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where do I put the stff I download from the vault.

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Pagrin

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Dec 8, 2005, 2:44:27 PM12/8/05
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Hi all.
Ok So I've downloaded a few bits and pieces from the vault, to use. But I
don't know where they go in the NWN program. Firstly is some portraits. I
got the BG pack which is all well and good. But in looking through NWN I
can't find a folder which has the current images, or seems to have the right
name where the images might go. Do I have to "install" them in some way, if
so how, or is there just a folder I put them, or is there an import function
in the tools section I haven't noticed?

I've also downloaded a couple of creatures and a tower, which have erf
extensions. However there are two places where I've found erf files. Does it
matter what goes where, and if so which is the right one for what?

I'm also gathering that the hak files just go into the hak folder as that
seems to be working for the module I downloaded, is that right?

Sorry for all the no doubt repeated questions, and thanks in advance for any
answers. :-) I promise to make my games open for all to play, when I get one
done.
Pagrin :-)


spellz

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Dec 8, 2005, 3:35:09 AM12/8/05
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Pagrin :

I downloaded some portraits to and to fix it so that I could use the
portraits I created a folder in the NWN folder and called it portraits I
then put the files in there and it has worked for me... There was a note
where I got the files from that said if you play online and another player
does not have the same "portraits" then the default will be displayed on
their computer


Thom


Tiggs

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Dec 8, 2005, 5:42:00 AM12/8/05
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"Pagrin" <pag...@optusnet.com.au> skrev i meddelandet
news:43978203$0$9291$afc3...@news.optusnet.com.au...

> Hi all.
> Ok So I've downloaded a few bits and pieces from the vault, to use. But I
> don't know where they go in the NWN program. Firstly is some portraits. I
> got the BG pack which is all well and good. But in looking through NWN I
> can't find a folder which has the current images, or seems to have the
> right
> name where the images might go. Do I have to "install" them in some way,
> if
> so how, or is there just a folder I put them, or is there an import
> function
> in the tools section I haven't noticed?

Portraits, as someone else mentioned, go in a folder called portraits - if
you don't have one, you can just create one in the NWN directory.

> I've also downloaded a couple of creatures and a tower, which have erf
> extensions. However there are two places where I've found erf files. Does
> it
> matter what goes where, and if so which is the right one for what?

Erf files are package files containing scripts, items, creatures... well,
just about anything. They let you export and import stuff from one module to
another. You should put the files in a folder called erf (in some ways NWN
is very logical =)) - again, it may not exist, so you'll have to create it.
To import what's in the erf file to your module click "Import" in the File
menu and select the erf file you want. Note that if the erf file uses
resources from a hak, the imported objects won't work properly unless you
have the appropriate hak associated with your module (see below).

> I'm also gathering that the hak files just go into the hak folder as that
> seems to be working for the module I downloaded, is that right?

Yup. To actually use the hak resources in a module, go to Module Properties
(under Edit), then Custom Content and pick the hak from the dropdown list.

> Sorry for all the no doubt repeated questions, and thanks in advance for
> any
> answers. :-) I promise to make my games open for all to play, when I get
> one
> done.
> Pagrin :-)

Not a problem. =)

//Tiggs


Pagrin

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Dec 9, 2005, 10:57:55 PM12/9/05
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I think what I'm trying to do is not the same as people think I'm trying to
do.

I want to use the new portraits for NPCs in a module I'm working on. So two
things are important. Firstly I have to be able to assign the image to an
NPC. and second the images will have to be located and transferred in some
manner along with the module.
I know from a game I've downloaded this can be done, but I don't know how.

I've tried adding the images to a portraits folder but there are no options
when creating an NPC to look in other folders for different images. Or at
least not that I've found.

Pagrin :-)

"Tiggs" <tig...@hotmail.com> wrote in message
news:Y5Ulf.152023$dP1.5...@newsc.telia.net...

Tiggs

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Dec 9, 2005, 5:08:31 AM12/9/05
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"Pagrin" <pag...@optusnet.com.au> skrev i meddelandet
news:4399472d$0$17704$afc3...@news.optusnet.com.au...

