, Dig, Rock Slide

Attack: 329
Defense: 293
Speed: 149
Special: 155

Blitzkrieg, for those of you who don't know, translates out as 'lightning war',
which explains Thunder. Horn Drill is the usual attack of a Rhydon, and if it
works knocks out the Pokémon entirely, so it remains. Dig and Rock Slide, in
the meantime, are echoed in the fanfiction counterpart and make it to the game
version as his type attacks.

Pidgeot: Yeager
Attacks: Hyper Beam, Mirror Move, Agility, Fly

Attack: 227
Defense: 215
Speed: 229
Special: 119

Yeager is of course named for the Real American Hero other than GI Joe.
Equipped with a powerful attack set and armed with a powerful and unpredictable
move in Mirror Move, Yeager is part of my backup. With Hyper Beam as a
finisher, Agility to boost Speed, and Fly to stop damage temporarily, this
Pidgeot is one of my better fliers.

Nidoqueen: Duchess
Attacks: Earthquake, Thunderbolt, Body Slam, Double Kick

Attack: 219
Defense: 249
Speed: 203
Special: 203

Duchess is of course a good choice against Electric-types, seeing that she
isn't hurt by electricity. Earthquake serves as a powerful weapon against
Electric-types, while Thunderbolt is my major weapon against Duchess's main
problem; Water-types. Body Slam is there because of its chances of causing
paralysis, and Double Kick is good against many a Pokémon.

Kingler: Razorclaw
Attacks: Crabhammer, Ice Beam, Body Slam, Guillotine

Attack: 321
Defense: 275
Speed: 223
Special: 173

Razorclaw's attacks speak for themselves. Crabhammer is the signature attack of
a Krabby or Kingler, while Ice Beam is a powerful move that eliminates many of
a Water-type's natural enemies. Body Slam, again, causes paralysis, while
Guillotine can take a Pokémon out in one hit, should it work.

Arbok: Poisonbite
Attacks: Toxic, Mega Drain, Earthquake, Rock Slide

Attack: 227
Defense: 205
Speed: 233
Special: 179

Poisonbite's here because a snake can be helpful in many situations. Toxic, of
course, is a guaranteed poison move, and never misses its mark. Mega Drain is
to take on Water-types, while Earthquake and Rock Slide together are enough to
keep any Pikachu from shocking this snake's goose.

Charizard: Blaze
Attacks: Flamethrower, Dig, Seismic Toss, Fly

Attack: 241
Defense: 217
Speed: 251
Special: 223

Blaze is seen here as well, ready to battle with a wide array of attacks.
Flamethrower is there as one attack it learns naturally, while Dig may take
down any Electric or Poison-type threats and Seismic Toss furthers the
advantage with another never-miss. Fly, in the meantime, works the same as Dig,
allowing Blaze to escape damage for one turn.

Ninetales: Fire-Star
Attacks: Flamethrower, Confuse Ray, Dig, Hyper Beam

Attack: 199
Defense: 195
Speed: 215
Special: 219

Fire-Star is one of my team's few confusion causing members, the reason being
that he's one of the few that knows Confuse Ray. Flamethrower is there as the
needed Fire-type attack, while Dig prevents damage for a turn and Hyper Beam
is, as usual, a finishing move.

Cloyster: Sea Clamp (SeaClamp) (Again, apologies here, but it's the only name
that really fits for a Cloyster)
Attacks: Spike Cannon, Aurora Beam, Ice Beam, Clamp

Attack: 251
Defense: 405
Speed: 215
Special: 219

Probably my one Pokémon with the best stats. Sea Clamp's mix is a bit typical,
I'll admit, but I can work on it with a few suggestions. Anyway, the thought is
simple. Spike Cannon and Clamp pin the enemy down for about five turns, while
Aurora Beam and Ice Beam can be punishing attacks. Aurora Beam itself has the
advantage of dropping the other guy's stats sometimes, so it should probably
stay. Any thoughts?

Electrode: Bombshell
Attacks: Thunderbolt, Explosion, Light Screen, Swift

Attack: 151
Defense: 189
Speed: 341
Special: 247

This'll be the one that so many will dislike me for. However, even these
Pokémon have their merits, especially in speed. Thunderbolt is added in to take
down those Pokémon weak to him, while Swift assures that Bombshell will get the
first strike. Explosion is a desperation move, while Light Screen boosts
Bombshell's defense. I'd call it a good move set, but ideas are welcome.

Fearow: Darkwing
Attacks: Drill Peck, Hyper Beam, Double Team, Fly

Attack: 241
Defense: 179
Speed: 275
Special: 175

Darkwing would be my next choice for a team flyer. Double Team serves to boost
his powers of evasion, while Drill Peck and Fly serve as his type attacks and
Hyper Beam serves once more to finish the other guy off. It's pretty much
between him, Yeager, Goliath and Blaze as my main flyer, but right now, I'm
leaning towards Blaze.

Parasect: Symbio
Attacks: Slash, Dig, Leech Life, Solar Beam

Attack: 263
Defense: 213
Speed: 131
Special: 229

Symbio is one of my three weapons against Psychic-types. Solar Beam is, of
course, the most unexpected attack this guy has, and one of the most powerful.
Slash is a classic, so it should stay. Dig is another attack blocking one, and
Leech Life is a good attack, albeit a little weak.

Venomoth: Poison
Attacks: Toxic, Leech Life, Sleep Powder, Psychic

Attack: 179
Defense: 189
Speed: 225
Special: 249

Poison's another weapon against Psychics, albeit risky. Toxic is the only
Poison-type TM, and one of the best Poison-type attacks period. Leech Life
helps too, especially since it's being used by a Bug-type. Sleep Powder is the
classic sleep move, not to mention is learned naturally by Venomoth. Finally,
Psychic, the game's high-power attack and the most powerful attack any Pokémon
learns.

Golem: Trickster
Attacks: Double Team, Earthquake, Rock Throw, Explosion

Attack: 293
Defense: 315
Speed: 135
Special: 183

Trickster's another surprising player, mostly thanks to Double Team. Few people
would expect that attack out of all the ones a Golem learns. Earthquake and
Rock Throw both play to Trickster's strong Attack power, and to his strengths
and weaknesses. Explosion, in the meantime, is a classic attack and also a
useful one in desperation.

Pikachu: Zaptail
Attacks: Thunderbolt, Seismic Toss, Surf, Thunder Wave

Attack: 165
Defense: 115
Speed: 251
Special: 161

Originally meant to be a Raichu, I had to settle with Zaptail being a Pikachu
in her game incarnation, mostly because I don't have anyone to trade with. With
Surf in her arsenal thanks to the Gameshark, Zaptail's a useful member of my
team. Seismic Toss was tossed in as a backup for Surf, while Thunderbolt and
Thunder Wave are both added to Zaptail's arsenal for two reasons, to give her
attacks of her own type and to input a definite paralyzing move.

Lapras: Neptune
Attacks: Surf, Ice Beam, Thunderbolt, Psychic

Attack: 215
Defense: 217
Speed: 183
Special: 255

Neptune is another wild card, mostly thanks to his varied move set. Surf and
Ice Beam are in there mostly because of Neptune's elemental types, and make use
of them well. Thunderbolt and Psychic are there because both are echoed in his
counterpart and also because those two attacks are both powerful and useful. I
think everyone can agree with me on that.

Victreebel: Venus
Attacks: Razor Leaf, Body Slam, Sleep Powder, Acid

Attack: 259
Defense: 177
Speed: 185
Special: 253

Replacing Lily the Chikorita is Venus, who brings her own power to the party as
one of the few Grass/Poison types. The move set is mostly thanks to the attacks
suggested for Chikorita in the G/S guide, with a few minor changes. Razor Leaf
stays because of its power overall. Acid may not always poison, but I wanted
something other than Toxic for that job. Sleep Powder's addition is obvious,
since a sleeping move is always useful. Body Slam, meanwhile, is always a good
attack to have thanks to the paralysis factor involved.

Alakazam: Delphi
Attacks: Psychic, Recover, Dig, Seismic Toss

Attack: 159
Defense: 147
Speed: 303
Special: 329

Delphi's attack reasoning is obvious. Psychic is one of the game's most
powerful attacks, and is learned naturally, so it's best if it stays. Recover
rejuvenates, and those sorts of attacks are always useful. Dig blocks damage
for one turn, so it went in too. Finally, Seismic Toss is one of those attacks
that never misses. Besides, it gives a direct weapon to most other Pokémon
types.

Warning: All Pokémon featured beyond this point have yet to appear in my
fanfiction. Read on at your own risk, or skip down past Chaney.