>I think what I'm trying to do is not the same as people think I'm trying to
> do.
>
> I want to use the new portraits for NPCs in a module I'm working on. So
> two
> things are important. Firstly I have to be able to assign the image to an
> NPC. and second the images will have to be located and transferred in some
> manner along with the module.
> I know from a game I've downloaded this can be done, but I don't know how.

You'll need to create a hak. For this to work, the portraits must have the
prefix po_, and I believe the name can have no more than sixteen characters.
For example, po_fighterH, where the last H denotes which size the portrait
is (the others are L, M, S and T, but the portraits you downloaded should
already have these endings). Next, grab the "portraits.2da" from the
source-folder (in the main NWN directory - _copy_ the 2da-file, don't move
it) and put it somewhere it's easy to find, like the desktop. Open it with a
word-processing program (personally I always use Notes) and add a new line
for each of your portraits. When you write the name of your portrait you
should skip both the po_ and the last letter. The number in the next column
decides whether the portrait should show up for male or female characteres
(0 - male, 1 - female) and the following which race (0 - dwarf, 1 - elf, 2 -
gnome, 3 - halfling, 4 - half-elf, 5 - half-orc, 6 - human. There are more
numbers (for elementals and aberrations and whatnot), but I'm assuming
you'll only need the numbers for the playable races). The number in the
second-to-last column decides whether the portrait is for a plot character
or not (0 - no, 1 - yes). So, to use the same example again, this is what
the line for my male, human, non-plot fighter-portrait would look like in
the 2da.

1069 fighter 0 6 **** 0 ****

When all your portraits are renamed and entered in the 2da, all that remains
is actually creating the hak. I find it easiest to put all my files in a
folder and then put the folder in the hak-folder. Then use nwhak.exe (in the
utils folder) to add portraits and 2da to a hak. Save and exit. Don't forgot
to associate your hak with your module. That's it. =) This might have been
exaggeratedly detailed, but I don't know how much experience you have of
editing haks, so I figured it was better to be clear. Many apologies if I
insulted your intelligence. ;)

> I've tried adding the images to a portraits folder but there are no
> options
> when creating an NPC to look in other folders for different images. Or at
> least not that I've found.

Follow the instructions above and it should work fine. Unless I forgot some
tiny but significant detail. =P

Good luck!

//Tiggs

> Pagrin :-)


Pagrin

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Dec 10, 2005, 1:35:49 AM12/10/05
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Much thanks Tiggs.
As it happen this will be my first HAK, having not worked with them at all
yet. So I'll get my fingers crossed when I hit "enter" :-).

Pagrin :-)
"Tiggs" <tig...@hotmail.com> wrote in message
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Pagrin

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Dec 12, 2005, 10:16:34 PM12/12/05
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Ok so my first problem is locating the portraits.2da file. I don't seem to
have one, or I'm looking in the wrong place.
I'm not sure if its relevant, but I'm running win XP and the NWN version has
both HOTU and SOU installed.

There is a Hak I downloaded to use with a module so if I can't find the
original file I thought I might be able to build one off that somehow.
Pagrin :-)

"Pagrin" <pag...@optusnet.com.au> wrote in message
news:43996c2f$0$18201$afc3...@news.optusnet.com.au...

Tiggs

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Dec 12, 2005, 1:43:23 PM12/12/05
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"Pagrin" <pag...@optusnet.com.au> skrev i meddelandet
news:439d31ff$0$18197$afc3...@news.optusnet.com.au...

> Ok so my first problem is locating the portraits.2da file. I don't seem to
> have one, or I'm looking in the wrong place.
> I'm not sure if its relevant, but I'm running win XP and the NWN version
> has
> both HOTU and SOU installed.

It should be in a folder called "source" in the main NWN directory.

> There is a Hak I downloaded to use with a module so if I can't find the
> original file I thought I might be able to build one off that somehow.
> Pagrin :-)

Yes, that will work too. Just delete all the entries made by the hak author
(the last number in the un-haked HotU portraits.2da is 1068).


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