Jolteon: Shockstorm
Attacks: Double Kick, Pin Missile, Thunderbolt, Thunder Wave

Attack: 191
Defense: 165
Speed: 313
Special: 279

Shockstorm's my Psychic killer. Thunder Wave paralyzes, while Pin Missile
finishes them off. Thunderbolt, meanwhile, serves as a defense against many
other Pokémon, while Double Kick takes out several Pokémon that Shockstorm's
weak to, such as Rock- and Ground-types. I think this is one that can easily
stay the way it is.

Sandslash: Drillclaw
Attacks: Earthquake, Rock Slide, Slash, Double Team

Attack: 275
Defense: 295
Speed: 183
Special: 173

Drillclaw came from the question, "If my character's a Gym Leader at a
Ground-type Gym, shouldn't he have more Ground-types?". So, Drillclaw and many
of his other companions joining this year were inspired. The set of moves is
simple to explain. Earthquake takes out all those Drillclaw is strong against,
while Rock Slide supplements it. Slash is, again, a must have, while Double
Team adds a little but of evasion to this somewhat slow-moving character.

Tauros: Minos
Attacks: Hyper Beam, Double Team, Fissure, Take Down

Attack: 253
Defense: 239
Speed: 277
Special: 213

Minos here arose from the same thing as Drillclaw. His move set is based upon
the one Tauros of Ash's that managed to battle in the Orange League, thus
explaining Fissure and Take Down. Hyper Beam's there in case Fissure doesn't
get the job done (which is likely, considering it's accuracy rating), and
Double Team boosts this big bruiser's speed and evasive abilities a couple
notches.

Ditto: Chaney
Attacks: Transform

Attack: 141
Defense: 153
Speed: 171
Special: 141

Chaney was, of course, named for Lon Chaney Sr. the man with a thousand faces
and several kids, one of whom was a werewolf. Chaney's main purpose is for the
battle with Mewtwo in Round 1, should I ever get that far. Following the
guide's strategy, Chanewtwo would continuously hit Mewtwo with Blizzard until
the omnipotent one fell. Not exactly a complex strategy, but it works.

Well, how do they work out? Opinions are welcome, everyone. Feel free to
express them.

Also, I have a couple questions. Where can I find a website that shows the
highest stats a Pokémon can get? Secondly, any suggestions on which of these
guys should make it to my primary team in the normal game? Thanks in advance.

William Rendfeld
Creator of Echowarrior Prime and the Pokémon Resistance
Awards: Good Case Award and Award for Best Original Fan Character.
160,000 Excellent Author Points
1 'I knew odd pokefacts that confused a bread crumb' point.
15 Y2Tech Points

Shrimpy

unread,
Dec 20, 2000, 6:44:39 PM12/20/00
to
>Pikachu: Zaptail
>Attacks: Thunderbolt, Seismic Toss, Surf, Thunder Wave
>
>Attack: 165
>Defense: 115
>Speed: 251
>Special: 161
>
>Originally meant to be a Raichu, I had to settle with Zaptail being a Pikachu
>in her game incarnation, mostly because I don't have anyone to trade with.
>With
>Surf in her arsenal thanks to the Gameshark, Zaptail's a useful member of my
>team. Seismic Toss was tossed in as a backup for Surf, while Thunderbolt and
>Thunder Wave are both added to Zaptail's arsenal for two reasons, to give her
>attacks of her own type and to input a definite paralyzing move.

Why not use the Gameshark to change it to a Raichu?

Shrimpy
Close the world, Open the nExt.
::Sigh:: If only I could write backwards...

Dr. Worm

unread,
Dec 20, 2000, 10:27:11 PM12/20/00
to

"Shrimpy" <shrim...@aol.com> wrote in message
news:20001220184439...@ng-mc1.aol.com...

> >Pikachu: Zaptail
> >Attacks: Thunderbolt, Seismic Toss, Surf, Thunder Wave
> >
> >Attack: 165
> >Defense: 115
> >Speed: 251
> >Special: 161
> >
> >Originally meant to be a Raichu, I had to settle with Zaptail being a
Pikachu
> >in her game incarnation, mostly because I don't have anyone to trade
with.
> >With
> >Surf in her arsenal thanks to the Gameshark, Zaptail's a useful member of
my
> >team. Seismic Toss was tossed in as a backup for Surf, while Thunderbolt
and
> >Thunder Wave are both added to Zaptail's arsenal for two reasons, to give
her
> >attacks of her own type and to input a definite paralyzing move.
>
> Why not use the Gameshark to change it to a Raichu?

I assume we're talking about Yellow. If you just change it, it won't get the
stat bonus it gets when it evolves.

Dr. Worm

William Rendfeld

unread,
Dec 21, 2000, 9:53:02 AM12/21/00
to
>Why not use the Gameshark to change it to a Raichu?

I'm not sure how. Besides, I figure I'd better have at least one Pikachu in the
running, especially considering I've already got a Raichu planned for the Pika
Cup.

Andrusi has SaraJ under mistletoe

unread,
Dec 21, 2000, 10:05:15 AM12/21/00
to
Sorry, but being a local Magnetologist, I had to comment.

>Magneton: Magneto
>Attacks: Swift, Sonic Boom, Thunderbolt, Thunder Wave

Mag's attack isn't strong enough for Swift alone, and Sonicboom does 20 damage
(which sucks by the time Mag evolves). To solve both problems, replace
Sonicboom with Screech.

-Andy &&

Andrusi has SaraJ under mistletoe

unread,
Dec 21, 2000, 10:10:12 AM12/21/00
to
>Electrode: Bombshell
>Attacks: Thunderbolt, Explosion, Light Screen, Swift
>
>Attack: 151
>Defense: 189
>Speed: 341
>Special: 247
>
>This'll be the one that so many will dislike me for.

Indeed. I'm tempted to take BBB points away.

>However, even these
>Pokémon have their merits, especially in speed. Thunderbolt is added in to
>take
>down those Pokémon weak to him, while Swift assures that Bombshell will get
>the
>first strike.

You've been reading some bad info. Swift doesn't always attack first, its only
special condition is its accuracy.

>Explosion is a desperation move, while Light Screen boosts
>Bombshell's defense. I'd call it a good move set, but ideas are welcome.

It's good... for an Electrode. I hope you're not planning to win a battle
against anything besides a L30- Gyarados by using ANY Electrode.

-Andy &&

William Rendfeld

unread,
Dec 21, 2000, 1:55:56 PM12/21/00
to
>Sorry, but being a local Magnetologist, I had to comment.
>

I don't mind.

>>Magneton: Magneto
>>Attacks: Swift, Sonic Boom, Thunderbolt, Thunder Wave
>
>Mag's attack isn't strong enough for Swift alone, and Sonicboom does 20
>damage
>(which sucks by the time Mag evolves). To solve both problems, replace
>Sonicboom with Screech.
>

Thank you for the advice. BTW, concerning your second post, I plan on using
Bombshell only as a quick-hit against weak Water- or Flying-types.

Tech Weaver In A Pear Tree

unread,
Dec 21, 2000, 3:23:27 PM12/21/00
to

"William Rendfeld" <waren...@aol.com> wrote in message
news:20001220182346...@ng-fh1.aol.com...

>
> Nidoqueen: Duchess
> Attacks: Earthquake, Thunderbolt, Body Slam, Double Kick
>
> Attack: 219
> Defense: 249
> Speed: 203
> Special: 203
>
> Duchess is of course a good choice against Electric-types, seeing that she
> isn't hurt by electricity. Earthquake serves as a powerful weapon against
> Electric-types, while Thunderbolt is my major weapon against Duchess's
main
> problem; Water-types. Body Slam is there because of its chances of causing
> paralysis, and Double Kick is good against many a Pokémon.
>
If your taking her into the Gym Leader Castle, you should probably watch out
for Surge's surfing Pikachu and surfing Raichu. I found out about those
guys the hard way.

--

Behold Chet "Tech" Weaver's Legendary Sig of Fire!

"Do not meddle in the affairs of dragons, for you are crunchy and tastes
good with ketchup."
-Bumper sticker I found in a hobby shop

"They couldn't hit an elephant at this dist..."
- General John Sedgewick, Union commander in the American Civil War, last
words.

E-mail: black...@wrestlezone.com
AIM: PanGatomon


William Rendfeld

unread,
Dec 21, 2000, 6:08:50 PM12/21/00
to
>>
>> Nidoqueen: Duchess
>> Attacks: Earthquake, Thunderbolt, Body Slam, Double Kick
>>
>> Attack: 219
>> Defense: 249
>> Speed: 203
>> Special: 203
>>
>> Duchess is of course a good choice against Electric-types, seeing that she
>> isn't hurt by electricity. Earthquake serves as a powerful weapon against
>> Electric-types, while Thunderbolt is my major weapon against Duchess's
>main
>> problem; Water-types. Body Slam is there because of its chances of causing
>> paralysis, and Double Kick is good against many a Pokémon.
>>
>If your taking her into the Gym Leader Castle, you should probably watch out
>for Surge's surfing Pikachu and surfing Raichu. I found out about those
>guys the hard way.
>

That's what Blaze is for. I'm hoping his Fly/Dig combo will protect me from the
surfers. Duchess is a backup precaution on the other Electrics there.

Andrusi has SaraJ under mistletoe

unread,
Dec 22, 2000, 8:15:44 AM12/22/00
to
>>>Magneton: Magneto
>>>Attacks: Swift, Sonic Boom, Thunderbolt, Thunder Wave
>>
>>Mag's attack isn't strong enough for Swift alone, and Sonicboom does 20
>>damage
>>(which sucks by the time Mag evolves). To solve both problems, replace
>>Sonicboom with Screech.
>>
>
>Thank you for the advice.

You're quite welcome.

>BTW, concerning your second post, I plan on using
>Bombshell only as a quick-hit against weak Water- or Flying-types.

One of about three things Electrode can do.

(The other two being quick-paralyzing and exploding.)

-Andy &&

Tech Weaver In A Pear Tree

unread,
Dec 22, 2000, 3:46:04 PM12/22/00
to

"William Rendfeld" <waren...@aol.com> wrote in message
news:20001221180850...@ng-ca1.aol.com...

> >>
> >> Nidoqueen: Duchess
> >> Attacks: Earthquake, Thunderbolt, Body Slam, Double Kick
> >>
> >> Attack: 219
> >> Defense: 249
> >> Speed: 203
> >> Special: 203
> >>
> >> Duchess is of course a good choice against Electric-types, seeing that
she
> >> isn't hurt by electricity. Earthquake serves as a powerful weapon
against
> >> Electric-types, while Thunderbolt is my major weapon against Duchess's
> >main
> >> problem; Water-types. Body Slam is there because of its chances of
causing
> >> paralysis, and Double Kick is good against many a Pokémon.
> >>
> >If your taking her into the Gym Leader Castle, you should probably watch
out
> >for Surge's surfing Pikachu and surfing Raichu. I found out about those
> >guys the hard way.
> >
>
> That's what Blaze is for. I'm hoping his Fly/Dig combo will protect me
from the
> surfers. Duchess is a backup precaution on the other Electrics there.
>
I'd use grass against an electric surfer, but I haven't tried this myself so
I wouldn't know just how effective it would be.

--

Behold Chet "Tech" Weaver's Legendary Sig of Thunder!
URSARINGER WILL DISCOMBOBULATE YOUR AMPULLAE OF LORENZINI. THANK YOU.

"You may say this is not a dream; This is a nightmare. But it's my
nightmare, and I decide when I wake up."
- Mick Foley, No Way Out (WWF PPV)

"Being a hero without pants must be fun!"
-- Sniper Z

"Steve Blackman:
the way
the truth
the life
Walk the path."
- Message in my yearbook.

E-mail: black...@wrestlezone.com
AIM: PanGatomon


Darklord JonnyDigital

unread,
Dec 26, 2000, 4:34:59 PM12/26/00
to
O/
/|

/ \ Ho ho ho! And so it came to pass, that William Rendfeld wrote:

> Exeggutor: Koko
> Attacks: Psychic, Hypnosis, Egg Bomb, Mega Drain

Sleep Powder is more accurate than Hypnosis.

--
Jonathan Drain | I'd explain it to you, but your head would explode...
ICQ: 39945538 | AIM: DarkJonnyDigital | MSN: jonathandrain@hotmail
SmallSig v2.1b | My Website: http://www.jonnydigital.co.uk

jD: Proud Owner of over 1,092,567½ Points and 14½ Awards!
jD: Now officially Worse Than Turkeyphant, by Matthew Garrett!
jD: Member of Clan JTA, Guild DOA and the Brotherhood of Evil!
jD: I'm being held prisoner in a chocolate factory. Don't send help.
jD: Still officially PWKAEOWPHMOAEM of AFTR!
jD: 1124 posts to AGP, 317 posts to AFTR, 314 BSODs and counting...
jD: My sig just gets bigger and bigger, lol

0 new messages